Default Branch

67bada77f8 · [video_core] Skip fragment shaders with known issues on non-NVIDIA drivers (#4503) · Updated 2026-10-08 17:11:34 -04:00

Branches

f199597158 · [TEST] DR Off · Updated 2026-07-17 21:03:17 -04:00    mirror

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724da89d2b · echo · Updated 2026-07-09 19:21:01 -04:00    mirror

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a8c6189d53 · [vulkan] Restored Presync + ConditionalRendering workaround for QCOM drivers · Updated 2026-07-07 23:26:53 -04:00    mirror

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3352f0662c · [vulkan] Correction on unconditional/ harcoded makeview 2D array vs compute shader 3D views · Updated 2026-07-03 17:54:55 -04:00    mirror

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0f8effc22a · use scalar · Updated 2026-07-03 13:56:36 -04:00    mirror

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faa771646c · fix · Updated 2026-07-03 13:44:22 -04:00    mirror

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ee833674fb · Shader OpCapability fallback + fp16 ban adjustments · Updated 2026-07-02 19:37:50 -04:00    mirror

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99d285b43b · [vk] bump shader cache (v18) · Updated 2026-06-27 10:28:47 -04:00    mirror

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413052f87b · Revert "[vk] Fix regressions introduced by #3997 w.r.t to marked stages for pipeline barriers" · Updated 2026-06-04 20:15:39 -04:00    mirror

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a32d2f647c · Update dependencies · Updated 2026-06-01 23:26:35 -04:00    mirror

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fb34519140 · Update dependencies · Updated 2026-06-01 23:21:50 -04:00    mirror

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f9149025ea · debug · Updated 2026-06-01 22:58:50 -04:00    mirror

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58c1e20ee5 · Remove bad translations · Updated 2026-06-01 13:57:41 -04:00    mirror

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6c7bd986f6 · [vk] Fix regressions introduced by #3997 w.r.t to marked stages for pipeline barriers · Updated 2026-06-01 13:35:06 -04:00    mirror

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d9abe23d48 · fx indent · Updated 2026-05-31 01:09:29 -04:00    mirror

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1d942c5ae2 · [desktop] Restore metal layer search · Updated 2026-05-30 20:38:59 -04:00    mirror

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d266e5b8b3 · [buffer_cache] guards against synchronizebuffer causing unmapped readblock due to rasterizers using writememory for unmap · Updated 2026-05-21 22:32:55 -04:00    mirror

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aabaefaa73 · Trigger Build · Updated 2026-05-19 05:39:09 -04:00    mirror

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cbb74b3e70 · fix · Updated 2026-05-19 00:28:22 -04:00    mirror

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9a59eb42d8 · [memory] Add mirror mapping for buffer sync · Updated 2026-05-18 17:46:56 -04:00    mirror

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