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dusklight/include/d/actor/d_a_npc_soldierA.h
T
Carco_21 5a2cbec168 d_a_npc_soldierA matching (#2778)
* initial work

* matching
2025-11-07 13:50:45 -08:00

107 lines
3.1 KiB
C++

#ifndef D_A_NPC_SOLDIERA_H
#define D_A_NPC_SOLDIERA_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpc_SoldierA_c
* @brief Soldier A (Castle Town?)
*
* @details
*
*/
struct daNpc_SoldierA_HIOParam {
/* 0x00 */ daNpcF_HIOParam common;
};
class daNpc_SoldierA_Param_c {
public:
/* 80AF267C */ virtual ~daNpc_SoldierA_Param_c() {}
static daNpc_SoldierA_HIOParam const m;
};
#if DEBUG
class daNpc_SoldierA_HIO_c : public mDoHIO_entry_c {
public:
daNpc_SoldierA_HIO_c();
void listenPropertyEvent(const JORPropertyEvent*);
void genMessage(JORMContext*);
/* 0x8 */ daNpc_SoldierA_HIOParam m;
};
#define NPC_SOLDIERA_HIO_CLASS daNpc_SoldierA_HIO_c
#else
#define NPC_SOLDIERA_HIO_CLASS daNpc_SoldierA_Param_c
#endif
class daNpc_SoldierA_c : public daNpcF_c {
public:
typedef int (daNpc_SoldierA_c::*actionFunc)(void*);
typedef int (daNpc_SoldierA_c::*cutFunc)(int);
/* 80AEF58C */ daNpc_SoldierA_c();
/* 80AEF7A0 */ ~daNpc_SoldierA_c();
/* 80AEF9A0 */ cPhs__Step create();
/* 80AEFC80 */ int CreateHeap();
/* 80AEFE4C */ int Delete();
/* 80AEFE80 */ int Execute();
/* 80AEFEA0 */ int Draw();
/* 80AEFF14 */ int ctrlJoint(J3DJoint*, J3DModel*);
/* 80AF0110 */ static int createHeapCallBack(fopAc_ac_c*);
/* 80AF0130 */ static int ctrlJointCallBack(J3DJoint*, int);
/* 80AF017C */ void setParam();
/* 80AF02B0 */ BOOL main();
/* 80AF0428 */ BOOL ctrlBtk();
/* 80AF0430 */ void setAttnPos();
/* 80AF0928 */ void setMotionAnm(int, f32);
/* 80AF0A38 */ void setMotion(int, f32, int);
/* 80AF0A7C */ int drawDbgInfo();
/* 80AF0A84 */ void drawOtherMdls();
/* 80AF0B30 */ u8 getTypeFromParam();
/* 80AF0B7C */ BOOL isDelete();
/* 80AF0BB0 */ void reset();
/* 80AF0D34 */ void playMotion();
/* 80AF0F50 */ BOOL chkAction(actionFunc);
/* 80AF0F7C */ BOOL setAction(actionFunc);
/* 80AF1024 */ BOOL selectAction();
/* 80AF10A4 */ void doNormalAction(int);
/* 80AF11B8 */ BOOL doEvent();
/* 80AF1488 */ void setLookMode(int);
/* 80AF14AC */ void lookat();
/* 80AF1734 */ int wait(void*);
/* 80AF18B0 */ int talk(void*);
/* 80AF1A48 */ int ECut_talkLake(int);
/* 80AF1B8C */ int ECut_listenLake(int);
/* 80AF1CA4 */ int test(void*);
static char* mEvtCutNameList[3];
static cutFunc mEvtCutList[3];
private:
/* 0xB48 */ Z2Creature mSound;
/* 0xBD8 */ J3DModel* mSpearModel;
/* 0xBDC */ daNpcF_Lookat_c mLookat;
/* 0xC78 */ daNpcF_ActorMngr_c mActorMngrs[3];
/* 0xC90 */ NPC_SOLDIERA_HIO_CLASS* mHIO;
/* 0xC94 */ dCcD_Cyl mCyl;
/* 0xDD0 */ actionFunc mNextAction;
/* 0xDDC */ actionFunc mAction;
/* 0xDE8 */ request_of_phase_process_class mPhases[3];
/* 0xE00 */ int field_0xe00;
/* 0xE04 */ int field_0xe04;
/* 0xE08 */ int field_0xe08;
/* 0xE0C */ int field_0xe0c;
/* 0xE10 */ int mMsgNo;
/* 0xE14 */ s16 mLookMode;
/* 0xE16 */ u16 mMode;
/* 0xE18 */ u8 mType;
/* 0xE1C */ int mAnm;
};
STATIC_ASSERT(sizeof(daNpc_SoldierA_c) == 0xe20);
#endif /* D_A_NPC_SOLDIERA_H */