Files
dusklight/assets/Shield/res/Object/E_zm.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

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C

#ifndef RES_E_ZM_H
#define RES_E_ZM_H
enum dRes_INDEX_E_ZM {
/* BCK */
dRes_INDEX_E_ZM_BCK_ZM_BIRI2_e=0x4,
dRes_INDEX_E_ZM_BCK_ZM_DOWN_e=0x5,
dRes_INDEX_E_ZM_BCK_ZM_MOUTHOPEN_e=0x6,
/* BMDR */
dRes_INDEX_E_ZM_BMD_ZM_e=0x9,
};
enum dRes_ID_E_ZM {
/* BCK */
dRes_ID_E_ZM_BCK_ZM_BIRI2_e=0x4,
dRes_ID_E_ZM_BCK_ZM_DOWN_e=0x5,
dRes_ID_E_ZM_BCK_ZM_MOUTHOPEN_e=0x6,
/* BMDR */
dRes_ID_E_ZM_BMD_ZM_e=0x9,
};
enum ZM_JNT {
ZM_JNT_CENTER_e=0x0,
ZM_JNT_TONGUE1_e=0x1,
ZM_JNT_TONGUE2_e=0x2,
ZM_JNT_TONGUE3_e=0x3,
ZM_JNT_TONGUE4_e=0x4,
ZM_JNT_TONGUE5_e=0x5,
};
#endif /* !RES_E_ZM_H */