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https://github.com/TwilitRealm/dusklight
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5d68762590
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
/**
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* d_s_title.cpp
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* Title Screen Scene
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*/
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/d_s_title.h"
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#include "f_op/f_op_scene.h"
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#include "f_pc/f_pc_leaf.h"
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DUSK_PROFILE scene_process_profile_definition DUSK_CONST g_profile_WARNING_SCENE = {
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/* Layer ID */ fpcLy_ROOT_e,
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/* List ID */ 1,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_WARNING_SCENE_e,
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/* Proc SubMtd */ &g_fpcNd_Method.base,
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/* Size */ 0x204,
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopScn_Method.base,
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/* Scene SubMtd */ NULL,
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};
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DUSK_PROFILE scene_process_profile_definition DUSK_CONST g_profile_WARNING2_SCENE = {
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/* Layer ID */ fpcLy_ROOT_e,
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/* List ID */ 1,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_WARNING2_SCENE_e,
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/* Proc SubMtd */ &g_fpcNd_Method.base,
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/* Size */ 0x204,
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopScn_Method.base,
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/* Scene SubMtd */ NULL,
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};
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