Files
dusklight/include/dusk/settings.h
T
Irastris fb9178cac9 Implement unlocked framerates via interpolation (#315)
* Disable waitForTick and waitBlanking

* Initial frame interpolation implementation

* Initial batch of speed fixes

* Fix Iron Boots

* Strip dead code once used for debugging

* Interpolate shadows

* Revert overzealous/redundant lookups

* Fix JUTFader

* Fix field map cursor

* Fix various particle effects

* Fix Midna when riding Wolf Link

* Fix title logo

* Title Logo 2: Electric Boogaloo

* Fixed grass and flowers

* "Unlock Framerate" config option (WIP)

* Wrap more things in TARGET_PC

* Finish wrapping things in TARGET_PC

* Missed one

* Disable dComIfGd_drawXluListInvisible when interpolating

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Co-authored-by: Luke Street <luke@street.dev>
2026-04-11 01:06:25 -06:00

110 lines
2.5 KiB
C++

#ifndef DUSK_CONFIG_H
#define DUSK_CONFIG_H
#include "dusk/config_var.hpp"
namespace dusk {
using namespace config;
// Persistent user settings
struct UserSettings {
// Program settings
struct {
// Video
ConfigVar<bool> enableFullscreen;
ConfigVar<bool> enableVsync;
ConfigVar<bool> lockAspectRatio;
} video;
struct {
// Audio
ConfigVar<int> masterVolume;
ConfigVar<int> mainMusicVolume;
ConfigVar<int> subMusicVolume;
ConfigVar<int> soundEffectsVolume;
ConfigVar<int> fanfareVolume;
ConfigVar<bool> enableReverb;
} audio;
// Game settings
struct {
// QoL
ConfigVar<bool> enableQuickTransform;
ConfigVar<bool> hideTvSettingsScreen;
ConfigVar<bool> biggerWallets;
ConfigVar<bool> noReturnRupees;
ConfigVar<bool> disableRupeeCutscenes;
ConfigVar<bool> noSwordRecoil;
ConfigVar<int> damageMultiplier;
ConfigVar<bool> instantDeath;
ConfigVar<bool> fastClimbing;
ConfigVar<bool> noMissClimbing;
ConfigVar<bool> fastTears;
ConfigVar<bool> instantSaves;
// Preferences
ConfigVar<bool> enableMirrorMode;
ConfigVar<bool> invertCameraXAxis;
// Graphics
ConfigVar<bool> enableBloom;
ConfigVar<bool> useWaterProjectionOffset;
ConfigVar<bool> enableFrameInterpolation;
// Audio
ConfigVar<bool> noLowHpSound;
ConfigVar<bool> midnasLamentNonStop;
// Cheats
ConfigVar<bool> enableFastIronBoots;
ConfigVar<bool> canTransformAnywhere;
ConfigVar<bool> fastSpinner;
ConfigVar<bool> freeMagicArmor;
// Technical
ConfigVar<bool> restoreWiiGlitches;
// Controls
ConfigVar<bool> enableTurboKeybind;
} game;
struct {
ConfigVar<std::string> isoPath;
ConfigVar<std::string> graphicsBackend;
ConfigVar<bool> skipPreLaunchUI;
ConfigVar<bool> showPipelineCompilation;
} backend;
};
UserSettings& getSettings();
void registerSettings();
// Transient settings
struct CollisionViewSettings {
bool enableTerrainView;
bool enableWireframe;
bool enableAtView;
bool enableTgView;
bool enableCoView;
float terrainViewOpacity;
float colliderViewOpacity;
float drawRange;
};
struct TransientSettings {
CollisionViewSettings collisionView;
bool skipFrameRateLimit;
};
TransientSettings& getTransientSettings();
}
#endif // DUSK_CONFIG_H