Max Roncace b309b6c6ad Use separate heap for DVD decompression
This fixes crashes when first entering North Faaron cave and
Renado's Sanctuary due to system heap exhaustion resulting from
multiple threads allocating on the heap at once.

There's some sort of weird contention going on - for some reason the
game gobbles up seemingly any amount of memory you throw at it when
the two threads are competing for heap space. Using a separate heap
in the async thread sidesteps the issue.
2026-03-29 01:20:25 -04:00
2026-03-12 04:01:03 -07:00
2024-06-10 00:34:52 -07:00
2024-10-10 08:29:58 -06:00
2024-10-10 08:29:58 -06:00
2025-11-29 19:06:39 -08:00
2026-03-12 04:01:03 -07:00
2026-03-27 15:10:31 +01:00
2026-03-26 18:54:07 -07:00
2024-10-10 08:29:58 -06:00
2026-03-27 17:18:11 +01:00
2023-07-25 17:22:44 -04:00

Dusk

Building

Prerequisites

  • CMake 3.30+
    • Windows: Install CMake Tools in Visual Studio
    • macOS: brew install cmake
  • Python 3+
    • Windows: Microsoft Store
      • Verify it's added to %PATH% by typing python in cmd.
    • macOS: brew install python@3
  • [Windows] Visual Studio 2022 Community
    • Select C++ Development and verify the following packages are included:
      • Windows 10 SDK
      • CMake Tools
      • C++ Clang Compiler
      • C++ Clang-cl
  • [macOS] Xcode 11.5+
  • [Linux] Actively tested on Ubuntu 20.04, Arch Linux & derivatives.
    • Ubuntu 20.04+ packages
      build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \
      libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \
      libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \
      libclang-dev libfreetype-dev libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev
      
    • Arch Linux packages
      base-devel cmake ninja llvm vulkan-headers python python-markupsafe clang lld alsa-lib libpulse libxrandr freetype2
      
    • Fedora packages
      cmake vulkan-headers ninja-build clang-devel llvm-devel libpng-devel
      
      • It's also important that you install the developer tools and libraries
        sudo dnf groupinstall "Development Tools" "Development Libraries"
        

Setup

  1. Clone and initialize the Dusk repository
git clone --recursive https://github.com/TakaRikka/dusk.git
cd dusk
git pull
git submodule update --recursive
  1. Generate assets
cp /path/to/GZ2E01.iso orig/GZ2E01/.
python3 ./configure.py                                                                                          
ninja

Building

Visual Studio (Recommended for Windows)

cmake -B build/dusk -G "Visual Studio 17 2022" -A x64 # Win32 for 32bit

ninja (Windows/macOS/Linux)

cmake -B build/dusk -GNinja
ninja -C build/dusk

Running

Pass the disc image as a positional argument. Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ

build/dusk/dusk /path/to/game.rvz

If no path is specified, Dusk defaults to game.iso in the current working directory.

30 FPS on Debug

When compiled fully in a Debug the game runs too slowly to hit playable 30 FPS. To avoid this, you can set a CMake cache variable to optimize specific critical files without hampering debuggability in the rest of the program: -DDUSK_SELECTED_OPT=ON. When building for MSVC (Windows) you must also modify CMAKE_CXX_FLAGS_DEBUG and CMAKE_C_FLAGS_DEBUG to remove /RTC1 from the flags, like so: -DCMAKE_CXX_FLAGS_DEBUG="/MDd /Zi /Ob0 /Od" -DCMAKE_C_FLAGS_DEBUG="/MDd /Zi /Ob0 /Od"

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