mirror of
https://github.com/TwilitRealm/dusklight
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8b4808da8a
* TRK full match * remove trk asm * ar done * cleanup some dolphin headers * more dolphin cleanup * cleanup / GD fully matched * almost all of GX fully matched * GX / Mtx full matched * most of OS done * pad done * most of VI * remove asm * forgot couple vec funcs * couple JUtility matches
95 lines
2.4 KiB
C
95 lines
2.4 KiB
C
/**
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* quat.c
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* Dolphin - Matrix Quaternion Functions
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*/
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#include "dolphin/mtx/quat.h"
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#include "math.h"
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/* 80347418-80347474 341D58 005C+00 0/0 0/0 2/2 .text PSQUATMultiply */
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void PSQUATMultiply(register const Quaternion* a, register const Quaternion* b,
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register Quaternion* ab) {
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asm {
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psq_l f0, 0(a), 0, 0
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psq_l f1, 8(a), 0, 0
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psq_l f2, 0(b), 0, 0
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ps_neg f5, f0
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psq_l f3, 8(b), 0, 0
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ps_neg f6, f1
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ps_merge01 f4, f5, f0
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ps_muls0 f7, f1, f2
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ps_muls0 f5, f5, f2
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ps_merge01 f1, f6, f1
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ps_muls1 f8, f4, f2
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ps_madds0 f7, f4, f3, f7
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ps_muls1 f2, f1, f2
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ps_madds0 f5, f1, f3, f5
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ps_madds1 f8, f6, f3, f8
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ps_merge10 f7, f7, f7
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ps_madds1 f2, f0, f3, f2
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ps_merge10 f5, f5, f5
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ps_add f7, f7, f2
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psq_st f7, 0(ab), 0, 0
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ps_sub f5, f5, f8
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psq_st f5, 8(ab), 0, 0
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}
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}
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// Dummy functions to set literal order
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static f32 dummyLiteralFunc() {
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return 0.0f;
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}
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static f32 dummyLiteralFunc2() {
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return 1.0f;
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}
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/* 80347474-80347500 341DB4 008C+00 0/0 1/1 0/0 .text C_QUATRotAxisRad */
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void C_QUATRotAxisRad(Quaternion* q, const Vec* axis, f32 rad) {
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f32 tmp, tmp2, tmp3;
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Vec dst;
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tmp = rad;
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PSVECNormalize(axis, &dst);
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tmp2 = tmp * 0.5f;
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tmp3 = sinf(tmp * 0.5f);
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tmp = tmp3;
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tmp3 = cosf(tmp2);
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q->x = tmp * dst.x;
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q->y = tmp * dst.y;
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q->z = tmp * dst.z;
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q->w = tmp3;
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}
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/* 80347500-80347674 341E40 0174+00 0/0 0/0 2/2 .text C_QUATSlerp */
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void C_QUATSlerp(const Quaternion* p, const Quaternion* q, Quaternion* r, f32 t) {
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f32 ratioA, ratioB;
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f32 value = 1.0f;
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f32 cosHalfTheta = p->x * q->x + p->y * q->y + p->z * q->z + p->w * q->w;
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if (cosHalfTheta < 0.0f) {
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cosHalfTheta = -cosHalfTheta;
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value = -value;
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}
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if (cosHalfTheta <= 0.9999899864196777f) {
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f32 halfTheta = acosf(cosHalfTheta);
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f32 sinHalfTheta = sinf(halfTheta);
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ratioA = sinf((1.0f - t) * halfTheta) / sinHalfTheta;
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ratioB = sinf(t * halfTheta) / sinHalfTheta;
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value *= ratioB;
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} else {
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ratioA = 1.0f - t;
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value *= t;
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}
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r->x = (ratioA * p->x) + (value * q->x);
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r->y = (ratioA * p->y) + (value * q->y);
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r->z = (ratioA * p->z) + (value * q->z);
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r->w = (ratioA * p->w) + (value * q->w);
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}
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