mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-02 18:46:00 -04:00
11bf642871
* decompiled some bgs_chk funcs * c_m3d_g * c_math progress * remove duplicate SComponent headers * move some variables and decompile a function * some inlined from debug * cM3d_2PlaneLinePosNearPos * fix fabsf and decompile cM3d_CrawVec * format * cleanup * more cleanup Co-authored-by: Pheenoh <pheenoh@gmail.com>
24 lines
341 B
C++
24 lines
341 B
C++
#ifndef C_M3D_G_CIR_H_
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#define C_M3D_G_CIR_H_
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#include "global.h"
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class cM2dGCir {
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public:
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f32 mPosX;
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f32 mPosY;
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f32 mRadius;
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cM2dGCir() {}
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virtual ~cM2dGCir() {}
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};
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class cM3dGCir : public cM2dGCir {
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f32 mPosZ;
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public:
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cM3dGCir(void);
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virtual ~cM3dGCir(void);
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void Set(f32, f32, f32, f32);
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};
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#endif |