mirror of
https://github.com/TwilitRealm/dusklight
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11bf642871
* decompiled some bgs_chk funcs * c_m3d_g * c_math progress * remove duplicate SComponent headers * move some variables and decompile a function * some inlined from debug * cM3d_2PlaneLinePosNearPos * fix fabsf and decompile cM3d_CrawVec * format * cleanup * more cleanup Co-authored-by: Pheenoh <pheenoh@gmail.com>
20 lines
377 B
C++
20 lines
377 B
C++
#ifndef C_BG_S_CHK_H_
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#define C_BG_S_CHK_H_
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#include "global.h"
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class cBgS_Chk {
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private:
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/* 0x0 */ u32 unk_0x00;
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/* 0x4 */ u32 unk_0x04;
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/* 0x8 */ u32 unk_0x08;
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/* 0xC */ u8 unk_0x0C;
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/* 0x10 */ // __vtable__
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public:
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cBgS_Chk(void);
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virtual ~cBgS_Chk(void);
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void SetExtChk(cBgS_Chk&);
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bool ChkSameActorPid(unsigned int) const;
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};
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#endif |