Files
dusklight/include/SComponent/c_bg_s_chk.h
T
lepelog 11bf642871 some c_m3d (#97)
* decompiled some bgs_chk funcs

* c_m3d_g

* c_math progress

* remove duplicate SComponent headers

* move some variables and decompile a function

* some inlined from debug

* cM3d_2PlaneLinePosNearPos

* fix fabsf and decompile cM3d_CrawVec

* format

* cleanup

* more cleanup

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:48:47 -05:00

20 lines
377 B
C++

#ifndef C_BG_S_CHK_H_
#define C_BG_S_CHK_H_
#include "global.h"
class cBgS_Chk {
private:
/* 0x0 */ u32 unk_0x00;
/* 0x4 */ u32 unk_0x04;
/* 0x8 */ u32 unk_0x08;
/* 0xC */ u8 unk_0x0C;
/* 0x10 */ // __vtable__
public:
cBgS_Chk(void);
virtual ~cBgS_Chk(void);
void SetExtChk(cBgS_Chk&);
bool ChkSameActorPid(unsigned int) const;
};
#endif