Files
dusklight/assets/Shield/res/Object/Demo31_10.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

34 lines
1.1 KiB
C

#ifndef RES_DEMO31_10_H
#define RES_DEMO31_10_H
enum dRes_INDEX_DEMO31_10 {
/* BCK */
dRes_INDEX_DEMO31_10_BCK_DEMO31_YKM_CUT10_GP_1_O_e=0x7,
dRes_INDEX_DEMO31_10_BCK_DEMO31_YKW_CUT10_GP_1_O_e=0x8,
/* BMDR */
dRes_INDEX_DEMO31_10_BMD_DEMO31_YKM_CUT10_GP_1_e=0xB,
dRes_INDEX_DEMO31_10_BMD_DEMO31_YKW_CUT10_GP_1_e=0xC,
/* EVT */
dRes_INDEX_DEMO31_10_STB_DEMO31_10_e=0xF,
/* BMDE */
dRes_INDEX_DEMO31_10_BMD_DEMO31_OGHART_CUT10_GP_1_e=0x12,
/* BRK */
dRes_INDEX_DEMO31_10_BRK_DEMO31_OGHART_CUT00_GP_1_O_e=0x15,
};
enum dRes_ID_DEMO31_10 {
/* BCK */
dRes_ID_DEMO31_10_BCK_DEMO31_YKM_CUT10_GP_1_O_e=0x0,
dRes_ID_DEMO31_10_BCK_DEMO31_YKW_CUT10_GP_1_O_e=0x1,
/* BMDR */
dRes_ID_DEMO31_10_BMD_DEMO31_YKM_CUT10_GP_1_e=0x2,
dRes_ID_DEMO31_10_BMD_DEMO31_YKW_CUT10_GP_1_e=0x3,
/* EVT */
dRes_ID_DEMO31_10_STB_DEMO31_10_e=0x4,
/* BMDE */
dRes_ID_DEMO31_10_BMD_DEMO31_OGHART_CUT10_GP_1_e=0x5,
/* BRK */
dRes_ID_DEMO31_10_BRK_DEMO31_OGHART_CUT00_GP_1_O_e=0x6,
};
#endif /* !RES_DEMO31_10_H */