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5 Commits

Author SHA1 Message Date
lizzie a599d95d8f 2026-09-08 05:16:42
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-20 04:34:12 +02:00
lizzie fb974f8278 2026-09-08 05:15:31
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-20 04:34:12 +02:00
lizzie 6407e1e5a3 2026-09-08 04:56:28
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-20 04:34:12 +02:00
lizzie ac5ce3e9bb 2026-09-08 04:31:57
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-20 04:34:12 +02:00
lizzie 8bc31c8561 2026-09-06 20:58:56
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-20 04:34:12 +02:00
63 changed files with 13945 additions and 15214 deletions
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@@ -788,7 +788,7 @@ int Java_org_yuzu_yuzu_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jobject
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* env, jobject jobj,
jstring jprogramId,
jstring jupdatePath) {
const u64 program_id = FileSys::GetBaseTitleID(EmulationSession::GetProgramId(env, jprogramId));
u64 program_id = EmulationSession::GetProgramId(env, jprogramId);
std::string updatePath = Common::Android::GetJString(env, jupdatePath);
std::shared_ptr<FileSys::NSP> nsp = std::make_shared<FileSys::NSP>(
EmulationSession::GetInstance().System().GetFilesystem()->OpenFile(
@@ -796,7 +796,7 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* en
for (const auto& item : nsp->GetNCAs()) {
for (const auto& nca_details : item.second) {
if (nca_details.second->GetName().ends_with(".cnmt.nca")) {
const auto update_id = FileSys::GetBaseTitleID(nca_details.second->GetTitleId());
auto update_id = nca_details.second->GetTitleId() & ~0xFFFULL;
if (update_id == program_id) {
return true;
}
@@ -289,7 +289,6 @@
<string name="gpu_driver_fetcher">Obtenedor de controladores de la GPU</string>
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
<string name="post_processing_add">Añadir efecto</string>
<string name="post_processing_open_list">Abrir lista</string>
<string name="post_processing_close_list">Cerrar lista</string>
<string name="post_processing_reset">Restablecer a predeterminado</string>
@@ -318,13 +318,6 @@
<string name="frame_gen_target_rate">Целевая частота кадров</string>
<string name="frame_gen_target_rate_description">Выберите значение под ваш дисплей. Множитель подстроится сам, чтобы его держать, и откатит изменения, если игра начнёт тормозить.</string>
<string name="frame_gen_target_rate_off">Использовать фиксированный множитель</string>
<string name="frame_gen_on">Вкл.</string>
<string name="frame_gen_off">Выкл.</string>
<string name="frame_gen_fixed">Фикс.</string>
<string name="frame_gen_flow_auto">Авто</string>
<string name="frame_gen_quick_description">Включите или выключите генерацию кадров и выберите множитель кадров.</string>
<string name="frame_gen_target_rate_quick_description">Генерация кадров с заданной частотой кадров. Множитель регулируется автоматически.</string>
<string name="frame_gen_flow_scale_quick_description">Разрешение, используемое для оценки движения между кадрами. Меньшие значения экономят время ГПУ.</string>
<string name="frame_gen_queue_target">Целевой размер очереди кадров</string>
<string name="frame_gen_queue_target_description">Сколько готовых кадров может ожидать перед выводом на экран. Более длинные очереди сглаживают скачки ГПУ ценой задержки ввода.</string>
<string name="frame_gen_queue_target_0">Минимальная задержка (Без буферизации)</string>
@@ -335,14 +328,12 @@
<string name="frame_gen_flow_scale">Разрешение оценки движения</string>
<string name="frame_gen_flow_scale_description">Разрешение прохода оптического потока в долях от выходного разрешения. Его понижение — самый дешёвый способ вернуть производительность.</string>
<string name="frame_gen_unsupported">Генерация кадров недоступна</string>
<string name="frame_gen_unsupported_description">В этом ГПУ драйвере отсутствует поддержка модели памяти Vulkan или половинной точности (float16), которая требуется шейдерам Lossless Scaling.</string>
<string name="lossless_scaling_setup_description">Опционально. Укажите свой Lossless.dll для включения генерации кадров позже.</string>
<string name="lossless_scaling_install">Установить Lossless.dll</string>
<string name="lossless_scaling_install_description">Для генерации кадров требуется ваша собственная легальная копия Lossless.dll из Lossless Scaling</string>
<string name="lossless_scaling_replace_description">Выбрать другой файл Lossless.dll</string>
<string name="frame_generation_support">Генерация кадров</string>
<string name="frame_generation_supported">Поддерживается</string>
<string name="frame_generation_unsupported">Не поддерживается (нет модели памяти Vulkan или float16)</string>
<string name="lossless_scaling_description">Предоставьте свою копию Lossless.dll для включения генерации кадров</string>
<string name="lossless_scaling_installed">Установлена</string>
<string name="lossless_scaling_not_installed">Не установлена</string>
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">本软件可以运行用于 Nintendo Switch 游戏机的游戏。不包含任何游戏或密钥。<br /><br />在您开始之前, 请定位您设备存储上的 <![CDATA[<b> prod.keys </b>]]> 文件。<br /><br /><![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">了解更多</a>]]></string>
<string name="notice_notification_channel_name">错误与注意事项</string>
<string name="notice_notification_channel_description">当发生错误时显示通知。</string>
<string name="notification_permission_not_granted">未授予通知权限!</string>
@@ -291,25 +290,6 @@
<string name="gpu_driver_fetcher">GPU驱动获取器</string>
<string name="gpu_driver_manager">GPU 驱动管理器</string>
<string name="install_gpu_driver_description">安装替代的驱动程序以获得更好的性能和精度</string>
<string name="post_processing">后处理效果</string>
<string name="post_processing_description">在渲染完成后应用 ReShade FX 效果</string>
<string name="post_processing_per_game_description">配置此游戏的效果链</string>
<string name="post_processing_add">添加效果</string>
<string name="post_processing_remove">移除</string>
<string name="post_processing_open_list">打开列表</string>
<string name="post_processing_close_list">关闭列表</string>
<string name="post_processing_remove_all">移除效果</string>
<string name="post_processing_preset_locked">预设已激活。在开始游戏前可以在后处理效果中编辑它。</string>
<string name="post_processing_preset_modified">数值已从原始预设被更改。</string>
<string name="post_processing_presets">预设</string>
<string name="post_processing_preset_new">新建预设</string>
<string name="post_processing_preset_new_description">把您加载的效果及当前数值保存为一个预设,以便今后选用。</string>
<string name="post_processing_preset_name_invalid">请给预设起一个不含等号的名称。</string>
<string name="post_processing_preset_none">无预设</string>
<string name="post_processing_preset_delete">删除预设</string>
<string name="post_processing_preset_reset">重置预设值</string>
<string name="post_processing_reset">重置为默认值</string>
<string name="post_processing_empty">找不到效果。请在此文件中放置 .fx 文件:</string>
<string name="frame_gen">帧生成</string>
<string name="frame_gen_per_game_description">配置针对此游戏的帧生成设定</string>
<string name="frame_gen_description">设定要在使用无损缩放渲染的帧之间应用的插帧。启用后强制采用FIFO呈现模式 。</string>
@@ -324,13 +304,6 @@
<string name="frame_gen_target_rate_60">60 FPS</string>
<string name="frame_gen_target_rate_90">90 FPS</string>
<string name="frame_gen_target_rate_120">120 FPS</string>
<string name="frame_gen_on">开</string>
<string name="frame_gen_off">关</string>
<string name="frame_gen_fixed">固定</string>
<string name="frame_gen_flow_auto">自动</string>
<string name="frame_gen_quick_description">打开或关闭帧生成并选择帧生成倍数。</string>
<string name="frame_gen_target_rate_quick_description">生成帧到目标帧率。倍率会自动调整。</string>
<string name="frame_gen_flow_scale_quick_description">用来估算帧间运动的分辨率。较低的值可以节省 GPU 时间。</string>
<string name="frame_gen_queue_target">帧队列目标</string>
<string name="frame_gen_queue_target_description">在显示之前有多少已完成渲染的帧正在等待。较大的队列可以缓解 GPU 突发的压力,但会增加输入延迟。</string>
<string name="frame_gen_queue_target_0">最低延迟 (无缓冲)</string>
@@ -341,14 +314,12 @@
<string name="frame_gen_flow_scale">运动预估分辨率</string>
<string name="frame_gen_flow_scale_description">光流通道的分辨率,以输出的比例表示。降低它是提升性能最经济的做法。</string>
<string name="frame_gen_unsupported">帧生成不可用</string>
<string name="frame_gen_unsupported_description">这个 GPU 驱动缺少 Lossless Scaling 着色器所需的 Vulkan 内存模型或半精度 (float16) 支持。</string>
<string name="lossless_scaling_setup_description">作为可选项。请提供您自己的 Lossless.dll 以便在之后可以启用帧生成。</string>
<string name="lossless_scaling_install">安装 Lossless.dll</string>
<string name="lossless_scaling_install_description">帧生成需要您自己从 Lossless Scaling 获得合法的 Lossless.dll 副本</string>
<string name="lossless_scaling_replace_description">选择其它 Lossless.dll 副本</string>
<string name="frame_generation_support">帧生成</string>
<string name="frame_generation_supported">支持</string>
<string name="frame_generation_unsupported">不支持 (无 Vulkan 内存模型或 float16)</string>
<string name="lossless_scaling">无损缩放</string>
<string name="lossless_scaling_description">提供您自己的 Lossless.dll 文件以启用帧生成</string>
<string name="lossless_scaling_installed">已安装</string>
@@ -640,11 +611,6 @@
<string name="log">日志记录</string>
<string name="flush_by_line">按行刷新调试日志</string>
<string name="flush_by_line_description">在每行写入时刷新调试日志,使在崩溃或冻结时调试更容易。</string>
<string name="extended_logging">开启扩展日志</string>
<string name="extended_logging_description">将最大日志文件大小从 100 MiB 提升至 1GiB。</string>
<string name="log_filter">日志筛选器</string>
<string name="log_filter_description">控制 Eden 的日志类别。例如: *:Info Service.LM:Debug</string>
<!-- GPU Logging strings -->
<string name="gpu_logging_header">GPU 日志</string>
<string name="gpu_log_level">日志等级</string>
@@ -928,8 +894,6 @@
<string name="loader_error_file_not_found">ROM 文件不存在</string>
<string name="loader_requires_firmware">游戏需要固件</string>
<string name="loader_requires_firmware_description"><![CDATA[这个游戏可能需要固件才能正常运行,但您还没有安装任何固件。请在启动前安装固件,或者按 “确定” 继续启动。]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">正在搜索游戏...</string>
<string name="game_not_found_for_title_id">未找到标题ID的游戏: %1$s</string>
@@ -229,7 +229,7 @@
<string name="add_directory_success">遊戲目錄新增成功</string>
<string name="enable_update_checks">檢查更新</string>
<string name="enable_update_checks_description">在Eden啟動時檢查有無新版本並選擇是否要下載與安裝更新</string>
<string name="update_available">發現新版本</string>
<string name="update_available">偵測到新版本</string>
<string name="update_available_description">有更新可供安裝:%1$s\n\n您要進行更新嗎?</string>
<string name="downloading_update">下載更新中</string>
<string name="update_download_failed">更新下載失敗</string>
@@ -1020,40 +1020,9 @@
<string name="memory_6gb">6GB (不穩定)</string>
<string name="memory_8gb">8GB (不穩定)</string>
<!-- CPU clock levels -->
<string name="clock_normal">正常</string>
<string name="clock_boost">加速</string>
<string name="clock_fast">超頻</string>
<!-- GPU clock levels -->
<string name="fast_gpu_normal">正常</string>
<string name="fast_gpu_medium">加速</string>
<string name="fast_gpu_high">超頻</string>
<!-- GPU swizzle texture size -->
<string name="gpu_texturesizeswizzle_verysmall">極小 (16MB)</string>
<string name="gpu_texturesizeswizzle_small">小(32MB)</string>
<string name="gpu_texturesizeswizzle_normal">正常(128MB)</string>
<string name="gpu_texturesizeswizzle_large">大(256MB)</string>
<string name="gpu_texturesizeswizzle_verylarge">極大(512MB)</string>
<!-- GPU swizzle streams -->
<string name="gpu_swizzle_verylow">極小(4MB)</string>
<string name="gpu_swizzle_low">小(8MB)</string>
<string name="gpu_swizzle_normal">正常(16MB)</string>
<string name="gpu_swizzle_medium">中(32MB)</string>
<string name="gpu_swizzle_high">大(64MB)</string>
<!-- GPU swizzle chunks -->
<string name="gpu_swizzlechunk_verylow">極小(32)</string>
<string name="gpu_swizzlechunk_low">小(64)</string>
<string name="gpu_swizzlechunk_normal">正常(128)</string>
<string name="gpu_swizzlechunk_medium">中(256)</string>
<string name="gpu_swizzlechunk_high">大(512)</string>
<!-- Temperature Units -->
<string name="temperature_celsius">攝氏</string>
<string name="temperature_fahrenheit">華氏</string>
<string name="temperature_celsius">攝氏度</string>
<string name="temperature_fahrenheit">華氏度</string>
<!-- Memory Sizes -->
<string name="memory_byte_shorthand">B</string>
@@ -1066,8 +1035,6 @@
<string name="renderer_none">無</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_low">效能</string>
<string name="renderer_accuracy_high">準確</string>
<!-- DMA Accuracy -->
+1 -1
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@@ -12,7 +12,7 @@
namespace AudioCore {
AudioCore::AudioCore(Core::System& system) {
audio_manager.emplace(system);
audio_manager.emplace();
CreateSinks();
// Must be created after the sinks
adsp.emplace(system, *output_sink);
+15 -12
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@@ -15,12 +15,12 @@
namespace AudioCore::AudioIn {
Manager::Manager(Core::System& system) {
Manager::Manager(Core::System& system_) : system{system_} {
std::iota(session_ids.begin(), session_ids.end(), 0);
num_free_sessions = MaxInSessions;
}
Result Manager::AcquireSessionId(Core::System& system, size_t& session_id) {
Result Manager::AcquireSessionId(size_t& session_id) {
if (num_free_sessions == 0) {
LOG_ERROR(Service_Audio, "All 4 AudioIn sessions are in use, cannot create any more");
return Service::Audio::ResultOutOfSessions;
@@ -31,7 +31,7 @@ Result Manager::AcquireSessionId(Core::System& system, size_t& session_id) {
return ResultSuccess;
}
void Manager::ReleaseSessionId(Core::System& system, const size_t session_id) {
void Manager::ReleaseSessionId(const size_t session_id) {
std::scoped_lock l{mutex};
LOG_DEBUG(Service_Audio, "Freeing AudioIn session {}", session_id);
session_ids[free_session_id] = session_id;
@@ -41,20 +41,21 @@ void Manager::ReleaseSessionId(Core::System& system, const size_t session_id) {
applet_resource_user_ids[session_id] = 0;
}
Result Manager::LinkToManager(Core::System& system) {
Result Manager::LinkToManager() {
std::scoped_lock l{mutex};
if (!linked_to_manager) {
system.AudioCore().GetAudioManager().SetInManager(this, &Manager::BufferReleaseAndRegister);
system.AudioCore().GetAudioManager().SetInManager(std::bind(&Manager::BufferReleaseAndRegister, this));
linked_to_manager = true;
}
return ResultSuccess;
}
void Manager::Start(Core::System& system) {
void Manager::Start() {
if (sessions_started) {
return;
}
std::scoped_lock l{mutex};
for (auto& session : sessions) {
if (session) {
@@ -65,19 +66,21 @@ void Manager::Start(Core::System& system) {
sessions_started = true;
}
void Manager::BufferReleaseAndRegister(void *data, Core::System& system) noexcept {
Manager* this_ = (Manager*)data;
std::scoped_lock l{this_->mutex};
for (auto& session : this_->sessions) {
void Manager::BufferReleaseAndRegister() {
std::scoped_lock l{mutex};
for (auto& session : sessions) {
if (session != nullptr) {
session->ReleaseAndRegisterBuffers();
}
}
}
u32 Manager::GetDeviceNames(Core::System& system, std::span<Renderer::AudioDevice::AudioDeviceName> names, [[maybe_unused]] const bool filter) {
u32 Manager::GetDeviceNames(std::span<Renderer::AudioDevice::AudioDeviceName> names,
[[maybe_unused]] const bool filter) {
std::scoped_lock l{mutex};
LinkToManager(system);
LinkToManager();
auto input_devices{Sink::GetDeviceListForSink(Settings::values.sink_id.GetValue(), true)};
if (!input_devices.empty() && !names.empty()) {
names[0] = Renderer::AudioDevice::AudioDeviceName("Uac");
+11 -10
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@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -33,29 +30,31 @@ public:
* @param session_id - Output session_id.
* @return Result code.
*/
Result AcquireSessionId(Core::System& system, size_t& session_id);
Result AcquireSessionId(size_t& session_id);
/**
* Release a session id on close.
*
* @param session_id - Session id to free.
*/
void ReleaseSessionId(Core::System& system, const size_t session_id);
void ReleaseSessionId(size_t session_id);
/**
* Link the audio in manager to the main audio manager.
*
* @return Result code.
*/
Result LinkToManager(Core::System& system);
Result LinkToManager();
/**
* Start the audio in manager.
*/
void Start(Core::System& system);
void Start();
/// @brief Callback function, called by the audio manager when the audio in event is signalled.
static void BufferReleaseAndRegister(void *data, Core::System& system) noexcept;
/**
* Callback function, called by the audio manager when the audio in event is signalled.
*/
void BufferReleaseAndRegister();
/**
* Get a list of audio in device names.
@@ -65,8 +64,10 @@ public:
*
* @return Number of names written.
*/
u32 GetDeviceNames(Core::System& system, std::span<Renderer::AudioDevice::AudioDeviceName> names, bool filter);
u32 GetDeviceNames(std::span<Renderer::AudioDevice::AudioDeviceName> names, bool filter);
/// Core system
Core::System& system;
/// Array of session ids
std::array<size_t, MaxInSessions> session_ids{};
/// Array of resource user ids
+5 -7
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@@ -11,8 +11,8 @@
namespace AudioCore {
AudioManager::AudioManager(Core::System& system) {
thread = std::jthread([&](std::stop_token stop_token) {
AudioManager::AudioManager() {
thread = std::jthread([this](std::stop_token stop_token) {
Common::SetCurrentThreadName("AudioManager");
std::unique_lock l{events.GetAudioEventLock()};
events.ClearEvents();
@@ -25,7 +25,7 @@ AudioManager::AudioManager(Core::System& system) {
const auto event_type = Event::Type(i);
if (events.CheckAudioEventSet(event_type) || timed_out) {
if (buffer_events[i]) {
buffer_events[i](buffer_data[i], system);
buffer_events[i]();
}
}
events.SetAudioEvent(event_type, false);
@@ -42,13 +42,12 @@ void AudioManager::Shutdown() {
}
}
Result AudioManager::SetOutManager(void *data, BufferEventFunc buffer_func) {
Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
if (thread.joinable()) {
std::scoped_lock l{lock};
const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
if (buffer_events[index] == nullptr) {
buffer_events[index] = std::move(buffer_func);
buffer_data[index] = data;
needs_update = true;
events.SetAudioEvent(Event::Type::AudioOutManager, true);
}
@@ -57,13 +56,12 @@ Result AudioManager::SetOutManager(void *data, BufferEventFunc buffer_func) {
return Service::Audio::ResultOperationFailed;
}
Result AudioManager::SetInManager(void *data, BufferEventFunc buffer_func) {
Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
if (thread.joinable()) {
std::scoped_lock l{lock};
const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
if (buffer_events[index] == nullptr) {
buffer_events[index] = std::move(buffer_func);
buffer_data[index] = data;
needs_update = true;
events.SetAudioEvent(Event::Type::AudioInManager, true);
}
+18 -16
View File
@@ -16,10 +16,6 @@
#include "audio_core/audio_event.h"
namespace Core {
class System;
}
union Result;
namespace AudioCore {
@@ -38,24 +34,31 @@ namespace AudioCore {
* This is only used by audio in and audio out.
*/
class AudioManager {
using BufferEventFunc = void (*)(void *data, Core::System& system) noexcept;
using BufferEventFunc = std::function<void()>;
public:
explicit AudioManager(Core::System& system);
explicit AudioManager();
/**
* Shutdown the audio manager.
*/
void Shutdown();
/// Register the out manager, keeping a function to be called when the out event is signalled.
/// @param buffer_func - Function to be called on signal.
/// @return Result code.
Result SetOutManager(void *data, BufferEventFunc buffer_func);
/**
* Register the out manager, keeping a function to be called when the out event is signalled.
*
* @param buffer_func - Function to be called on signal.
* @return Result code.
*/
Result SetOutManager(BufferEventFunc buffer_func);
/// Register the in manager, keeping a function to be called when the in event is signalled.
/// @param buffer_func - Function to be called on signal.
/// @return Result code.
Result SetInManager(void *data, BufferEventFunc buffer_func);
/**
* Register the in manager, keeping a function to be called when the in event is signalled.
*
* @param buffer_func - Function to be called on signal.
* @return Result code.
*/
Result SetInManager(BufferEventFunc buffer_func);
/**
* Set an event to signalled, and signal the thread.
@@ -70,9 +73,8 @@ private:
bool needs_update{};
/// Events to be set and signalled
Event events{};
/// Callbacks (and user data) for each manager
/// Callbacks for each manager
std::array<BufferEventFunc, 3> buffer_events{};
std::array<void*, 3> buffer_data{};
/// General lock
std::mutex lock{};
/// Main thread for waiting and callbacks
+26 -18
View File
@@ -14,12 +14,12 @@
namespace AudioCore::AudioOut {
Manager::Manager(Core::System& system) {
Manager::Manager(Core::System& system_) : system{system_} {
std::iota(session_ids.begin(), session_ids.end(), 0);
num_free_sessions = MaxOutSessions;
}
Result Manager::AcquireSessionId(Core::System& system, size_t& session_id) {
Result Manager::AcquireSessionId(size_t& session_id) {
if (num_free_sessions == 0) {
LOG_ERROR(Service_Audio, "All 12 Audio Out sessions are in use, cannot create any more");
return Service::Audio::ResultOutOfSessions;
@@ -30,7 +30,7 @@ Result Manager::AcquireSessionId(Core::System& system, size_t& session_id) {
return ResultSuccess;
}
void Manager::ReleaseSessionId(Core::System& system, const size_t session_id) {
void Manager::ReleaseSessionId(const size_t session_id) {
std::scoped_lock l{mutex};
LOG_DEBUG(Service_Audio, "Freeing AudioOut session {}", session_id);
session_ids[free_session_id] = session_id;
@@ -40,36 +40,44 @@ void Manager::ReleaseSessionId(Core::System& system, const size_t session_id) {
applet_resource_user_ids[session_id] = 0;
}
Result Manager::LinkToManager(Core::System& system) {
Result Manager::LinkToManager() {
std::scoped_lock l{mutex};
if (!linked_to_manager) {
system.AudioCore().GetAudioManager().SetOutManager(this, &Manager::BufferReleaseAndRegister);
system.AudioCore().GetAudioManager().SetOutManager(std::bind(&Manager::BufferReleaseAndRegister, this));
linked_to_manager = true;
}
return ResultSuccess;
}
void Manager::Start(Core::System& system) {
if (!sessions_started) {
std::scoped_lock l{mutex};
for (auto& session : sessions) {
if (session) {
session->StartSession();
}
}
sessions_started = true;
void Manager::Start() {
if (sessions_started) {
return;
}
std::scoped_lock l{mutex};
for (auto& session : sessions) {
if (session) {
session->StartSession();
}
}
sessions_started = true;
}
void Manager::BufferReleaseAndRegister(void *data, Core::System& system) noexcept {
Manager* this_ = (Manager*)data;
std::scoped_lock l{this_->mutex};
for (auto& session : this_->sessions) {
void Manager::BufferReleaseAndRegister() {
std::scoped_lock l{mutex};
for (auto& session : sessions) {
if (session != nullptr) {
session->ReleaseAndRegisterBuffers();
}
}
}
u32 Manager::GetAudioOutDeviceNames(
std::vector<Renderer::AudioDevice::AudioDeviceName>& names) const {
names.emplace_back("DeviceOut");
return 1;
}
} // namespace AudioCore::AudioOut
+15 -8
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -32,32 +29,42 @@ public:
* @param session_id - Output session_id.
* @return Result code.
*/
Result AcquireSessionId(Core::System& system, size_t& session_id);
Result AcquireSessionId(size_t& session_id);
/**
* Release a session id on close.
*
* @param session_id - Session id to free.
*/
void ReleaseSessionId(Core::System& system, const size_t session_id);
void ReleaseSessionId(size_t session_id);
/**
* Link this manager to the main audio manager.
*
* @return Result code.
*/
Result LinkToManager(Core::System& system);
Result LinkToManager();
/**
* Start the audio out manager.
*/
void Start(Core::System& system);
void Start();
/**
* Callback function, called by the audio manager when the audio out event is signalled.
*/
static void BufferReleaseAndRegister(void* data, Core::System& system) noexcept;
void BufferReleaseAndRegister();
/**
* Get a list of audio out device names.
*
* @param names - Output container to write names to.
* @return Number of names written.
*/
u32 GetAudioOutDeviceNames(std::vector<Renderer::AudioDevice::AudioDeviceName>& names) const;
/// Core system
Core::System& system;
/// Array of session ids
std::array<size_t, MaxOutSessions> session_ids{};
/// Array of resource user ids
+4 -4
View File
@@ -6,14 +6,14 @@
#include "audio_core/audio_render_manager.h"
#include "audio_core/common/audio_renderer_parameter.h"
#include "audio_core/renderer/system_manager.h"
#include "audio_core/common/feature_support.h"
#include "core/core.h"
namespace AudioCore::Renderer {
Manager::Manager(Core::System& system_)
: system_manager{std::make_unique<SystemManager>(system_)}
: system{system_}
, system_manager{std::make_unique<SystemManager>(system)}
{
std::iota(session_ids.begin(), session_ids.end(), 0);
}
@@ -62,11 +62,11 @@ u32 Manager::GetSessionCount() const {
return session_count;
}
bool Manager::AddSystem(Renderer::System& system_) {
bool Manager::AddSystem(System& system_) {
return system_manager->Add(system_);
}
bool Manager::RemoveSystem(Renderer::System& system_) {
bool Manager::RemoveSystem(System& system_) {
return system_manager->Remove(system_);
}
+4 -5
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -74,7 +71,7 @@ public:
* @param system - The system to add.
* @return True if the system was successfully added, otherwise false.
*/
bool AddSystem(Renderer::System& system);
bool AddSystem(System& system);
/**
* Remove a renderer system from the manager.
@@ -82,7 +79,7 @@ public:
* @param system - The system to remove.
* @return True if the system was successfully removed, otherwise false.
*/
bool RemoveSystem(Renderer::System& system);
bool RemoveSystem(System& system);
/**
* Free a session id when the system wants to shut down.
@@ -92,6 +89,8 @@ public:
void ReleaseSessionId(s32 session_id);
private:
/// Core system
Core::System& system;
/// Session ids, -1 when in use
std::array<s32, MaxRendererSessions> session_ids{};
/// Number of active renderers
+20 -24
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -11,43 +8,42 @@
namespace AudioCore::AudioIn {
In::In(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
: manager{manager_}, parent_mutex{manager.mutex}, event{event_}
, audio_system{system_, event, session_id_}
{}
: manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event,
session_id_} {}
void In::Free(Core::System& system) {
void In::Free() {
std::scoped_lock l{parent_mutex};
manager.ReleaseSessionId(system, audio_system.GetSessionId());
manager.ReleaseSessionId(system.GetSessionId());
}
System& In::GetSystem() {
return audio_system;
return system;
}
AudioIn::State In::GetState() {
std::scoped_lock l{parent_mutex};
return audio_system.GetState();
return system.GetState();
}
Result In::StartSystem() {
std::scoped_lock l{parent_mutex};
return audio_system.Start();
return system.Start();
}
void In::StartSession() {
std::scoped_lock l{parent_mutex};
audio_system.StartSession();
system.StartSession();
}
Result In::StopSystem() {
std::scoped_lock l{parent_mutex};
return audio_system.Stop();
return system.Stop();
}
Result In::AppendBuffer(const AudioInBuffer& buffer, u64 tag) {
std::scoped_lock l{parent_mutex};
if (audio_system.AppendBuffer(buffer, tag)) {
if (system.AppendBuffer(buffer, tag)) {
return ResultSuccess;
}
return Service::Audio::ResultBufferCountReached;
@@ -55,20 +51,20 @@ Result In::AppendBuffer(const AudioInBuffer& buffer, u64 tag) {
void In::ReleaseAndRegisterBuffers() {
std::scoped_lock l{parent_mutex};
if (audio_system.GetState() == State::Started) {
audio_system.ReleaseBuffers();
audio_system.RegisterBuffers();
if (system.GetState() == State::Started) {
system.ReleaseBuffers();
system.RegisterBuffers();
}
}
bool In::FlushAudioInBuffers() {
std::scoped_lock l{parent_mutex};
return audio_system.FlushAudioInBuffers();
return system.FlushAudioInBuffers();
}
u32 In::GetReleasedBuffers(std::span<u64> tags) {
std::scoped_lock l{parent_mutex};
return audio_system.GetReleasedBuffers(tags);
return system.GetReleasedBuffers(tags);
}
Kernel::KReadableEvent& In::GetBufferEvent() {
@@ -78,27 +74,27 @@ Kernel::KReadableEvent& In::GetBufferEvent() {
f32 In::GetVolume() const {
std::scoped_lock l{parent_mutex};
return audio_system.GetVolume();
return system.GetVolume();
}
void In::SetVolume(f32 volume) {
std::scoped_lock l{parent_mutex};
audio_system.SetVolume(volume);
system.SetVolume(volume);
}
bool In::ContainsAudioBuffer(u64 tag) const {
std::scoped_lock l{parent_mutex};
return audio_system.ContainsAudioBuffer(tag);
return system.ContainsAudioBuffer(tag);
}
u32 In::GetBufferCount() const {
std::scoped_lock l{parent_mutex};
return audio_system.GetBufferCount();
return system.GetBufferCount();
}
u64 In::GetPlayedSampleCount() const {
std::scoped_lock l{parent_mutex};
return audio_system.GetPlayedSampleCount();
return system.GetPlayedSampleCount();
}
} // namespace AudioCore::AudioIn
+2 -5
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -33,7 +30,7 @@ public:
/**
* Free this audio in from the audio in manager.
*/
void Free(Core::System& system);
void Free();
/**
* Get this audio in's system.
@@ -144,7 +141,7 @@ private:
/// Buffer event, signalled when buffers are ready to be released
Kernel::KEvent* event;
/// Main audio in system
System audio_system;
System system;
};
} // namespace AudioCore::AudioIn
+20 -24
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -11,43 +8,42 @@
namespace AudioCore::AudioOut {
Out::Out(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
: manager{manager_}, parent_mutex{manager.mutex}, event{event_}
, audio_system{system_, event, session_id_}
{}
: manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event,
session_id_} {}
void Out::Free(Core::System& system) {
void Out::Free() {
std::scoped_lock l{parent_mutex};
manager.ReleaseSessionId(system, audio_system.GetSessionId());
manager.ReleaseSessionId(system.GetSessionId());
}
System& Out::GetSystem() {
return audio_system;
return system;
}
AudioOut::State Out::GetState() {
std::scoped_lock l{parent_mutex};
return audio_system.GetState();
return system.GetState();
}
Result Out::StartSystem() {
std::scoped_lock l{parent_mutex};
return audio_system.Start();
return system.Start();
}
void Out::StartSession() {
std::scoped_lock l{parent_mutex};
audio_system.StartSession();
system.StartSession();
}
Result Out::StopSystem() {
std::scoped_lock l{parent_mutex};
return audio_system.Stop();
return system.Stop();
}
Result Out::AppendBuffer(const AudioOutBuffer& buffer, const u64 tag) {
std::scoped_lock l{parent_mutex};
if (audio_system.AppendBuffer(buffer, tag)) {
if (system.AppendBuffer(buffer, tag)) {
return ResultSuccess;
}
return Service::Audio::ResultBufferCountReached;
@@ -55,20 +51,20 @@ Result Out::AppendBuffer(const AudioOutBuffer& buffer, const u64 tag) {
void Out::ReleaseAndRegisterBuffers() {
std::scoped_lock l{parent_mutex};
if (audio_system.GetState() == State::Started) {
audio_system.ReleaseBuffers();
audio_system.RegisterBuffers();
if (system.GetState() == State::Started) {
system.ReleaseBuffers();
system.RegisterBuffers();
}
}
bool Out::FlushAudioOutBuffers() {
std::scoped_lock l{parent_mutex};
return audio_system.FlushAudioOutBuffers();
return system.FlushAudioOutBuffers();
}
u32 Out::GetReleasedBuffers(std::span<u64> tags) {
std::scoped_lock l{parent_mutex};
return audio_system.GetReleasedBuffers(tags);
return system.GetReleasedBuffers(tags);
}
Kernel::KReadableEvent& Out::GetBufferEvent() {
@@ -78,27 +74,27 @@ Kernel::KReadableEvent& Out::GetBufferEvent() {
f32 Out::GetVolume() const {
std::scoped_lock l{parent_mutex};
return audio_system.GetVolume();
return system.GetVolume();
}
void Out::SetVolume(const f32 volume) {
std::scoped_lock l{parent_mutex};
audio_system.SetVolume(volume);
system.SetVolume(volume);
}
bool Out::ContainsAudioBuffer(const u64 tag) const {
std::scoped_lock l{parent_mutex};
return audio_system.ContainsAudioBuffer(tag);
return system.ContainsAudioBuffer(tag);
}
u32 Out::GetBufferCount() const {
std::scoped_lock l{parent_mutex};
return audio_system.GetBufferCount();
return system.GetBufferCount();
}
u64 Out::GetPlayedSampleCount() const {
std::scoped_lock l{parent_mutex};
return audio_system.GetPlayedSampleCount();
return system.GetPlayedSampleCount();
}
} // namespace AudioCore::AudioOut
+2 -5
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -33,7 +30,7 @@ public:
/**
* Free this audio out from the audio out manager.
*/
void Free(Core::System& system);
void Free();
/**
* Get this audio out's system.
@@ -144,7 +141,7 @@ private:
/// Buffer event, signalled when buffers are ready to be released
Kernel::KEvent* event;
/// Main audio out system
System audio_system;
System system;
};
} // namespace AudioCore::AudioOut
+18 -13
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
@@ -34,37 +34,42 @@ constexpr std::array output_device_names{
AudioDevice::AudioDeviceName{"AudioExternalOutput"},
};
AudioDevice::AudioDevice(Core::System& system, const u64 applet_resource_user_id_, const u32 revision)
: applet_resource_user_id{applet_resource_user_id_}
, user_revision{revision}
{}
AudioDevice::AudioDevice(Core::System& system, const u64 applet_resource_user_id_,
const u32 revision)
: output_sink{system.AudioCore().GetOutputSink()},
applet_resource_user_id{applet_resource_user_id_}, user_revision{revision} {}
u32 AudioDevice::ListAudioDeviceName(std::span<AudioDeviceName> out_buffer) const {
std::span<const AudioDeviceName> names{};
if (CheckFeatureSupported(SupportTags::AudioUsbDeviceOutput, user_revision)) {
names = usb_device_names;
} else {
names = device_names;
}
const u32 out_count = u32((std::min)(out_buffer.size(), names.size()));
for (u32 i = 0; i < out_count; i++)
const u32 out_count{static_cast<u32>((std::min)(out_buffer.size(), names.size()))};
for (u32 i = 0; i < out_count; i++) {
out_buffer[i] = names[i];
}
return out_count;
}
u32 AudioDevice::ListAudioOutputDeviceName(std::span<AudioDeviceName> out_buffer) const {
const u32 out_count = u32((std::min)(out_buffer.size(), output_device_names.size()));
for (u32 i = 0; i < out_count; i++)
const u32 out_count{static_cast<u32>((std::min)(out_buffer.size(), output_device_names.size()))};
for (u32 i = 0; i < out_count; i++) {
out_buffer[i] = output_device_names[i];
}
return out_count;
}
void AudioDevice::SetDeviceVolumes(Core::System& system, const f32 volume) {
system.AudioCore().GetOutputSink().SetDeviceVolume(volume);
void AudioDevice::SetDeviceVolumes(const f32 volume) {
output_sink.SetDeviceVolume(volume);
}
f32 AudioDevice::GetDeviceVolume(Core::System& system, [[maybe_unused]] std::string_view name) const {
return system.AudioCore().GetOutputSink().GetDeviceVolume();
f32 AudioDevice::GetDeviceVolume([[maybe_unused]] std::string_view name) const {
return output_sink.GetDeviceVolume();
}
} // namespace AudioCore::Renderer
+4 -5
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -57,7 +54,7 @@ public:
*
* @param volume - Volume to set.
*/
void SetDeviceVolumes(Core::System& system, f32 volume);
void SetDeviceVolumes(f32 volume);
/**
* Get the volume for a given device name.
@@ -66,9 +63,11 @@ public:
* @param name - Name of the device to check. Unused.
* @return Volume of the device.
*/
f32 GetDeviceVolume(Core::System& system, std::string_view name) const;
f32 GetDeviceVolume(std::string_view name) const;
private:
/// Backend output sink for the device
Sink::Sink& output_sink;
/// Resource id this device is used for
const u64 applet_resource_user_id;
/// User audio renderer revision
+25 -18
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -16,46 +13,56 @@
namespace AudioCore::Renderer {
Renderer::Renderer(Core::System& system_, Manager& manager_, Kernel::KEvent* rendered_event)
: manager{manager_}
, audio_system{system_, rendered_event}
{}
: core{system_}, manager{manager_}, system{system_, rendered_event} {}
Result Renderer::Initialize(const AudioRendererParameterInternal& params, Kernel::KTransferMemory* transfer_memory, const u64 transfer_memory_size, Kernel::KProcess* process_handle, const u64 applet_resource_user_id, const s32 session_id) {
Result Renderer::Initialize(const AudioRendererParameterInternal& params,
Kernel::KTransferMemory* transfer_memory,
const u64 transfer_memory_size, Kernel::KProcess* process_handle,
const u64 applet_resource_user_id, const s32 session_id) {
if (params.execution_mode == ExecutionMode::Auto) {
if (!manager.AddSystem(audio_system)) {
LOG_ERROR(Service_Audio, "Both Audio Render sessions are in use, cannot create any more");
if (!manager.AddSystem(system)) {
LOG_ERROR(Service_Audio,
"Both Audio Render sessions are in use, cannot create any more");
return Service::Audio::ResultOutOfSessions;
}
system_registered = true;
}
audio_system.Initialize(params, transfer_memory, transfer_memory_size, process_handle, applet_resource_user_id, session_id);
initialized = true;
system.Initialize(params, transfer_memory, transfer_memory_size, process_handle,
applet_resource_user_id, session_id);
return ResultSuccess;
}
void Renderer::Finalize() {
auto const session_id{audio_system.GetSessionId()};
audio_system.Finalize();
auto session_id{system.GetSessionId()};
system.Finalize();
if (system_registered) {
manager.RemoveSystem(audio_system);
manager.RemoveSystem(system);
system_registered = false;
}
manager.ReleaseSessionId(session_id);
}
System& Renderer::GetSystem() {
return audio_system;
return system;
}
void Renderer::Start() {
audio_system.Start();
system.Start();
}
void Renderer::Stop() {
audio_system.Stop();
system.Stop();
}
Result Renderer::RequestUpdate(std::span<const u8> input, std::span<u8> performance, std::span<u8> output) {
return audio_system.Update(input, performance, output);
Result Renderer::RequestUpdate(std::span<const u8> input, std::span<u8> performance,
std::span<u8> output) {
return system.Update(input, performance, output);
}
} // namespace AudioCore::Renderer
+5 -4
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -86,12 +83,16 @@ public:
std::span<u8> output);
private:
/// System core
Core::System& core;
/// Manager this renderer is registered with
Manager& manager;
/// Is the audio renderer initialized?
bool initialized{};
/// Is the system registered with the manager?
bool system_registered{};
/// Audio render system, main driver of audio rendering
System audio_system;
System system;
};
} // namespace Renderer
+12 -10
View File
@@ -100,9 +100,8 @@ u64 System::GetWorkBufferSize(const AudioRendererParameterInternal& params) {
}
System::System(Core::System& core_, Kernel::KEvent* adsp_rendered_event_)
: core{core_}
, adsp_rendered_event{adsp_rendered_event_}
{}
: core{core_}, audio_renderer{core.AudioCore().ADSP().AudioRenderer()},
adsp_rendered_event{adsp_rendered_event_} {}
Result System::Initialize(const AudioRendererParameterInternal& params,
Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
@@ -407,7 +406,7 @@ void System::Finalize() {
return;
}
if (IsActive()) {
if (active) {
Stop();
}
@@ -434,12 +433,14 @@ void System::Start() {
std::scoped_lock l{lock};
frames_elapsed = 0;
state = State::Started;
active = true;
}
void System::Stop() {
{
std::scoped_lock l{lock};
state = State::Stopped;
active = false;
}
if (execution_mode == ExecutionMode::Auto) {
@@ -479,7 +480,8 @@ Result System::Update(std::span<const u8> input, std::span<u8> performance, std:
return result;
}
result = info_updater.UpdateEffects(effect_context, IsActive(), memory_pool_workbuffer, memory_pool_count);
result = info_updater.UpdateEffects(effect_context, active, memory_pool_workbuffer,
memory_pool_count);
if (result.IsError()) {
LOG_ERROR(Service_Audio, "Failed to update Effects!");
return result;
@@ -580,16 +582,16 @@ u32 System::GetRenderingDevice() const {
}
bool System::IsActive() const {
return state == State::Started;
return active;
}
void System::SendCommandToDsp() {
std::scoped_lock l{lock};
auto& audio_renderer = core.AudioCore().ADSP().AudioRenderer();
if (initialized) {
if (IsActive()) {
if (active) {
terminate_event.Reset();
const auto remaining_command_count = audio_renderer.GetRemainCommandCount(session_id);
const auto remaining_command_count{audio_renderer.GetRemainCommandCount(session_id)};
u64 command_size{0};
if (remaining_command_count) {
@@ -736,7 +738,7 @@ u64 System::GenerateCommand(std::span<u8> in_command_buffer,
const auto end_time{core.CoreTiming().GetGlobalTimeNs().count()};
total_ticks_elapsed += end_time - start_time;
num_command_lists_generated++;
render_start_tick = core.AudioCore().ADSP().AudioRenderer().GetRenderingStartTick(session_id);
render_start_tick = audio_renderer.GetRenderingStartTick(session_id);
frames_elapsed++;
return command_buffer.size;
+4 -3
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -222,8 +219,12 @@ public:
private:
/// Core system
Core::System& core;
/// Reference to the ADSP's AudioRenderer for communication
::AudioCore::ADSP::AudioRenderer::AudioRenderer& audio_renderer;
/// Is this system initialized?
bool initialized{};
/// Is this system currently active?
std::atomic<bool> active{};
/// State of the system
State state{State::Stopped};
/// Sample rate for the system
+25 -17
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
@@ -16,22 +16,22 @@
namespace AudioCore::Renderer {
SystemManager::SystemManager(Core::System& core_)
: core{core_}
{}
: core{core_}, audio_renderer{core.AudioCore().ADSP().AudioRenderer()} {}
SystemManager::~SystemManager() {
Stop();
}
void SystemManager::InitializeUnsafe() {
if (!thread.joinable()) {
core.AudioCore().ADSP().AudioRenderer().Start();
if (!active) {
active = true;
audio_renderer.Start();
thread = std::jthread([this](std::stop_token stop_token) {
Common::SetCurrentThreadName("AudioRenderSystemManager");
auto& audio_renderer = core.AudioCore().ADSP().AudioRenderer();
while (!stop_token.stop_requested()) {
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
while (active && !stop_token.stop_requested()) {
{
std::scoped_lock lk{mutex};
std::scoped_lock l{mutex1};
for (auto system : systems)
system->SendCommandToDsp();
}
@@ -43,31 +43,39 @@ void SystemManager::InitializeUnsafe() {
}
void SystemManager::Stop() {
if (thread.joinable()) {
if (active) {
active = false;
thread.request_stop();
thread.join();
core.AudioCore().ADSP().AudioRenderer().Stop();
audio_renderer.Stop();
}
}
bool SystemManager::Add(System& system_) {
std::scoped_lock lk{mutex};
std::scoped_lock l2{mutex2};
if (systems.size() + 1 > MaxRendererSessions) {
LOG_ERROR(Service_Audio, "Maximum AudioRenderer Systems active, cannot add more!");
return false;
}
if (systems.empty())
InitializeUnsafe();
{
std::scoped_lock l{mutex1};
if (systems.empty())
InitializeUnsafe();
}
systems.push_back(&system_);
return true;
}
bool SystemManager::Remove(System& system_) {
std::scoped_lock lk{mutex};
if (systems.remove(&system_) == 0) {
LOG_ERROR(Service_Audio, "Failed to remove a render system, it was not found in the list!");
return false;
std::scoped_lock l2{mutex2};
{
std::scoped_lock l{mutex1};
if (systems.remove(&system_) == 0) {
LOG_ERROR(Service_Audio, "Failed to remove a render system, it was not found in the list!");
return false;
}
}
if (systems.empty())
Stop();
return true;
+9 -3
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
@@ -75,8 +75,14 @@ private:
std::list<System*> systems{};
/// Main worker thread for generating command lists
std::jthread thread;
/// Mutex for the systems list
std::mutex mutex{};
/// Mutex for the systems
std::mutex mutex1{};
/// Mutex for adding/removing systems
std::mutex mutex2{};
/// Is the system manager thread active?
std::atomic<bool> active{};
/// Reference to the ADSP's AudioRenderer for communication
::AudioCore::ADSP::AudioRenderer::AudioRenderer& audio_renderer;
};
} // namespace AudioCore::Renderer
+4 -7
View File
@@ -35,20 +35,17 @@ static IPSFileType IdentifyMagic(std::span<const u8> magic) {
}
static bool IsEOF(IPSFileType type, std::span<const u8> magic) {
return (type == IPSFileType::IPS && magic.size() >= 3 && std::memcmp(magic.data(), "EOF", 3) == 0)
|| (type == IPSFileType::IPS32 && magic.size() >= 4 && std::memcmp(magic.data(), "EEOF", 4) == 0);
return (type == IPSFileType::IPS && magic.size() > 3 && std::memcmp(magic.data(), "EOF", 3) == 0)
|| (type == IPSFileType::IPS32 && magic.size() > 4 && std::memcmp(magic.data(), "EEOF", 4) == 0);
}
VirtualFile PatchIPS(const VirtualFile& in, const VirtualFile& ips) {
if (in == nullptr || ips == nullptr)
return nullptr;
const auto type = IdentifyMagic(ips->ReadBytes(0x5));
if (type == IPSFileType::Error)
return nullptr;
auto in_data = in->ReadAllBytes();
if (in_data.size() == 0)
auto const type = IdentifyMagic(in_data);
if (type == IPSFileType::Error)
return nullptr;
std::vector<u8> temp(type == IPSFileType::IPS ? 3 : 4);
+14 -8
View File
@@ -9,6 +9,7 @@
#include "common/logging.h"
#include "common/uuid.h"
#include "core/core.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs/vfs.h"
@@ -61,17 +62,24 @@ SaveDataFactory::SaveDataFactory(Core::System& system_, ProgramId program_id_,
SaveDataFactory::~SaveDataFactory() = default;
std::string SaveDataFactory::GetSaveDataPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id, u64 save_id) const {
if (type == SaveDataType::Account || type == SaveDataType::Device) {
const auto requested_id = title_id != 0 ? title_id : program_id;
const auto parent_id = system.GetContentProvider().GetParentApplicationId(requested_id);
title_id = parent_id.value_or(requested_id);
}
return GetFullPath(program_id, dir, space, type, title_id, user_id, save_id);
}
VirtualDir SaveDataFactory::Create(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
const auto save_directory = GetFullPath(program_id, dir, space, meta.type, meta.program_id,
meta.user_id, meta.system_save_data_id);
const auto save_directory = GetSaveDataPath(space, meta.type, meta.program_id, meta.user_id, meta.system_save_data_id);
return dir->CreateDirectoryRelative(save_directory);
}
VirtualDir SaveDataFactory::Open(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
const auto save_directory = GetFullPath(program_id, dir, space, meta.type, meta.program_id,
meta.user_id, meta.system_save_data_id);
const auto save_directory = GetSaveDataPath(space, meta.type, meta.program_id, meta.user_id, meta.system_save_data_id);
auto out = dir->GetDirectoryRelative(save_directory);
@@ -154,8 +162,7 @@ std::string SaveDataFactory::GetUserGameSaveDataRoot(u128 user_id, bool future)
SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
u128 user_id) const {
const auto path =
GetFullPath(program_id, dir, SaveDataSpaceId::User, type, title_id, user_id, 0);
const auto path = GetSaveDataPath(SaveDataSpaceId::User, type, title_id, user_id, 0);
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
const auto size_file = relative_dir->GetFile(GetSaveDataSizeFileName());
@@ -173,8 +180,7 @@ SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
SaveDataSize new_value) const {
const auto path =
GetFullPath(program_id, dir, SaveDataSpaceId::User, type, title_id, user_id, 0);
const auto path = GetSaveDataPath(SaveDataSpaceId::User, type, title_id, user_id, 0);
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
const auto size_file = relative_dir->CreateFile(GetSaveDataSizeFileName());
+1
View File
@@ -50,6 +50,7 @@ public:
void SetAutoCreate(bool state);
private:
std::string GetSaveDataPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id, u64 save_id) const;
Core::System& system;
ProgramId program_id;
VirtualDir dir;
+2 -2
View File
@@ -97,7 +97,7 @@ Result IAudioDevice::SetAudioDeviceOutputVolumeAuto(
LOG_DEBUG(Service_Audio, "called. name={}, volume={}", device_name, volume);
if (device_name == "AudioTvOutput") {
impl->SetDeviceVolumes(system, volume);
impl->SetDeviceVolumes(volume);
}
R_SUCCEED();
@@ -112,7 +112,7 @@ Result IAudioDevice::GetAudioDeviceOutputVolumeAuto(
*out_volume = 1.0f;
if (device_name == "AudioTvOutput") {
*out_volume = impl->GetDeviceVolume(system, device_name);
*out_volume = impl->GetDeviceVolume(device_name);
}
R_SUCCEED();
+1 -1
View File
@@ -50,7 +50,7 @@ IAudioIn::IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
}
IAudioIn::~IAudioIn() {
impl->Free(system);
impl->Free();
service_context.CloseEvent(event);
process->Close(system.Kernel());
}
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -68,7 +65,7 @@ Result IAudioInManager::OpenAudioInAuto(
Result IAudioInManager::ListAudioInsAutoFiltered(
OutArray<AudioDeviceName, BufferAttr_HipcAutoSelect> out_audio_ins, Out<u32> out_count) {
LOG_DEBUG(Service_Audio, "called");
*out_count = impl->GetDeviceNames(system, out_audio_ins, true);
*out_count = impl->GetDeviceNames(out_audio_ins, true);
R_SUCCEED();
}
@@ -93,8 +90,8 @@ Result IAudioInManager::OpenAudioInProtocolSpecified(
size_t new_session_id{};
R_TRY(impl->LinkToManager(system));
R_TRY(impl->AcquireSessionId(system, new_session_id));
R_TRY(impl->LinkToManager());
R_TRY(impl->AcquireSessionId(new_session_id));
LOG_DEBUG(Service_Audio, "Opening new AudioIn, session_id={}, free sessions={}", new_session_id,
impl->num_free_sessions);
+1 -1
View File
@@ -46,7 +46,7 @@ IAudioOut::IAudioOut(Core::System& system_, Manager& manager, size_t session_id,
}
IAudioOut::~IAudioOut() {
impl->Free(system);
impl->Free();
service_context.CloseEvent(event);
process->Close(system.Kernel());
}
@@ -77,8 +77,8 @@ Result IAudioOutManager::OpenAudioOutAuto(
}
size_t new_session_id{};
R_TRY(impl->LinkToManager(system));
R_TRY(impl->AcquireSessionId(system, new_session_id));
R_TRY(impl->LinkToManager());
R_TRY(impl->AcquireSessionId(new_session_id));
const auto device_name = Common::StringFromBuffer(name[0].name);
LOG_DEBUG(Service_Audio, "Opening new AudioOut, sessionid={}, free sessions={}", new_session_id,
+2 -11
View File
@@ -39,16 +39,8 @@ Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode opcode, s
// just pool it!!! - reason why there is an inline buffer is because many small blocks are created
// with few instructions due to subpar optimisations on other passes... plus branch-heavy code will
// hugely benefit from the coherency of faster allocations...
IR::Inst* inst;
if (inlined_inst.size() < inlined_inst.max_size()) {
inlined_inst.emplace_back(opcode);
inst = &inlined_inst[inlined_inst.size() - 1];
} else {
if (pooled_inst.empty() || pooled_inst.back().size() == pooled_inst.back().max_size())
pooled_inst.emplace_back();
pooled_inst.back().emplace_back(opcode);
inst = &pooled_inst.back()[pooled_inst.back().size() - 1];
}
inlined_inst.emplace_back(opcode);
auto* inst = &inlined_inst[inlined_inst.size() - 1];
DEBUG_ASSERT(args.size() == inst->NumArgs());
std::for_each(args.begin(), args.end(), [&inst, index = size_t(0)](const auto& arg) mutable {
inst->SetArg(index, arg);
@@ -61,7 +53,6 @@ void Block::Reset(LocationDescriptor location_) noexcept {
mcl::intrusive_list<IR::Inst> tmp = {};
instructions.swap(tmp);
inlined_inst.clear();
pooled_inst.clear();
cond_failed.reset();
location = location_;
end_location = location_;
+2 -4
View File
@@ -142,11 +142,9 @@ public:
}
/// "Hot cache" for small blocks so we don't call global allocator
boost::container::static_vector<Inst, 30> inlined_inst;
boost::container::static_vector<Inst, 65536> inlined_inst = {};
/// List of instructions in this block.
instruction_list_type instructions;
/// "Long/far" memory pool
boost::container::stable_vector<boost::container::static_vector<Inst, 32>> pooled_inst;
/// Block to execute next if `cond` did not pass.
std::optional<LocationDescriptor> cond_failed = {};
/// Description of the starting location of this block
@@ -162,7 +160,7 @@ public:
/// Number of cycles this block takes to execute.
size_t cycle_count = 0;
};
static_assert(sizeof(Block) == 4096);
//static_assert(sizeof(Block) == 4096);
/// Returns a string representation of the contents of block. Intended for debugging.
std::string DumpBlock(const IR::Block& block) noexcept;