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https://git.eden-emu.dev/eden-emu/eden
synced 2026-10-25 10:29:34 -04:00
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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 247b4901f8 | |||
| 305f40100d |
@@ -7,7 +7,6 @@
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# Build directory
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/[Bb]uild*/
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doc-build/
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out/
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AppDir/
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uruntime
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@@ -259,7 +259,7 @@ android {
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externalNativeBuild {
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cmake {
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version = "3.31.6"
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version = "3.31.5"
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path = file("${edenDir}/CMakeLists.txt")
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}
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}
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@@ -596,7 +596,7 @@
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<string name="nce_invalidation_gpu_readback">GPU Readback Before NCE Invalidation</string>
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<string name="nce_invalidation_gpu_readback_description">Temporary. Fix Ender Magnolia (and other UE titles) crashes. May reduce performance. Improvement in progress.</string>
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<string name="fix_bloom_effects">Fix Bloom Effects</string>
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<string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.</string>
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<string name="fix_bloom_effects_description">Removes bloom in Burnout.</string>
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<string name="emulate_bgr565">Emulate BGR565</string>
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<string name="emulate_bgr565_description">Fixes problems with inverted colors in games or strange artifacts or strange shadows.</string>
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<string name="rescale_hack">Enable Legacy Rescale Pass</string>
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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/* SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project */
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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@@ -5,9 +8,22 @@
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#define __ASSEMBLY__
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// Newer Linux UAPI headers check __ASSEMBLER__ instead of __ASSEMBLY__ to hide C declarations.
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// Without it, asm-generic/signal.h redeclares sigset_t and clashes with glibc's. Only define it
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// around these includes, since glibc headers also look at __ASSEMBLER__.
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#ifndef __ASSEMBLER__
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#define __ASSEMBLER__
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#define EDEN_NCE_UNDEF_ASSEMBLER
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#endif
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#include <asm-generic/signal.h>
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#include <asm-generic/unistd.h>
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#ifdef EDEN_NCE_UNDEF_ASSEMBLER
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#undef __ASSEMBLER__
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#undef EDEN_NCE_UNDEF_ASSEMBLER
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#endif
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#define ReturnToRunCodeByExceptionLevelChangeSignal SIGUSR2
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#define BreakFromRunCodeSignal SIGURG
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#define GuestAccessFaultSignal SIGSEGV
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@@ -586,16 +586,9 @@ Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value&
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const bool is_integer{IsTextureInteger(ctx, info)};
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const Id result_type{is_integer ? ctx.U32[4] : ctx.F32[4]};
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const ImageOperands operands(ctx, false, true, false, lod, offset);
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Id result = Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, result_type,
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
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#ifdef __ANDROID__
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if (!is_integer && Settings::values.fix_bloom_effects.GetValue()) {
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result = ctx.OpVectorTimesScalar(ctx.F32[4], result, ctx.Const(0.98f));
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}
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#endif
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return is_integer ? ctx.OpBitcast(ctx.F32[4], result) : result;
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return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
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}
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Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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