mirror of
https://github.com/TwilitRealm/dusklight
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178194ccb2
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
33 lines
688 B
C++
33 lines
688 B
C++
#ifndef D_A_OBJ_GANONWALL2_H
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#define D_A_OBJ_GANONWALL2_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjGWall2_c
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* @brief Ganon Wall 2
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*
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* @details
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*
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*/
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class daObjGWall2_c : public fopAc_ac_c {
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public:
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/* 80BF57D8 */ void initBaseMtx();
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/* 80BF5814 */ void setBaseMtx();
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/* 80BF5878 */ void Create();
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/* 80BF5950 */ void CreateHeap();
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/* 80BF5AB4 */ void create1st();
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/* 80BF5B74 */ void Execute(f32 (**)[3][4]);
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/* 80BF5C0C */ void Draw();
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/* 80BF6004 */ void Delete();
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private:
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/* 0x568 */ u8 field_0x568[0x5c0 - 0x568];
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};
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STATIC_ASSERT(sizeof(daObjGWall2_c) == 0x5c0);
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#endif /* D_A_OBJ_GANONWALL2_H */
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