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Author SHA1 Message Date
PavelBARABANOV 247b4901f8 [emit_spirv_image] remove the fix for LA/EOW 2026-10-25 14:33:31 +01:00
PavelBARABANOV 305f40100d Fix aarch and android builds (#4576)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
credit: John and Crueter

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4576
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-10-25 10:03:16 +01:00
5 changed files with 21 additions and 13 deletions
-1
View File
@@ -7,7 +7,6 @@
# Build directory
/[Bb]uild*/
doc-build/
out/
AppDir/
uruntime
+1 -1
View File
@@ -259,7 +259,7 @@ android {
externalNativeBuild {
cmake {
version = "3.31.6"
version = "3.31.5"
path = file("${edenDir}/CMakeLists.txt")
}
}
@@ -596,7 +596,7 @@
<string name="nce_invalidation_gpu_readback">GPU Readback Before NCE Invalidation</string>
<string name="nce_invalidation_gpu_readback_description">Temporary. Fix Ender Magnolia (and other UE titles) crashes. May reduce performance. Improvement in progress.</string>
<string name="fix_bloom_effects">Fix Bloom Effects</string>
<string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.</string>
<string name="fix_bloom_effects_description">Removes bloom in Burnout.</string>
<string name="emulate_bgr565">Emulate BGR565</string>
<string name="emulate_bgr565_description">Fixes problems with inverted colors in games or strange artifacts or strange shadows.</string>
<string name="rescale_hack">Enable Legacy Rescale Pass</string>
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project */
/* SPDX-License-Identifier: GPL-2.0-or-later */
@@ -5,9 +8,22 @@
#define __ASSEMBLY__
// Newer Linux UAPI headers check __ASSEMBLER__ instead of __ASSEMBLY__ to hide C declarations.
// Without it, asm-generic/signal.h redeclares sigset_t and clashes with glibc's. Only define it
// around these includes, since glibc headers also look at __ASSEMBLER__.
#ifndef __ASSEMBLER__
#define __ASSEMBLER__
#define EDEN_NCE_UNDEF_ASSEMBLER
#endif
#include <asm-generic/signal.h>
#include <asm-generic/unistd.h>
#ifdef EDEN_NCE_UNDEF_ASSEMBLER
#undef __ASSEMBLER__
#undef EDEN_NCE_UNDEF_ASSEMBLER
#endif
#define ReturnToRunCodeByExceptionLevelChangeSignal SIGUSR2
#define BreakFromRunCodeSignal SIGURG
#define GuestAccessFaultSignal SIGSEGV
@@ -586,16 +586,9 @@ Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value&
const bool is_integer{IsTextureInteger(ctx, info)};
const Id result_type{is_integer ? ctx.U32[4] : ctx.F32[4]};
const ImageOperands operands(ctx, false, true, false, lod, offset);
Id result = Emit(&EmitContext::OpImageSparseSampleExplicitLod,
&EmitContext::OpImageSampleExplicitLod, ctx, inst, result_type,
Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
#ifdef __ANDROID__
if (!is_integer && Settings::values.fix_bloom_effects.GetValue()) {
result = ctx.OpVectorTimesScalar(ctx.F32[4], result, ctx.Const(0.98f));
}
#endif
return is_integer ? ctx.OpBitcast(ctx.F32[4], result) : result;
return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
}
Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,