Files
dusklight/include/d/actor/d_a_obj_lv6swturn.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

38 lines
908 B
C++

#ifndef D_A_OBJ_LV6SWTURN_H
#define D_A_OBJ_LV6SWTURN_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjLv6SwTurn_c
* @brief Temple of Time Turn Switch
*
* @details
*
*/
class daObjLv6SwTurn_c : public fopAc_ac_c {
public:
/* 80C83A98 */ void initBaseMtx();
/* 80C83AD4 */ void setBaseMtx();
/* 80C83B38 */ void Create();
/* 80C83C10 */ void CreateHeap();
/* 80C83C80 */ void create1st();
/* 80C83D04 */ void Execute(f32 (**)[3][4]);
/* 80C83D94 */ void mode_proc_call();
/* 80C83E20 */ void init_modeWait();
/* 80C83E58 */ void modeWait();
/* 80C84238 */ void init_modeRotate();
/* 80C8425C */ void modeRotate();
/* 80C844F8 */ void Draw();
/* 80C8459C */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x5cc - 0x568];
};
STATIC_ASSERT(sizeof(daObjLv6SwTurn_c) == 0x5cc);
#endif /* D_A_OBJ_LV6SWTURN_H */