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https://github.com/TwilitRealm/dusklight
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11bf642871
* decompiled some bgs_chk funcs * c_m3d_g * c_math progress * remove duplicate SComponent headers * move some variables and decompile a function * some inlined from debug * cM3d_2PlaneLinePosNearPos * fix fabsf and decompile cM3d_CrawVec * format * cleanup * more cleanup Co-authored-by: Pheenoh <pheenoh@gmail.com>
26 lines
446 B
C++
26 lines
446 B
C++
#ifndef C_M3D_G_CPS_H_
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#define C_M3D_G_CPS_H_
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#include "SComponent/c_m3d_g_lin.h"
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#include "SComponent/c_xyz.h"
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#include "global.h"
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struct cM3dGCpsS {
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Vec mStart;
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Vec mEnd;
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f32 unk_0x1c;
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};
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class cM3dGCps : public cM3dGLin {
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private:
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f32 unk_0x1c;
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public:
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cM3dGCps(void);
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virtual ~cM3dGCps(void);
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void Set(const cXyz&, const cXyz&, f32);
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void Set(const cM3dGCpsS&);
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void SetCps(const cM3dGCps&);
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};
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#endif |