Files
dusklight/assets/Shield/res/Object/Npc_inko.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

30 lines
646 B
C

#ifndef RES_NPC_INKO_H
#define RES_NPC_INKO_H
enum dRes_INDEX_NPC_INKO {
/* BCK */
dRes_INDEX_NPC_INKO_BCK_INKO_FLY_e=0x4,
dRes_INDEX_NPC_INKO_BCK_INKO_WAIT_e=0x5,
/* BMDR */
dRes_INDEX_NPC_INKO_BMD_INKO_e=0x8,
};
enum dRes_ID_NPC_INKO {
/* BCK */
dRes_ID_NPC_INKO_BCK_INKO_FLY_e=0x4,
dRes_ID_NPC_INKO_BCK_INKO_WAIT_e=0x5,
/* BMDR */
dRes_ID_NPC_INKO_BMD_INKO_e=0x8,
};
enum INKO_JNT {
INKO_JNT_CENTER_e=0x0,
INKO_JNT_HEAD_e=0x1,
INKO_JNT_BILL_e=0x2,
INKO_JNT_LEG_L_e=0x3,
INKO_JNT_LEG_R_e=0x4,
INKO_JNT_WING_L_e=0x5,
INKO_JNT_WING_R_e=0x6,
};
#endif /* !RES_NPC_INKO_H */