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Eden CI 1557422f15 [dist, android] Update translations from Transifex
Signed-off-by: Eden CI <ci@eden-emu.dev>
2026-10-19 12:01:25 -04:00
50 changed files with 7689 additions and 8572 deletions
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@@ -696,7 +696,7 @@
<string name="control_stick">عصا التحكم</string>
<string name="right_stick">العصا اليمنى</string>
<string name="c_stick">عصا-C</string>
<string name="pressed">مضغوط</string>
<string name="pressed">ضغط العصا</string>
<string name="range">النطاق</string>
<string name="deadzone">المنطقة الميتة</string>
<string name="modifier">معدل</string>
@@ -36,7 +36,7 @@
<string name="input_overlay_options">虛擬按鍵設定</string>
<string name="input_overlay_options_description">調整虛擬按鍵的位置與顯示設定</string>
<string name="edit_overlay_layout">編輯虛擬按鍵</string>
<string name="edit_overlay_layout">調整虛擬按鍵</string>
<string name="edit_overlay_layout_description">調整虛擬按鍵的位置和大小</string>
@@ -253,8 +253,8 @@
<string name="install_firmware_warning">跳過安裝韌體?</string>
<string name="emulator_data">設定模擬器資料</string>
<string name="emulator_data_description">模擬器需要金鑰才能正常執行,同時建議安裝韌體以啟動 QLaunch 小程式</string>
<string name="permissions">授予權限</string>
<string name="permissions_description">授予權限以使用模擬器的特定功能</string>
<string name="permissions">授予通知權限</string>
<string name="permissions_description">授予 Eden 傳送通知的權限以使用模擬器的特定功能</string>
<string name="install_firmware_warning_description">許多遊戲需要韌體才能正常運作</string>
<string name="install_firmware_warning_help">https://yuzu-mirror.github.io/help/quickstart/#guide-introduction</string>
<string name="notifications">通知</string>
@@ -268,8 +268,8 @@
<string name="device_manufacturer">製造商</string>
<string name="device_model">型號</string>
<string name="product">型號代碼</string>
<string name="android_version">安卓版本</string>
<string name="android_security_patch">安卓安全性修補程式等級</string>
<string name="android_version">Android 版本</string>
<string name="android_security_patch">Android 安全性修補程式等級</string>
<string name="build_id">版本號碼</string>
<string name="general_information">基本資訊</string>
<string name="hardware">硬體</string>
@@ -287,7 +287,7 @@
<string name="warning_skip">跳過</string>
<string name="warning_cancel">取消</string>
<string name="install_amiibo_keys">安裝 Amiibo 金鑰</string>
<string name="install_amiibo_keys_description">需要先安裝才能在遊戲中使用 Amiibo</string>
<string name="install_amiibo_keys_description">安裝 Amiibo 以在日後遊玩時使用</string>
<string name="gpu_driver_fetcher">GPU 驅動程式下載器</string>
<string name="gpu_driver_manager">GPU 驅動程式管理員</string>
<string name="install_gpu_driver_description">安裝替代驅動程式以取得潛在的更佳效能或準確度</string>
@@ -417,17 +417,17 @@
<string name="custom_driver_not_supported">您的裝置不支援自訂驅動程式</string>
<string name="custom_driver_not_supported_description">此裝置不支援注入自訂驅動程式\n請以後再來查看是否已新增支援!</string>
<string name="manage_yuzu_data">管理 Eden 資料</string>
<string name="manage_yuzu_data_description">安裝韌體、金鑰,導入/導出使用者資料及安裝其它項目!</string>
<string name="manage_yuzu_data_description">安裝韌體、金鑰,匯入/匯出使用者資料及安裝其它項目!</string>
<string name="game_folders">遊戲資料夾</string>
<string name="deep_scan">深度掃描</string>
<string name="add_game_folder">新增遊戲資料夾</string>
<string name="folder_already_added">這個資料夾已經新增過了!</string>
<string name="game_folder_properties">遊戲資料夾設定</string>
<plurals name="saves_import_failed">
<item quantity="other">%d 個存檔導入失敗</item>
<item quantity="other">%d 個存檔匯入失敗</item>
</plurals>
<plurals name="saves_import_success">
<item quantity="other">成功導入 %d 個存檔</item>
<item quantity="other">成功匯入 %d 個存檔</item>
</plurals>
<string name="no_save_data_found">找不到儲存資料</string>
<string name="verify_installed_content">驗證已安裝內容的完整性</string>
@@ -578,9 +578,9 @@
<string name="skip_cpu_inner_invalidation">跳過 CPU 內部失效處理</string>
<string name="skip_cpu_inner_invalidation_description">在記憶體更新期間跳過某些 CPU 端快取的失效處理,減少 CPU 使用率並提高其性能。可能會導致某些遊戲出現故障或當機</string>
<string name="nce_invalidation_gpu_readback">在 NCE 無效化前進行 GPU 回讀</string>
<string name="nce_invalidation_gpu_readback_description">(暫時性功能)修復 \"終結者瑪格諾莉亞:霧中綻放\" 及其它使用虛幻引擎之遊戲中的當機問題,可能會降低效能。此功能正在改善中</string>
<string name="nce_invalidation_gpu_readback_description">(暫時性功能)修復《終結者瑪格諾莉亞:霧中綻放》及其它使用虛幻引擎之遊戲中的當機問題,可能會降低效能。此功能正在改善中</string>
<string name="fix_bloom_effects">修正光暈特效</string>
<string name="fix_bloom_effects_description">在 \"薩爾達傳說:織夢島\" 和 \"薩爾達傳說:智慧的再現\" 中減少光暈模糊的問題並移除 \"橫衝直撞:狂飆樂園重製版\" 中的光暈效果(適用於 Adreno A6XX - A7XX/ Turnip)。警告:可能會在其它遊戲中導致圖形異常</string>
<string name="fix_bloom_effects_description">在《薩爾達傳說:織夢島》和《薩爾達傳說:智慧的再現》中減少光暈模糊的問題並移除《橫衝直撞:狂飆樂園重製版》中的光暈效果(適用於 Adreno A6XX - A7XX/ Turnip)。警告:可能會在其它遊戲中導致圖形異常</string>
<string name="emulate_bgr565">模擬 BGR565</string>
<string name="emulate_bgr565_description">修正遊戲中出現的色彩反轉、圖形異常或陰影異常</string>
<string name="rescale_hack">啟用舊版重新縮放處理</string>
@@ -603,7 +603,7 @@
<string name="extensions">擴充功能</string>
<string name="dyna_state">擴展動態狀態</string>
<string name="dyna_state_description">控制擴展動態狀態中可使用的功能數量,較高的數值可根據驅動程式支援的動態狀態減少管線編譯的次數</string>
<string name="dyna_state_description">控制 Vulkan 擴展動態狀態中可使用的功能數量,較高的數值可根據驅動程式支援的動態狀態減少管線編譯的次數</string>
<string name="disabled">停用</string>
<string name="vertex_input_dynamic_state">頂點輸入動態狀態</string>
<string name="vertex_input_dynamic_state_description">啟用此功能可提供更彈性的頂點輸入處理方式,並可能減少頂點/緩衝區的管線編譯時間</string>
@@ -808,7 +808,7 @@
<string name="recommended_driver">推薦驅動程式:</string>
<string name="gpu_model">GPU 型號</string>
<string name="unsupported_gpu">不支援的 GPU</string>
<string name="unsupported_gpu_warning">您的 GPU 不支援驅動程式注入,不建議嘗試設定自訂驅動程式</string>
<string name="unsupported_gpu_warning">您的 GPU 不支援驅動程式注入,不建議嘗試安裝自訂驅動程式</string>
<!-- Preferences Screen -->
<string name="preferences_settings">設定</string>
@@ -892,7 +892,7 @@
<string name="select_content_type">內容類型</string>
<string name="updates_and_dlc">更新及 DLC</string>
<string name="mods_and_cheats">模組及金手指</string>
<string name="addon_notice">重要的˙附加元件通知</string>
<string name="addon_notice">注意!</string>
<!-- \"cheats/" "romfs/" and \"exefs/ should not be translated -->
<string name="addon_notice_description">若要安裝模組及金手指,您必須選擇一個包含 cheats/、romfs/ 或 exefs/ 的目錄。我們無法驗證這些內容是否與您的遊戲相容,所以請謹慎安裝!</string>
<string name="invalid_directory">無效的目錄</string>
@@ -981,7 +981,7 @@
<string name="emulation_pause">暫停模擬</string>
<string name="emulation_unpause">繼續模擬</string>
<string name="emulation_input_overlay">疊加層/虛擬按鍵設定</string>
<string name="load_amiibo">導入 Amiibo</string>
<string name="load_amiibo">匯入 Amiibo</string>
<string name="touchscreen">觸控螢幕</string>
<string name="lock_drawer">鎖定側邊選單</string>
<string name="unlock_drawer">解鎖側邊選單</string>
@@ -1128,6 +1128,16 @@
<string name="freedreno_clear_all">全部清除</string>
<string name="freedreno_saved">Freedreno 設定已儲存</string>
<string name="freedreno_cleared_all">已清除所有 Freedreno 變數</string>
<string name="freedreno_variable_added">變數 %1$s 已新增</string>
<string name="freedreno_preset_applied">設定檔 \"%1$s\" 已套用</string>
<string name="freedreno_error_empty_name">變數名稱不可空白</string>
<string name="freedreno_error_setting_variable">變數設定失敗</string>
<string name="freedreno_info_title">關於 Freedreno 設定</string>
<string name="freedreno_info_description">透過調整 Freedreno/Turnip GPU 驅動程式的設定來偵錯、分析和最佳化效能,會自動儲存變更。詳情請參閱 https://docs.mesa3d.org/drivers/freedreno.html</string>
<string name="freedreno_per_game_title">Freedreno 設定</string>
<string name="freedreno_per_game_description">調整此遊戲的 GPU 驅動程式設定</string>
<string name="freedreno_per_game_saved">Freedreno 設定已儲存</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">方向鍵</string>
<string name="gamepad_left_stick">左搖桿</string>
@@ -1136,14 +1146,17 @@
<string name="gamepad_screenshot">螢幕截圖</string>
<!-- Disk shader cache -->
<string name="building_shaders">正在建置著色器</string>
<string name="building_shaders">正在編譯著色器</string>
<!-- App options -->
<string name="change_app_theme">變更應用程式主題</string>
<string name="theme_default">預設</string>
<string name="theme_material_you">質感設計3</string>
<string name="app_settings">Eden介面設定</string>
<string name="theme_material_you">Material You</string>
<string name="app_settings">Eden 介面設定</string>
<string name="theme_and_color">主題和顏色</string>
<string name="fullscreen_mode">全螢幕模式</string>
<string name="fullscreen_mode_description">在使用 Eden 時隱藏 Android 系統的導覽列,在直向時從螢幕底部往上滑以暫時顯示它們;橫向時則從螢幕側邊往內滑動</string>
<!-- Theme Modes -->
<string name="change_theme_mode">變更主題模式</string>
<string name="theme_mode_follow_system">跟隨系統</string>
@@ -1152,18 +1165,26 @@
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">黑色背景</string>
<string name="use_black_backgrounds_description">使用深色主題時,套用黑色背景。</string>
<string name="use_black_backgrounds_description">使用深色主題時套用黑色背景</string>
<!-- Buttons -->
<string name="enable_folder_button">遊戲資料夾</string>
<string name="enable_folder_button_description">在 Eden 首頁顯示新增遊戲資料夾的按鈕</string>
<string name="enable_qlaunch_button">QLaunch</string>
<string name="enable_qlaunch_button_description">在 Eden 首頁顯示 QLaunch 按鈕</string>
<!-- App Language -->
<string name="app_language">語言</string>
<string name="app_language_description">選擇Eden顯示的語言</string>
<string name="app_language_description">選擇 Eden 顯示的語言</string>
<string name="app_language_system">跟隨系統</string>
<!-- Static Themes -->
<string name="static_theme_color">主題色彩</string>
<string name="eden_theme">Eden</string>
<string name="violet">紫色</string>
<string name="blue">藍色</string>
<string name="cyan">青色</string>
<string name="red">紅色</string>
<string name="green">綠色</string>
<string name="yellow">黃色</string>
<string name="orange">橘色</string>
<string name="pink">粉紅色</string>
@@ -1185,14 +1206,28 @@
<string name="applets_menu_description">更改小程式前端和設定</string>
<string name="applet_hle">自訂前端</string>
<string name="applet_lle">Switch小程式</string>
<string name="applet_lle">Switch 小程式</string>
<string name="swkbd_applet">軟體鍵盤</string>
<string name="airplane_mode">飛航模式</string>
<string name="airplane_mode_description">將飛航模式傳遞給Switch作業系統</string>
<string name="airplane_mode_description">將飛航模式傳遞給 Switch 作業系統</string>
<string name="enable_overlay">啟用小程式虛擬按鍵</string>
<string name="enable_overlay_description">啟用 Horizon OS 內建的小程式虛擬按鍵,長按 Home 鍵 1 秒以顯示虛擬按鍵</string>
<!-- Profile Management -->
<string name="profile_manager">使用者管理</string>
<string name="profile_manager_description">更改使用者名稱、圖片及新增或刪除使用者</string>
<string name="profile_add_user">新增使用者</string>
<string name="profile_new_user">新增使用者</string>
<string name="profile_edit_user">編輯使用者資料</string>
<string name="profile_edit">編輯</string>
<string name="profile_delete">刪除</string>
<string name="profile_username">使用者名稱</string>
<string name="profile_uuid">使用者 ID (通用唯一辨識碼)</string>
<string name="profile_uuid_description">這是此使用者設定檔的唯一識別碼,建立後就無法進行更改</string>
<!-- Licenses screen strings -->
<string name="licenses">授權</string>
<string name="license_fidelityfx_fsr_description">來自 AMD 的升級圖像品質</string>
</resources>
</resources>
+2 -12
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@@ -40,10 +40,9 @@ struct HandleKey {
u32 sec_index, sec_offset, sec_shift_left;
u32 count;
bool has_secondary;
u32 mask, sec_mask;
constexpr bool operator==(const HandleKey& o) const noexcept {
return std::tie(index, offset, shift_left, sec_index, sec_offset, sec_shift_left, count, has_secondary, mask, sec_mask)
== std::tie(o.index, o.offset, o.shift_left, o.sec_index, o.sec_offset, o.sec_shift_left, o.count, o.has_secondary, o.mask, o.sec_mask);
return std::tie(index, offset, shift_left, sec_index, sec_offset, sec_shift_left, count, has_secondary)
== std::tie(o.index, o.offset, o.shift_left, o.sec_index, o.sec_offset, o.sec_shift_left, o.count, o.has_secondary);
}
};
struct HandleKeyHash {
@@ -53,7 +52,6 @@ struct HandleKeyHash {
h ^= (size_t(k.sec_index) << 33) ^ (size_t(k.sec_offset) << 2);
h ^= (size_t(k.sec_shift_left) << 3);
h ^= (size_t(k.count) << 7);
h ^= (size_t(k.mask) << 11) ^ (size_t(k.sec_mask) << 13);
return h ^ (k.has_secondary ? 0x9e3779b97f4a7c15ULL : 0ULL);
}
};
@@ -68,14 +66,6 @@ struct ConstBufferAddr {
IR::U32 dynamic_offset;
u32 count;
bool has_secondary;
/// The dynamic offset is a constant buffer value shifted left, the same for the whole draw
bool has_index_cbuf;
u32 index_cbuf_index;
u32 index_cbuf_offset;
u32 index_shift;
/// Applied after the shifts
u32 mask = 0xffffffff;
u32 secondary_mask = 0xffffffff;
};
class Environment {
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -41,9 +41,9 @@ union F2I {
BitField<39, 2, Rounding> rounding;
BitField<41, 1, u64> half;
BitField<44, 1, u64> ftz;
BitField<45, 1, u64> neg;
BitField<45, 1, u64> abs;
BitField<47, 1, u64> cc;
BitField<49, 1, u64> abs;
BitField<49, 1, u64> neg;
};
size_t BitSize(DestFormat dest_format) {
+25 -99
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@@ -43,8 +43,7 @@ u32 DynamicDescriptorSizeShift(const IR::U32& dynamic_offset) {
if (!shift.IsImmediate())
return DESCRIPTOR_SIZE_SHIFT;
const u32 size_shift = shift.U32();
// Separate texture and sampler handles are 4 bytes apart
return size_shift >= 2 && size_shift < 31 ? size_shift : DESCRIPTOR_SIZE_SHIFT;
return size_shift >= DESCRIPTOR_SIZE_SHIFT && size_shift < 31 ? size_shift : DESCRIPTOR_SIZE_SHIFT;
}
u32 DynamicDescriptorCount(u32 base_offset, u32 size_shift, u32 max_descriptors) {
@@ -60,37 +59,6 @@ u32 DynamicDescriptorCount(u32 base_offset, u32 size_shift, u32 max_descriptors)
return std::min(descriptor_limit, available_count);
}
struct UniformIndex {
u32 cbuf_index;
u32 cbuf_offset;
u32 shift;
};
/// Matches a dynamic handle offset that is a constant buffer value, optionally shifted left
std::optional<UniformIndex> TrackUniformIndex(const IR::U32& dynamic_offset) {
if (dynamic_offset.IsImmediate()) {
return std::nullopt;
}
const IR::Inst* inst = dynamic_offset.InstRecursive();
u32 shift = 0;
if (inst->GetOpcode() == IR::Opcode::ShiftLeftLogical32) {
if (!inst->Arg(1).IsImmediate() || inst->Arg(0).IsImmediate()) {
return std::nullopt;
}
shift = inst->Arg(1).U32();
inst = inst->Arg(0).InstRecursive();
}
if (inst->GetOpcode() != IR::Opcode::GetCbufU32 || !inst->Arg(0).IsImmediate() ||
!inst->Arg(1).IsImmediate() || shift >= 32) {
return std::nullopt;
}
return UniformIndex{
.cbuf_index = inst->Arg(0).U32(),
.cbuf_offset = inst->Arg(1).U32(),
.shift = shift,
};
}
u32 SaturatingSub(u32 lhs, u32 rhs) {
return lhs > rhs ? lhs - rhs : 0;
}
@@ -305,15 +273,14 @@ static inline u32 GetTextureHandleCached(Environment& env, const ConstBufferAddr
// If has secondary, then it will be cbuf.secondary_{index|offset}, else its 0.
// So we can just hand it out the raw variable without using sec_idx or sec_off
// because comparing 0 against 0 will yield true.
const HandleKey hk{cbuf.index, cbuf.offset, cbuf.shift_left, cbuf.secondary_index, cbuf.secondary_offset, cbuf.secondary_shift_left, cbuf.count, cbuf.has_secondary, cbuf.mask, cbuf.secondary_mask};
const HandleKey hk{cbuf.index, cbuf.offset, cbuf.shift_left, cbuf.secondary_index, cbuf.secondary_offset, cbuf.secondary_shift_left, cbuf.count, cbuf.has_secondary};
if (auto it = env.handle_cache.find(hk); it != env.handle_cache.end())
return it->second;
u32 handle = (ReadCbufCached(env, cbuf.index, cbuf.offset) << cbuf.shift_left) & cbuf.mask;
if (cbuf.has_secondary) {
handle |= (ReadCbufCached(env, cbuf.secondary_index, cbuf.secondary_offset)
<< cbuf.secondary_shift_left) &
cbuf.secondary_mask;
}
const u32 sec_idx = cbuf.has_secondary ? cbuf.secondary_index : cbuf.index;
const u32 sec_off = cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset;
const u32 lhs = ReadCbufCached(env, cbuf.index, cbuf.offset) << cbuf.shift_left;
const u32 rhs = ReadCbufCached(env, sec_idx, sec_off) << cbuf.secondary_shift_left;
const u32 handle = lhs | rhs;
env.handle_cache.emplace(hk, handle);
return handle;
}
@@ -385,22 +352,10 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environme
if (lhs->has_secondary || rhs->has_secondary) {
return std::nullopt;
}
if (lhs->count > 1 && rhs->count > 1) {
if (lhs->count > 1 || rhs->count > 1) {
return std::nullopt;
}
if (rhs->has_index_cbuf || lhs->has_index_cbuf) {
if (rhs->has_index_cbuf && lhs->has_index_cbuf) {
return std::nullopt;
}
if (rhs->has_index_cbuf) {
std::swap(lhs, rhs);
}
} else if (rhs->count > 1) {
// An indexed handle array combined with a single handle (e.g. texture indices with
// a shared sampler), only the primary handle is indexed
std::swap(lhs, rhs);
} else if (lhs->count == 1 &&
(lhs->shift_left > 0 || lhs->index > rhs->index || lhs->offset > rhs->offset)) {
if (lhs->shift_left > 0 || lhs->index > rhs->index || lhs->offset > rhs->offset) {
std::swap(lhs, rhs);
}
return ConstBufferAddr{
@@ -410,15 +365,9 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environme
.secondary_index = rhs->index,
.secondary_offset = rhs->offset,
.secondary_shift_left = rhs->shift_left,
.dynamic_offset = lhs->dynamic_offset,
.count = lhs->count,
.dynamic_offset = {},
.count = 1,
.has_secondary = true,
.has_index_cbuf = lhs->has_index_cbuf,
.index_cbuf_index = lhs->index_cbuf_index,
.index_cbuf_offset = lhs->index_cbuf_offset,
.index_shift = lhs->index_shift,
.mask = lhs->mask,
.secondary_mask = rhs->mask,
};
}
case IR::Opcode::ShiftLeftLogical32: {
@@ -429,8 +378,6 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environme
std::optional lhs{TrackCached(inst->Arg(0), env, host_info)};
if (lhs) {
lhs->shift_left = shift.U32();
// A mask applied before the shift moves with the value
lhs->mask <<= shift.U32();
}
return lhs;
}
@@ -458,7 +405,7 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environme
}
std::optional lhs{TrackCached(op1, env, host_info)};
if (lhs) {
lhs->mask &= op2.U32();
lhs->shift_left = static_cast<u32>(std::countr_zero(op2.U32()));
}
return lhs;
break;
@@ -488,12 +435,12 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environme
};
}
IR::Inst* const offset_inst{offset.InstRecursive()};
if (offset_inst->GetOpcode() != IR::Opcode::IAdd32) {
return std::nullopt;
}
u32 base_offset{};
IR::U32 dynamic_offset;
if (offset_inst->GetOpcode() != IR::Opcode::IAdd32) {
// The handle array starts at the beginning of the constant buffer
dynamic_offset = IR::U32{offset};
} else if (offset_inst->Arg(0).IsImmediate()) {
if (offset_inst->Arg(0).IsImmediate()) {
base_offset = offset_inst->Arg(0).U32();
dynamic_offset = IR::U32{offset_inst->Arg(1)};
} else if (offset_inst->Arg(1).IsImmediate()) {
@@ -503,7 +450,6 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environme
return std::nullopt;
}
auto const size_shift = DynamicDescriptorSizeShift(dynamic_offset);
const std::optional<UniformIndex> uniform_index{TrackUniformIndex(dynamic_offset)};
auto const sampled_limit = (std::max)(1U, (std::min)(host_info.max_per_stage_descriptor_sampled_images,
host_info.max_descriptor_set_sampled_images));
auto const resource_limit = (std::max)(1U, host_info.max_per_stage_resources);
@@ -517,10 +463,6 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environme
.dynamic_offset = dynamic_offset,
.count = DynamicDescriptorCount(base_offset, size_shift, (std::min)({DESCRIPTOR_MAX_COUNT, sampled_limit, resource_limit})),
.has_secondary = false,
.has_index_cbuf = uniform_index.has_value(),
.index_cbuf_index = uniform_index ? uniform_index->cbuf_index : 0,
.index_cbuf_offset = uniform_index ? uniform_index->cbuf_offset : 0,
.index_shift = uniform_index ? uniform_index->shift : 0,
};
}
@@ -555,13 +497,12 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst, const H
}
u32 GetTextureHandle(Environment& env, const ConstBufferAddr& cbuf) {
u32 handle{(env.ReadCbufValue(cbuf.index, cbuf.offset) << cbuf.shift_left) & cbuf.mask};
if (cbuf.has_secondary) {
handle |= (env.ReadCbufValue(cbuf.secondary_index, cbuf.secondary_offset)
<< cbuf.secondary_shift_left) &
cbuf.secondary_mask;
}
return handle;
const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset) << cbuf.shift_left};
const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)
<< cbuf.secondary_shift_left};
return lhs_raw | rhs_raw;
}
[[maybe_unused]] TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
@@ -595,8 +536,7 @@ public:
desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
desc.secondary_shift_left == existing.secondary_shift_left &&
desc.count == existing.count && desc.size_shift == existing.size_shift &&
desc.has_secondary == existing.has_secondary && desc.mask == existing.mask &&
desc.secondary_mask == existing.secondary_mask;
desc.has_secondary == existing.has_secondary;
});
}
@@ -622,12 +562,7 @@ public:
desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
desc.secondary_shift_left == existing.secondary_shift_left &&
desc.count == existing.count && desc.size_shift == existing.size_shift &&
desc.has_index_cbuf == existing.has_index_cbuf &&
desc.index_cbuf_index == existing.index_cbuf_index &&
desc.index_cbuf_offset == existing.index_cbuf_offset &&
desc.index_shift == existing.index_shift && desc.mask == existing.mask &&
desc.secondary_mask == existing.secondary_mask;
desc.count == existing.count && desc.size_shift == existing.size_shift;
})};
// TODO: Read this from TIC
texture_descriptors[index].is_multisample |= desc.is_multisample;
@@ -873,12 +808,9 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
.secondary_shift_left = cbuf.secondary_shift_left,
.count = count,
.size_shift = size_shift,
.mask = cbuf.mask,
.secondary_mask = cbuf.secondary_mask,
});
} else {
// A uniform index is resolved when drawing, so a single descriptor is enough
count = cbuf.has_index_cbuf ? 1 : std::min(count, sampled_dynamic_cap);
count = std::min(count, sampled_dynamic_cap);
const bool is_integer{is_texture_pixel_format_integer(cbuf)};
index = descriptors.Add(TextureDescriptor{
.type = flags.type,
@@ -894,12 +826,6 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
.secondary_shift_left = cbuf.secondary_shift_left,
.count = count,
.size_shift = size_shift,
.has_index_cbuf = cbuf.has_index_cbuf,
.index_cbuf_index = cbuf.index_cbuf_index,
.index_cbuf_offset = cbuf.index_cbuf_offset,
.index_shift = cbuf.index_shift,
.mask = cbuf.mask,
.secondary_mask = cbuf.secondary_mask,
});
flags.is_integer.Assign(is_integer ? 1 : 0);
}
-9
View File
@@ -186,8 +186,6 @@ struct TextureBufferDescriptor {
u32 secondary_shift_left;
u32 count;
u32 size_shift;
u32 mask = 0xffffffff;
u32 secondary_mask = 0xffffffff;
auto operator<=>(const TextureBufferDescriptor&) const = default;
};
@@ -221,13 +219,6 @@ struct TextureDescriptor {
u32 secondary_shift_left;
u32 count;
u32 size_shift;
/// The handle offset is moved by a constant buffer value read when drawing
bool has_index_cbuf;
u32 index_cbuf_index;
u32 index_cbuf_offset;
u32 index_shift;
u32 mask = 0xffffffff;
u32 secondary_mask = 0xffffffff;
auto operator<=>(const TextureDescriptor&) const = default;
};
+2 -7
View File
@@ -948,14 +948,9 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
return alignment > 1 && (offset % alignment) != 0;
}
}();
// Uniform data rewritten by the CPU between draws would need a transfer copy into the cached
// buffer, which ends the current render pass. Read it from the stream buffer instead.
static constexpr u32 MAX_STREAMED_UNIFORM_BYTES = static_cast<u32>(16_KiB);
const bool use_fast_buffer = needs_alignment_stream
|| (has_host_buffer && !memory_tracker.IsRegionGpuModified(device_addr, size)
&& (size <= channel_state->uniform_buffer_skip_cache_size
|| (size <= MAX_STREAMED_UNIFORM_BYTES
&& memory_tracker.IsRegionCpuModified(device_addr, size))));
|| (has_host_buffer && size <= channel_state->uniform_buffer_skip_cache_size
&& !memory_tracker.IsRegionGpuModified(device_addr, size));
if (use_fast_buffer) {
if constexpr (IS_OPENGL) {
if (runtime.HasFastBufferSubData()) {
@@ -259,23 +259,6 @@ public:
void BindHostComputeBuffers();
/// Calls func(buffer, offset, device_addr, size) for each storage buffer the current compute
/// dispatch writes through a single host buffer
template <typename Func>
void ForEachWrittenComputeStorageBuffer(Func&& func) {
const u32 written = channel_state->enabled_compute_storage_buffers &
channel_state->written_compute_storage_buffers;
ForEachEnabledBit(written, [&](u32 index) {
const Binding& binding = channel_state->compute_storage_buffers[index];
if (binding.buffer_id == NULL_BUFFER_ID || binding.segment_count != 0 ||
binding.size == 0) {
return;
}
Buffer& buffer = slot_buffers[binding.buffer_id];
func(buffer, buffer.Offset(binding.device_addr), binding.device_addr, binding.size);
});
}
void SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
const UniformBufferSizes* sizes);
@@ -83,7 +83,6 @@ set(SHADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_present.vert
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_present_scaleforce_fp16.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_present_scaleforce_fp32.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_block_linear_unswizzle_2d_buffer.comp
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_quad_indexed.comp
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_turbo_mode.comp
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_uint8.comp
@@ -1,62 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#version 460 core
// Copies a block linear 2D image from a buffer into a tightly packed linear buffer, 4 bytes at a
// time. 16 byte chunks of a row are contiguous in a GOB, so any texel size works as long as the
// row size is a multiple of 4 bytes.
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(std430, set = 0, binding = 0) readonly buffer InputBuffer {
uint swizzled[];
};
layout(std430, set = 0, binding = 1) writeonly buffer OutputBuffer {
uint linear[];
};
layout(push_constant) uniform PushConstants {
uint src_word_offset;
uint row_words;
uint height;
uint layer_stride;
uint block_size;
uint x_shift;
uint block_height;
uint block_height_mask;
};
const uint GOB_SIZE_X_SHIFT = 6;
const uint GOB_SIZE_Y_SHIFT = 3;
const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT;
uint SwizzleTable(uint pos) {
const uint t[8] = uint[](
0x12100200, 0x13110301, 0x16140604, 0x17150705,
0x1a180a08, 0x1b190b09, 0x1e1c0e0c, 0x1f1d0f0d
);
const uint i = pos >> 4;
const uint h = (t[i / 4] >> ((i % 4) * 8)) & 0xff;
return (h << 4) | (pos & 0xf);
}
void main() {
const uint word = gl_GlobalInvocationID.x;
const uint y = gl_GlobalInvocationID.y;
const uint layer = gl_GlobalInvocationID.z;
if (word >= row_words || y >= height) {
return;
}
const uint x = word * 4;
const uint block_y = y >> GOB_SIZE_Y_SHIFT;
uint offset = layer * layer_stride;
offset += (block_y >> block_height) * block_size;
offset += (block_y & block_height_mask) << GOB_SIZE_SHIFT;
offset += (x >> GOB_SIZE_X_SHIFT) << x_shift;
offset += SwizzleTable((y & 7) * 64 + (x & 63));
linear[(layer * height + y) * row_words + word] = swizzled[src_word_offset + offset / 4];
}
@@ -107,36 +107,22 @@ void ComputePipeline::Configure() {
const auto read_handle{[&](const auto& desc, u32 index) {
ASSERT(((qmd.const_buffer_enable_mask >> desc.cbuf_index) & 1) != 0);
const u32 index_offset{index << desc.size_shift};
u32 offset{desc.cbuf_offset + index_offset};
if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&>) {
if (desc.has_index_cbuf) {
ASSERT(((qmd.const_buffer_enable_mask >> desc.index_cbuf_index) & 1) != 0);
offset += gpu_memory->Read<u32>(cbufs[desc.index_cbuf_index].Address() +
desc.index_cbuf_offset)
<< desc.index_shift;
}
}
const u32 offset{desc.cbuf_offset + index_offset};
const GPUVAddr addr{cbufs[desc.cbuf_index].Address() + offset};
if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
if (desc.has_secondary) {
ASSERT(((qmd.const_buffer_enable_mask >> desc.secondary_cbuf_index) & 1) != 0);
const u32 secondary_offset{desc.secondary_cbuf_offset};
const u32 secondary_offset{desc.secondary_cbuf_offset + index_offset};
const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].Address() +
secondary_offset};
const u32 lhs_raw{(gpu_memory->Read<u32>(addr) << desc.shift_left) & desc.mask};
const u32 rhs_raw{(gpu_memory->Read<u32>(separate_addr)
<< desc.secondary_shift_left) &
desc.secondary_mask};
const u32 lhs_raw{gpu_memory->Read<u32>(addr) << desc.shift_left};
const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)
<< desc.secondary_shift_left};
return TexturePair(lhs_raw | rhs_raw, via_header_index);
}
}
u32 raw{gpu_memory->Read<u32>(addr)};
if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
raw &= desc.mask;
}
return TexturePair(raw, via_header_index);
return TexturePair(gpu_memory->Read<u32>(addr), via_header_index);
}};
const auto add_image{[&](const auto& desc, bool blacklist) {
for (u32 index = 0; index < desc.count; ++index) {
@@ -308,37 +308,23 @@ bool GraphicsPipeline::ConfigureImpl(bool is_indexed) {
const auto read_handle{[&](const auto& desc, u32 index) {
ASSERT(cbufs[desc.cbuf_index].enabled);
const u32 index_offset{index << desc.size_shift};
u32 offset{desc.cbuf_offset + index_offset};
if constexpr (std::is_same_v<decltype(desc), const TextureDescriptor&>) {
if (desc.has_index_cbuf) {
ASSERT(cbufs[desc.index_cbuf_index].enabled);
offset += gpu_memory->Read<u32>(cbufs[desc.index_cbuf_index].address +
desc.index_cbuf_offset)
<< desc.index_shift;
}
}
const u32 offset{desc.cbuf_offset + index_offset};
const GPUVAddr addr{cbufs[desc.cbuf_index].address + offset};
if constexpr (std::is_same_v<decltype(desc), const TextureDescriptor&> ||
std::is_same_v<decltype(desc), const TextureBufferDescriptor&>) {
if (desc.has_secondary) {
ASSERT(cbufs[desc.secondary_cbuf_index].enabled);
const u32 second_offset{desc.secondary_cbuf_offset};
const u32 second_offset{desc.secondary_cbuf_offset + index_offset};
const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address +
second_offset};
const u32 lhs_raw{(gpu_memory->Read<u32>(addr) << desc.shift_left) & desc.mask};
const u32 rhs_raw{(gpu_memory->Read<u32>(separate_addr)
<< desc.secondary_shift_left) &
desc.secondary_mask};
const u32 lhs_raw{gpu_memory->Read<u32>(addr) << desc.shift_left};
const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)
<< desc.secondary_shift_left};
const u32 raw{lhs_raw | rhs_raw};
return TexturePair(raw, via_header_index);
}
}
u32 raw{gpu_memory->Read<u32>(addr)};
if constexpr (std::is_same_v<decltype(desc), const TextureDescriptor&> ||
std::is_same_v<decltype(desc), const TextureBufferDescriptor&>) {
raw &= desc.mask;
}
return TexturePair(raw, via_header_index);
return TexturePair(gpu_memory->Read<u32>(addr), via_header_index);
}};
const auto add_image{[&](const auto& desc, bool blacklist) LAMBDA_FORCEINLINE {
for (u32 index = 0; index < desc.count; ++index) {
@@ -129,13 +129,7 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe
topology.Assign(can_collapse_topology_class
? TOPOLOGY_CLASS_REPRESENTATIVE_LUT[static_cast<size_t>(topology_)]
: topology_);
// Target-independent rasterization rasterizes (and depth tests) at the raster sample count
if (regs.tir_mode == Maxwell::TIRMode::RasterNTargetM &&
regs.anti_alias_raster != Maxwell::AntiAliasRaster::Mode1x1) {
msaa_mode.Assign(static_cast<Tegra::Texture::MsaaMode>(regs.anti_alias_raster));
} else {
msaa_mode.Assign(regs.anti_alias_samples_mode);
}
msaa_mode.Assign(regs.anti_alias_samples_mode);
attachment0_dual_source_blend.Assign(ComputeAttachment0DualSourceBlend(regs) ? 1 : 0);
raw2 = 0;
@@ -20,7 +20,6 @@
#include "video_core/host_shaders/queries_prefix_scan_sum_comp_spv.h"
#include "video_core/host_shaders/queries_prefix_scan_sum_nosubgroups_comp_spv.h"
#include "video_core/host_shaders/resolve_conditional_render_comp_spv.h"
#include "video_core/host_shaders/vulkan_block_linear_unswizzle_2d_buffer_comp_spv.h"
#include "video_core/host_shaders/vulkan_quad_indexed_comp_spv.h"
#include "video_core/host_shaders/vulkan_uint8_comp_spv.h"
#include "video_core/host_shaders/block_linear_unswizzle_3d_bcn_comp_spv.h"
@@ -32,7 +31,6 @@
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/texture_cache/accelerated_swizzle.h"
#include "video_core/texture_cache/types.h"
#include "video_core/texture_cache/util.h"
#include "video_core/textures/decoders.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
@@ -642,143 +640,6 @@ struct alignas(16) BlockLinearUnswizzle3DPushConstants {
};
static_assert(sizeof(BlockLinearUnswizzle3DPushConstants) <= 128);
struct BlockLinearUnswizzle2DBufferPushConstants {
u32 src_word_offset;
u32 row_words;
u32 height;
u32 layer_stride;
u32 block_size;
u32 x_shift;
u32 block_height;
u32 block_height_mask;
};
BlockLinearUnswizzle2DBufferPass::BlockLinearUnswizzle2DBufferPass(
const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_,
StagingBufferPool& staging_buffer_pool_,
ComputePassDescriptorQueue& compute_pass_descriptor_queue_)
: ComputePass(device_, scheduler_, descriptor_pool_, INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS,
INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE, INPUT_OUTPUT_BANK_INFO,
COMPUTE_PUSH_CONSTANT_RANGE<sizeof(BlockLinearUnswizzle2DBufferPushConstants)>,
VULKAN_BLOCK_LINEAR_UNSWIZZLE_2D_BUFFER_COMP_SPV),
scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
compute_pass_descriptor_queue{compute_pass_descriptor_queue_} {}
BlockLinearUnswizzle2DBufferPass::~BlockLinearUnswizzle2DBufferPass() = default;
bool BlockLinearUnswizzle2DBufferPass::IsSupported(const Image& image) {
const VideoCommon::ImageInfo& info = image.info;
if (info.type != VideoCommon::ImageType::e2D || info.num_samples != 1 ||
VideoCore::Surface::GetFormatType(info.format) != VideoCore::Surface::SurfaceType::ColorTexture ||
VideoCore::Surface::DefaultBlockWidth(info.format) != 1 ||
VideoCore::Surface::DefaultBlockHeight(info.format) != 1 ||
True(image.flags & VideoCommon::ImageFlagBits::Converted) ||
True(image.flags & VideoCommon::ImageFlagBits::Rescaled)) {
return false;
}
const u32 bytes_per_block = VideoCore::Surface::BytesPerBlock(info.format);
for (const VideoCommon::SwizzleParameters& swizzle : VideoCommon::FullUploadSwizzles(info)) {
if ((swizzle.num_tiles.width * bytes_per_block) % 4 != 0 || swizzle.num_tiles.depth != 1) {
return false;
}
}
return true;
}
std::pair<VkBuffer, boost::container::small_vector<VkBufferImageCopy, 16>>
BlockLinearUnswizzle2DBufferPass::Unswizzle(Image& image, VkBuffer src_buffer,
VkDeviceSize src_offset) {
const VideoCommon::ImageInfo& info = image.info;
const auto swizzles = VideoCommon::FullUploadSwizzles(info);
const u32 bytes_per_block = VideoCore::Surface::BytesPerBlock(info.format);
const u32 layers = static_cast<u32>(info.resources.layers);
const VkDeviceSize alignment = (std::max<VkDeviceSize>)(device.GetStorageBufferAlignment(), 4);
VkDeviceSize total_size = 0;
for (const VideoCommon::SwizzleParameters& swizzle : swizzles) {
total_size = Common::AlignUp(total_size, alignment);
total_size += VkDeviceSize{swizzle.num_tiles.width} * bytes_per_block *
swizzle.num_tiles.height * layers;
}
const StagingBufferRef linear = staging_buffer_pool.Request(total_size, MemoryUsage::DeviceLocal);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([](vk::CommandBuffer cmdbuf) {
static constexpr VkMemoryBarrier READ_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, READ_BARRIER);
});
boost::container::small_vector<VkBufferImageCopy, 16> copies;
VkDeviceSize linear_offset = 0;
for (const VideoCommon::SwizzleParameters& swizzle : swizzles) {
linear_offset = Common::AlignUp(linear_offset, alignment);
const auto params = VideoCommon::Accelerated::MakeBlockLinearSwizzle2DParams(swizzle, info);
const u32 row_words = swizzle.num_tiles.width * bytes_per_block / 4;
const u32 height = swizzle.num_tiles.height;
const VkDeviceSize level_size = VkDeviceSize{row_words} * 4 * height * layers;
const VkDeviceSize level_src = src_offset + swizzle.buffer_offset;
const VkDeviceSize aligned_src = level_src & ~(alignment - 1);
const VkDeviceSize src_size = image.guest_size_bytes - swizzle.buffer_offset +
(level_src - aligned_src);
compute_pass_descriptor_queue.Acquire(scheduler, 2);
compute_pass_descriptor_queue.AddBuffer(src_buffer, aligned_src, src_size);
compute_pass_descriptor_queue.AddBuffer(linear.buffer, linear.offset + linear_offset,
level_size);
const void* const descriptor_data{compute_pass_descriptor_queue.UpdateData()};
const BlockLinearUnswizzle2DBufferPushConstants push{
.src_word_offset = static_cast<u32>((level_src - aligned_src) / 4),
.row_words = row_words,
.height = height,
.layer_stride = params.layer_stride,
.block_size = params.block_size,
.x_shift = params.x_shift,
.block_height = params.block_height,
.block_height_mask = params.block_height_mask,
};
scheduler.Record([this, descriptor_data, push, layers](vk::CommandBuffer cmdbuf) {
static constexpr u32 WORKGROUP_SIZE_X = 64;
const VkDescriptorSet set = descriptor_allocator.Commit();
device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, push);
cmdbuf.Dispatch(Common::DivCeil(push.row_words, WORKGROUP_SIZE_X), push.height, layers);
});
copies.push_back(VkBufferImageCopy{
.bufferOffset = linear.offset + linear_offset,
.bufferRowLength = 0,
.bufferImageHeight = 0,
.imageSubresource{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = static_cast<u32>(swizzle.level),
.baseArrayLayer = 0,
.layerCount = layers,
},
.imageOffset{0, 0, 0},
.imageExtent{swizzle.num_tiles.width, height, 1},
});
linear_offset += level_size;
}
scheduler.Record([](vk::CommandBuffer cmdbuf) {
static constexpr VkMemoryBarrier WRITE_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, WRITE_BARRIER);
});
return {linear.buffer, std::move(copies)};
}
BlockLinearUnswizzle3DPass::BlockLinearUnswizzle3DPass(
const Device& device_, Scheduler& scheduler_,
DescriptorPool& descriptor_pool_,
@@ -10,8 +10,6 @@
#include <span>
#include <utility>
#include <boost/container/small_vector.hpp>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
@@ -139,28 +137,6 @@ private:
MemoryAllocator& memory_allocator;
};
class BlockLinearUnswizzle2DBufferPass final : public ComputePass {
public:
explicit BlockLinearUnswizzle2DBufferPass(
const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_,
StagingBufferPool& staging_buffer_pool_,
ComputePassDescriptorQueue& compute_pass_descriptor_queue_);
~BlockLinearUnswizzle2DBufferPass();
/// Returns true when the guest layout of the image can be unswizzled by this pass
[[nodiscard]] static bool IsSupported(const Image& image);
/// Unswizzles the block linear guest data of the image, read from a GPU buffer, into a linear
/// buffer. Returns the linear buffer and the copies that upload it into the image.
std::pair<VkBuffer, boost::container::small_vector<VkBufferImageCopy, 16>> Unswizzle(
Image& image, VkBuffer src_buffer, VkDeviceSize src_offset);
private:
Scheduler& scheduler;
StagingBufferPool& staging_buffer_pool;
ComputePassDescriptorQueue& compute_pass_descriptor_queue;
};
class BlockLinearUnswizzle3DPass final : public ComputePass {
public:
explicit BlockLinearUnswizzle3DPass(const Device& device_, Scheduler& scheduler_,
@@ -174,36 +174,21 @@ bool ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
const auto read_handle{[&](const auto& desc, u32 index) {
ASSERT(((qmd.const_buffer_enable_mask >> desc.cbuf_index) & 1) != 0);
const u32 index_offset{index << desc.size_shift};
u32 offset{desc.cbuf_offset + index_offset};
if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&>) {
if (desc.has_index_cbuf) {
ASSERT(((qmd.const_buffer_enable_mask >> desc.index_cbuf_index) & 1) != 0);
offset += gpu_memory.Read<u32>(cbufs[desc.index_cbuf_index].Address() +
desc.index_cbuf_offset)
<< desc.index_shift;
}
}
const u32 offset{desc.cbuf_offset + index_offset};
const GPUVAddr addr{cbufs[desc.cbuf_index].Address() + offset};
if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
if (desc.has_secondary) {
ASSERT(((qmd.const_buffer_enable_mask >> desc.secondary_cbuf_index) & 1) != 0);
const u32 secondary_offset{desc.secondary_cbuf_offset};
const u32 secondary_offset{desc.secondary_cbuf_offset + index_offset};
const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].Address() +
secondary_offset};
const u32 lhs_raw{(gpu_memory.Read<u32>(addr) << desc.shift_left) & desc.mask};
const u32 rhs_raw{(gpu_memory.Read<u32>(separate_addr)
<< desc.secondary_shift_left) &
desc.secondary_mask};
const u32 lhs_raw{gpu_memory.Read<u32>(addr) << desc.shift_left};
const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr) << desc.secondary_shift_left};
return TexturePair(lhs_raw | rhs_raw, via_header_index);
}
}
u32 raw{gpu_memory.Read<u32>(addr)};
if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
raw &= desc.mask;
}
return TexturePair(raw, via_header_index);
return TexturePair(gpu_memory.Read<u32>(addr), via_header_index);
}};
const auto add_image{[&](const auto& desc, bool blacklist) {
for (u32 index = 0; index < desc.count; ++index) {
@@ -377,37 +377,23 @@ bool GraphicsPipeline::ConfigureImpl(bool is_indexed) {
const auto read_handle{[&](const auto& desc, u32 index) {
ASSERT(cbufs[desc.cbuf_index].enabled);
const u32 index_offset{index << desc.size_shift};
u32 offset{desc.cbuf_offset + index_offset};
if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&>) {
if (desc.has_index_cbuf) {
ASSERT(cbufs[desc.index_cbuf_index].enabled);
offset += gpu_memory->Read<u32>(cbufs[desc.index_cbuf_index].address +
desc.index_cbuf_offset)
<< desc.index_shift;
}
}
const u32 offset{desc.cbuf_offset + index_offset};
const GPUVAddr addr{cbufs[desc.cbuf_index].address + offset};
if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
if (desc.has_secondary) {
ASSERT(cbufs[desc.secondary_cbuf_index].enabled);
const u32 second_offset{desc.secondary_cbuf_offset};
const u32 second_offset{desc.secondary_cbuf_offset + index_offset};
const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address +
second_offset};
const u32 lhs_raw{(gpu_memory->Read<u32>(addr) << desc.shift_left) & desc.mask};
const u32 rhs_raw{(gpu_memory->Read<u32>(separate_addr)
<< desc.secondary_shift_left) &
desc.secondary_mask};
const u32 lhs_raw{gpu_memory->Read<u32>(addr) << desc.shift_left};
const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)
<< desc.secondary_shift_left};
const u32 raw{lhs_raw | rhs_raw};
return TexturePair(raw, via_header_index);
}
}
u32 raw{gpu_memory->Read<u32>(addr)};
if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
raw &= desc.mask;
}
return TexturePair(raw, via_header_index);
return TexturePair(gpu_memory->Read<u32>(addr), via_header_index);
}};
const auto add_image{[&](const auto& desc, bool blacklist) LAMBDA_FORCEINLINE {
for (u32 index = 0; index < desc.count; ++index) {
@@ -596,12 +596,6 @@ void RasterizerVulkan::DispatchCompute() {
return;
}
const auto update_images_written_by_buffers = [this] {
buffer_cache.ForEachWrittenComputeStorageBuffer(
[this](auto& buffer, u32 offset, DAddr device_addr, u32 size) {
texture_cache.UpdateImagesFromBuffer(device_addr, size, buffer.Handle(), offset);
});
};
const auto& qmd{kepler_compute->launch_description};
auto indirect_address = kepler_compute->GetIndirectComputeAddress();
if (indirect_address) {
@@ -618,7 +612,6 @@ void RasterizerVulkan::DispatchCompute() {
}
cmdbuf.DispatchIndirect(indirect_buffer, indirect_offset);
});
update_images_written_by_buffers();
return;
}
const std::array<u32, 3> dim{qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z};
@@ -641,7 +634,6 @@ void RasterizerVulkan::DispatchCompute() {
}
cmdbuf.Dispatch(dim[0], dim[1], dim[2]);
});
update_images_written_by_buffers();
// Log compute dispatch
if (GPU::Logging::IsActive() &&
@@ -946,8 +946,6 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched
astc_decoder_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool,
compute_pass_descriptor_queue, memory_allocator);
}
bl2d_buffer_unswizzle_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool,
compute_pass_descriptor_queue);
if (!device.IsKhrImageFormatListSupported()) {
return;
}
@@ -1091,58 +1089,6 @@ VkImageView TextureCacheRuntime::GetOrCreateResolveShadow(VkImage msaa_image, Vk
return *shadow.view;
}
VkImageView TextureCacheRuntime::GetOrCreateTirColorScratch(VkImage color_image, VkFormat format,
VkExtent2D extent, u32 layers,
VkSampleCountFlagBits samples) {
TirColorScratch& scratch = tir_color_scratch[color_image];
if (scratch.image && scratch.format == format && scratch.extent.width == extent.width &&
scratch.extent.height == extent.height && scratch.layers == layers &&
scratch.samples == samples) {
return *scratch.view;
}
if (scratch.image) {
scheduler.Finish();
}
scratch.image = memory_allocator.CreateImage(VkImageCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.imageType = VK_IMAGE_TYPE_2D,
.format = format,
.extent = {extent.width, extent.height, 1},
.mipLevels = 1,
.arrayLayers = layers,
.samples = samples,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
});
scratch.view = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.image = *scratch.image,
.viewType = layers > 1 ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D,
.format = format,
.components{},
.subresourceRange{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = layers,
},
});
scratch.format = format;
scratch.extent = extent;
scratch.layers = layers;
scratch.samples = samples;
return *scratch.view;
}
const TextureCacheRuntime::ResolveShadow* TextureCacheRuntime::GetValidResolveShadow(
VkImage msaa_image) const {
const auto it = resolve_shadows.find(msaa_image);
@@ -2122,27 +2068,6 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
}
}
bool Image::UploadSwizzledFromBuffer(VkBuffer buffer, VkDeviceSize offset) {
if (runtime == nullptr || !runtime->bl2d_buffer_unswizzle_pass || offset % 4 != 0 ||
guest_size_bytes > runtime->device.GetMaxStorageBufferRange() ||
!BlockLinearUnswizzle2DBufferPass::IsSupported(*this)) {
return false;
}
if (ENABLE_MSAA_RESOLVE_CONSUME) {
runtime->InvalidateResolveShadow(Handle());
}
auto [linear_buffer, copies] =
runtime->bl2d_buffer_unswizzle_pass->Unswizzle(*this, buffer, offset);
const VkImage vk_image = *original_image;
const VkImageAspectFlags vk_aspect_mask = aspect_mask;
const bool was_initialized = std::exchange(initialized, true);
scheduler->Record([linear_buffer, vk_image, vk_aspect_mask, was_initialized,
copies = std::move(copies)](vk::CommandBuffer cmdbuf) {
CopyBufferToImage(cmdbuf, linear_buffer, vk_image, vk_aspect_mask, was_initialized, copies);
});
return true;
}
void Image::UploadMemory(const StagingBufferRef& map, std::span<const BufferImageCopy> copies) {
UploadMemory(map.buffer, map.offset, copies);
}
@@ -3045,26 +2970,6 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
Framebuffer::~Framebuffer() = default;
/// Single-sampled color targets with a multisampled depth buffer, as used by target-independent
/// rasterization. Vulkan requires matching sample counts for these attachments.
static bool IsMixedSamplesTarget(std::span<ImageView*, NUM_RT> color_buffers,
const ImageView* depth_buffer) {
if (depth_buffer == nullptr || depth_buffer->Samples() == VK_SAMPLE_COUNT_1_BIT) {
return false;
}
bool has_color = false;
for (const ImageView* const color_buffer : color_buffers) {
if (color_buffer == nullptr) {
continue;
}
if (color_buffer->Samples() != VK_SAMPLE_COUNT_1_BIT) {
return false;
}
has_color = true;
}
return has_color;
}
void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
std::span<ImageView*, NUM_RT> color_buffers,
ImageView* depth_buffer, bool is_rescaled_) {
@@ -3119,13 +3024,6 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
} else {
renderpass_key.depth_format = PixelFormat::Invalid;
}
if (IsMixedSamplesTarget(color_buffers, depth_buffer)) {
const VkExtent2D extent{(std::min)(render_area.width, width),
(std::min)(render_area.height, height)};
CreateMixedSamplesFramebuffer(runtime, color_buffers, attachments, renderpass_key,
static_cast<u32>((std::max)(num_layers, 1)), extent);
return;
}
renderpass_key.samples = samples;
const bool do_resolve_color = ENABLE_MSAA_TILER_RESOLVE &&
samples != VK_SAMPLE_COUNT_1_BIT && num_colors > 0 && runtime.device.IsTiler();
@@ -3142,7 +3040,10 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
discard_msaa_depth_stencil = ENABLE_MSAA_RESOLVE_CONSUME &&
ENABLE_MSAA_DEPTH_STENCIL_DISCARD && do_resolve_depth_stencil;
UseRenderPass(runtime, renderpass_key);
renderpass = runtime.render_pass_cache.Get(renderpass_key);
render_pass_key = renderpass_key;
render_pass_cache = &runtime.render_pass_cache;
runtime_ptr = &runtime;
render_area.width = (std::min)(render_area.width, width);
render_area.height = (std::min)(render_area.height, height);
@@ -3174,53 +3075,6 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
}
num_color_buffers = static_cast<u32>(num_colors);
CreateVkFramebuffer(runtime, attachments, static_cast<u32>((std::max)(num_layers, 1)));
}
void Framebuffer::CreateMixedSamplesFramebuffer(TextureCacheRuntime& runtime,
std::span<ImageView*, NUM_RT> color_buffers,
std::span<const VkImageView> attachments,
RenderPassKey renderpass_key, u32 layers,
VkExtent2D extent) {
// attachments holds the real color targets followed by the depth buffer
const size_t num_colors = attachments.size() - 1;
boost::container::small_vector<VkImageView, NUM_RT * 2 + 2> mixed_attachments;
for (const ImageView* const color_buffer : color_buffers) {
if (!color_buffer) {
continue;
}
const VkFormat vk_format = MaxwellToVK::SurfaceFormat(runtime.device, FormatType::Optimal,
true, color_buffer->format)
.format;
mixed_attachments.push_back(runtime.GetOrCreateTirColorScratch(
color_buffer->ImageHandle(), vk_format, extent, layers, samples));
}
mixed_attachments.push_back(attachments[num_colors]);
for (size_t index = 0; index < num_colors; ++index) {
mixed_attachments.push_back(attachments[index]);
}
// Multisampled scratch color + depth, resolving color into the real single-sampled targets
renderpass_key.samples = samples;
renderpass_key.resolve_color = true;
renderpass_key.resolve_depth_stencil = false;
discard_msaa_color = false;
discard_msaa_depth_stencil = false;
UseRenderPass(runtime, renderpass_key);
render_area = extent;
num_color_buffers = static_cast<u32>(num_colors);
CreateVkFramebuffer(runtime, mixed_attachments, layers);
}
void Framebuffer::UseRenderPass(TextureCacheRuntime& runtime,
const RenderPassKey& renderpass_key) {
renderpass = runtime.render_pass_cache.Get(renderpass_key);
render_pass_key = renderpass_key;
render_pass_cache = &runtime.render_pass_cache;
runtime_ptr = &runtime;
}
void Framebuffer::CreateVkFramebuffer(TextureCacheRuntime& runtime,
std::span<const VkImageView> attachments, u32 layers) {
framebuffer = runtime.device.GetLogical().CreateFramebuffer({
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = nullptr,
@@ -3230,7 +3084,7 @@ void Framebuffer::CreateVkFramebuffer(TextureCacheRuntime& runtime,
.pAttachments = attachments.data(),
.width = render_area.width,
.height = render_area.height,
.layers = layers,
.layers = static_cast<u32>((std::max)(num_layers, 1)),
});
}
@@ -133,11 +133,6 @@ public:
[[nodiscard]] const ResolveShadow* GetValidResolveShadow(VkImage msaa_image) const;
/// Multisampled stand-in for a single-sampled color target rendered with a TIR depth buffer
[[nodiscard]] VkImageView GetOrCreateTirColorScratch(VkImage color_image, VkFormat format,
VkExtent2D extent, u32 layers,
VkSampleCountFlagBits samples);
void InvalidateResolveShadow(VkImage msaa_image);
void MarkResolveShadowUpToDate(VkImage msaa_image);
@@ -164,7 +159,6 @@ public:
std::optional<ASTCDecoderPass> astc_decoder_pass;
std::optional<BlockLinearUnswizzle3DPass> bl3d_unswizzle_pass;
std::optional<BlockLinearUnswizzle2DBufferPass> bl2d_buffer_unswizzle_pass;
const Settings::ResolutionScalingInfo& resolution;
std::array<std::vector<VkFormat>, VideoCore::Surface::MaxPixelFormat> view_formats;
@@ -193,15 +187,6 @@ public:
std::vector<MsaaScratchImage> msaa_scratch_images;
::Common::unordered_map<VkImage, ResolveShadow> resolve_shadows;
struct TirColorScratch {
vk::Image image;
vk::ImageView view;
VkFormat format = VK_FORMAT_UNDEFINED;
VkExtent2D extent{};
u32 layers = 0;
VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
};
::Common::unordered_map<VkImage, TirColorScratch> tir_color_scratch;
std::vector<std::pair<u64, ResolveShadow>> pending_resolve_shadows;
};
@@ -294,22 +279,6 @@ public:
void MarkResolveShadowsUpToDate() const;
private:
/// Builds a framebuffer for single-sampled color targets drawn with a multisampled depth
/// buffer (target-independent rasterization). Color is rendered into multisampled scratch
/// images that resolve into the real targets at the end of the pass.
void CreateMixedSamplesFramebuffer(TextureCacheRuntime& runtime,
std::span<ImageView*, NUM_RT> color_buffers,
std::span<const VkImageView> attachments,
RenderPassKey renderpass_key, u32 layers,
VkExtent2D extent);
/// Fetches the render pass for the key from the cache and remembers it for variants.
void UseRenderPass(TextureCacheRuntime& runtime, const RenderPassKey& renderpass_key);
/// Creates the Vulkan framebuffer for the current render pass and render area.
void CreateVkFramebuffer(TextureCacheRuntime& runtime,
std::span<const VkImageView> attachments, u32 layers);
static constexpr size_t NUM_MEMOIZED_RENDER_PASS_VARIANTS = 8;
vk::Framebuffer framebuffer;
@@ -356,10 +325,6 @@ public:
void UploadMemory(const StagingBufferRef& map,
std::span<const VideoCommon::BufferImageCopy> copies);
/// Replaces the image contents with its block linear guest data held in a GPU buffer.
/// Returns false when the image layout is not supported.
bool UploadSwizzledFromBuffer(VkBuffer buffer, VkDeviceSize offset);
void DownloadMemory(VkBuffer buffer, size_t offset,
std::span<const VideoCommon::BufferImageCopy> copies);
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -9,6 +6,4 @@
namespace VideoCommon {
template class VideoCommon::TextureCache<Vulkan::TextureCacheParams>;
template void VideoCommon::TextureCache<Vulkan::TextureCacheParams>::UpdateImagesFromBuffer<VkBuffer>(
DAddr, size_t, VkBuffer, u64);
}
+1 -50
View File
@@ -595,36 +595,6 @@ void TextureCache<P>::WriteMemory(DAddr cpu_addr, size_t size) {
});
}
template <class P>
template <typename BufferHandle>
void TextureCache<P>::UpdateImagesFromBuffer(DAddr cpu_addr, size_t size, BufferHandle buffer,
u64 buffer_offset) {
if constexpr (requires(Image& image) { image.UploadSwizzledFromBuffer(buffer, buffer_offset); }) {
// The guest can write a render target through a storage buffer bound over its memory
// (e.g. a compute clear). Only images the binding matches exactly are replaced, a larger
// binding may hold unrelated live images in the parts the shader does not write.
static constexpr size_t MAX_BINDING_PADDING = 64 * 1024;
ForEachImageInRegion(cpu_addr, size, [&](ImageId image_id, Image& image) {
if (image.cpu_addr != cpu_addr || size < image.guest_size_bytes ||
size - image.guest_size_bytes > MAX_BINDING_PADDING ||
True(image.flags & ImageFlagBits::Remapped) ||
True(image.flags & ImageFlagBits::Sparse)) {
return;
}
if (!image.UploadSwizzledFromBuffer(buffer, buffer_offset)) {
return;
}
if (True(image.flags & ImageFlagBits::CpuModified)) {
image.flags &= ~ImageFlagBits::CpuModified;
if (False(image.flags & ImageFlagBits::Tracked)) {
TrackImage(image, image_id);
}
}
MarkModification(image);
});
}
}
template <class P>
bool TextureCache<P>::IsDownloadable(const ImageBase& image) const noexcept {
if (!image.IsSafeGpuCopy()) {
@@ -1958,26 +1928,7 @@ ImageViewId TextureCache<P>::FindDepthBuffer() {
if (gpu_addr == 0) {
return ImageViewId{};
}
// Target-independent rasterization: the depth buffer keeps the raster sample count while
// the color targets use anti_alias_samples_mode.
Tegra::Texture::MsaaMode zeta_msaa_mode = regs.anti_alias_samples_mode;
if (regs.anti_alias_raster != Tegra::Engines::Maxwell3D::Regs::AntiAliasRaster::Mode1x1) {
const auto raster_mode = static_cast<Tegra::Texture::MsaaMode>(regs.anti_alias_raster);
bool use_raster = regs.tir_mode == Tegra::Engines::Maxwell3D::Regs::TIRMode::RasterNTargetM;
if (!use_raster && regs.anti_alias_samples_mode == Tegra::Texture::MsaaMode::Msaa1x1) {
// Clears can be issued before tir_mode is enabled. Only a depth buffer sized for the
// raster samples relative to the color target is treated as multisampled, otherwise
// it ping-pongs between a 1x and a multisampled image every frame.
const auto& rt0 = regs.rt[0];
use_raster = rt0.Address() != 0 && rt0.format != Tegra::RenderTargetFormat::NONE &&
regs.zeta_size.width == rt0.width * NumSamplesX(raster_mode) &&
regs.zeta_size.height == rt0.height * NumSamplesY(raster_mode);
}
if (use_raster) {
zeta_msaa_mode = raster_mode;
}
}
const ImageInfo info(regs.zeta, regs.zeta_size, zeta_msaa_mode);
const ImageInfo info(regs.zeta, regs.zeta_size, regs.anti_alias_samples_mode);
return FindRenderTargetView(info, gpu_addr);
}
@@ -203,12 +203,6 @@ public:
/// Mark images in a range as modified from the CPU
void WriteMemory(DAddr cpu_addr, size_t size);
/// Replaces the contents of the images fully inside a range that a GPU buffer wrote, with the
/// data of that buffer
template <typename BufferHandle>
void UpdateImagesFromBuffer(DAddr cpu_addr, size_t size, BufferHandle buffer,
u64 buffer_offset);
/// Download contents of host images to guest memory in a region
void DownloadMemory(DAddr cpu_addr, size_t size);