mirror of
https://github.com/TwilitRealm/dusklight
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e8c70fb18f
* Remove NDEBUG_DEFINED fakematch, clean up getName temps * Fix ifdef * Fix bad JSystem pch ifdef breaking decomp.me * Remove Acch Chk fakematches * Private Acch fields * Fix some clangd errors in headers * Add UNUSED macro for matching debug parameters * Enable clangd unused-parameter warning * Remove extern from initializers Probably added by dol2asm? * Fix process profile definitions * Remove leftover dol2asm address comments * Remove some unnecessary double casts * Enable some more clangd warnings * Fix missing usages of fopAcM_ct * Fix wrong enum usage * Fix more fakematches
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/**
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* @file d_a_npc_mk.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_npc_mk.h"
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static bool daNpc_Mk_Create(void* param_0) {
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return true;
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}
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static bool daNpc_Mk_Delete(void* param_0) {
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return true;
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}
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static bool daNpc_Mk_Execute(void* param_0) {
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return true;
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}
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static bool daNpc_Mk_Draw(void* param_0) {
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return true;
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}
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static bool daNpc_Mk_IsDelete(void* param_0) {
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return true;
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}
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static actor_method_class daNpc_Mk_MethodTable = {
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(process_method_func)daNpc_Mk_Create,
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(process_method_func)daNpc_Mk_Delete,
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(process_method_func)daNpc_Mk_Execute,
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(process_method_func)daNpc_Mk_IsDelete,
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(process_method_func)daNpc_Mk_Draw,
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};
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actor_process_profile_definition g_profile_NPC_MK = {
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fpcLy_CURRENT_e, // mLayerID
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7, // mListID
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fpcPi_CURRENT_e, // mListPrio
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PROC_NPC_MK, // mProcName
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&g_fpcLf_Method.base, // sub_method
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0x00000001, // mSize
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0, // mSizeOther
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0, // mParameters
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&g_fopAc_Method.base, // sub_method
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427, // mPriority
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&daNpc_Mk_MethodTable, // sub_method
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0x020C4407, // mStatus
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fopAc_ACTOR_e, // mActorType
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fopAc_CULLBOX_0_e, // cullType
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};
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