mirror of
https://github.com/TwilitRealm/dusklight
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26 lines
532 B
C++
26 lines
532 B
C++
#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/JMath/JMATrigonometric.h"
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#include <cmath>
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#include "global.h"
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static f32 dummy() {
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return 0.0f;
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}
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namespace JMath {
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template<typename T>
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struct TAngleConstant_;
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inline f64 getConst2() {
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return 9.765625E-4;
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}
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ATTRIBUTE_ALIGN(32) DUSK_GAME_DATA TSinCosTable<13, f32> sincosTable_;
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ATTRIBUTE_ALIGN(32) DUSK_GAME_DATA TAtanTable<1024, f32> atanTable_;
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ATTRIBUTE_ALIGN(32) DUSK_GAME_DATA TAsinAcosTable<1024, f32> asinAcosTable_;
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} // namespace JMath
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