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https://git.eden-emu.dev/eden-emu/eden
synced 2026-10-17 00:03:07 -04:00
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1 Commits
| Author | SHA1 | Date | |
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| 2c0b5e6403 |
@@ -40,6 +40,12 @@ bool IsConnectionBased(Type type) {
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}
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}
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// Size of a real BSD sockaddr_in. The guest SockAddrIn struct is padded to 0x100 so that longer
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// input addresses can be read, but an address handed back to the game is always this long.
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// Reporting 0x100 lets a game that trusts the length copy 240 bytes past its 16-byte sockaddr
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// (suspected cause of Crysis Remastered crashing ~30 s after its getsockname() call).
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constexpr size_t GuestSockAddrInSize = 16;
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template <typename T>
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T GetValue(std::span<const u8> buffer) {
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T t{};
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@@ -655,6 +661,9 @@ std::pair<s32, Errno> BSD_USA::AcceptImpl(s32 fd, std::vector<u8>& write_buffer)
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new_descriptor.is_connection_based = descriptor.is_connection_based;
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const SockAddrIn guest_addr_in = Translate(result.sockaddr_in);
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if (write_buffer.size() > GuestSockAddrInSize) {
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write_buffer.resize(GuestSockAddrInSize);
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}
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PutValue(write_buffer, guest_addr_in);
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return {new_fd, Errno::SUCCESS};
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@@ -714,8 +723,8 @@ Errno BSD_USA::GetPeerNameImpl(s32 fd, std::vector<u8>& write_buffer) {
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}
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const SockAddrIn guest_addrin = Translate(addr_in);
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ASSERT(write_buffer.size() >= sizeof(guest_addrin));
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write_buffer.resize(sizeof(guest_addrin));
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// The reported length must be that of a real sockaddr_in, not of the padded guest struct.
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write_buffer.resize(GuestSockAddrInSize);
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PutValue(write_buffer, guest_addrin);
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return Translate(bsd_errno);
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}
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@@ -736,8 +745,8 @@ Errno BSD_USA::GetSockNameImpl(s32 fd, std::vector<u8>& write_buffer) {
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}
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const SockAddrIn guest_addrin = Translate(addr_in);
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ASSERT(write_buffer.size() >= sizeof(guest_addrin));
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write_buffer.resize(sizeof(guest_addrin));
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// The reported length must be that of a real sockaddr_in, not of the padded guest struct.
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write_buffer.resize(GuestSockAddrInSize);
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PutValue(write_buffer, guest_addrin);
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return Translate(bsd_errno);
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}
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@@ -949,8 +958,9 @@ std::pair<s32, Errno> BSD_USA::RecvFromImpl(s32 fd, u32 flags, std::vector<u8>&
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if (ret < 0) {
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addr.clear();
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} else {
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ASSERT(addr.size() >= 16);
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ASSERT(addr.size() >= GuestSockAddrInSize);
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const SockAddrIn result = Translate(addr_in);
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addr.resize(GuestSockAddrInSize);
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PutValue(addr, result);
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}
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}
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@@ -563,10 +563,8 @@ void RecordShaderReadBarrier(Scheduler& scheduler, const ImageView& image_view)
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});
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}
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void BeginRenderPass(vk::CommandBuffer& cmdbuf, const Framebuffer* framebuffer) {
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const VkRenderPass render_pass = framebuffer->RenderPass();
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const VkFramebuffer framebuffer_handle = framebuffer->Handle();
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const VkExtent2D render_area = framebuffer->RenderArea();
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void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass,
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VkFramebuffer framebuffer_handle, VkExtent2D render_area) {
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const VkRenderPassBeginInfo renderpass_bi{
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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.pNext = nullptr,
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@@ -679,27 +677,67 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, const ImageV
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void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
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VkImage src_image, VkSampler src_sampler,
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const Region2D& dst_region, const Region2D& src_region,
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const Extent3D& src_size) {
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const Extent3D& src_size,
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const std::optional<VkRect2D>& scissor) {
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const BlitImagePipelineKey key{
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.renderpass = dst_framebuffer->RenderPass(),
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.operation = Tegra::Engines::Fermi2D::Operation::SrcCopy,
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};
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkPipeline pipeline = FindOrEmplaceColorPipeline(key);
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// Clip the destination rectangle to the scissor; the viewport keeps the full rectangle so
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// the texture coordinates are unchanged.
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std::optional<VkRect2D> clip;
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if (scissor) {
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const s64 x0 = (std::max)(s64{(std::min)(dst_region.start.x, dst_region.end.x)},
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s64{scissor->offset.x});
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const s64 y0 = (std::max)(s64{(std::min)(dst_region.start.y, dst_region.end.y)},
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s64{scissor->offset.y});
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const s64 x1 = (std::min)(s64{(std::max)(dst_region.start.x, dst_region.end.x)},
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s64{scissor->offset.x} + scissor->extent.width);
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const s64 y1 = (std::min)(s64{(std::max)(dst_region.start.y, dst_region.end.y)},
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s64{scissor->offset.y} + scissor->extent.height);
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if (x1 <= x0 || y1 <= y0) {
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return; // Fully scissored out.
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}
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clip = VkRect2D{
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.offset = {static_cast<s32>(x0), static_cast<s32>(y0)},
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.extent = {static_cast<u32>(x1 - x0), static_cast<u32>(y1 - y0)},
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};
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}
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// Read the framebuffer now: by the time the worker runs this, the texture cache may have
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// retired it (moved into its delayed-destruction ring), leaving a null handle behind - Turnip
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// then crashed in vkCmdBeginRenderPass (Crysis Remastered, DrawTexture).
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const VkRenderPass render_pass = dst_framebuffer->RenderPass();
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const VkFramebuffer framebuffer_handle = dst_framebuffer->Handle();
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const VkExtent2D render_area = dst_framebuffer->RenderArea();
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([this, dst_framebuffer, src_image_view, src_image, src_sampler, dst_region,
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src_region, src_size, pipeline, layout](vk::CommandBuffer cmdbuf) {
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TransitionImageLayout(cmdbuf, src_image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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BeginRenderPass(cmdbuf, dst_framebuffer);
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scheduler.Record([this, render_pass, framebuffer_handle, render_area, src_image_view,
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src_image, src_sampler, dst_region, src_region, src_size, pipeline, layout,
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clip](vk::CommandBuffer cmdbuf) {
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// Images stay in GENERAL everywhere (the descriptor below says so too): only make the
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// earlier writes visible. Moving the source to SHADER_READ_ONLY_OPTIMAL left it there
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// for good, so every later render pass used it in the wrong layout.
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TransitionImageLayout(cmdbuf, src_image, VK_IMAGE_LAYOUT_GENERAL);
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BeginRenderPass(cmdbuf, render_pass, framebuffer_handle, render_area);
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const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
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UpdateOneTextureDescriptorSet(device, descriptor_set, src_sampler, src_image_view);
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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BindBlitState(cmdbuf, layout, dst_region, src_region, src_size);
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if (clip) {
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cmdbuf.SetScissor(0, *clip);
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}
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cmdbuf.Draw(3, 1, 0, 0);
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cmdbuf.EndRenderPass();
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});
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// The blit set its own pipeline, viewport and scissor: make the next draw set its own again,
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// as every other helper here does. Without this the next draw kept the blit's viewport and
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// scissor: Crysis Remastered drew its 256x256 minimap map over the whole screen.
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scheduler.InvalidateState();
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}
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void BlitImageHelper::BlitImpl(const Framebuffer* dst_framebuffer,
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@@ -7,6 +7,7 @@
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#pragma once
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#include <deque>
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#include <optional>
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#include <span>
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#include "video_core/engines/fermi_2d.h"
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@@ -78,9 +79,12 @@ public:
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Tegra::Engines::Fermi2D::Filter filter,
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Tegra::Engines::Fermi2D::Operation operation);
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/// @param scissor Optional clip rectangle in framebuffer pixels (DrawTexture honours the
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/// guest scissor like any other draw).
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void BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
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VkImage src_image, VkSampler src_sampler, const Region2D& dst_region,
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const Region2D& src_region, const Extent3D& src_size);
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const Region2D& src_region, const Extent3D& src_size,
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const std::optional<VkRect2D>& scissor = std::nullopt);
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void BlitColorMSAA(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
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const Region2D& dst_region, const Region2D& src_region);
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@@ -393,8 +393,35 @@ void RasterizerVulkan::DrawTexture() {
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.y = ScaleSrc(draw_texture_state.src_y1)}};
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Extent3D src_size = {static_cast<u32>(ScaleSrc(texture.size.width)),
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static_cast<u32>(ScaleSrc(texture.size.height)), texture.size.depth};
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// DrawTexture rectangles go through the fragment pipeline, scissor included.
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std::optional<VkRect2D> scissor;
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if (maxwell3d->regs.scissor_test[0].enable) {
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u32 up_scale = 1;
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u32 down_shift = 0;
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if (dst_rescaling) {
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up_scale = Settings::values.resolution_info.up_scale;
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down_shift = Settings::values.resolution_info.down_shift;
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}
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scissor = GetScissorState(maxwell3d->regs, 0, up_scale, down_shift);
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}
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// Drawing a texture 1:1 onto itself without blending changes nothing on hardware, but here
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// it samples the image the render pass is writing to: undefined in Vulkan, and on tiled GPUs
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// it reads whatever the image memory last held. Crysis Remastered does this every frame for
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// its post-processing buffers (suspected cause of its map covering the whole screen).
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const auto& fb_images = framebuffer->Images();
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const bool src_is_target =
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std::find(fb_images.begin(), fb_images.begin() + framebuffer->NumImages(),
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texture.ImageHandle()) != fb_images.begin() + framebuffer->NumImages();
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if (src_is_target && src_rescaling == dst_rescaling &&
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src_region.start.x == dst_region.start.x && src_region.start.y == dst_region.start.y &&
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src_region.end.x == dst_region.end.x && src_region.end.y == dst_region.end.y &&
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maxwell3d->regs.blend.enable[0] == 0) {
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return;
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}
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blit_image.BlitColor(framebuffer, texture.RenderTarget(), texture.ImageHandle(),
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sampler->Handle(), dst_region, src_region, src_size);
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sampler->Handle(), dst_region, src_region, src_size, scissor);
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}
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void RasterizerVulkan::Clear(u32 layer_count) {
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