mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-12 05:28:43 -04:00
135 lines
4.0 KiB
C++
135 lines
4.0 KiB
C++
#include "registry.hpp"
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#include "dusk/mods/loader/loader.hpp"
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#include "mods/svc/camera.h"
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#include "f_op/f_op_view.h"
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#include "m_Do/m_Do_mtx.h"
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#include <aurora/gfx.hpp>
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#include <cstring>
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namespace dusk::mods::svc {
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namespace {
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void to_column_major(const Mtx44 in, float out[16]) {
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for (int c = 0; c < 4; ++c) {
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for (int r = 0; r < 4; ++r) {
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out[c * 4 + r] = in[r][c];
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}
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}
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}
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void store_affine(const Mtx in, float out[16]) {
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for (int c = 0; c < 4; ++c) {
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for (int r = 0; r < 3; ++r) {
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out[c * 4 + r] = in[r][c];
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}
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out[c * 4 + 3] = 0.0f;
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}
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out[15] = 1.0f;
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}
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/* affine * 4x4; operand-order mirror of cMtx_concatProjView */
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void concat_affine_proj(const Mtx a, const Mtx44 b, Mtx44 out) {
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for (int r = 0; r < 3; ++r) {
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for (int c = 0; c < 4; ++c) {
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out[r][c] =
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a[r][0] * b[0][c] + a[r][1] * b[1][c] + a[r][2] * b[2][c] + a[r][3] * b[3][c];
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}
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}
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std::memcpy(out[3], b[3], sizeof(f32) * 4);
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}
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ModResult snapshot_view(const view_class* view, CameraInfo* outInfo) {
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if (view == nullptr || !(view->near_ > 0.0f) || !(view->far_ > view->near_) ||
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!(view->fovy > 0.0f) || view->fovy >= 180.0f || !(view->aspect > 0.0f))
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{
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return MOD_UNAVAILABLE;
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}
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// Build from the GXSetProjection values
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const f32 p00 = view->projMtx[0][0];
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const f32 p02 = view->projMtx[0][2];
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const f32 p11 = view->projMtx[1][1];
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const f32 p12 = view->projMtx[1][2];
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const f32 p22 = view->projMtx[2][2];
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const f32 p23 = view->projMtx[2][3];
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if (view->projMtx[3][2] != -1.0f || p00 == 0.0f || p11 == 0.0f || p23 == 0.0f) {
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return MOD_UNAVAILABLE;
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}
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// WebGPU-convention projection + Aurora reversed Z
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const bool reversedZ = aurora::gfx::uses_reversed_z();
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const f32 e = reversedZ ? -p22 : p22 - 1.0f;
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const f32 f = reversedZ ? -p23 : p23;
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Mtx44 proj{};
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proj[0][0] = p00;
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proj[0][2] = p02;
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proj[1][1] = p11;
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proj[1][2] = p12;
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proj[2][2] = e;
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proj[2][3] = f;
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proj[3][2] = -1.0f;
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// Analytic inverse of the sparse perspective form
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Mtx44 invProj{};
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invProj[0][0] = 1.0f / p00;
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invProj[0][3] = p02 / p00;
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invProj[1][1] = 1.0f / p11;
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invProj[1][3] = p12 / p11;
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invProj[2][3] = -1.0f;
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invProj[3][2] = 1.0f / f;
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invProj[3][3] = e / f;
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Mtx44 projWorld;
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cMtx_concatProjView(proj, view->viewMtx, projWorld);
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Mtx44 worldProj;
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concat_affine_proj(view->invViewMtx, invProj, worldProj);
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store_affine(view->viewMtx, outInfo->view_from_world);
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store_affine(view->invViewMtx, outInfo->world_from_view);
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to_column_major(proj, outInfo->proj_from_view);
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to_column_major(invProj, outInfo->view_from_proj);
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to_column_major(projWorld, outInfo->proj_from_world);
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to_column_major(worldProj, outInfo->world_from_proj);
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outInfo->eye[0] = view->lookat.eye.x;
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outInfo->eye[1] = view->lookat.eye.y;
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outInfo->eye[2] = view->lookat.eye.z;
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outInfo->fovy = view->fovy;
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outInfo->aspect = view->aspect;
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outInfo->near_plane = view->near_;
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outInfo->far_plane = view->far_;
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return MOD_OK;
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}
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ModResult camera_get_camera_from_view(
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ModContext* context, const void* gameView, CameraInfo* outInfo) {
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if (outInfo == nullptr || outInfo->struct_size < sizeof(CameraInfo) ||
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mod_from_context(context) == nullptr || gameView == nullptr)
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{
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return MOD_INVALID_ARGUMENT;
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}
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const uint32_t structSize = outInfo->struct_size;
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std::memset(outInfo, 0, sizeof(CameraInfo));
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outInfo->struct_size = structSize;
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return snapshot_view(static_cast<const view_class*>(gameView), outInfo);
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}
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constexpr CameraService s_cameraService{
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.header = SERVICE_HEADER(CameraService, CAMERA_SERVICE_MAJOR, CAMERA_SERVICE_MINOR),
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.get_camera = camera_get_camera_from_view,
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};
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} // namespace
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constinit const ServiceModule g_cameraModule{
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.id = CAMERA_SERVICE_ID,
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.majorVersion = CAMERA_SERVICE_MAJOR,
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.minorVersion = CAMERA_SERVICE_MINOR,
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.service = &s_cameraService,
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};
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} // namespace dusk::mods::svc
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