Files
dusklight/src/d/actor/d_a_obj_lv3Candle.cpp
T
TakaRikka c9e2a73dda general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_explain debug (#3065)
* typedef for cPhs_Step

* make sdk includes consistent

* d_menu_quit / d_msg_scrn_explain debug

* d_a_obj_testcube mostly done

* d_debug_pad mostly done

* jstudio tool library headers

* some JStudioCameraEditor headers

* d_jcam_editor mostly done

* try fixing some shield regressions

* d_bg_parts mostly done

* fix merge errors

* debug fix
2026-01-24 23:36:23 -08:00

237 lines
6.3 KiB
C++

//
// d_a_obj_lv3Candle.cpp
// Object - Level 3 Candle
//
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_lv3Candle.h"
#include "d/d_com_inf_game.h"
static daLv3Candle_HIO_c l_HIO;
daLv3Candle_HIO_c::daLv3Candle_HIO_c() {
field_0x04 = 0x1e;
}
dCcD_SrcGObjInf const daLv3Candle_c::mCcDObjInfo = {
{0, {{0x200, 0, 0x13}, {0xd8fbfdff, 0x1f}, {0x79}}},
{1, 0, 0, 0, 0},
{0xa, 0, 0, 0, 6},
{0},
};
dCcD_SrcSph daLv3Candle_c::mCcDSph = {daLv3Candle_c::mCcDObjInfo, {{{0.0f, 0.0f, 0.0f}, 0.0f}}};
static char* l_resNameIdx[] = {"L3candl", "L3candl2"};
void daLv3Candle_c::setBaseMtx() {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
mDoMtx_stack_c::ZXYrotM(current.angle.x, current.angle.y, current.angle.z);
mpModel->setBaseScale(scale);
mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
}
static u32 const l_bmdIdx[] = {0x03, 0x03};
int daLv3Candle_c::CreateHeap() {
J3DModelData* model_data =
(J3DModelData*)dComIfG_getObjectRes(l_resNameIdx[mType], l_bmdIdx[mType]);
mpModel = mDoExt_J3DModel__create(model_data, 0x80000, 0x11000084);
if (mpModel == NULL) {
return FALSE;
}
return TRUE;
}
cPhs_Step daLv3Candle_c::create() {
fopAcM_ct(this, daLv3Candle_c);
mType = getType();
if (mType == 0xff) {
mType = 0;
}
cPhs_Step step = dComIfG_resLoad(&mPhaseReq, l_resNameIdx[mType]);
if (step == cPhs_COMPLEATE_e) {
if (!fopAcM_entrySolidHeap(this, createHeapCallBack, 0x900)) {
return cPhs_ERROR_e;
} else {
setBaseMtx();
fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
fopAcM_setCullSizeBox2(this, mpModel->getModelData());
mStts.Init(0xff, 0xff, this);
mSph.Set(mCcDSph);
mSph.SetStts(&mStts);
mTorchPos = current.pos;
if (mType == 0) {
cXyz v(0.0f, 20.0f, 125.0f);
mDoMtx_stack_c::ZXYrotS(shape_angle.x, shape_angle.y, shape_angle.z);
mDoMtx_stack_c::multVec(&v, &v);
mTorchPos += v;
} else {
mTorchPos.y -= 200.0f;
}
mIsLit = getSwBit();
if (mIsLit == 0xff) {
mIsLit = 0;
}
lightInit();
eyePos = mTorchPos;
mSound.init(&current.pos, 1);
mTgHit = 0;
}
}
return step;
}
int daLv3Candle_c::createHeapCallBack(fopAc_ac_c* i_this) {
return static_cast<daLv3Candle_c*>(i_this)->CreateHeap();
}
void daLv3Candle_c::lightInit() {
mLightPos = mTorchPos;
mLightPos.y += 10.0f;
if (mIsLit) {
mLight.mPosition = mLightPos;
mLight.mColor.r = 188;
mLight.mColor.g = 102;
mLight.mColor.b = 66;
mLight.mPow = 500.0f;
mLight.mFluctuation = 1.0f;
return;
}
mIntensity = 0.0f;
}
void daLv3Candle_c::pointLightProc() {
if (!mIsLit) {
GXColor color = {188, 102, 66, 255};
cLib_addCalc(&mIntensity, 1.0f, 0.5f, 0.1f, 0.0001f);
if (mIntensity >= 0.000001f) {
dKy_BossLight_set(&mLightPos, &color, mIntensity, 0);
}
}
}
int daLv3Candle_c::Execute() {
dComIfGp_particle_setSimple(0x100, &mTorchPos, 0xff, g_whiteColor, g_whiteColor, 0, 0.0f);
dComIfGp_particle_setSimple(0x101, &mTorchPos, 0xff, g_whiteColor, g_whiteColor, 0, 0.0f);
dComIfGp_particle_setSimple(0x103, &mTorchPos, 0xff, g_whiteColor, g_whiteColor, 0, 0.0f);
mDoAud_seStartLevel(Z2SE_OBJ_FIRE_BURNING, &mTorchPos, 0,
dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
if (mSph.ChkTgHit()) {
cCcD_Obj* obj = mSph.GetTgHitObj();
if (obj != NULL) {
bool play_sound = true;
fopAc_ac_c* actor = obj->GetAc();
if (fopAcM_GetName(actor) == PROC_ALINK) {
dCcD_GObjInf* gobj = mSph.GetTgHitGObj();
if (gobj->GetAtType() & AT_TYPE_NORMAL_SWORD && mTgHit != 0) {
play_sound = false;
}
}
if (play_sound) {
u32 se_id = mSph.GetTgHitObjHitSeID(1);
mSound.startCollisionSE(se_id, 9, NULL);
}
}
} else {
mTgHit = 0;
}
mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
setBaseMtx();
cXyz pos = current.pos;
if (mType == 0) {
mSph.SetR(90.0f);
pos.z += 70.0f;
} else {
mSph.SetR(60.0f);
pos.y -= 200.0f;
}
mSph.SetC(pos);
dComIfG_Ccsp()->Set(&mSph);
pointLightProc();
return TRUE;
}
int daLv3Candle_c::Draw() {
g_env_light.settingTevStruct(0x10, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
dComIfGd_setListBG();
mDoExt_modelUpdateDL(mpModel);
dComIfGd_setList();
return TRUE;
}
int daLv3Candle_c::Delete() {
mSound.deleteObject();
dComIfG_resDelete(&mPhaseReq, l_resNameIdx[mType]);
if (mIsLit) {
dKy_plight_cut(&mLight);
}
return TRUE;
}
static int daLv3Candle_Draw(daLv3Candle_c* i_this) {
return static_cast<daLv3Candle_c*>(i_this)->Draw();
}
static int daLv3Candle_Execute(daLv3Candle_c* i_this) {
return static_cast<daLv3Candle_c*>(i_this)->Execute();
}
static int daLv3Candle_Delete(daLv3Candle_c* i_this) {
return static_cast<daLv3Candle_c*>(i_this)->Delete();
}
static int daLv3Candle_Create(fopAc_ac_c* i_this) {
return static_cast<daLv3Candle_c*>(i_this)->create();
}
static actor_method_class l_daLv3Candle_Method = {
(process_method_func)daLv3Candle_Create, (process_method_func)daLv3Candle_Delete,
(process_method_func)daLv3Candle_Execute, NULL,
(process_method_func)daLv3Candle_Draw,
};
actor_process_profile_definition g_profile_Obj_Lv3Candle = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_Obj_Lv3Candle, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(daLv3Candle_c), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
620, // mPriority
&l_daLv3Candle_Method, // sub_method
0x60000, // mStatus
fopAc_ACTOR_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};