Files
dusklight/assets/Shield/res/Object/zrA_nml.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

28 lines
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C

#ifndef RES_ZRA_NML_H
#define RES_ZRA_NML_H
enum dRes_INDEX_ZRA_NML {
/* BCK */
dRes_INDEX_ZRA_NML_BCK_ZRA_DIVE_e=0x3,
dRes_INDEX_ZRA_NML_BCK_ZRA_DIVE_B_e=0x4,
dRes_INDEX_ZRA_NML_BCK_ZRA_FLOAT_e=0x5,
dRes_INDEX_ZRA_NML_BCK_ZRA_FLOAT_B_e=0x6,
dRes_INDEX_ZRA_NML_BCK_ZRA_SWIM_A_e=0x7,
dRes_INDEX_ZRA_NML_BCK_ZRA_SWIM_B_e=0x8,
dRes_INDEX_ZRA_NML_BCK_ZRA_WAIT_SWIM_e=0x9,
dRes_INDEX_ZRA_NML_BCK_ZRA_WALK_A_e=0xA,
};
enum dRes_ID_ZRA_NML {
/* BCK */
dRes_ID_ZRA_NML_BCK_ZRA_DIVE_e=0x3,
dRes_ID_ZRA_NML_BCK_ZRA_DIVE_B_e=0x4,
dRes_ID_ZRA_NML_BCK_ZRA_FLOAT_e=0x5,
dRes_ID_ZRA_NML_BCK_ZRA_FLOAT_B_e=0x6,
dRes_ID_ZRA_NML_BCK_ZRA_SWIM_A_e=0x7,
dRes_ID_ZRA_NML_BCK_ZRA_SWIM_B_e=0x8,
dRes_ID_ZRA_NML_BCK_ZRA_WAIT_SWIM_e=0x9,
dRes_ID_ZRA_NML_BCK_ZRA_WALK_A_e=0xA,
};
#endif /* !RES_ZRA_NML_H */