[vulkan] Fix TOTK dark squares

Qualcomm and Turnip use different subpixel rounding for Vulkan texture
gather coordinates than the Switch's Maxwell GPU. This can select the
wrong texels near texture boundaries, producing large black squares in TOTK
This commit is contained in:
wildcard
2026-10-21 18:26:37 +02:00
committed by crueter
parent 305f40100d
commit 23930117b3
@@ -447,7 +447,9 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE ||
driver_id == VK_DRIVER_ID_MESA_RADV ||
driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS ||
driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA,
driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA ||
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY ||
driver_id == VK_DRIVER_ID_MESA_TURNIP,
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
.has_broken_spirv_position_input = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,