mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-26 00:14:33 -04:00
dfa8efa97b
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
#ifndef D_A_OBJ_CRVSTEEL_H
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#define D_A_OBJ_CRVSTEEL_H
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#include "d/d_bg_s_acch.h"
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_cc_d.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjCRVSTEEL_c
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* @brief Caravan Steel
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*
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* @details
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*
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*/
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class daObjCRVSTEEL_c : public dBgS_MoveBgActor {
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public:
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void OpenSet(f32, f32);
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void CloseSet(f32);
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void CloseExecute();
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void OpenExecute();
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void Action();
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void setBaseMtx();
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int CreateHeap();
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int create();
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int Create();
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int Execute(Mtx**);
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int Draw();
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int Delete();
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private:
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/* 0x5A0 */ u32 mSmokeParticle1;
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/* 0x5A4 */ u32 mSmokeParticle2;
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/* 0x5A8 */ s16 mAction;
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/* 0x5AC */ f32 mMaxHeight;
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/* 0x5B0 */ f32 mMinHeight;
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/* 0x5B4 */ f32 field_0x5b4;
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/* 0x5B8 */ f32 field_0x5b8;
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/* 0x5BC */ f32 field_0x5bc;
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/* 0x5C0 */ J3DModel* mModel;
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/* 0x5C4 */ request_of_phase_process_class mPhase;
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/* 0x5CC */ dBgS_AcchCir mAcchCir;
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/* 0x60C */ dBgS_ObjAcch mAcch;
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/* 0x7E4 */ dCcD_Stts mStts;
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/* 0x820 */ u8 field_0x820[0x848 - 0x820];
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};
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STATIC_ASSERT(sizeof(daObjCRVSTEEL_c) == 0x848);
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#endif /* D_A_OBJ_CRVSTEEL_H */
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