Files
dusklight/src/d/actor/d_a_obj_bed.cpp
T
LagoLunatic 877889c510 Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
* Remove NDEBUG_DEFINED fakematch, clean up getName temps

* Fix ifdef

* Fix bad JSystem pch ifdef breaking decomp.me

* Remove Acch Chk fakematches

* Private Acch fields

* Fix some clangd errors in headers

* Add UNUSED macro for matching debug parameters

* Enable clangd unused-parameter warning

* Remove extern from initializers

Probably added by dol2asm?

* Fix process profile definitions

* Remove leftover dol2asm address comments

* Remove some unnecessary double casts

* Enable some more clangd warnings

* Fix missing usages of fopAcM_ct

* Fix wrong enum usage

* Fix more fakematches
2025-12-23 15:53:10 -08:00

199 lines
5.1 KiB
C++

/**
* @file d_a_obj_bed.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_bed.h"
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_ext.h"
#include "d/actor/d_a_npc.h"
#include "d/d_procname.h"
static char* l_resName = "KH_Bed";
daObj_Bed_Param_c::params const daObj_Bed_Param_c::m = {NULL, -3.0f, 1.0f, 600.0f};
daObj_Bed_c::~daObj_Bed_c() {
if (mpCollider != NULL) {
dComIfG_Bgsp().Release(mpCollider);
}
dComIfG_resDelete(&mPhase, getResName());
}
cPhs__Step daObj_Bed_c::create() {
fopAcM_ct(this, daObj_Bed_c);
mType = getType();
cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&mPhase, getResName());
if (step == cPhs_COMPLEATE_e) {
if (isDelete()) {
return cPhs_ERROR_e;
}
if (!fopAcM_entrySolidHeap(this, createHeapCallBack, 0x2520)) {
return cPhs_ERROR_e;
}
if (mpCollider != NULL) {
if (dComIfG_Bgsp().Regist(mpCollider, this) == true) {
return cPhs_ERROR_e;
}
}
fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
fopAcM_setCullSizeBox(this, -200.0f, -100.0f, -200.0f, 200.0f, 200.0f, 200.0f);
mAcch.Set(&current.pos, &old.pos, this, 1, &mAcchCir,
&speed, &current.angle, &shape_angle);
mAcch.CrrPos(dComIfG_Bgsp());
mGndChk = mAcch.m_gnd;
mGroundH = mAcch.GetGroundH();
if (mGroundH != -G_CM3D_F_INF) {
setEnvTevColor();
setRoomNo();
}
Execute();
}
return step;
}
int daObj_Bed_c::CreateHeap() {
J3DModelData* model_data = (J3DModelData*)dComIfG_getObjectRes(getResName(), 4);
if (model_data == NULL) {
return 0;
}
mpModel = mDoExt_J3DModel__create(model_data, 0x80000, 0x11000084);
if (mpModel == NULL) {
return 0;
}
mpCollider = new dBgW();
if (mpCollider == NULL) {
return 0;
}
cBgD_t* dzb = (cBgD_t*)dComIfG_getObjectRes(getResName(), 7);
if (mpCollider->Set(dzb, 1, &mMtx) == true) {
return 0;
}
mpCollider->SetCrrFunc(dBgS_MoveBGProc_Typical);
return 1;
}
int daObj_Bed_c::Delete() {
this->~daObj_Bed_c();
return 1;
}
int daObj_Bed_c::Execute() {
mAcch.CrrPos(dComIfG_Bgsp());
mGndChk = mAcch.m_gnd;
mGroundH = mAcch.GetGroundH();
if (mGroundH != -G_CM3D_F_INF) {
setEnvTevColor();
setRoomNo();
}
setMtx();
if (mpCollider != NULL) {
PSMTXCopy(mpModel->getBaseTRMtx(), mMtx);
mpCollider->Move();
}
eyePos = attention_info.position = current.pos;
attention_info.flags = 0;
return 1;
}
int daObj_Bed_c::Draw() {
g_env_light.settingTevStruct(0, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
mDoExt_modelUpdateDL(mpModel);
if (mGroundH != -G_CM3D_F_INF) {
mShadow = dComIfGd_setShadow(mShadow, 1, mpModel, &current.pos,
daObj_Bed_Param_c::m.field_0xc, 20.0f,
current.pos.y, mGroundH, mGndChk, &tevStr, 0,
1.0f, &dDlst_shadowControl_c::mSimpleTexObj);
}
return 1;
}
int daObj_Bed_c::createHeapCallBack(fopAc_ac_c* i_this) {
return static_cast<daObj_Bed_c*>(i_this)->CreateHeap();
}
u8 daObj_Bed_c::getType() {
return 0;
}
char* daObj_Bed_c::getResName() {
return l_resName;
}
int daObj_Bed_c::isDelete() {
switch (mType) {
case 0:
return daNpcT_chkEvtBit(0x108) == 0;
default:
return 0;
}
}
void daObj_Bed_c::setEnvTevColor() {
tevStr.YukaCol = dComIfG_Bgsp().GetPolyColor(mGndChk);
tevStr.room_no = dComIfG_Bgsp().GetRoomId(mGndChk);
}
void daObj_Bed_c::setRoomNo() {
fopAcM_SetRoomNo(this, dComIfG_Bgsp().GetRoomId(mGndChk));
}
void daObj_Bed_c::setMtx() {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
mDoMtx_stack_c::ZXYrotM(shape_angle);
mDoMtx_stack_c::scaleM(scale);
mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
}
static cPhs__Step daObj_Bed_Create(void* i_this) {
return static_cast<daObj_Bed_c*>(i_this)->create();
}
static int daObj_Bed_Delete(void* i_this) {
return static_cast<daObj_Bed_c*>(i_this)->Delete();
}
static int daObj_Bed_Execute(void* i_this) {
return static_cast<daObj_Bed_c*>(i_this)->Execute();
}
static int daObj_Bed_Draw(void* i_this) {
return static_cast<daObj_Bed_c*>(i_this)->Draw();
}
static int daObj_Bed_IsDelete(void* param_0) {
return 1;
}
static daObj_Bed_Param_c l_HIO;
static actor_method_class daObj_Bed_MethodTable = {
(process_method_func)daObj_Bed_Create,
(process_method_func)daObj_Bed_Delete,
(process_method_func)daObj_Bed_Execute,
(process_method_func)daObj_Bed_IsDelete,
(process_method_func)daObj_Bed_Draw,
};
actor_process_profile_definition g_profile_OBJ_BED = {
fpcLy_CURRENT_e,
7,
fpcPi_CURRENT_e,
PROC_OBJ_BED,
&g_fpcLf_Method.base,
sizeof(daObj_Bed_c),
0,
0,
&g_fopAc_Method.base,
0x4F,
&daObj_Bed_MethodTable,
0x44100,
fopAc_ACTOR_e,
fopAc_CULLBOX_CUSTOM_e,
};