mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-28 07:54:51 -04:00
073992df8d
* cleanup f_pc files * cleanup f_op files * fix a couple f_op_actor_mng functions * minor JSystem work
24 lines
631 B
C
24 lines
631 B
C
#ifndef F_F_OP_OVERLAP_MNG_H_
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#define F_F_OP_OVERLAP_MNG_H_
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#include "f_op/f_op_overlap.h"
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#include "f_op/f_op_overlap_req.h"
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struct request_base_class;
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int fopOvlpM_SceneIsStop();
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int fopOvlpM_SceneIsStart();
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void fopOvlpM_Management();
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int fopOvlpM_IsOutReq(overlap_task_class* i_overlap_task);
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void fopOvlpM_Done(overlap_task_class* i_overlap_task);
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void fopOvlpM_ToldAboutID(fpc_ProcID i_sceneId);
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int fopOvlpM_IsPeek();
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int fopOvlpM_IsDone();
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int fopOvlpM_IsDoingReq();
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int fopOvlpM_ClearOfReq();
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overlap_request_class* fopOvlpM_Request(s16 i_procname, u16 i_peektime);
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int fopOvlpM_Cancel();
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void fopOvlpM_Init();
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#endif
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