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https://github.com/TwilitRealm/dusklight
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cf5eca0910c5e88588d2865cd3c07721ae370cd0
They store the data address in the same struct that's directly loaded from archive files. This means it's impossible to expand to 64-bit directly, and instead we need to allocate the data pointers in a separate array.
build
cmake -B build/dusk -G "Visual Studio 17 2022" -A Win32
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