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https://github.com/TwilitRealm/dusklight
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178194ccb2
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
39 lines
769 B
C++
39 lines
769 B
C++
#ifndef D_A_E_FM_H
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#define D_A_E_FM_H
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#include "f_op/f_op_actor_mng.h"
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#include "Z2AudioLib/Z2Creature.h"
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/**
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* @ingroup actors-enemies
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* @class e_fm_class
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* @brief Fyrus
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*
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* @details
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*
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*/
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class e_fm_class : public fopEn_enemy_c {
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public:
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/* 804F9B64 */ e_fm_class();
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/* 0x005AC */ u8 field_0x5ac[0x63c - 0x5ac];
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/* 0x0063C */ Z2CreatureFM field_0x63c;
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/* 0x00760 */ u8 field_0x760[0x1828 - 0x760];
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/* 0x01828 */ u8 field_0x1828;
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/* 0x01829 */ u8 field_0x1829[0x1b084 - 0x1829];
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};
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STATIC_ASSERT(sizeof(e_fm_class) == 0x1b084);
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class daE_FM_HIO_c {
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/* 804EF0EC */ daE_FM_HIO_c();
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/* 804FA3D8 */ ~daE_FM_HIO_c();
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};
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struct chain_s {
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/* 804F9E14 */ ~chain_s();
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/* 804F9F14 */ chain_s();
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};
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#endif /* D_A_E_FM_H */
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