mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-11 21:21:57 -04:00
65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
#pragma once
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#include "mods/api.h"
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#define CAMERA_SERVICE_ID "dev.twilitrealm.dusklight.camera"
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#define CAMERA_SERVICE_MAJOR 1u
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#define CAMERA_SERVICE_MINOR 0u
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/*
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* Snapshot of a game camera for the frame currently being recorded.
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*
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* Matrix conventions: every matrix is a column-major float[16] using the matrix * column-vector
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* convention, ready to memcpy into a WGSL mat4x4f uniform. NOTE: this is the TRANSPOSE of the
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* game's row-major Mtx/Mtx44 layout; mods that want the raw game matrices should read the
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* view_class directly instead.
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*
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* View space is right-handed with -Z forward. Projection matrices are in WebGPU clip convention
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* and follow the renderer's depth mode: reversed-Z by default (depth 1.0 at the near plane,
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* 0.0 at far).
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*
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* Unprojecting a depth-buffer texel at uv with sampled depth d:
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* let ndc = vec3f(uv.x * 2.0 - 1.0, 1.0 - uv.y * 2.0, d); // WebGPU framebuffer y is down
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* let world4 = world_from_proj * vec4f(ndc, 1.0);
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* let world = world4.xyz / world4.w;
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*/
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typedef struct CameraInfo {
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uint32_t struct_size;
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float view_from_world[16]; /* the view matrix */
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float world_from_view[16]; /* its inverse; column 3 is the camera position */
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float proj_from_view[16]; /* WebGPU-convention projection (+ Aurora reversed-Z) */
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float view_from_proj[16]; /* its inverse */
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float proj_from_world[16]; /* proj_from_view * view_from_world */
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float world_from_proj[16]; /* one-step depth-buffer -> world unproject */
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float eye[3]; /* camera position in world space */
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float fovy; /* vertical field of view, degrees */
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float aspect;
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float near_plane;
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float far_plane;
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} CameraInfo;
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#define CAMERA_INFO_INIT {sizeof(CameraInfo)}
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typedef struct CameraService {
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ServiceHeader header;
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/*
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* Snapshots a camera. game_view must be a view_class pointer, such as from a render stage
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* callback's game view. Game thread only. Returns MOD_UNAVAILABLE when the view is not a valid
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* perspective camera.
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*/
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ModResult (*get_camera)(ModContext* ctx, const void* game_view, CameraInfo* out_info);
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} CameraService;
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#ifdef __cplusplus
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#include "mods/service.hpp"
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template <>
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struct dusk::mods::ServiceTraits<CameraService> {
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static constexpr const char* id = CAMERA_SERVICE_ID;
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static constexpr uint16_t major_version = CAMERA_SERVICE_MAJOR;
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};
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#endif
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