Files
dusklight/include/SComponent/c_m3d_g_cyl.h
T
lepelog 11bf642871 some c_m3d (#97)
* decompiled some bgs_chk funcs

* c_m3d_g

* c_math progress

* remove duplicate SComponent headers

* move some variables and decompile a function

* some inlined from debug

* cM3d_2PlaneLinePosNearPos

* fix fabsf and decompile cM3d_CrawVec

* format

* cleanup

* more cleanup

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:48:47 -05:00

33 lines
726 B
C++

#ifndef C_M3D_G_CYL_H_
#define C_M3D_G_CYL_H_
#include "SComponent/c_xyz.h"
#include "global.h"
// Cylinder
struct cM3dGCylS {
cXyz mCenter;
f32 mRadius;
f32 mHeight;
};
class cM3dGSph;
class cM3dGCyl : public cM3dGCylS {
public:
cM3dGCyl(const cXyz*, f32, f32);
virtual ~cM3dGCyl();
void Set(const cM3dGCylS&);
void Set(const cXyz&, f32, f32);
void SetC(const cXyz&);
void SetH(f32);
void SetR(f32);
bool cross(const cM3dGSph*, cXyz*) const;
bool cross(const cM3dGCyl*, cXyz*) const;
void calcMinMax(cXyz*, cXyz*);
const cXyz& GetCP(void) const { return mCenter; }
f32 GetR(void) const { return mRadius; }
f32 GetH(void) const { return mHeight; }
};
#endif