mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-08 10:03:06 -04:00
614 lines
17 KiB
YAML
614 lines
17 KiB
YAML
# Patches for NPC text flows
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# NOTE: All data is expressed in little endian
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0: # zel_00.bmg
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# Change the following indices of Midna's flows to jump to our custom choices
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# instead. These are all the flow jumps that normally determine which "Talk to Midna"
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# text is displayed.
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- index:
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- 0x1
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- 0x9
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- 0xC
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- 0x8F
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- 0x192
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- 0x1A4
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- 0x18F
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- 0x197
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- 0x1BC
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- 0x1C9
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type: event
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event: 42
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parameters: 0x00000000
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next node index: Custom Midna Call Begin
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1: # zel_01.bmg - Ordon Village
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# Patch the flow in Bo's house that normally prevents us from leaving without
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# Having the iron boots. Patch it so we take the flow which allows us to leave
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# no matter what
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- index: 0x8F
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type: branch
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num results: 2
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query: 21
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parameters: 0x0045
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next node index: 0x4B
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results:
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- 0x90
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- 0x90
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2: # zel_02.bmg
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# Patch Barnes branch to see if you can buy the bomb bag to use
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# query 54 (custom event check) instead of query 22 (how many bomb bags the player has)
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- index: 0x47C
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type: branch
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num results: 2
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query: 53
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parameters: 0x004D
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next node index: 0x340
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# Change the flow of buying the red potion item in Kak Malo Mart to not check for an empty bottle first
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# if the item is randomized. Change both branch paths to lead to the same next node
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- only if: Shop_Items == On
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index: 0x43F
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type: branch
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num results: 2
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query: 24
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parameters: 0x00000001
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next node index: 0x2EA
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results:
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- 0x440
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- 0x440
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# Change the flow of buying the red potion item in Kak Malo Mart to set the sold out flag if shop
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# items are randomized
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- only if: Shop_Items == On
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index: 0x445
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type: event
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event: 3
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parameters: 0x0000001E
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next node index: Kakariko Malo Mart Red Potion Sold Out
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# Change the flow of buying the wooden shield in Kak Malo Mart to set the sold out flag if shop
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# items are randomized
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- only if: Shop_Items == On
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index: 0x417
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type: event
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event: 3
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parameters: 0x00000032
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next node index: Kakariko Malo Mart Wooden Shield Sold Out
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#3: # zel_03.bmg
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4: # zel_04.bmg - Castle Town
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# Patch Charlo to check for 100 rupees instead of 30
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- index: 0x34A
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type: branch
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num results: 2
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query: 6
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parameters: 0x0064
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next node index: 0x222
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# Patch Charlo to take 100 rupees from Link instead of 30
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- index: 0x34E
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type: event
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event: 41
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parameters: 0x00000064
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next node index: 0x226
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# Patch Charlo to add 100 rupees to his counter instead of 30
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- index: 0x357
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type: event
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event: 3
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parameters: 0x00000064
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next node index: 0x22B
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# Patch Malo Mart door person to not check for time of day.
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# Change from branch node that checks time of day to event node
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# that does nothing.
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- index: 0x1A5
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type: event
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event: 42
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parameters: 0x00000000
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next node index: 0x10C
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# Patch Jovani flow so that we can turn in poe souls before completing MDH
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- index: 0x832
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type: branch
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num results: 2
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query: 1
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parameters: 0x01C8
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next node index: 0x763
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results:
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- 0x834 # Skip over 0x833 and go directly to 0x834
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- 0x84E
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# Patch Jovani to skip checking whether we've received the first
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# or second reward and skip straight to the second reward if we're
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# talking to him for the first time with 60 souls
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- index: 0x844
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type: message
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inf index: 0x322
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next flow index: 0x851
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# Patch Jovani to check if we've received the 20 reward yet at
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# the end of the 60 reward sequence.
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- index: 0x81F
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type: event
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event: 14
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parameters: 0x00000063
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next node index: Jovani Check 20 Reward Obtained
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# Patch the flow of showing the Doctor the Invoice to call our custom
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# event which calls offWarashibeItem instead of setWarashibeItem
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- index: 0x2D7
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type: event
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event: 47
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parameters: 0x00000081
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next node index: 0x1D3
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5: # zel_05.bmg
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# Patch Yeta flow to always give the map check even if the player has obtained the Ordon Cheese
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- index: 0x8
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type: event
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event: 42
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parameters: 0x00000000
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next node index: 0x8
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# Patch Yeta flow to always give the map check even if the player has obtained the Ordon Cheese
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- index: 0x5
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type: event
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event: 42
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parameters: 0x00000000
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next node index: 0x3
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# Patch Gor Liggs to not set the flag for the third key shard
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# Change event index 17 to event index 42 which does nothing
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- index: 0x258
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type: event
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event: 42
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parameters: 0x00000000
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next node index: 0x1AC
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# Patch Cave of Ordeals Great Fairy to skip over the check
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# for an empty bottle the first time
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- index: 0x850
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type: message
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inf index: 0x25B
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next flow index: 0x202
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#6: # zel_06.bmg
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#7: # zel_07.bmg
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8: # zel_08.bmg - HF, Outside CT, LH, UZR, Zora's River, KB2, Title Screen
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# Skip over the node which deletes auru's memo from the inventory after showing it to Fyer
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- index: 0x53
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type: message
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inf index: 0xA7
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next flow index: 0x54 # Go directly to 0x54 instead of 0x5D
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# Custom Flow Nodes
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9:
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# Start of custom midna call tree. Begin by checking if we can change time
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# of day to see if we show that choice
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- name: Custom Midna Call Begin
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type: branch
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num results: 2
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query: 54
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parameters: 0x0000
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next node index: 0xFFFF
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results:
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- Custom Midna Call 3 Choice Select Setup # Can change time of day
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- Custom Midna Call 2 Choice Select Setup # Can not change time of day
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#################################################
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# CUSTOM MIDNA CALL 2 CHOICE FLOW #
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#################################################
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- name: Custom Midna Call 2 Choice Select Setup
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type: event
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event: 13
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parameters: 0x00000003
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next node index: Custom Midna Call 2 Choice Intro
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- name: Custom Midna Call 2 Choice Intro
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type: message
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inf index: Custom Midna Call Need Something Text
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next flow index: Custom Midna Call 2 Choice
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- name: Custom Midna Call 2 Choice
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type: message
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inf index: Custom Midna Call 2 Choice Text
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next flow index: Custom Midna Call 2 Choice Branch
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- name: Custom Midna Call 2 Choice Branch
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type: branch
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num results: 3
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query: 35
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parameters: 0x0000
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next node index: 0xFFFF
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results:
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- Custom Midna Call Hints # Hints
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- Custom Midna Call Return to Spawn Branch # Return to Spawn
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- 0xFFFF # (B button pressed)
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#################################################
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# CUSTOM MIDNA CALL 3 CHOICE FLOW #
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#################################################
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- name: Custom Midna Call 3 Choice Select Setup
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type: event
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event: 13
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parameters: 0x00000004
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next node index: Custom Midna Call 3 Choice Intro
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- name: Custom Midna Call 3 Choice Intro
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type: message
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inf index: Custom Midna Call Need Something Text
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next flow index: Custom Midna Call 3 Choice
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- name: Custom Midna Call 3 Choice
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type: message
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inf index: Custom Midna Call 3 Choice Text
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next flow index: Custom Midna Call 3 Choice Branch
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- name: Custom Midna Call 3 Choice Branch
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type: branch
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num results: 4
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query: 36
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parameters: 0x0000
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next node index: 0xFFFF
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results:
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- Custom Midna Call Hints # Hints
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- Custom Midna Call Change Time # Change time of day
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- Custom Midna Call Return to Spawn Branch # Return to Spawn
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- 0xFFFF # (B button pressed)
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#################################################
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# CUSTOM MIDNA CALL CHOICE OPTIONS #
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#################################################
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- name: Custom Midna Call Hints
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type: message
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inf index: Custom Midna Call Hints Text
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next flow index: 0xFFFF
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- name: Custom Midna Call Change Time
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type: event
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event: 44
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parameters: 0x00000000
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next node index: 0x116
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- name: Custom Midna Call Return to Spawn Branch
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type: branch
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num results: 3
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query: 55
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parameters: 0x0000
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next node index: 0xFFFF
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results:
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- Return to Spawn Dungeon Choice Select Setup
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- Return to Spawn Dungeon No Choice Select Setup
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- Return to Base Spawn
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#################################################
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# RETURN TO SPAWN DUNGEON CHOICE FLOW #
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#################################################
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- name: Return to Spawn Dungeon Choice Select Setup
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type: event
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event: 13
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parameters: 0x00000004
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next node index: Return to Spawn Dungeon Choice Intro
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- name: Return to Spawn Dungeon Choice Intro
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type: message
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inf index: Return to Spawn Dungeon Intro Text
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next flow index: Return to Spawn Dungeon Choice
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- name: Return to Spawn Dungeon Choice
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type: message
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inf index: Return to Spawn Dungeon Choice Text
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next flow index: Return to Spawn Dungeon Choice Branch
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- name: Return to Spawn Dungeon Choice Branch
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type: branch
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num results: 4
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query: 36
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parameters: 0x0000
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next node index: 0xFFFF
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results:
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- Return to Dungeon Spawn # Dungeon entrance
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- 0xFFFF # Nevermind
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- Return to Base Spawn # Spawn
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- 0xFFFF # (B button pressed)
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#################################################
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# RETURN TO SPAWN DUNGEON NO CHOICE FLOW #
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#################################################
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- name: Return to Spawn Dungeon No Choice Select Setup
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type: event
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event: 13
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parameters: 0x00000003
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next node index: Return to Spawn Dungeon No Choice Intro
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- name: Return to Spawn Dungeon No Choice Intro
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type: message
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inf index: Return to Spawn Dungeon Intro Text
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next flow index: Return to Spawn No Dungeon Choice
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- name: Return to Spawn Dungeon No Choice
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type: message
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inf index: Return to Spawn Dungeon No Choice Text
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next flow index: Return to Spawn Dungeon No Choice Branch
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- name: Return to Spawn Dungeon No Choice Branch
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type: branch
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num results: 3
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query: 35
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parameters: 0x0000
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next node index: 0xFFFF
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results:
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- 0xFFFF # Nevermind
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- Return to Base Spawn # Spawn
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- 0xFFFF # (B button pressed)
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#################################################
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# RETURN TO SPAWN EVENTS #
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#################################################
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# Use custom event index 45 to setup returning to spawn. A non-zero
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# parameter value indicates to try and use a place override if one
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# exists for the current stage
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- name: Return to Dungeon Spawn
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type: event
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event: 45
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parameters: 0x00000001
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next node index: 0x116
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# Use custom event index 45 to setup returning to spawn. A parameter
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# value of zero indicates to always return to the starting spawn
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- name: Return to Base Spawn
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type: event
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event: 45
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parameters: 0x00000000
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next node index: 0x116
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#################################################
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# KAKARIKO MALO MART #
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#################################################
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# Run event 24 which sets the shop sold out flag
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- name: Kakariko Malo Mart Red Potion Sold Out
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type: event
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event: 24
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parameters: 0x00000000
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next node index: 0x2F2
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# Run event 24 which sets the shop sold out flag
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- name: Kakariko Malo Mart Wooden Shield Sold Out
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type: event
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event: 24
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parameters: 0x00000000
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next node index: 0x2D0
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#################################################
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# JOVANI #
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#################################################
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# Check to see if we've obtained the 20 Poe Soul Reward.
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# If we haven't then branch to giving the reward
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- name: Jovani Check 20 Reward Obtained
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type: branch
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num results: 2
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query: 1
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parameters: 0x0272
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next node index: 0xFFFF
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results:
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- 0xFFFF # Yes, we've obtained the reward, do nothing
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- Jovani Give 20 Reward
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#################################################
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# HINT SIGNS #
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#################################################
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- name: Ordon Hint Sign
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index: 21100
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type: message
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inf index: Ordon Hint Sign Text
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next flow index: 0xFFFF
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- name: South Faron Woods Hint Sign
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index: 21101
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type: message
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inf index: South Faron Woods Hint Sign Text
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next flow index: 0xFFFF
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- name: Sacred Grove Hint Sign
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index: 21102
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type: message
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inf index: Sacred Grove Hint Sign Text
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next flow index: 0xFFFF
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- name: Faron Field Hint Sign
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index: 21103
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type: message
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inf index: Faron Field Hint Sign Text
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next flow index: 0xFFFF
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- name: Kakariko Gorge Hint Sign
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index: 21104
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type: message
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inf index: Kakariko Gorge Hint Sign Text
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next flow index: 0xFFFF
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- name: Kakariko Village Hint Sign
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index: 21105
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type: message
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inf index: Kakariko Village Hint Sign Text
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next flow index: 0xFFFF
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- name: Kakariko Graveyard Hint Sign
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index: 21106
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type: message
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inf index: Kakariko Graveyard Hint Sign Text
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next flow index: 0xFFFF
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- name: Eldin Field Hint Sign
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index: 21107
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type: message
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inf index: Eldin Field Hint Sign Text
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next flow index: 0xFFFF
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- name: North Eldin Field Hint Sign
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index: 21108
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type: message
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inf index: North Eldin Field Hint Sign Text
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next flow index: 0xFFFF
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- name: Hidden Village Hint Sign
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index: 21109
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type: message
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inf index: Hidden Village Hint Sign Text
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next flow index: 0xFFFF
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- name: Lanayru Field Hint Sign
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index: 21110
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type: message
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inf index: Lanayru Field Hint Sign Text
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next flow index: 0xFFFF
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- name: Beside Castle Town Hint Sign
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index: 21111
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type: message
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inf index: Beside Castle Town Hint Sign Text
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next flow index: 0xFFFF
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- name: Castle Town Center Hint Sign
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index: 21112
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type: message
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inf index: Castle Town Center Hint Sign Text
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next flow index: 0xFFFF
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- name: Outside South Castle Town Hint Sign
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index: 21113
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type: message
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inf index: Outside South Castle Town Hint Sign Text
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next flow index: 0xFFFF
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- name: Lake Hylia Bridge Hint Sign
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index: 21114
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type: message
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inf index: Lake Hylia Bridge Hint Sign Text
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next flow index: 0xFFFF
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- name: Lake Hylia Hint Sign
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index: 21115
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type: message
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inf index: Lake Hylia Hint Sign Text
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next flow index: 0xFFFF
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- name: Lanayru Spring Hint Sign
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index: 21116
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type: message
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inf index: Lanayru Spring Hint Sign Text
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next flow index: 0xFFFF
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- name: Lake Lantern Cave Hint Sign
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index: 21117
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type: message
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inf index: Lake Lantern Cave Hint Sign Text
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next flow index: 0xFFFF
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- name: Fishing Hole Hint Sign
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index: 21118
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type: message
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inf index: Fishing Hole Hint Sign Text
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next flow index: 0xFFFF
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- name: Zoras Domain Hint Sign
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index: 21119
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type: message
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inf index: Zoras Domain Hint Sign Text
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next flow index: 0xFFFF
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- name: Snowpeak Hint Sign
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index: 21120
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type: message
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inf index: Snowpeak Hint Sign Text
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next flow index: 0xFFFF
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- name: Gerudo Desert Hint Sign
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index: 21121
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type: message
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inf index: Gerudo Desert Hint Sign Text
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next flow index: 0xFFFF
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- name: Bulblin Camp Hint Sign
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index: 21122
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type: message
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inf index: Bulblin Camp Hint Sign Text
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next flow index: 0xFFFF
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- name: Forest Temple Hint Sign
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index: 21123
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type: message
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inf index: Forest Temple Hint Sign Text
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next flow index: 0xFFFF
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- name: Goron Mines Hint Sign
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index: 21124
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type: message
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inf index: Goron Mines Hint Sign Text
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next flow index: 0xFFFF
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- name: Lakebed Temple Hint Sign
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index: 21125
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type: message
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inf index: Lakebed Temple Hint Sign Text
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next flow index: 0xFFFF
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- name: Arbiters Grounds Hint Sign
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index: 21126
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type: message
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inf index: Arbiters Grounds Hint Sign Text
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next flow index: 0xFFFF
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- name: Snowpeak Ruins Hint Sign
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index: 21127
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type: message
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inf index: Snowpeak Ruins Hint Sign Text
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next flow index: 0xFFFF
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- name: Temple of Time First Hint Sign
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index: 21128
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type: message
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inf index: Temple of Time First Hint Sign Text
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next flow index: 0xFFFF
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- name: Temple of Time Second Hint Sign
|
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index: 21129
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type: message
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inf index: Temple of Time Second Hint Sign Text
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next flow index: 0xFFFF
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- name: City in the Sky Hint Sign
|
|
index: 21130
|
|
type: message
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inf index: City in the Sky Hint Sign Text
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next flow index: 0xFFFF
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- name: Palace of Twilight Hint Sign
|
|
index: 21131
|
|
type: message
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inf index: Palace of Twilight Hint Sign Text
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next flow index: 0xFFFF
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|
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- name: Hyrule Castle Hint Sign
|
|
index: 21132
|
|
type: message
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|
inf index: Hyrule Castle Hint Sign Text
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|
next flow index: 0xFFFF
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- name: Cave of Ordeals Hint Sign
|
|
index: 21133
|
|
type: message
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|
inf index: Cave of Ordeals Hint Sign Text
|
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next flow index: 0xFFFF |