Files
dusklight/include/d/actor/d_a_obj_inobone.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

34 lines
699 B
C++

#ifndef D_A_OBJ_INOBONE_H
#define D_A_OBJ_INOBONE_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjIBone_c
* @brief Boar Bone
*
* @details
*
*/
class daObjIBone_c : public fopAc_ac_c {
public:
/* 80C27830 */ void initBaseMtx();
/* 80C2786C */ void setBaseMtx();
/* 80C278CC */ void Create();
/* 80C279A8 */ void CreateHeap();
/* 80C27A20 */ void create();
/* 80C27C4C */ void execute();
/* 80C27E48 */ void setBreakEffect();
/* 80C27FEC */ void draw();
/* 80C28050 */ void _delete();
private:
/* 0x568 */ u8 field_0x568[0x84c - 0x568];
};
STATIC_ASSERT(sizeof(daObjIBone_c) == 0x84c);
#endif /* D_A_OBJ_INOBONE_H */