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Author SHA1 Message Date
lizzie ca9dc2da35 Fix license headers 2026-09-28 06:16:38 +00:00
lizzie 33e2e0cf57 2026-09-23 07:42:01
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie 737535dc2b 2026-09-23 02:07:39
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie ccb257c729 2026-09-23 01:28:59
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie f9292fa4ac 2026-09-23 01:18:14
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie b5b59f2659 2026-09-22 04:33:30
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie e18e8b5995 2026-09-22 04:25:09
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie 214d7772b4 2026-09-21 02:08:29
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie 08585f03de 2026-09-21 02:07:30
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie 4bb5ab4d83 Fix license headers 2026-09-28 06:16:25 +00:00
lizzie 6acf3c496a Fix license headers 2026-09-28 06:16:25 +00:00
lizzie c9c5e5c677 2026-09-21 00:39:13
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie 86761a1892 Fix license headers 2026-09-28 06:16:25 +00:00
lizzie 261cf66e58 2026-09-20 13:20:40
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie 2a991fafe9 2026-09-20 13:02:52
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie 338cf2a532 2026-09-20 12:52:02
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie e85ce56b11 Fix license headers 2026-09-28 06:16:25 +00:00
lizzie e853a577e3 2026-09-20 07:03:36
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
PavelBARABANOV 815325ccec [loader] add ZBIC (zstd variant) NSO decompression support for Switch 22.0+ (#4482)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
A new NSO compression method was introduced in Switch 22.0.0. This is a
customized variant of zstd and is used when NSO flags have bit 7 set.

Key characteristics:
  - ZSTD_MAGICNUMBER is set to 0x4349425A (b'ZBIC') instead of 0xFD2FB528
  - ZSTD_LEGACY_SUPPORT is set to 0
  - ZSTD_TRACE is set to 1, zstd version used is 1.5.7 (10507)
  - FSE_readNCount is replaced with a BIC (Binary Interpolative Coding)
    version which improves compression of entropy tables significantly

Source: https://switchbrew.org/wiki/22.0.0

Implementation:
  - Detect ZBIC segments via NSO flag bit 7 (NsoFlags_UseZbicCompression)
    and/or ZBIC magic scan in nso.cpp
  - Fall back to LZ4 when ZBIC is not detected or returns unexpected size
  - Handle segment 0 alternate offset (0x100 vs 0x108) for both ZBIC and LZ4

References:
  - Atmosphère loader/strat zstd-zbic integration:
    https://github.com/Atmosphere-NX/Atmosphere/commit/082115187a0509cb6b8a757de639a4e4741b8712
  - nxdumptool ZBIC segment compression support:
    https://github.com/DarkMatterCore/nxdumptool/commit/441e5c0904f29427987433be4eb057a2843d222a
  - STORM_SWITCH ZBIC implementation:
    https://github.com/ReiKatari/STORM_SWITCH/commit/1e09eb82b760aaf340b810031400991c0740c091

Tested with firmware 23.0.0 and ZBIC-compressed NSOs.

Co-authored-by: xbzk <xbzk@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4482
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-27 12:48:45 +02:00
Exverge 37fe911952 [common/sparse_large_vector] correct Win32 exception handler (#4481)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
Adds mutex to prevent multiple threads from accessing the vector at the same time and corrects the Windows exception handler to use the correct faulting address used by the exception handler (previously used the instruction address instead of the fault address) and properly shifts the stored values for the handler.
Fixes weird compiler-specific bugs on Windows

Co-authored-by: bruno <protoxseven@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4481
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-26 16:02:35 +02:00
MaranBr f273423b2b [buffer_cache] Simplify GPU fence synchronization and remove GPU buffer readback (#4477)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

This is understood to improve GPU synchronization within the buffer cache in certain edge cases.

GPU Fence Strict is no longer necessary. We now apply the stronger synchronization only in the specific case that actually requires it.

The GPU Buffer Readback has been removed, as it is no longer needed following PR #4473.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4477
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-26 05:01:27 +02:00
MaranBr 87d2f03c39 [hid_core] Code cleanup (#4461)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
This is just a code cleanup. This is no longer necessary due to commit #4457.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4461
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-26 02:21:45 +02:00
lizzie bebc19da32 [common] Use std::make_unique_for_overwrite<T> in ScratchBuffer, remove polyfill (#4432)
Original `make_unique_for_overwrite.h` is well defined acc. to standard https://en.cppreference.com/cpp/memory/unique_ptr/make_unique, but by now most libc++ supports the function, so no need for polyfill.

Test that this didn't break anything (for example, Megaman game that has video at the start), or anything using VIC/IPC.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4432
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-25 07:54:49 +02:00
PavelBARABANOV 99bf8cf51a [am, renderer_vulkan] Fix overlay darkening and SGSR black screen on applets (#4475)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
- Overlay applet: use IsOverlayOpenLocked to pick the Z-index, so the darkening background is only layered above the game while the overlay is open.
- Vulkan: skip the SGSR pass for applet layers to avoid presenting a black frame.
- Partial revert fix crashes in games on UE with the overlay applet enabled.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4475
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-25 05:29:08 +02:00
xbzk dbeb73ee01 [video_core] cpu buffer fix + kepler uploads / maxwell macro dirty tracking fixes (#4473)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Aimed to fix two known UE5 crashes: Kepler uploads and Maxwell macros, both caused by CPU/GPU races due dirty tracking issues.

Kepler ComputeInline: preserved dirty tracking across dma continuations and async readback.
Maxwell macros: preserved gpu owned subranges during page granular cpu uploads.
DiscardWrite: stopped clearing neighboring macro arguments by rounding up ranges.
DMA Step: improved continuation aware dirty sampling.

To the Ender Magnolia crew (maybe 1 or 2 persons): This will fix the dash crash, and the random / shackled beast vaper crashes.

There are some more UE5 issues to go next.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4473
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-24 18:44:14 +02:00
PavelBARABANOV cb73a4dcc7 [renderer_vulkan] Skip post-processing on applet layers (#4474)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
Detect applet layers via the absence of the Recording bit in layer_stack_mask (only AppletId::Application sets it) and skip PostProcessChain creation and application for them.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4474
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-24 02:48:46 +02:00
lizzie 278f411dad [frontend] Unify cmdline parsing (#4424)
Addresses #4383.

Makes it so both the Qt and SDL frontends now share the same options (bar `-hlaunch` and `-qlaunch`).

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4424
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-23 14:51:51 +02:00
lizzie 3d37a816c6 [glsl] fix clang 23 build error for unused function SetDefinition (#4389)
Reported by @gixel

> unused function template SetDefinition  in: src/shader_recompiler/backend/glsl/emit_glsl.cpp:32:6: error: unused function template 'SetDefinition' [-Werror,-Wunused-template]

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4389
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-23 14:51:18 +02:00
lizzie a25e32676f [hle] Use correct audren:d service framework (#4472)
Trivial change.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4472
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-23 14:39:12 +02:00
Exverge 38df54edfe [common/sparse_large_vector] decommit unused pages + fix first page in zeroed region (#4471)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
Fixes a bug where the first page of a zeroed out region would not be properly zeroed, and now frees unused memory.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4471
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-23 13:52:29 +02:00
PavelBARABANOV 3266c20e3f [ips_layer] read magic from IPS file and fix EOF check (#4469)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
PatchIPS was reading the magic bytes from the target file instead
of the IPS patch, and IsEOF used a strict > comparison that never
matched for 3-byte IPS EOF markers. This caused IPS patches to be
silently skipped, breaking the Russian localization mod for
Persona 5.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4469
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-23 00:36:47 +02:00
Eden CI 9cd24e85c2 [dist, android] Update translations from Transifex for Sep 21 (#4466)
Automatic translation update for Sep 21

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4466
2026-09-21 19:25:54 +02:00
xbzk 74b5e10dc5 [native] doesUpdateMatchProgram update mask fix (#4465)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Old silly bug i've been neglecting:
On Android, installing content to NAND, under some content id conditions (ie MK8D DLC), base/update IDs mismatch, and UI prompts "The content that you selected does not match this game. Install anyway?
Useless, yet fixed.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4465
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-20 22:56:06 +02:00
xbzk a277b62fe4 [fs] revert #4319 savedata_factory changes (#4462)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

This one reverts part of the PR 4319 which was aimed to allow child titles to inherit bundle settings.
The fix seems good so far, but by applying it to save folders caused a trap:
Now child's save folders move to bundle folder, hence saves will vanish, and the android/qt save tools are still pointing to old folders.
Since the save part was only a compliance fix, instead of fiddle in master i'd rather revert this part now, then only touch this again if any bug show up.
No worries. I'll be right here waiting.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4462
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-20 04:40:14 +02:00
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"repo": "herumi/xbyak",
"version": "v7.40.1"
},
"zbic": {
"hash": "fbe2f37986377d7f0d96ae3224c80b5971df6e8b6961f68061f1975ebb2e8cb78f07b90f014b007be4023dbf5513581504e7f7d61a5237cb2a8a7a61ae11e482",
"repo": "kinnay/zbic",
"version": "11b08f2712264bbed731545085cbd9702096ceb7"
},
"zlib": {
"hash": "16fea4df307a68cf0035858abe2fd550250618a97590e202037acd18a666f57afc10f8836cbbd472d54a0e76539d0e558cb26f059d53de52ff90634bbf4f47d4",
"min_version": "1.2",
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# User Handbook - Command Line
There are two main applications, an SDL-based app (`eden-cli`) and a Qt based app (`eden`); both accept command line arguments.
## eden
There are two main applications, an SDL-based app (`eden-cli`) and a Qt based app (`eden`); both accept the same command line arguments.
- `./eden <path>`: Running with a single argument and nothing else, will make the emulator look for the given file and load it, this behavior is similar to `eden-cli`; allows dragging and dropping games into the application.
- `-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
- `-f`: Use fullscreen.
- `-u <number>`: Select the index of the user to load as.
- `-input-profile <name>`: Specifies input profile name to use (for player #0 only).
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
- `--config/-c`: Specify alternate configuration file.
- `--fullscreen/-f`: Use fullscreen.
- `--help/-h`: Display help.
- `--game/-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
- `--multiplayer/-m`: Specify multiplayer options.
- `--program/-p`: Specify the program arguments to pass (optional).
- `--user/-u <number>`: Specify the user index.
- `--version/-v`: Display version and quit.
- `--input-profile/-i <name>`: Specifies input profile name to use (for player #0 only).
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
- `--filter/-x`: Sets the debug log filter irrespective of settings.
- `--singlecore/-s`: Forces single-core regardless of settings.
Only the Qt frontend supports the following arguments:
- `-qlaunch`: Launch QLaunch.
- `-hlaunch`: Launch homebrew launcher `nx-hbloader`.
- Requires a copy of Atmosphere to be extracted onto `sdmc`.
- This is a shorthand for `<eden folder>/sdmc/atmosphere/hbl.nsp`.
- `-setup`: Launch setup applet.
## eden-cli
`eden` (provided with `--room`), and `eden-room` supports the following options as well:
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
- `--config/-c`: Specify alternate configuration file.
- `--fullscreen/-f`: Set fullscreen.
- `--help/-h`: Display help.
- `--game/-g`: Specify the game to run.
- `--multiplayer/-m`: Specify multiplayer options.
- `--program/-p`: Specify the program arguments to pass (optional).
- `--user/-u`: Specify the user index.
- `--version/-v`: Display version and quit.
- `--input-profile/-i`: Specifies input profile name to use (for player #0 only).
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
- `--filter/-x`: Sets the debug log filter irrespective of settings.
- `--singlecore/-s`: Forces single-core regardless of settings.
- `-n/--room-name`: The name of the room.
- `-d/--room-description`: The room description.
- `-s/--bind-address`: The bind address for the room.
- `-p/--port`: The port used for the room.
- `-m/--max-members`: The maximum number of players for this room.
- `-w/--password`: The password for the room.
- `-g/--preferred-game`: The preferred game for this room.
- `-i/--preferred-game-id`: The preferred game-id for this room.
- `-u/--username`: The username used for announce.
- `-t/--token`: The token used for announce.
- `-a/--web-api-url`: yuzu Web API url.
- `-b/--ban-list-file`: The file for storing the room ban list.
- `-l/--log-file`: The file for storing the room log.
- `-h/--help`: Display this help and exit.
- `-v/--version`: Output version information and exit.
+5
View File
@@ -48,6 +48,11 @@ if (NOT TARGET stb::headers)
add_library(stb::headers ALIAS stb)
endif()
AddJsonPackage(NAME zbic DOWNLOAD_ONLY)
set(ZBIC_INCLUDE_DIR
"${zbic_SOURCE_DIR}/src"
PARENT_SCOPE)
# ItaniumDemangle (Windows only)
if (WIN32 AND NOT TARGET LLVM::Demangle)
add_library(demangle demangle/ItaniumDemangle.cpp)
@@ -30,7 +30,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
ENABLE_BUFFER_HISTORY("enable_buffer_history"),
USE_OPTIMIZED_VERTEX_BUFFERS("use_optimized_vertex_buffers"),
ENABLE_GPU_BUFFER_READBACK("enable_gpu_buffer_readback"),
SYNC_MEMORY_OPERATIONS("sync_memory_operations"),
BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
RENDERER_DEBUG("debug"),
@@ -908,13 +908,6 @@ abstract class SettingsItem(
descriptionId = R.string.enable_buffer_history_description
)
)
put(
SwitchSetting(
BooleanSetting.ENABLE_GPU_BUFFER_READBACK,
titleId = R.string.enable_gpu_buffer_readback,
descriptionId = R.string.enable_gpu_buffer_readback_description
)
)
put(
SwitchSetting(
BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS,
@@ -549,7 +549,6 @@ class SettingsFragmentPresenter(
add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)
add(BooleanSetting.RENDERER_REACTIVE_FLUSHING.key)
add(BooleanSetting.ENABLE_BUFFER_HISTORY.key)
add(BooleanSetting.ENABLE_GPU_BUFFER_READBACK.key)
add(BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS.key)
add(HeaderSetting(R.string.hacks))
+2 -2
View File
@@ -788,7 +788,7 @@ int Java_org_yuzu_yuzu_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jobject
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* env, jobject jobj,
jstring jprogramId,
jstring jupdatePath) {
u64 program_id = EmulationSession::GetProgramId(env, jprogramId);
const u64 program_id = FileSys::GetBaseTitleID(EmulationSession::GetProgramId(env, jprogramId));
std::string updatePath = Common::Android::GetJString(env, jupdatePath);
std::shared_ptr<FileSys::NSP> nsp = std::make_shared<FileSys::NSP>(
EmulationSession::GetInstance().System().GetFilesystem()->OpenFile(
@@ -796,7 +796,7 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* en
for (const auto& item : nsp->GetNCAs()) {
for (const auto& nca_details : item.second) {
if (nca_details.second->GetName().ends_with(".cnmt.nca")) {
auto update_id = nca_details.second->GetTitleId() & ~0xFFFULL;
const auto update_id = FileSys::GetBaseTitleID(nca_details.second->GetTitleId());
if (update_id == program_id) {
return true;
}
@@ -580,8 +580,6 @@
<string name="renderer_reactive_flushing_description">يحسن دقة العرض في بعض الألعاب على حساب الأداء.</string>
<string name="enable_buffer_history">تمكين سجل التخزين المؤقت</string>
<string name="enable_buffer_history_description">يُتيح هذا الخيار الوصول إلى حالات التخزين المؤقت السابقة. وقد يُحسّن جودة العرض وثبات الأداء في بعض الألعاب.</string>
<string name="enable_gpu_buffer_readback">تفعيل قراءة مخزن وحدة معالجة الرسومات</string>
<string name="enable_gpu_buffer_readback_description">يحافظ هذا النظام على بيانات المخزن المؤقت المُعدّلة بواسطة وحدة معالجة الرسومات عن طريق قراءتها مرة أخرى قبل التحميل. تتطلب بعض الألعاب ذلك لعرض بعض التأثيرات بشكل صحيح. قد يُسبب ذلك مشاكل إذا لم يتمكن الجهاز من التعامل مع عبء العمل الإضافي.</string>
<string name="use_optimized_vertex_buffers">مخازن الرؤوس المُحسّنة</string>
<string name="use_optimized_vertex_buffers_description">يُتيح ربطًا مُحسَّنًا لمخازن الرؤوس لتحسين الأداء. يتطلب برامج تشغيل Mesa 26.0+ Turnip/ برامج تشغيل QCOM. قد يتعطل على برامج تشغيل Turnip القديمة (25.3 وما دون).</string>
@@ -1099,7 +1097,6 @@
<string name="gpu_fence_behavior_immediate">فوري</string>
<string name="gpu_fence_behavior_balanced">متوازن</string>
<string name="gpu_fence_behavior_accurate">دقيق</string>
<string name="gpu_fence_behavior_strict">صارم</string>
<string name="vram_usage_conservative">محافظ</string>
<string name="vram_usage_aggressive">عدواني</string>
@@ -967,7 +967,6 @@ Wirklich fortfahren?</string>
<string name="gpu_fence_behavior_immediate">Direkt</string>
<string name="gpu_fence_behavior_balanced">Ausgewogen</string>
<string name="gpu_fence_behavior_accurate">Genau</string>
<string name="gpu_fence_behavior_strict">Strikt</string>
<string name="vram_usage_conservative">Konservativ</string>
<string name="vram_usage_aggressive">Aggressiv</string>
@@ -289,6 +289,7 @@
<string name="gpu_driver_fetcher">Obtenedor de controladores de la GPU</string>
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
<string name="post_processing_add">Añadir efecto</string>
<string name="post_processing_open_list">Abrir lista</string>
<string name="post_processing_close_list">Cerrar lista</string>
<string name="post_processing_reset">Restablecer a predeterminado</string>
@@ -523,8 +524,6 @@
<string name="renderer_reactive_flushing_description">Mejora la precisión de renderizado en algunos juegos, pero reduce el rendimiento.</string>
<string name="enable_buffer_history">Activar el historial del búfer</string>
<string name="enable_buffer_history_description">Permite el acceso al estado del búfer anterior. Esta opción puede mejorar la calidad de renderizado y la consistencia en el rendimiento de algunos juegos.</string>
<string name="enable_gpu_buffer_readback">Activar la lectura del buffer de la GPU</string>
<string name="enable_gpu_buffer_readback_description">Conserva los datos del búfer modificados por la GPU leyéndolos antes de subirlos.\nAlgunos juegos requieren esto para renderizar correctamente ciertos efectos.\nPuede causar problemas si el hardware no puede soportar la carga de trabajo adicional.</string>
<string name="use_optimized_vertex_buffers">Búferes de vértices optimizados</string>
<string name="use_optimized_vertex_buffers_description">Permite la optimización del enlace del búfer de vértices para un mejor rendimiento. Requiere controladores Mesa 26.0+ Turnip/ controladores QCOM. Fallará con controladores Turnip más antiguos (versión 25.3 o inferior).</string>
@@ -1037,7 +1036,6 @@
<string name="gpu_fence_behavior_immediate">Inmediato</string>
<string name="gpu_fence_behavior_balanced">Equilibrado</string>
<string name="gpu_fence_behavior_accurate">Preciso</string>
<string name="gpu_fence_behavior_strict">Estricto</string>
<string name="vram_usage_conservative">Conservador</string>
<string name="vram_usage_aggressive">Agresivo</string>
@@ -318,6 +318,13 @@
<string name="frame_gen_target_rate">Целевая частота кадров</string>
<string name="frame_gen_target_rate_description">Выберите значение под ваш дисплей. Множитель подстроится сам, чтобы его держать, и откатит изменения, если игра начнёт тормозить.</string>
<string name="frame_gen_target_rate_off">Использовать фиксированный множитель</string>
<string name="frame_gen_on">Вкл.</string>
<string name="frame_gen_off">Выкл.</string>
<string name="frame_gen_fixed">Фикс.</string>
<string name="frame_gen_flow_auto">Авто</string>
<string name="frame_gen_quick_description">Включите или выключите генерацию кадров и выберите множитель кадров.</string>
<string name="frame_gen_target_rate_quick_description">Генерация кадров с заданной частотой кадров. Множитель регулируется автоматически.</string>
<string name="frame_gen_flow_scale_quick_description">Разрешение, используемое для оценки движения между кадрами. Меньшие значения экономят время ГПУ.</string>
<string name="frame_gen_queue_target">Целевой размер очереди кадров</string>
<string name="frame_gen_queue_target_description">Сколько готовых кадров может ожидать перед выводом на экран. Более длинные очереди сглаживают скачки ГПУ ценой задержки ввода.</string>
<string name="frame_gen_queue_target_0">Минимальная задержка (Без буферизации)</string>
@@ -328,12 +335,14 @@
<string name="frame_gen_flow_scale">Разрешение оценки движения</string>
<string name="frame_gen_flow_scale_description">Разрешение прохода оптического потока в долях от выходного разрешения. Его понижение — самый дешёвый способ вернуть производительность.</string>
<string name="frame_gen_unsupported">Генерация кадров недоступна</string>
<string name="frame_gen_unsupported_description">В этом ГПУ драйвере отсутствует поддержка модели памяти Vulkan или половинной точности (float16), которая требуется шейдерам Lossless Scaling.</string>
<string name="lossless_scaling_setup_description">Опционально. Укажите свой Lossless.dll для включения генерации кадров позже.</string>
<string name="lossless_scaling_install">Установить Lossless.dll</string>
<string name="lossless_scaling_install_description">Для генерации кадров требуется ваша собственная легальная копия Lossless.dll из Lossless Scaling</string>
<string name="lossless_scaling_replace_description">Выбрать другой файл Lossless.dll</string>
<string name="frame_generation_support">Генерация кадров</string>
<string name="frame_generation_supported">Поддерживается</string>
<string name="frame_generation_unsupported">Не поддерживается (нет модели памяти Vulkan или float16)</string>
<string name="lossless_scaling_description">Предоставьте свою копию Lossless.dll для включения генерации кадров</string>
<string name="lossless_scaling_installed">Установлена</string>
<string name="lossless_scaling_not_installed">Не установлена</string>
@@ -560,8 +569,6 @@
<string name="renderer_reactive_flushing_description">Повышение точности рендеринга в некоторых играх за счет снижения производительности.</string>
<string name="enable_buffer_history">Включить историю буфера</string>
<string name="enable_buffer_history_description">Позволяет обращаться к предыдущим состояниям буфера. Эта опция может повысить качество рендеринга и стабильность производительности в некоторых играх.</string>
<string name="enable_gpu_buffer_readback">Включить обратное чтение буфера ГПУ</string>
<string name="enable_gpu_buffer_readback_description">Сохраняет измененные ГПУ данные буфера путем чтения их обратно перед выгрузками. Некоторые игры требуют этого, чтобы рендерить определенные эффекты правильно. Может вызывать проблемы если оборудование не может обработать дополнительную рабочую нагрузку.</string>
<string name="use_optimized_vertex_buffers">Оптимизированные вершинные буферы</string>
<string name="use_optimized_vertex_buffers_description">Включает оптимизированную привязку вершинного буфера для повышения производительности. Требует Mesa Turnip 26.0+ / QCOM. Приводит к вылету на старых версиях драйверов Turnip (25.3 и ниже).</string>
@@ -1079,7 +1086,6 @@
<string name="gpu_fence_behavior_immediate">Мгновенный</string>
<string name="gpu_fence_behavior_balanced">Сбалансированный</string>
<string name="gpu_fence_behavior_accurate">Точный</string>
<string name="gpu_fence_behavior_strict">Строгий</string>
<string name="vram_usage_conservative">Консервативный</string>
<string name="vram_usage_aggressive">Агрессивный</string>
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">本软件可以运行用于 Nintendo Switch 游戏机的游戏。不包含任何游戏或密钥。<br /><br />在您开始之前, 请定位您设备存储上的 <![CDATA[<b> prod.keys </b>]]> 文件。<br /><br /><![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">了解更多</a>]]></string>
<string name="notice_notification_channel_name">错误与注意事项</string>
<string name="notice_notification_channel_description">当发生错误时显示通知。</string>
<string name="notification_permission_not_granted">未授予通知权限!</string>
@@ -290,6 +291,25 @@
<string name="gpu_driver_fetcher">GPU驱动获取器</string>
<string name="gpu_driver_manager">GPU 驱动管理器</string>
<string name="install_gpu_driver_description">安装替代的驱动程序以获得更好的性能和精度</string>
<string name="post_processing">后处理效果</string>
<string name="post_processing_description">在渲染完成后应用 ReShade FX 效果</string>
<string name="post_processing_per_game_description">配置此游戏的效果链</string>
<string name="post_processing_add">添加效果</string>
<string name="post_processing_remove">移除</string>
<string name="post_processing_open_list">打开列表</string>
<string name="post_processing_close_list">关闭列表</string>
<string name="post_processing_remove_all">移除效果</string>
<string name="post_processing_preset_locked">预设已激活。在开始游戏前可以在后处理效果中编辑它。</string>
<string name="post_processing_preset_modified">数值已从原始预设被更改。</string>
<string name="post_processing_presets">预设</string>
<string name="post_processing_preset_new">新建预设</string>
<string name="post_processing_preset_new_description">把您加载的效果及当前数值保存为一个预设,以便今后选用。</string>
<string name="post_processing_preset_name_invalid">请给预设起一个不含等号的名称。</string>
<string name="post_processing_preset_none">无预设</string>
<string name="post_processing_preset_delete">删除预设</string>
<string name="post_processing_preset_reset">重置预设值</string>
<string name="post_processing_reset">重置为默认值</string>
<string name="post_processing_empty">找不到效果。请在此文件中放置 .fx 文件:</string>
<string name="frame_gen">帧生成</string>
<string name="frame_gen_per_game_description">配置针对此游戏的帧生成设定</string>
<string name="frame_gen_description">设定要在使用无损缩放渲染的帧之间应用的插帧。启用后强制采用FIFO呈现模式 。</string>
@@ -304,6 +324,13 @@
<string name="frame_gen_target_rate_60">60 FPS</string>
<string name="frame_gen_target_rate_90">90 FPS</string>
<string name="frame_gen_target_rate_120">120 FPS</string>
<string name="frame_gen_on">开</string>
<string name="frame_gen_off">关</string>
<string name="frame_gen_fixed">固定</string>
<string name="frame_gen_flow_auto">自动</string>
<string name="frame_gen_quick_description">打开或关闭帧生成并选择帧生成倍数。</string>
<string name="frame_gen_target_rate_quick_description">生成帧到目标帧率。倍率会自动调整。</string>
<string name="frame_gen_flow_scale_quick_description">用来估算帧间运动的分辨率。较低的值可以节省 GPU 时间。</string>
<string name="frame_gen_queue_target">帧队列目标</string>
<string name="frame_gen_queue_target_description">在显示之前有多少已完成渲染的帧正在等待。较大的队列可以缓解 GPU 突发的压力,但会增加输入延迟。</string>
<string name="frame_gen_queue_target_0">最低延迟 (无缓冲)</string>
@@ -314,12 +341,14 @@
<string name="frame_gen_flow_scale">运动预估分辨率</string>
<string name="frame_gen_flow_scale_description">光流通道的分辨率,以输出的比例表示。降低它是提升性能最经济的做法。</string>
<string name="frame_gen_unsupported">帧生成不可用</string>
<string name="frame_gen_unsupported_description">这个 GPU 驱动缺少 Lossless Scaling 着色器所需的 Vulkan 内存模型或半精度 (float16) 支持。</string>
<string name="lossless_scaling_setup_description">作为可选项。请提供您自己的 Lossless.dll 以便在之后可以启用帧生成。</string>
<string name="lossless_scaling_install">安装 Lossless.dll</string>
<string name="lossless_scaling_install_description">帧生成需要您自己从 Lossless Scaling 获得合法的 Lossless.dll 副本</string>
<string name="lossless_scaling_replace_description">选择其它 Lossless.dll 副本</string>
<string name="frame_generation_support">帧生成</string>
<string name="frame_generation_supported">支持</string>
<string name="frame_generation_unsupported">不支持 (无 Vulkan 内存模型或 float16)</string>
<string name="lossless_scaling">无损缩放</string>
<string name="lossless_scaling_description">提供您自己的 Lossless.dll 文件以启用帧生成</string>
<string name="lossless_scaling_installed">已安装</string>
@@ -541,8 +570,6 @@
<string name="renderer_reactive_flushing_description">通过牺牲性能来提升某些游戏的渲染精度。</string>
<string name="enable_buffer_history">启用缓冲区历史</string>
<string name="enable_buffer_history_description">启用对先前缓冲区状态的访问。此选项可在某些游戏中提升渲染质量并保持性能的一致性。</string>
<string name="enable_gpu_buffer_readback">启用 GPU 缓冲区回读</string>
<string name="enable_gpu_buffer_readback_description">在上传前回读经由 GPU 修改过的缓冲区数据,以将其保留。一些游戏会用到这项设定以正确渲染某些效果。如果硬件无法处理额外的工作负载,则可能会导致问题。</string>
<string name="use_optimized_vertex_buffers">优化顶点缓冲区</string>
<string name="use_optimized_vertex_buffers_description">启用经过优化的顶点缓冲区绑定以提升性能。需要 Mesa 26.0 及以上版本的 Turnip 或 QCOM 驱动程序。若使用较旧版本的 Turnip 驱动 (25.3 及以下版本) 则会导致崩溃。</string>
@@ -611,6 +638,11 @@
<string name="log">日志记录</string>
<string name="flush_by_line">按行刷新调试日志</string>
<string name="flush_by_line_description">在每行写入时刷新调试日志,使在崩溃或冻结时调试更容易。</string>
<string name="extended_logging">开启扩展日志</string>
<string name="extended_logging_description">将最大日志文件大小从 100 MiB 提升至 1GiB。</string>
<string name="log_filter">日志筛选器</string>
<string name="log_filter_description">控制 Eden 的日志类别。例如: *:Info Service.LM:Debug</string>
<!-- GPU Logging strings -->
<string name="gpu_logging_header">GPU 日志</string>
<string name="gpu_log_level">日志等级</string>
@@ -894,6 +926,8 @@
<string name="loader_error_file_not_found">ROM 文件不存在</string>
<string name="loader_requires_firmware">游戏需要固件</string>
<string name="loader_requires_firmware_description"><![CDATA[这个游戏可能需要固件才能正常运行,但您还没有安装任何固件。请在启动前安装固件,或者按 “确定” 继续启动。]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">正在搜索游戏...</string>
<string name="game_not_found_for_title_id">未找到标题ID的游戏: %1$s</string>
@@ -1053,7 +1087,6 @@
<string name="gpu_fence_behavior_immediate">即时</string>
<string name="gpu_fence_behavior_balanced">均衡</string>
<string name="gpu_fence_behavior_accurate">精确</string>
<string name="gpu_fence_behavior_strict">严格</string>
<string name="vram_usage_conservative">保守式</string>
<string name="vram_usage_aggressive">主动式</string>
@@ -229,7 +229,7 @@
<string name="add_directory_success">遊戲目錄新增成功</string>
<string name="enable_update_checks">檢查更新</string>
<string name="enable_update_checks_description">在Eden啟動時檢查有無新版本並選擇是否要下載與安裝更新</string>
<string name="update_available">偵測到新版本</string>
<string name="update_available">發現新版本</string>
<string name="update_available_description">有更新可供安裝:%1$s\n\n您要進行更新嗎?</string>
<string name="downloading_update">下載更新中</string>
<string name="update_download_failed">更新下載失敗</string>
@@ -561,8 +561,6 @@
<string name="renderer_reactive_flushing_description">犧牲效能,以改善部分遊戲的轉譯準確度</string>
<string name="enable_buffer_history">啟用緩衝區歷史</string>
<string name="enable_buffer_history_description">允許存取先前的緩衝區狀態。此選項可能會改善部分遊戲的渲染品質與效能穩定性</string>
<string name="enable_gpu_buffer_readback">啟用 GPU 緩衝區讀回</string>
<string name="enable_gpu_buffer_readback_description">透過在上傳之前先將 GPU 修改過的緩衝區資料讀回來保存資料,部分遊戲需要啟用此功能才能正常渲染遊戲特效。如果硬體無法負荷可能會導致錯誤</string>
<string name="use_optimized_vertex_buffers">最佳化頂點緩衝區</string>
<string name="use_optimized_vertex_buffers_description">啟用最佳化的頂點緩衝區綁定。需要安裝 Mesa 26.0+ Turnip drivers/Qualcomm drivers。使用舊版 Turnip drivers 會導致當機 (25.3版和更低的版本)</string>
@@ -1020,9 +1018,40 @@
<string name="memory_6gb">6GB (不穩定)</string>
<string name="memory_8gb">8GB (不穩定)</string>
<!-- CPU clock levels -->
<string name="clock_normal">正常</string>
<string name="clock_boost">加速</string>
<string name="clock_fast">超頻</string>
<!-- GPU clock levels -->
<string name="fast_gpu_normal">正常</string>
<string name="fast_gpu_medium">加速</string>
<string name="fast_gpu_high">超頻</string>
<!-- GPU swizzle texture size -->
<string name="gpu_texturesizeswizzle_verysmall">極小 (16MB)</string>
<string name="gpu_texturesizeswizzle_small">小(32MB)</string>
<string name="gpu_texturesizeswizzle_normal">正常(128MB)</string>
<string name="gpu_texturesizeswizzle_large">大(256MB)</string>
<string name="gpu_texturesizeswizzle_verylarge">極大(512MB)</string>
<!-- GPU swizzle streams -->
<string name="gpu_swizzle_verylow">極小(4MB)</string>
<string name="gpu_swizzle_low">小(8MB)</string>
<string name="gpu_swizzle_normal">正常(16MB)</string>
<string name="gpu_swizzle_medium">中(32MB)</string>
<string name="gpu_swizzle_high">大(64MB)</string>
<!-- GPU swizzle chunks -->
<string name="gpu_swizzlechunk_verylow">極小(32)</string>
<string name="gpu_swizzlechunk_low">小(64)</string>
<string name="gpu_swizzlechunk_normal">正常(128)</string>
<string name="gpu_swizzlechunk_medium">中(256)</string>
<string name="gpu_swizzlechunk_high">大(512)</string>
<!-- Temperature Units -->
<string name="temperature_celsius">攝氏度</string>
<string name="temperature_fahrenheit">華氏度</string>
<string name="temperature_celsius">攝氏</string>
<string name="temperature_fahrenheit">華氏</string>
<!-- Memory Sizes -->
<string name="memory_byte_shorthand">B</string>
@@ -1035,6 +1064,8 @@
<string name="renderer_none">無</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_low">效能</string>
<string name="renderer_accuracy_high">準確</string>
<!-- DMA Accuracy -->
@@ -558,7 +558,6 @@
<item>@string/gpu_fence_behavior_immediate</item>
<item>@string/gpu_fence_behavior_balanced</item>
<item>@string/gpu_fence_behavior_accurate</item>
<item>@string/gpu_fence_behavior_strict</item>
</string-array>
<integer-array name="gpuFenceBehaviorValues">
<item>0</item>
@@ -586,8 +586,6 @@
<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
<string name="enable_buffer_history">Enable buffer history</string>
<string name="enable_buffer_history_description">Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games.</string>
<string name="enable_gpu_buffer_readback">Enable GPU Buffer Readback</string>
<string name="enable_gpu_buffer_readback_description">Preserves GPU-modified buffer data by reading it back before uploads. Some games require this to render certain effects properly. May cause issues if the hardware cannot handle the additional workload.</string>
<string name="use_optimized_vertex_buffers">Optimized Vertex Buffers</string>
<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers (25.3 and below).</string>
@@ -1138,7 +1136,6 @@
<string name="gpu_fence_behavior_immediate">Immediate</string>
<string name="gpu_fence_behavior_balanced">Balanced</string>
<string name="gpu_fence_behavior_accurate">Accurate</string>
<string name="gpu_fence_behavior_strict">Strict</string>
<!-- ASTC Decoding Method Choices -->
<string name="accelerate_astc_cpu" translatable="false">CPU</string>
+6 -1
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -19,6 +19,11 @@ ADSP::ADSP(Core::System& system, Sink::Sink& sink) {
}
}
void ADSP::Shutdown() {
audio_renderer->Stop();
opus_decoder->Shutdown();
}
AudioRenderer::AudioRenderer& ADSP::AudioRenderer() {
return *audio_renderer;
}
+2 -1
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -45,6 +45,7 @@ public:
explicit ADSP(Core::System& system, Sink::Sink& sink);
~ADSP() = default;
void Shutdown();
AudioRenderer::AudioRenderer& AudioRenderer();
OpusDecoder::OpusDecoder& OpusDecoder();
@@ -34,26 +34,19 @@ void AudioRenderer::Start() {
mailbox.Send(Direction::DSP, Message::InitializeOK);
if (mailbox.Receive(Direction::Host) != Message::InitializeOK) {
LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown "
"message response from ADSP!");
return;
LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown message response from ADSP!");
}
running = true;
}
void AudioRenderer::Stop() {
if (!running) {
return;
if (main_thread.joinable()) {
main_thread.request_stop();
mailbox.Send(Direction::DSP, Message::Shutdown);
if (mailbox.Receive(Direction::Host, main_thread.get_stop_token()) != Message::Shutdown) {
LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown message response from ADSP!");
}
main_thread.join();
}
mailbox.Send(Direction::DSP, Message::Shutdown);
if (mailbox.Receive(Direction::Host) != Message::Shutdown) {
LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown "
"message response from ADSP!");
}
main_thread.request_stop();
main_thread.join();
for (auto& stream : streams) {
if (stream) {
stream->Stop();
@@ -61,7 +54,6 @@ void AudioRenderer::Stop() {
stream = nullptr;
}
}
running = false;
}
void AudioRenderer::Signal() {
@@ -69,13 +61,12 @@ void AudioRenderer::Signal() {
Send(Direction::DSP, Message::Render);
}
void AudioRenderer::Wait() {
auto msg = Receive(Direction::Host);
void AudioRenderer::Wait(std::stop_token stop_token) {
auto msg = mailbox.Receive(Direction::Host, stop_token);
if (msg != Message::RenderResponse) {
LOG_ERROR(Service_Audio,
"Did not receive the expected render response from the AudioRenderer! Expected "
"{}, got {}",
Message::RenderResponse, msg);
"Did not receive the expected render response from the AudioRenderer! Expected "
"{}, got {}", Message::RenderResponse, msg);
}
PostDSPClearCommandBuffer();
}
@@ -147,7 +138,9 @@ void AudioRenderer::Main(std::stop_token stop_token) {
constexpr u64 max_process_time{2'304'000ULL};
while (!stop_token.stop_requested()) {
auto msg{mailbox.Receive(Direction::DSP)};
auto msg = mailbox.Receive(Direction::DSP, stop_token);
if (stop_token.stop_requested())
break;
switch (msg) {
case Message::Shutdown:
mailbox.Send(Direction::Host, Message::Shutdown);
@@ -63,13 +63,15 @@ public:
*/
void Start();
void NotifyShutdown();
/**
* Stop the AudioRenderer.
*/
void Stop();
void Signal();
void Wait();
void Wait(std::stop_token stop_token);
void Send(Direction dir, u32 message);
u32 Receive(Direction dir);
@@ -102,8 +104,6 @@ private:
Mailbox mailbox;
/// Main thread
std::jthread main_thread{};
/// The current state
std::atomic<bool> running{};
/// Shared memory of input command buffers, set by host, read by DSP
std::array<CommandBuffer, MaxRendererSessions> command_buffers{};
/// The command lists to process
+33 -23
View File
@@ -41,19 +41,16 @@ OpusDecoder::OpusDecoder(Core::System& system_) : system{system_} {
}
OpusDecoder::~OpusDecoder() {
if (!running) {
if (main_thread.joinable()) {
// Shutdown the thread
Send(Direction::DSP, Message::Shutdown);
main_thread.request_stop();
auto msg = Receive(Direction::Host, main_thread.get_stop_token());
ASSERT_MSG(msg == Message::ShutdownOK, "Expected Opus shutdown code {}, got {}", Message::ShutdownOK, msg);
main_thread.join();
} else {
init_thread.request_stop();
return;
}
// Shutdown the thread
Send(Direction::DSP, Message::Shutdown);
auto msg = Receive(Direction::Host);
ASSERT_MSG(msg == Message::ShutdownOK, "Expected Opus shutdown code {}, got {}",
Message::ShutdownOK, msg);
main_thread.request_stop();
main_thread.join();
running = false;
}
void OpusDecoder::Send(Direction dir, u32 message) {
@@ -73,7 +70,6 @@ void OpusDecoder::Init(std::stop_token stop_token) {
return;
}
main_thread = std::jthread([this](std::stop_token st) { Main(st); });
running = true;
Send(Direction::Host, Message::StartOK);
}
@@ -82,12 +78,15 @@ void OpusDecoder::Main(std::stop_token stop_token) {
while (!stop_token.stop_requested()) {
auto msg = Receive(Direction::DSP, stop_token);
if (stop_token.stop_requested())
break;
switch (msg) {
case Shutdown:
case Message::Shutdown:
Send(Direction::Host, Message::ShutdownOK);
return;
case GetWorkBufferSize: {
case Message::GetWorkBufferSize: {
auto channel_count = static_cast<s32>(shared_memory->host_send_data[0]);
ASSERT(IsValidChannelCount(channel_count));
@@ -96,7 +95,7 @@ void OpusDecoder::Main(std::stop_token stop_token) {
Send(Direction::Host, Message::GetWorkBufferSizeOK);
} break;
case InitializeDecodeObject: {
case Message::InitializeDecodeObject: {
auto buffer = shared_memory->host_send_data[0];
auto buffer_size = shared_memory->host_send_data[1];
auto sample_rate = static_cast<s32>(shared_memory->host_send_data[2]);
@@ -113,7 +112,7 @@ void OpusDecoder::Main(std::stop_token stop_token) {
Send(Direction::Host, Message::InitializeDecodeObjectOK);
} break;
case ShutdownDecodeObject: {
case Message::ShutdownDecodeObject: {
auto buffer = shared_memory->host_send_data[0];
[[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1];
@@ -123,7 +122,7 @@ void OpusDecoder::Main(std::stop_token stop_token) {
Send(Direction::Host, Message::ShutdownDecodeObjectOK);
} break;
case DecodeInterleaved: {
case Message::DecodeInterleaved: {
auto start_time = system.CoreTiming().GetGlobalTimeUs();
auto buffer = shared_memory->host_send_data[0];
@@ -161,19 +160,19 @@ void OpusDecoder::Main(std::stop_token stop_token) {
Send(Direction::Host, Message::DecodeInterleavedOK);
} break;
case MapMemory: {
case Message::MapMemory: {
[[maybe_unused]] auto buffer = shared_memory->host_send_data[0];
[[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1];
Send(Direction::Host, Message::MapMemoryOK);
} break;
case UnmapMemory: {
case Message::UnmapMemory: {
[[maybe_unused]] auto buffer = shared_memory->host_send_data[0];
[[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1];
Send(Direction::Host, Message::UnmapMemoryOK);
} break;
case GetWorkBufferSizeForMultiStream: {
case Message::GetWorkBufferSizeForMultiStream: {
auto total_stream_count = static_cast<s32>(shared_memory->host_send_data[0]);
auto stereo_stream_count = static_cast<s32>(shared_memory->host_send_data[1]);
@@ -184,7 +183,7 @@ void OpusDecoder::Main(std::stop_token stop_token) {
Send(Direction::Host, Message::GetWorkBufferSizeForMultiStreamOK);
} break;
case InitializeMultiStreamDecodeObject: {
case Message::InitializeMultiStreamDecodeObject: {
auto buffer = shared_memory->host_send_data[0];
auto buffer_size = shared_memory->host_send_data[1];
auto sample_rate = static_cast<s32>(shared_memory->host_send_data[2]);
@@ -211,7 +210,7 @@ void OpusDecoder::Main(std::stop_token stop_token) {
Send(Direction::Host, Message::InitializeMultiStreamDecodeObjectOK);
} break;
case ShutdownMultiStreamDecodeObject: {
case Message::ShutdownMultiStreamDecodeObject: {
auto buffer = shared_memory->host_send_data[0];
[[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1];
@@ -221,7 +220,7 @@ void OpusDecoder::Main(std::stop_token stop_token) {
Send(Direction::Host, Message::ShutdownMultiStreamDecodeObjectOK);
} break;
case DecodeInterleavedForMultiStream: {
case Message::DecodeInterleavedForMultiStream: {
auto start_time = system.CoreTiming().GetGlobalTimeUs();
auto buffer = shared_memory->host_send_data[0];
@@ -266,4 +265,15 @@ void OpusDecoder::Main(std::stop_token stop_token) {
}
}
void OpusDecoder::Shutdown() {
if (init_thread.joinable()) {
init_thread.request_stop();
init_thread.join(); //must explicitly wait for init to join
}
if (main_thread.joinable()) {
main_thread.request_stop();
Send(Direction::DSP, Message::Shutdown);
}
}
} // namespace AudioCore::ADSP::OpusDecoder
+3 -3
View File
@@ -57,7 +57,7 @@ public:
~OpusDecoder();
bool IsRunning() const noexcept {
return running;
return main_thread.joinable();
}
void Send(Direction dir, u32 message);
@@ -67,6 +67,8 @@ public:
shared_memory = &shared_memory_;
}
void Shutdown();
private:
/**
* Initializing thread, launched at audio_core boot to avoid blocking the main emu boot thread.
@@ -85,8 +87,6 @@ private:
std::jthread init_thread{};
/// Main thread
std::jthread main_thread{};
/// The current state
bool running{};
/// Structure shared with the host, input data set by the host before sending a mailbox message,
/// and the responses are written back by the OpusDecoder.
SharedMemory* shared_memory{};
+1
View File
@@ -33,6 +33,7 @@ void AudioCore::CreateSinks() {
void AudioCore::Shutdown() {
audio_manager->Shutdown();
adsp->Shutdown();
}
AudioManager& AudioCore::GetAudioManager() {
+2 -2
View File
@@ -17,7 +17,7 @@ AudioManager::AudioManager() {
std::unique_lock l{events.GetAudioEventLock()};
events.ClearEvents();
while (!stop_token.stop_requested()) {
const auto timed_out{events.Wait(l, std::chrono::seconds(2))};
const auto timed_out = events.Wait(l, std::chrono::seconds{2});
if (events.CheckAudioEventSet(Event::Type::Max)) {
break;
}
@@ -35,9 +35,9 @@ AudioManager::AudioManager() {
}
void AudioManager::Shutdown() {
events.SetAudioEvent(Event::Type::Max, true);
if (thread.joinable()) {
thread.request_stop();
events.SetAudioEvent(Event::Type::Max, true);
thread.join();
}
}
+1 -3
View File
@@ -39,9 +39,7 @@ class AudioManager {
public:
explicit AudioManager();
/**
* Shutdown the audio manager.
*/
/// @brief Shutdown the audio manager.
void Shutdown();
/**
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -35,7 +38,7 @@ void CircularBufferSinkInfo::Update(BehaviorInfo::ErrorInfo& error_info, OutStat
auto current_params{reinterpret_cast<CircularBufferInParameter*>(parameter.data())};
auto current_state{reinterpret_cast<CircularBufferState*>(state.data())};
if (in_use == buffer_params->in_use && !buffer_unmapped) {
if (in_use == bool(buffer_params->in_use) && !buffer_unmapped) {
error_info.error_code = ResultSuccess;
error_info.address = CpuAddr(0);
out_status.writeOffset = current_state->last_pos2;
+19 -20
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
@@ -31,10 +31,10 @@ public:
};
struct DeviceInParameter {
/* 0x000 */ char name[0x100];
/* 0x000 */ u8 name[0x100];
/* 0x100 */ u32 input_count;
/* 0x104 */ std::array<s8, MaxChannels> inputs;
/* 0x10A */ char unk10A[0x1];
/* 0x10A */ u8 unk10A[0x1];
/* 0x10B */ bool downmix_enabled;
/* 0x10C */ std::array<f32, 4> downmix_coeff;
};
@@ -43,7 +43,7 @@ public:
struct DeviceState {
/* 0x00 */ UpsamplerInfo* upsampler_info;
/* 0x08 */ std::array<Common::FixedPoint<16, 16>, 4> downmix_coeff;
/* 0x18 */ char unk18[0x18];
/* 0x18 */ u8 unk18[0x18];
};
static_assert(sizeof(DeviceState) == 0x30, "DeviceState has the wrong size!");
@@ -55,8 +55,8 @@ public:
/* 0x14 */ u32 previous_pos;
/* 0x18 */ SampleFormat format;
/* 0x1C */ std::array<s8, MaxChannels> inputs;
/* 0x22 */ bool in_use;
/* 0x23 */ char unk23[0x5];
/* 0x22 */ u8 in_use;
/* 0x23 */ u8 unk23[0x5];
};
static_assert(sizeof(CircularBufferInParameter) == 0x28,
"CircularBufferInParameter has the wrong size!");
@@ -65,16 +65,16 @@ public:
/* 0x00 */ u32 last_pos2;
/* 0x04 */ s32 current_pos;
/* 0x08 */ u32 last_pos;
/* 0x0C */ char unk0C[0x4];
/* 0x0C */ u8 unk0C[0x4];
/* 0x10 */ AddressInfo address_info;
};
static_assert(sizeof(CircularBufferState) == 0x30, "CircularBufferState has the wrong size!");
struct InParameter {
/* 0x000 */ Type type;
/* 0x001 */ bool in_use;
/* 0x001 */ u8 in_use;
/* 0x004 */ u32 node_id;
/* 0x008 */ char unk08[0x18];
/* 0x008 */ u8 unk08[0x18];
union {
/* 0x020 */ DeviceInParameter device;
/* 0x020 */ CircularBufferInParameter circular_buffer;
@@ -84,7 +84,7 @@ public:
struct OutStatus {
/* 0x00 */ u32 writeOffset;
/* 0x04 */ char unk04[0x1C];
/* 0x04 */ u8 unk04[0x1C];
}; // size == 0x20
static_assert(sizeof(OutStatus) == 0x20, "SinkInfoBase::OutStatus has the wrong size!");
@@ -162,19 +162,18 @@ public:
u8* GetParameter();
protected:
/// Type of this sink
Type type{Type::Invalid};
/// Is this sink in use?
bool in_use{};
/// Is this sink's buffer unmapped? Circular only
bool buffer_unmapped{};
/// Node id for this sink
u32 node_id{};
/// State buffer for this sink
std::array<u8, (std::max)(sizeof(DeviceState), sizeof(CircularBufferState))> state{};
/// Parameter buffer for this sink
std::array<u8, (std::max)(sizeof(DeviceInParameter), sizeof(CircularBufferInParameter))>
parameter{};
std::array<u8, (std::max)(sizeof(DeviceInParameter), sizeof(CircularBufferInParameter))> parameter{};
/// Type of this sink
Type type{Type::Invalid};
/// Node id for this sink
u32 node_id{};
/// Is this sink in use?
bool in_use : 1 = false;
/// Is this sink's buffer unmapped? Circular only
bool buffer_unmapped : 1 = false;
};
} // namespace AudioCore::Renderer
+14 -14
View File
@@ -100,8 +100,9 @@ u64 System::GetWorkBufferSize(const AudioRendererParameterInternal& params) {
}
System::System(Core::System& core_, Kernel::KEvent* adsp_rendered_event_)
: core{core_}, audio_renderer{core.AudioCore().ADSP().AudioRenderer()},
adsp_rendered_event{adsp_rendered_event_} {}
: core{core_}
, adsp_rendered_event{adsp_rendered_event_}
{}
Result System::Initialize(const AudioRendererParameterInternal& params,
Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
@@ -406,7 +407,7 @@ void System::Finalize() {
return;
}
if (active) {
if (IsActive()) {
Stop();
}
@@ -433,14 +434,12 @@ void System::Start() {
std::scoped_lock l{lock};
frames_elapsed = 0;
state = State::Started;
active = true;
}
void System::Stop() {
{
std::scoped_lock l{lock};
state = State::Stopped;
active = false;
}
if (execution_mode == ExecutionMode::Auto) {
@@ -480,7 +479,7 @@ Result System::Update(std::span<const u8> input, std::span<u8> performance, std:
return result;
}
result = info_updater.UpdateEffects(effect_context, active, memory_pool_workbuffer,
result = info_updater.UpdateEffects(effect_context, IsActive(), memory_pool_workbuffer,
memory_pool_count);
if (result.IsError()) {
LOG_ERROR(Service_Audio, "Failed to update Effects!");
@@ -582,16 +581,16 @@ u32 System::GetRenderingDevice() const {
}
bool System::IsActive() const {
return active;
return state == State::Started;
}
void System::SendCommandToDsp() {
std::scoped_lock l{lock};
if (initialized) {
if (active) {
if (IsActive()) {
terminate_event.Reset();
const auto remaining_command_count{audio_renderer.GetRemainCommandCount(session_id)};
const auto remaining_command_count = core.AudioCore().ADSP().AudioRenderer().GetRemainCommandCount(session_id);
u64 command_size{0};
if (remaining_command_count) {
@@ -618,16 +617,17 @@ void System::SendCommandToDsp() {
auto time_limit{
static_cast<u64>((time_limit_percent / 100) * 2'880'000.0 *
(static_cast<f32>(render_time_limit_percent) / 100.0f))};
audio_renderer.SetCommandBuffer(session_id, translated_addr, command_size, time_limit,
applet_resource_user_id, process_handle,
reset_command_buffers);
core.AudioCore().ADSP().AudioRenderer().SetCommandBuffer(session_id,
translated_addr, command_size,
time_limit, applet_resource_user_id,
process_handle, reset_command_buffers);
reset_command_buffers = false;
command_buffer_size = command_size;
if (remaining_command_count == 0) {
adsp_rendered_event->Signal(core.Kernel());
}
} else {
audio_renderer.ClearRemainCommandCount(session_id);
core.AudioCore().ADSP().AudioRenderer().ClearRemainCommandCount(session_id);
terminate_event.Set();
}
}
@@ -738,7 +738,7 @@ u64 System::GenerateCommand(std::span<u8> in_command_buffer,
const auto end_time{core.CoreTiming().GetGlobalTimeNs().count()};
total_ticks_elapsed += end_time - start_time;
num_command_lists_generated++;
render_start_tick = audio_renderer.GetRenderingStartTick(session_id);
render_start_tick = core.AudioCore().ADSP().AudioRenderer().GetRenderingStartTick(session_id);
frames_elapsed++;
return command_buffer.size;
+3 -2
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -219,8 +222,6 @@ public:
private:
/// Core system
Core::System& core;
/// Reference to the ADSP's AudioRenderer for communication
::AudioCore::ADSP::AudioRenderer::AudioRenderer& audio_renderer;
/// Is this system initialized?
bool initialized{};
/// Is this system currently active?
+27 -30
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
@@ -11,73 +11,70 @@
#include "audio_core/renderer/system_manager.h"
#include "common/thread.h"
#include "core/core.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/core_timing.h"
namespace AudioCore::Renderer {
SystemManager::SystemManager(Core::System& core_)
: core{core_}, audio_renderer{core.AudioCore().ADSP().AudioRenderer()} {}
: core{core_}
{
}
SystemManager::~SystemManager() {
Stop();
}
void SystemManager::InitializeUnsafe() {
if (!active) {
active = true;
audio_renderer.Start();
thread = std::jthread([this](std::stop_token stop_token) {
Common::SetCurrentThreadName("AudioRenderSystemManager");
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
while (active && !stop_token.stop_requested()) {
if (!thread.joinable()) {
core.AudioCore().ADSP().AudioRenderer().Start();
thread = core.Kernel().RunOnHostCoreThread("AudioRenderSystemManager", [this]() {
auto& audio_renderer = core.AudioCore().ADSP().AudioRenderer();
auto const stop_token = thread.get_stop_token();
while (!stop_token.stop_requested()) {
{
std::scoped_lock l{mutex1};
std::scoped_lock lk{mutex};
for (auto system : systems)
system->SendCommandToDsp();
}
audio_renderer.Signal();
audio_renderer.Wait();
audio_renderer.Wait(stop_token);
}
});
}
}
void SystemManager::Stop() {
if (active) {
active = false;
core.AudioCore().ADSP().AudioRenderer().Stop();
if (thread.joinable()) {
thread.request_stop();
thread.join();
audio_renderer.Stop();
}
}
bool SystemManager::Add(System& system_) {
std::scoped_lock l2{mutex2};
if (systems.size() + 1 > MaxRendererSessions) {
std::scoped_lock lk{mutex};
if (systems.size() >= MaxRendererSessions) {
LOG_ERROR(Service_Audio, "Maximum AudioRenderer Systems active, cannot add more!");
return false;
}
{
std::scoped_lock l{mutex1};
if (systems.empty())
InitializeUnsafe();
}
systems.push_back(&system_);
if (!systems.empty()) {
InitializeUnsafe();
}
return true;
}
bool SystemManager::Remove(System& system_) {
std::scoped_lock l2{mutex2};
{
std::scoped_lock l{mutex1};
if (systems.remove(&system_) == 0) {
LOG_ERROR(Service_Audio, "Failed to remove a render system, it was not found in the list!");
return false;
}
std::scoped_lock lk{mutex};
if (systems.remove(&system_) == 0) {
LOG_ERROR(Service_Audio, "Failed to remove a render system, it was not found in the list!");
return false;
}
if (systems.empty())
if (systems.empty()) {
Stop();
}
return true;
}
+3 -9
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
@@ -75,14 +75,8 @@ private:
std::list<System*> systems{};
/// Main worker thread for generating command lists
std::jthread thread;
/// Mutex for the systems
std::mutex mutex1{};
/// Mutex for adding/removing systems
std::mutex mutex2{};
/// Is the system manager thread active?
std::atomic<bool> active{};
/// Reference to the ADSP's AudioRenderer for communication
::AudioCore::ADSP::AudioRenderer::AudioRenderer& audio_renderer;
/// Mutex for the reading and adding/removing systems
std::mutex mutex{};
};
} // namespace AudioCore::Renderer
+6 -1
View File
@@ -76,7 +76,6 @@ add_library(
logging.h
lz4_compression.cpp
lz4_compression.h
make_unique_for_overwrite.h
math_util.h
memory_detect.cpp
memory_detect.h
@@ -138,6 +137,8 @@ add_library(
uuid.cpp
uuid.h
vector_math.h
zbic_compression.cpp
zbic_compression.h
zstd_compression.cpp
zstd_compression.h
fs/ryujinx_compat.h fs/ryujinx_compat.cpp
@@ -148,6 +149,10 @@ add_library(
net/net.h net/net.cpp
container/unordered_map.h container/unordered_set.h)
set_source_files_properties(zbic_compression.cpp PROPERTIES
INCLUDE_DIRECTORIES "${ZBIC_INCLUDE_DIR}"
COMPILE_OPTIONS "$<$<CXX_COMPILER_ID:Clang,GNU>:-Wno-unused-function;-Wno-missing-declarations;-Wno-shadow>")
if(WIN32)
target_sources(common PRIVATE windows/timer_resolution.cpp
windows/timer_resolution.h)
+7 -7
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -109,12 +109,6 @@ private:
if (read_index == producer.index.load(std::memory_order::acquire)) {
return false;
}
} else if constexpr (Mode == PopMode::Wait) {
// Wait until the queue is not empty.
std::unique_lock lock{consumer.cv_mutex};
consumer.cv.wait(lock, [this, read_index] {
return read_index != producer.index.load(std::memory_order::acquire);
});
} else if constexpr (Mode == PopMode::WaitWithStopToken) {
// Wait until the queue is not empty.
std::unique_lock lock{consumer.cv_mutex};
@@ -124,6 +118,12 @@ private:
if (stop_token.stop_requested()) {
return false;
}
} else if constexpr (Mode == PopMode::Wait) {
// Wait until the queue is not empty.
std::unique_lock lock{consumer.cv_mutex};
consumer.cv.wait(lock, [this, read_index] {
return read_index != producer.index.load(std::memory_order::acquire);
});
} else {
static_assert(Mode < PopMode::Count, "Invalid PopMode.");
}
-27
View File
@@ -1,27 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <type_traits>
namespace Common {
template <class T>
requires(!std::is_array_v<T>)
std::unique_ptr<T> make_unique_for_overwrite() {
return std::unique_ptr<T>(new T);
}
template <class T>
requires std::is_unbounded_array_v<T>
std::unique_ptr<T> make_unique_for_overwrite(std::size_t n) {
return std::unique_ptr<T>(new std::remove_extent_t<T>[n]);
}
template <class T, class... Args>
requires std::is_bounded_array_v<T>
void make_unique_for_overwrite(Args&&...) = delete;
} // namespace Common
+6 -6
View File
@@ -8,8 +8,7 @@
#include <iterator>
#include <cstring>
#include "common/make_unique_for_overwrite.h"
#include <memory>
namespace Common {
@@ -38,8 +37,9 @@ public:
ScratchBuffer() = default;
explicit ScratchBuffer(size_type initial_capacity)
: last_requested_size{initial_capacity}, buffer_capacity{initial_capacity},
buffer{Common::make_unique_for_overwrite<T[]>(initial_capacity)} {}
: last_requested_size{initial_capacity}
, buffer_capacity{initial_capacity}
, buffer{std::make_unique_for_overwrite<T[]>(initial_capacity)} {}
~ScratchBuffer() = default;
ScratchBuffer(const ScratchBuffer&) = delete;
@@ -64,7 +64,7 @@ public:
/// The previously held data will remain intact.
void resize(size_type size) {
if (size > buffer_capacity) {
auto new_buffer = Common::make_unique_for_overwrite<T[]>(size);
auto new_buffer = std::make_unique_for_overwrite<T[]>(size);
std::memcpy(new_buffer.get(), buffer.get(), buffer_capacity * sizeof(T));
buffer = std::move(new_buffer);
buffer_capacity = size;
@@ -77,7 +77,7 @@ public:
void resize_destructive(size_type size) {
if (size > buffer_capacity) {
buffer_capacity = size;
buffer = Common::make_unique_for_overwrite<T[]>(buffer_capacity);
buffer = std::make_unique_for_overwrite<T[]>(buffer_capacity);
}
last_requested_size = size;
}
-4
View File
@@ -178,10 +178,6 @@ bool IsGPUFenceBehaviorAccurate() {
return values.gpu_fence_behavior.GetValue() == GpuFenceBehavior::Accurate;
}
bool IsGPUFenceBehaviorStrict() {
return values.gpu_fence_behavior.GetValue() == GpuFenceBehavior::Strict;
}
bool IsFastmemEnabled() {
if (values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Debugging)
return bool(values.cpuopt_fastmem);
+1 -9
View File
@@ -525,7 +525,7 @@ struct Values {
SwitchableSetting<GpuFenceBehavior, true> gpu_fence_behavior{linkage,
GpuFenceBehavior::Default,
GpuFenceBehavior::Default,
GpuFenceBehavior::Strict,
GpuFenceBehavior::Accurate,
"gpu_fence_behavior",
Category::RendererAdvanced,
Specialization::Default,
@@ -655,13 +655,6 @@ struct Values {
SwitchableSetting<bool> rescale_hack{linkage, false, "rescale_hack",
Category::RendererHacks};
SwitchableSetting<bool> enable_gpu_buffer_readback{linkage,
false,
"enable_gpu_buffer_readback",
Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererHacks};
@@ -979,7 +972,6 @@ bool IsDMALevelSafe();
bool IsGPUFenceBehaviorDefault();
bool IsGPUFenceBehaviorBalanced();
bool IsGPUFenceBehaviorAccurate();
bool IsGPUFenceBehaviorStrict();
bool IsFastmemEnabled();
void SetNceEnabled(bool is_64bit);
+1 -1
View File
@@ -137,7 +137,7 @@ ENUM(VramUsageMode, Conservative, Aggressive);
ENUM(RendererBackend, OpenGL_GLSL, Vulkan, Null, OpenGL_GLASM, OpenGL_SPIRV);
ENUM(GpuAccuracy, Low, High);
ENUM(DmaAccuracy, Default, Unsafe, Safe);
ENUM(GpuFenceBehavior, Default, Immediate, Balanced, Accurate, Strict);
ENUM(GpuFenceBehavior, Default, Immediate, Balanced, Accurate);
ENUM(CpuBackend, Dynarmic, Nce);
ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid, Debugging);
ENUM(CpuClock, Normal, Boost, Overclock)
+46 -15
View File
@@ -6,6 +6,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef _WIN32
#include <algorithm>
#include <windows.h>
#include <mutex>
#else
@@ -20,32 +21,36 @@ namespace Common {
#ifdef _WIN32
static std::vector<std::pair<u64, u64>> vector_regions {};
static std::mutex vector_regions_mutex {};
// Workaround for handling non-commited memory accessed by Dynarmic; usually result of an error
static LONG WINAPI FakePageFaultHandler(PEXCEPTION_POINTERS info) {
DWORD code = info->ExceptionRecord->ExceptionCode;
u64 exception_addr = reinterpret_cast<u64>(info->ExceptionRecord->ExceptionAddress);
u64 exception_addr = reinterpret_cast<u64>(info->ExceptionRecord->ExceptionInformation[1]);
if (code != EXCEPTION_ACCESS_VIOLATION) {
if (code != EXCEPTION_ACCESS_VIOLATION || info->ExceptionRecord->ExceptionInformation[0] == 1) {
// Not our problem
return EXCEPTION_CONTINUE_SEARCH;
}
u64 addr = 0, addr2 = 0;
for (auto region: vector_regions) {
auto addr_shifted = exception_addr >> HostPageBits;
if (region.first <= addr_shifted && addr_shifted <= region.second) {
addr = addr_shifted;
}
{
std::lock_guard lock(vector_regions_mutex);
for (auto region: vector_regions) {
auto addr_shifted = exception_addr >> HostPageBits;
if (region.first <= addr_shifted && addr_shifted <= region.second) {
addr = addr_shifted;
}
// Page-boundary accesses
if (auto addr_ = (exception_addr + 0x40) >> HostPageBits; addr_ != addr_shifted && region.first <= addr_ && addr_ <= region.second) {
addr2 = addr_;
}
// Page-boundary accesses
if (auto addr_ = (exception_addr + 0x40) >> HostPageBits; addr_ != addr_shifted && region.first <= addr_ && addr_ <= region.second) {
addr2 = addr_;
}
if (addr != 0 || addr2 != 0) {
break;
if (addr != 0 || addr2 != 0) {
break;
}
}
}
@@ -77,8 +82,16 @@ bool CommitVectorPage(uintptr_t addr, bool write) noexcept {
auto res = VirtualQuery(reinterpret_cast<void*>(addr), &info, sizeof(info));
if (res == 0) {
LOG_CRITICAL(HW_Memory, "Failed to query large buffer region at {:#x} with error {}, will try committing anyway", addr, GetLastError());
} else if (info.State == MEM_COMMIT) {
DWORD old_protect {};
auto perm = write ? PAGE_READWRITE : PAGE_READONLY;
if (!VirtualProtect(reinterpret_cast<void*>(addr), HostPageSize, perm, &old_protect)) {
LOG_ERROR(HW_Memory, "Failed to change permissions of large buffer region at {:#x}, error {}", addr, GetLastError());
return false;
}
return true;
} else if (info.State != MEM_RESERVE) {
LOG_ERROR(HW_Memory, "Tried to commit an unreserved large buffer region at {:#x} that is not mapped or is already committed (state {:#x})", addr, info.State);
LOG_ERROR(HW_Memory, "Tried to commit an unreserved large buffer region at {:#x} that is not mapped (state {:#x})", addr, info.State);
return false;
}
@@ -96,6 +109,21 @@ bool CommitVectorPage(uintptr_t addr, bool write) noexcept {
#ifndef MAP_NOCORE
#define MAP_NOCORE 0
#endif
#ifndef MADV_FREE
#define MADV_FREE MADV_DONTNEED
#endif
void DecommitVectorPage(uintptr_t base) noexcept {
#if defined(_WIN32)
VirtualFree(reinterpret_cast<LPVOID>(base), HostPageSize, MEM_DECOMMIT);
#elif defined(__linux__)
// Linux's MADV_DONTNEED zeros out pages for us
madvise(reinterpret_cast<void*>(base), HostPageSize, MADV_DONTNEED);
#else
madvise(reinterpret_cast<void*>(base), HostPageSize, MADV_FREE);
std::memset(reinterpret_cast<void*>(base), 0, HostPageSize);
#endif
}
void* AllocateMemoryPages(std::size_t size) noexcept {
if (auto page = HostPageSize; size % page != 0) {
@@ -108,7 +136,8 @@ void* AllocateMemoryPages(std::size_t size) noexcept {
void* base = VirtualAlloc(nullptr, size, MEM_RESERVE, PAGE_READWRITE);
if (base != nullptr) {
vector_regions.emplace_back(reinterpret_cast<u64>(base), reinterpret_cast<u64>(base) + size);
std::lock_guard lock(vector_regions_mutex);
vector_regions.emplace_back(reinterpret_cast<u64>(base) >> HostPageBits, (reinterpret_cast<u64>(base) + size) >> HostPageBits);
static std::once_flag flag;
std::call_once(flag, []() { AddVectoredExceptionHandler(1, FakePageFaultHandler); });
@@ -134,6 +163,8 @@ void FreeMemoryPages(void* base, [[maybe_unused]] std::size_t size) noexcept {
if (!base)
return;
#ifdef _WIN32
std::lock_guard lock(vector_regions_mutex);
std::erase_if(vector_regions, [base](const auto& r) {return r.first == reinterpret_cast<u64>(base); });
ASSERT(VirtualFree(base, 0, MEM_RELEASE));
#else
ASSERT(munmap(base, size) == 0);
+33 -14
View File
@@ -28,13 +28,14 @@ constexpr u64 HostPageBits = 12;
constexpr u64 HostPageMask = ~(HostPageSize - 1);
bool CommitVectorPage(uintptr_t addr, bool write) noexcept;
#else
const u64 HostPageSize = sysconf(_SC_PAGESIZE);
const u64 HostPageBits = std::countr_zero(HostPageSize);
const u64 HostPageMask = ~(HostPageSize - 1);
inline const u64 HostPageSize = sysconf(_SC_PAGESIZE);
inline const u64 HostPageBits = std::countr_zero(HostPageSize);
inline const u64 HostPageMask = ~(HostPageSize - 1);
#endif
void* AllocateMemoryPages(std::size_t size) noexcept;
void FreeMemoryPages(void* base, std::size_t size) noexcept;
void DecommitVectorPage(uintptr_t base) noexcept;
/// A large page-aligned buffer that has optimized memory usage for zero-writes.
template <typename T>
@@ -80,8 +81,8 @@ public:
UNREACHABLE_MSG("Out of bounds RW access on SparseLargeVector @ {}", index);
}
if (!IsCommittedPage(index)) {
CommitPage(index);
if (!IsCommittedPage(index) && !CommitPage(index)) {
UNREACHABLE_MSG("Cannot access SparseLargeVector index {} with RW permission", index);
}
return base_ptr[index];
}
@@ -102,9 +103,8 @@ public:
LOG_CRITICAL(Common_Memory, "Out of bounds write on SparseLargeVector @ {}", index);
return;
}
if (!IsCommittedPage(index))
CommitPage(index);
base_ptr[index] = value;
if (IsCommittedPage(index) || CommitPage(index))
base_ptr[index] = value;
}
void ZeroRegion(std::size_t start, std::size_t end_) noexcept {
@@ -114,7 +114,7 @@ public:
const u64 end_page = AlignUp(base, HostPageSize);
const u64 first_size = (std::min)(end_page, end) - base;
if (IsCommittedPage(start / sizeof(T))) {
if (IsCommittedPage(start)) {
std::memset(reinterpret_cast<void*>(base), 0, first_size);
}
@@ -124,11 +124,16 @@ public:
base = end_page;
for (u64 page = base; page < end; page += HostPageSize) {
if (!IsCommittedPage((page - reinterpret_cast<u64>(base_ptr)) / sizeof(T))) {
auto index = (page - reinterpret_cast<u64>(base_ptr)) / sizeof(T);
if (!IsCommittedPage(index)) {
continue;
}
std::memset(reinterpret_cast<void*>(page), 0, (std::min)( HostPageSize, end - page));
if (end - page >= HostPageSize) {
DecommitPage(index);
} else {
std::memset(reinterpret_cast<void*>(page), 0, end - page);
}
}
}
@@ -171,16 +176,30 @@ private:
return (val >> (page & 63)) & 1;
}
constexpr void CommitPage(std::size_t index) noexcept {
constexpr bool CommitPage(std::size_t index) noexcept {
auto page_index = (index * sizeof(T)) >> HostPageBits;
auto page = reinterpret_cast<uintptr_t>(base_ptr + index) & HostPageMask;
#if defined(_WIN32)
CommitVectorPage(page, true);
if (!CommitVectorPage(page, true)) {
return false;
}
#else
mprotect(reinterpret_cast<void*>(page), HostPageSize, PROT_READ | PROT_WRITE);
if (mprotect(reinterpret_cast<void*>(page), HostPageSize, PROT_READ | PROT_WRITE) != 0) {
LOG_ERROR(Common_Memory, "Failed to commit large buffer region at index {}, error {}", index, strerror(errno));
return false;
}
#endif
committed_pages[page_index >> 6].fetch_or(1ULL << (page_index & 63), std::memory_order_release);
return true;
}
constexpr void DecommitPage(std::size_t index) noexcept {
auto page_index = (index * sizeof(T)) >> HostPageBits;
auto page = reinterpret_cast<uintptr_t>(base_ptr + index) & HostPageMask;
committed_pages[page_index >> 6].fetch_and(~(1ULL << (page_index & 63)), std::memory_order_release);
DecommitVectorPage(page);
}
std::size_t alloc_size{};
+46
View File
@@ -0,0 +1,46 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <cstring>
#include "common/zbic_compression.h"
#define ZSTD_ZBIC_SUPPORT 1
#define ZSTDLIB_VISIBLE static
#define ZSTDLIB_HIDDEN static
#define ZSTDERRORLIB_VISIBLE static
#define ZSTDERRORLIB_HIDDEN static
#undef ZSTD_MULTITHREAD
#if defined(__ANDROID__)
#undef _GNU_SOURCE
#endif
#include "zstd.h"
#define g_ZSTD_threading_useless_symbol g_ZSTD_zbic_threading_useless_symbol
#include "zstd.c"
#undef g_ZSTD_threading_useless_symbol
namespace Common::Compression {
bool IsZBIC(std::span<const u8> src) {
if (src.size() < sizeof(u32)) {
return false;
}
u32 magic = 0;
std::memcpy(&magic, src.data(), sizeof(u32));
return magic == ZSTD_MAGICNUMBER; // 0x4349425A ("ZBIC")
}
int DecompressDataZBIC(std::span<u8> dst, std::span<const u8> src) {
if (dst.empty() || src.empty()) {
return -1;
}
const size_t res = ZSTD_decompress(dst.data(), dst.size(), src.data(), src.size());
if (ZSTD_isError(res)) {
return -1;
}
return static_cast<int>(res);
}
} // namespace Common::Compression
+15
View File
@@ -0,0 +1,15 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <span>
#include "common/common_types.h"
namespace Common::Compression {
[[nodiscard]] bool IsZBIC(std::span<const u8> src);
[[nodiscard]] int DecompressDataZBIC(std::span<u8> dst, std::span<const u8> src);
} // namespace Common::Compression
+5
View File
@@ -23,6 +23,8 @@ add_library(core STATIC
core_timing.h
cpu_manager.cpp
cpu_manager.h
launch_params.cpp
launch_params.h
crypto/aes_util.cpp
crypto/aes_util.h
crypto/ctr_encryption_layer.cpp
@@ -1203,6 +1205,9 @@ endif()
target_include_directories(core PRIVATE ${OPUS_INCLUDE_DIRS})
target_link_libraries(core PUBLIC common PRIVATE audio_core hid_core network video_core nx_tzdb tz)
if (MSVC)
target_link_libraries(core PRIVATE getopt)
endif()
if (BOOST_NO_HEADERS)
target_link_libraries(core PUBLIC Boost::container Boost::heap Boost::asio Boost::process Boost::crc)
+45 -23
View File
@@ -110,8 +110,13 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
struct System::Impl {
explicit Impl(System& system)
: kernel{system}, fs_controller{system}, hid_core{kernel}, cpu_manager{system},
reporter{system}, applet_manager{system}, frontend_applets{system}, profile_manager{} {}
: kernel{system}
, fs_controller{system}
, hid_core{kernel}
, cpu_manager{system}
, reporter{system}
, profile_manager{}
{}
u64 program_id;
@@ -124,6 +129,12 @@ struct System::Impl {
core_timing.SetMulticore(is_multicore);
core_timing.Initialize([&system]() { system.RegisterHostThread(); });
applet_manager.emplace(system);
frontend_applets.emplace(system);
apm_controller.emplace(core_timing);
arp_manager.emplace();
profile_manager.emplace();
// Create a default fs if one doesn't already exist.
if (virtual_filesystem == nullptr) {
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
@@ -133,7 +144,7 @@ struct System::Impl {
}
// Create default implementations of applets if one is not provided.
frontend_applets.SetDefaultAppletsIfMissing();
frontend_applets->SetDefaultAppletsIfMissing();
auto const is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
@@ -376,7 +387,7 @@ struct System::Impl {
// Register with applet manager
// All threads are started, begin main process execution, now that we're in the clear
applet_manager.CreateAndInsertByFrontendAppletParameters(std::move(process), params);
applet_manager->CreateAndInsertByFrontendAppletParameters(std::move(process), params);
if (Settings::values.gamecard_inserted) {
if (Settings::values.gamecard_current_game) {
@@ -428,13 +439,27 @@ struct System::Impl {
core_timing.SyncPause(false);
Network::CancelPendingSocketOperations();
kernel.SuspendEmulation(true);
kernel.CloseServices();
kernel.ShutdownCores();
// Notify services helpers of shutdown
audio_core->Shutdown();
// Wait for threads/services to join
kernel.CloseServices();
// service shutdown
services.reset();
service_manager.reset();
frontend_applets.reset();
applet_manager.reset();
apm_controller.reset();
arp_manager.reset();
profile_manager.reset();
fs_controller.Reset();
cheat_engine.reset();
core_timing.ClearPendingEvents();
core_timing.Reset();
app_loader.reset();
audio_core.reset();
gpu_core.reset();
@@ -451,9 +476,6 @@ struct System::Impl {
room_member->SendGameInfo(game_info);
}
// Reset all glue registrations
arp_manager.ResetAll();
LOG_DEBUG(Core, "Shutdown OK");
}
@@ -482,13 +504,13 @@ struct System::Impl {
CpuManager cpu_manager;
Reporter reporter;
/// Applets
Service::AM::AppletManager applet_manager;
Service::AM::Frontend::FrontendAppletHolder frontend_applets;
std::optional<Service::AM::AppletManager> applet_manager;
std::optional<Service::AM::Frontend::FrontendAppletHolder> frontend_applets;
/// APM (Performance) services
Service::APM::Controller apm_controller{core_timing};
std::optional<Service::APM::Controller> apm_controller;
/// Service State
Service::Glue::ARPManager arp_manager;
Service::Account::ProfileManager profile_manager;
std::optional<Service::Glue::ARPManager> arp_manager;
std::optional<Service::Account::ProfileManager> profile_manager;
/// Network instance
Network::NetworkInstance network_instance;
Core::SpeedLimiter speed_limiter;
@@ -815,19 +837,19 @@ void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
}
void System::SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet&& set) {
impl->frontend_applets.SetFrontendAppletSet(std::move(set));
impl->frontend_applets->SetFrontendAppletSet(std::move(set));
}
Service::AM::Frontend::FrontendAppletHolder& System::GetFrontendAppletHolder() {
return impl->frontend_applets;
return *impl->frontend_applets;
}
const Service::AM::Frontend::FrontendAppletHolder& System::GetFrontendAppletHolder() const {
return impl->frontend_applets;
return *impl->frontend_applets;
}
Service::AM::AppletManager& System::GetAppletManager() {
return impl->applet_manager;
return *impl->applet_manager;
}
void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
@@ -868,27 +890,27 @@ const Reporter& System::GetReporter() const {
}
Service::Glue::ARPManager& System::GetARPManager() {
return impl->arp_manager;
return *impl->arp_manager;
}
const Service::Glue::ARPManager& System::GetARPManager() const {
return impl->arp_manager;
return *impl->arp_manager;
}
Service::APM::Controller& System::GetAPMController() {
return impl->apm_controller;
return *impl->apm_controller;
}
const Service::APM::Controller& System::GetAPMController() const {
return impl->apm_controller;
return *impl->apm_controller;
}
Service::Account::ProfileManager& System::GetProfileManager() {
return impl->profile_manager;
return *impl->profile_manager;
}
const Service::Account::ProfileManager& System::GetProfileManager() const {
return impl->profile_manager;
return *impl->profile_manager;
}
void System::SetExitLocked(bool locked) {
+2 -2
View File
@@ -304,10 +304,10 @@ std::optional<s64> CoreTiming::Advance() {
void CoreTiming::Reset() {
paused = true;
pause_event.Set();
event.Set();
if (timer_thread.joinable()) {
timer_thread.request_stop();
pause_event.Set();
event.Set();
timer_thread.join();
}
has_started = false;
+7 -4
View File
@@ -35,19 +35,22 @@ static IPSFileType IdentifyMagic(std::span<const u8> magic) {
}
static bool IsEOF(IPSFileType type, std::span<const u8> magic) {
return (type == IPSFileType::IPS && magic.size() > 3 && std::memcmp(magic.data(), "EOF", 3) == 0)
|| (type == IPSFileType::IPS32 && magic.size() > 4 && std::memcmp(magic.data(), "EEOF", 4) == 0);
return (type == IPSFileType::IPS && magic.size() >= 3 && std::memcmp(magic.data(), "EOF", 3) == 0)
|| (type == IPSFileType::IPS32 && magic.size() >= 4 && std::memcmp(magic.data(), "EEOF", 4) == 0);
}
VirtualFile PatchIPS(const VirtualFile& in, const VirtualFile& ips) {
if (in == nullptr || ips == nullptr)
return nullptr;
auto in_data = in->ReadAllBytes();
auto const type = IdentifyMagic(in_data);
const auto type = IdentifyMagic(ips->ReadBytes(0x5));
if (type == IPSFileType::Error)
return nullptr;
auto in_data = in->ReadAllBytes();
if (in_data.size() == 0)
return nullptr;
std::vector<u8> temp(type == IPSFileType::IPS ? 3 : 4);
u64 offset = 5; // After header
while (ips->Read(temp.data(), temp.size(), offset) == temp.size()) {
+8 -14
View File
@@ -9,7 +9,6 @@
#include "common/logging.h"
#include "common/uuid.h"
#include "core/core.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs/vfs.h"
@@ -62,24 +61,17 @@ SaveDataFactory::SaveDataFactory(Core::System& system_, ProgramId program_id_,
SaveDataFactory::~SaveDataFactory() = default;
std::string SaveDataFactory::GetSaveDataPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id, u64 save_id) const {
if (type == SaveDataType::Account || type == SaveDataType::Device) {
const auto requested_id = title_id != 0 ? title_id : program_id;
const auto parent_id = system.GetContentProvider().GetParentApplicationId(requested_id);
title_id = parent_id.value_or(requested_id);
}
return GetFullPath(program_id, dir, space, type, title_id, user_id, save_id);
}
VirtualDir SaveDataFactory::Create(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
const auto save_directory = GetSaveDataPath(space, meta.type, meta.program_id, meta.user_id, meta.system_save_data_id);
const auto save_directory = GetFullPath(program_id, dir, space, meta.type, meta.program_id,
meta.user_id, meta.system_save_data_id);
return dir->CreateDirectoryRelative(save_directory);
}
VirtualDir SaveDataFactory::Open(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
const auto save_directory = GetSaveDataPath(space, meta.type, meta.program_id, meta.user_id, meta.system_save_data_id);
const auto save_directory = GetFullPath(program_id, dir, space, meta.type, meta.program_id,
meta.user_id, meta.system_save_data_id);
auto out = dir->GetDirectoryRelative(save_directory);
@@ -162,7 +154,8 @@ std::string SaveDataFactory::GetUserGameSaveDataRoot(u128 user_id, bool future)
SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
u128 user_id) const {
const auto path = GetSaveDataPath(SaveDataSpaceId::User, type, title_id, user_id, 0);
const auto path =
GetFullPath(program_id, dir, SaveDataSpaceId::User, type, title_id, user_id, 0);
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
const auto size_file = relative_dir->GetFile(GetSaveDataSizeFileName());
@@ -180,7 +173,8 @@ SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
SaveDataSize new_value) const {
const auto path = GetSaveDataPath(SaveDataSpaceId::User, type, title_id, user_id, 0);
const auto path =
GetFullPath(program_id, dir, SaveDataSpaceId::User, type, title_id, user_id, 0);
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
const auto size_file = relative_dir->CreateFile(GetSaveDataSizeFileName());
-1
View File
@@ -50,7 +50,6 @@ public:
void SetAutoCreate(bool state);
private:
std::string GetSaveDataPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id, u64 save_id) const;
Core::System& system;
ProgramId program_id;
VirtualDir dir;
+3 -4
View File
@@ -109,8 +109,7 @@ VirtualFile RealVfsFilesystem::OpenFileFromEntry(std::string_view path_, std::op
auto reference = std::make_unique<FileReference>();
this->InsertReferenceIntoListLocked(*reference);
auto file = std::shared_ptr<RealVfsFile>(
new RealVfsFile(*this, std::move(reference), path, perms, size, std::move(parent_path)));
auto file = std::make_shared<RealVfsFile>(*this, std::move(reference), path, perms, size, std::move(parent_path));
cache[path] = file;
return file;
@@ -177,7 +176,7 @@ bool RealVfsFilesystem::DeleteFile(std::string_view path_) {
VirtualDir RealVfsFilesystem::OpenDirectory(std::string_view path_, OpenMode perms) {
const auto path = FS::SanitizePath(path_, FS::DirectorySeparator::PlatformDefault);
return std::shared_ptr<RealVfsDirectory>(new RealVfsDirectory(*this, path, perms));
return std::make_shared<RealVfsDirectory>(*this, path, perms);
}
VirtualDir RealVfsFilesystem::CreateDirectory(std::string_view path_, OpenMode perms) {
@@ -185,7 +184,7 @@ VirtualDir RealVfsFilesystem::CreateDirectory(std::string_view path_, OpenMode p
if (!FS::CreateDirs(path)) {
return nullptr;
}
return std::shared_ptr<RealVfsDirectory>(new RealVfsDirectory(*this, path, perms));
return std::make_shared<RealVfsDirectory>(*this, path, perms);
}
VirtualDir RealVfsFilesystem::CopyDirectory(std::string_view old_path_,
+5 -6
View File
@@ -82,6 +82,9 @@ class RealVfsFile : public VfsFile {
friend class RealVfsFilesystem;
public:
RealVfsFile(RealVfsFilesystem& base, std::unique_ptr<FileReference> reference,
const std::string& path, OpenMode perms = OpenMode::Read,
std::optional<u64> size = {}, std::optional<std::string> parent_path = {});
~RealVfsFile() override;
std::string GetName() const override;
@@ -95,9 +98,6 @@ public:
bool Rename(std::string_view name) override;
private:
RealVfsFile(RealVfsFilesystem& base, std::unique_ptr<FileReference> reference,
const std::string& path, OpenMode perms = OpenMode::Read,
std::optional<u64> size = {}, std::optional<std::string> parent_path = {});
RealVfsFilesystem& base;
std::unique_ptr<FileReference> reference;
@@ -113,6 +113,8 @@ class RealVfsDirectory : public VfsDirectory {
friend class RealVfsFilesystem;
public:
RealVfsDirectory(RealVfsFilesystem& base, const std::string& path,
OpenMode perms = OpenMode::Read);
~RealVfsDirectory() override;
VirtualFile GetFileRelative(std::string_view relative_path) const override;
@@ -138,9 +140,6 @@ public:
std::map<std::string, VfsEntryType, std::less<>> GetEntries() const override;
private:
RealVfsDirectory(RealVfsFilesystem& base, const std::string& path,
OpenMode perms = OpenMode::Read);
template <typename T, typename R>
std::vector<std::shared_ptr<R>> IterateEntries() const;
@@ -72,11 +72,9 @@ void GlobalSchedulerContext::UnregisterDummyThreadForWakeup(KThread* thread) noe
void GlobalSchedulerContext::WakeupWaitingDummyThreads(KernelCore& kernel) noexcept {
ASSERT(this->IsLocked());
if (m_woken_dummy_threads.size() > 0) {
for (auto* thread : m_woken_dummy_threads)
thread->DummyThreadEndWait(kernel);
m_woken_dummy_threads.clear();
}
for (auto* thread : m_woken_dummy_threads)
thread->DummyThreadEndWait(kernel);
m_woken_dummy_threads.clear();
}
} // namespace Kernel
-1
View File
@@ -59,7 +59,6 @@ Result TerminateChildren(KernelCore& kernel, KProcess* process, const KThread* t
KThread* cur_child = nullptr;
{
KScopedLightLock proc_lk(process->GetListLock());
auto& thread_list = process->GetThreadList();
for (auto it = thread_list.begin(); it != thread_list.end(); ++it) {
if (KThread* thread = std::addressof(*it); thread != thread_to_not_terminate) {
+4 -10
View File
@@ -1236,18 +1236,13 @@ namespace Kernel {
KScopedSchedulerLock sl{kernel};
// Determine if this is the first termination request.
const bool first_request = [&]() -> bool {
// Perform an atomic compare-and-swap from false to true.
bool expected = false;
return m_termination_requested.compare_exchange_strong(expected, true);
}();
// Perform an atomic compare-and-swap from false to true.
bool expected = false;
// If this is the first request, start termination procedure.
if (first_request) {
if (m_termination_requested.compare_exchange_strong(expected, true)) {
// If the thread is in initialized state, just change state to terminated.
if (this->GetState() == ThreadState::Initialized) {
m_thread_state = ThreadState::Terminated;
return ThreadState::Terminated;
return m_thread_state = ThreadState::Terminated;
}
// Register the terminating dpc.
@@ -1281,7 +1276,6 @@ namespace Kernel {
m_wait_queue->CancelWait(kernel, this, ResultTerminationRequested, true);
}
}
return this->GetState();
}
+34 -5
View File
@@ -4,7 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <thread>
#include "common/assert.h"
#include "common/thread.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/k_worker_task.h"
@@ -26,7 +28,33 @@ void KWorkerTask::DoWorkerTask(KernelCore& kernel) {
}
}
KWorkerTaskManager::KWorkerTaskManager() : m_waiting_thread(1, "KWorkerTaskManager") {}
KWorkerTaskManager::KWorkerTaskManager(KernelCore& kernel) {
m_waiting_thread = std::jthread([&kernel, this](std::stop_token stop_token) {
Common::SetCurrentThreadName("KWorkerManager");
while (!stop_token.stop_requested()) {
KWorkerTask* t;
{
std::unique_lock lk{m_task_mutex};
m_task_cv.wait(lk, m_waiting_thread.get_stop_token(), [&]() {
return !m_task_queue.empty();
});
if (stop_token.stop_requested())
break;
t = m_task_queue.back();
m_task_queue.pop_back();
}
t->DoWorkerTask(kernel);
}
});
}
KWorkerTaskManager::~KWorkerTaskManager() {
if (m_waiting_thread.joinable()) {
m_waiting_thread.request_stop();
m_task_cv.notify_one();
m_waiting_thread.join();
}
}
void KWorkerTaskManager::AddTask(KernelCore& kernel, WorkerType type, KWorkerTask* task) {
ASSERT(type <= WorkerType::Count);
@@ -35,10 +63,11 @@ void KWorkerTaskManager::AddTask(KernelCore& kernel, WorkerType type, KWorkerTas
void KWorkerTaskManager::AddTask(KernelCore& kernel, KWorkerTask* task) {
KScopedSchedulerLock sl(kernel);
m_waiting_thread.QueueWork([&kernel, task]() {
// Do the task.
task->DoWorkerTask(kernel);
});
{
std::scoped_lock lk{m_task_mutex};
m_task_queue.emplace_back(task);
}
m_task_cv.notify_one();
}
} // namespace Kernel
+11 -4
View File
@@ -1,8 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <condition_variable>
#include <thread>
#include "common/common_types.h"
#include "common/thread_worker.h"
@@ -18,15 +23,17 @@ public:
Count,
};
KWorkerTaskManager();
KWorkerTaskManager(KernelCore& kernel);
~KWorkerTaskManager();
static void AddTask(KernelCore& kernel, WorkerType type, KWorkerTask* task);
private:
void AddTask(KernelCore& kernel, KWorkerTask* task);
std::jthread m_waiting_thread;
private:
Common::ThreadWorker m_waiting_thread;
std::mutex m_task_mutex;
std::condition_variable_any m_task_cv;
std::vector<KWorkerTask*> m_task_queue;
};
} // namespace Kernel
+17 -12
View File
@@ -80,7 +80,10 @@ struct KernelCore::Impl {
// so it will be statically given a TLS slot anyways.
static inline thread_local ThreadLocalData tls_data = {};
explicit Impl(Core::System& system_, KernelCore& kernel_) : system{system_} {
explicit Impl(Core::System& system_, KernelCore& kernel_)
: worker_task_manager{kernel_}
, system{system_}
{
tls_data.lock = true;
}
@@ -967,12 +970,16 @@ Kernel::KHardwareTimer& KernelCore::HardwareTimer() {
return *impl->hardware_timer;
}
KAutoObjectWithListContainer& KernelCore::ObjectListContainer() {
return *impl->global_object_list_container;
KAutoObjectWithListContainer* KernelCore::ObjectListContainer() {
if (!impl->global_object_list_container)
return nullptr;
return std::addressof(*impl->global_object_list_container);
}
const KAutoObjectWithListContainer& KernelCore::ObjectListContainer() const {
return *impl->global_object_list_container;
const KAutoObjectWithListContainer* KernelCore::ObjectListContainer() const {
if (!impl->global_object_list_container)
return nullptr;
return std::addressof(*impl->global_object_list_container);
}
void KernelCore::PrepareReschedule(std::size_t id) {
@@ -1001,16 +1008,10 @@ void KernelCore::UnregisterInUseObject(KAutoObject* object) {
void KernelCore::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
auto* manager = server_manager.get();
{
if (!impl->is_shutting_down) {
std::scoped_lock lk{impl->server_lock};
if (impl->is_shutting_down) {
return;
}
impl->server_managers.emplace_back(std::move(server_manager));
}
manager->LoopProcess();
}
@@ -1255,6 +1256,10 @@ void KernelCore::SuspendEmulation(bool suspended) {
}
void KernelCore::ShutdownCores() {
// Notify shutdown (pre-emptively)
for (auto& sm : impl->server_managers) {
sm->NotifyShutdown();
}
impl->TerminateAllProcesses();
KScopedSchedulerLock lk{*this};
for (auto* thread : impl->shutdown_threads)
+2 -3
View File
@@ -175,9 +175,8 @@ public:
/// Stops execution of 'id' core, in order to reschedule a new thread.
void PrepareReschedule(std::size_t id);
KAutoObjectWithListContainer& ObjectListContainer();
const KAutoObjectWithListContainer& ObjectListContainer() const;
KAutoObjectWithListContainer* ObjectListContainer();
const KAutoObjectWithListContainer* ObjectListContainer() const;
/// Registers all kernel objects with the global emulation state, this is purely for tracking
/// leaks after emulation has been shutdown.
+4 -3
View File
@@ -151,7 +151,8 @@ public:
const bool is_initialized = this->IsInitialized();
uintptr_t arg = 0;
if (is_initialized) {
kernel.ObjectListContainer().Unregister(this);
if (auto const olc = kernel.ObjectListContainer(); olc)
olc->Unregister(this);
arg = this->GetPostDestroyArgument();
this->Finalize(kernel);
}
@@ -175,7 +176,7 @@ public:
public:
static void InitializeSlabHeap(KernelCore& kernel, void* memory, size_t memory_size) {
kernel.SlabHeap<Derived>().Initialize(memory, memory_size);
kernel.ObjectListContainer().Initialize();
kernel.ObjectListContainer()->Initialize();
}
static Derived* Create(KernelCore& kernel) {
@@ -186,7 +187,7 @@ public:
}
static void Register(KernelCore& kernel, Derived* obj) {
return kernel.ObjectListContainer().Register(obj);
return kernel.ObjectListContainer()->Register(obj);
}
static size_t GetObjectSize(KernelCore& kernel) {
+5 -6
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -15,13 +18,9 @@ void LoopProcess(Core::System& system) {
WindowSystem window_system(system);
ButtonPoller button_poller(system, window_system);
EventObserver event_observer(system, window_system);
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService(
"appletAE", std::make_shared<IAllSystemAppletProxiesService>(system, window_system));
server_manager->RegisterNamedService(
"appletOE", std::make_shared<IApplicationProxyService>(system, window_system));
server_manager->RegisterNamedService("appletAE", std::make_shared<IAllSystemAppletProxiesService>(system, window_system));
server_manager->RegisterNamedService("appletOE", std::make_shared<IApplicationProxyService>(system, window_system));
ServerManager::RunServer(std::move(server_manager));
}
+9 -8
View File
@@ -26,24 +26,25 @@ EventObserver::EventObserver(Core::System& system, WindowSystem& window_system)
m_window_system.SetEventObserver(this);
m_wakeup_holder.SetUserData(static_cast<uintptr_t>(UserDataTag::WakeupEvent));
m_wakeup_holder.LinkToMultiWait(std::addressof(m_multi_wait));
m_thread = std::jthread([this](std::stop_token stop_token) {
Common::SetCurrentThreadName("am:EventObserver");
system.Kernel().RunOnGuestCoreProcess("am:EventObserver", [this]() {
auto const stop_token = m_stop_source.get_token();
while (!stop_token.stop_requested()) {
auto* signaled_holder = this->WaitSignaled(stop_token);
if (!signaled_holder)
if (stop_token.stop_requested() || !signaled_holder)
break;
this->Process(signaled_holder);
}
m_process_cv.notify_one();
});
}
EventObserver::~EventObserver() {
// Signal thread and wait for processing to finish.
if (m_thread.joinable()) {
// Signal thread and wait for processing to finish.
m_thread.request_stop();
m_wakeup_event.Signal(m_system.Kernel());
m_thread.join();
m_stop_source.request_stop();
m_wakeup_event.Signal(m_system.Kernel());
{
std::unique_lock lk{m_process_mutex};
m_process_cv.wait(lk);
}
// Free remaining owned sessions.
+5 -1
View File
@@ -6,6 +6,8 @@
#pragma once
#include <condition_variable>
#include <stop_token>
#include "common/polyfill_thread.h"
#include "common/thread.h"
#include "core/hle/service/kernel_helpers.h"
@@ -62,7 +64,9 @@ private:
MultiWait m_deferred_wait_list;
// Processing thread.
std::jthread m_thread{};
std::stop_source m_stop_source{};
std::mutex m_process_mutex;
std::condition_variable m_process_cv{};
};
} // namespace Service::AM
+1 -1
View File
@@ -517,7 +517,7 @@ void WindowSystem::UpdateAppletStateLocked(Applet* applet, bool is_foreground, b
// Layer ordering. Composition sorts back-to-front. Now with enums for calrity.
s32 z_index = Background;
if (is_overlay) {
z_index = Overlay;
z_index = this->IsOverlayOpenLocked(*applet) ? Overlay : Background;
} else if (inherited_foreground) {
z_index = is_obscured ? Foreground : ForegroundVisible;
}
+1 -1
View File
@@ -191,7 +191,7 @@ void LoopProcess(Core::System& system) {
server_manager->RegisterNamedService("audout:d", std::make_shared<IAudioOutManagerForDebugger>(system), 30);
server_manager->RegisterNamedService("audin:d", std::make_shared<IAudioInManagerForDebugger>(system), 30);
server_manager->RegisterNamedService("audrec:d", std::make_shared<IFinalOutputRecorderManagerForDebugger>(system), 30);
server_manager->RegisterNamedService("audren:d", std::make_shared<IAudioInManager>(system), 30);
server_manager->RegisterNamedService("audren:d", std::make_shared<IAudioRendererManagerForDebugger>(system), 30);
server_manager->RegisterNamedService("audin:u", std::make_shared<IAudioInManager>(system), 30);
server_manager->RegisterNamedService("audin:a", std::make_shared<IAudioInManagerForApplet>(system), 30);
+4 -5
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -90,10 +90,9 @@ static Service::PSC::Time::LocationName GetTimeZoneString(
}
TimeManager::TimeManager(Core::System& system)
: m_steady_clock_resource{system}, m_time_zone_binary{system}, m_worker{
system,
m_steady_clock_resource,
m_file_timestamp_worker} {
: m_steady_clock_resource{system}, m_time_zone_binary{system}
, m_worker{system, m_steady_clock_resource, m_file_timestamp_worker}
{
m_time_m =
system.ServiceManager().GetService<Service::PSC::Time::ServiceManager>("time:m", true);
+151 -151
View File
@@ -20,15 +20,17 @@
namespace Service::Glue::Time {
TimeWorker::TimeWorker(Core::System& system, StandardSteadyClockResource& steady_clock_resource,
FileTimestampWorker& file_timestamp_worker)
: m_system{system}, m_ctx{m_system, "Glue:TimeWorker"}, m_event{m_ctx.CreateEvent(
"Glue:TimeWorker:Event")},
m_steady_clock_resource{steady_clock_resource},
m_file_timestamp_worker{file_timestamp_worker}, m_timer_steady_clock{m_ctx.CreateEvent(
"Glue:TimeWorker:SteadyClockTimerEvent")},
m_timer_file_system{m_ctx.CreateEvent("Glue:TimeWorker:FileTimeTimerEvent")},
m_alarm_worker{m_system, m_steady_clock_resource}, m_pm_state_change_handler{m_alarm_worker} {
TimeWorker::TimeWorker(Core::System& system, StandardSteadyClockResource& steady_clock_resource, FileTimestampWorker& file_timestamp_worker)
: m_system{system}
, m_ctx{m_system, "Glue:TimeWorker"}
, m_event{m_ctx.CreateEvent("Glue:TimeWorker:Event")}
, m_steady_clock_resource{steady_clock_resource}
, m_file_timestamp_worker{file_timestamp_worker}
, m_timer_steady_clock{m_ctx.CreateEvent("Glue:TimeWorker:SteadyClockTimerEvent")}
, m_timer_file_system{m_ctx.CreateEvent("Glue:TimeWorker:FileTimeTimerEvent")}
, m_alarm_worker{m_system, m_steady_clock_resource}
, m_pm_state_change_handler{m_alarm_worker}
{
m_timer_steady_clock_timing_event = Core::Timing::CreateEvent(
"Time::SteadyClockEvent",
[this](s64 time,
@@ -47,14 +49,16 @@ TimeWorker::TimeWorker(Core::System& system, StandardSteadyClockResource& steady
}
TimeWorker::~TimeWorker() {
// Wait for processing to stop
m_stop_source.request_stop();
m_local_clock_event->Signal(m_system.Kernel());
m_network_clock_event->Signal(m_system.Kernel());
m_ephemeral_clock_event->Signal(m_system.Kernel());
std::this_thread::sleep_for(std::chrono::milliseconds(16));
m_thread.request_stop();
m_event->Signal(m_system.Kernel());
m_thread.join();
{
std::unique_lock lk{m_process_mutex};
m_process_cv.wait(lk);
}
m_ctx.CloseEvent(m_event);
m_system.CoreTiming().UnscheduleEvent(m_timer_steady_clock_timing_event);
@@ -122,166 +126,162 @@ void TimeWorker::Initialize(std::shared_ptr<Service::PSC::Time::StaticService> t
}
void TimeWorker::StartThread() {
m_thread = std::jthread(std::bind_front(&TimeWorker::ThreadFunc, this));
}
void TimeWorker::ThreadFunc(std::stop_token stop_token) {
Common::SetCurrentThreadName("TimeWorker");
Common::SetCurrentThreadPriority(Common::ThreadPriority::Low);
while (!stop_token.stop_requested()) {
enum class EventType : s32 {
Exit = 0,
PowerStateChange = 1,
SignalAlarms = 2,
UpdateLocalSystemClock = 3,
UpdateNetworkSystemClock = 4,
UpdateEphemeralSystemClock = 5,
UpdateSteadyClock = 6,
UpdateFileTimestamp = 7,
AutoCorrect = 8,
};
s32 index{};
if (m_pm_state_change_handler.m_priority != 0) {
// TODO: gIPmModuleService::GetEvent() 1
index = WaitAny(m_system.Kernel(),
&m_event->GetReadableEvent(), // 0
&m_alarm_worker.GetEvent() // 1
);
} else {
// TODO: gIPmModuleService::GetEvent() 1
index = WaitAny(m_system.Kernel(),
&m_event->GetReadableEvent(), // 0
&m_alarm_worker.GetEvent(), // 1
&m_alarm_worker.GetTimerEvent().GetReadableEvent(), // 2
m_local_clock_event, // 3
m_network_clock_event, // 4
m_ephemeral_clock_event, // 5
&m_timer_steady_clock->GetReadableEvent(), // 6
&m_timer_file_system->GetReadableEvent(), // 7
m_standard_user_auto_correct_clock_event // 8
);
}
switch (static_cast<EventType>(index)) {
case EventType::Exit:
return;
case EventType::PowerStateChange:
m_alarm_worker.GetEvent().Clear(m_system.Kernel());
if (m_pm_state_change_handler.m_priority <= 1) {
m_alarm_worker.OnPowerStateChanged();
m_system.Kernel().RunOnGuestCoreProcess("TimeWorker", [this]() {
auto const stop_token = m_stop_source.get_token();
while (!stop_token.stop_requested()) {
enum class EventType : s32 {
Exit = 0,
PowerStateChange = 1,
SignalAlarms = 2,
UpdateLocalSystemClock = 3,
UpdateNetworkSystemClock = 4,
UpdateEphemeralSystemClock = 5,
UpdateSteadyClock = 6,
UpdateFileTimestamp = 7,
AutoCorrect = 8,
};
s32 index{};
if (m_pm_state_change_handler.m_priority != 0) {
// TODO: gIPmModuleService::GetEvent() 1
index = WaitAny(
m_system.Kernel(),
&m_event->GetReadableEvent(), // 0
&m_alarm_worker.GetEvent() // 1
);
} else {
// TODO: gIPmModuleService::GetEvent() 1
index = WaitAny(
m_system.Kernel(),
&m_event->GetReadableEvent(), // 0
&m_alarm_worker.GetEvent(), // 1
&m_alarm_worker.GetTimerEvent().GetReadableEvent(), // 2
m_local_clock_event, // 3
m_network_clock_event, // 4
m_ephemeral_clock_event, // 5
&m_timer_steady_clock->GetReadableEvent(), // 6
&m_timer_file_system->GetReadableEvent(), // 7
m_standard_user_auto_correct_clock_event // 8
);
}
break;
case EventType::SignalAlarms:
m_alarm_worker.GetTimerEvent().Clear(m_system.Kernel());
m_time_m->CheckAndSignalAlarms();
break;
if (stop_token.stop_requested())
break;
case EventType::UpdateLocalSystemClock: {
m_local_clock_event->Clear(m_system.Kernel());
switch (EventType(index)) {
case EventType::Exit:
return;
Service::PSC::Time::SystemClockContext context{};
R_ASSERT(m_local_clock->GetSystemClockContext(&context));
case EventType::PowerStateChange:
m_alarm_worker.GetEvent().Clear(m_system.Kernel());
if (m_pm_state_change_handler.m_priority <= 1) {
m_alarm_worker.OnPowerStateChanged();
}
break;
m_set_sys->SetUserSystemClockContext(context);
m_file_timestamp_worker.SetFilesystemPosixTime();
break;
}
case EventType::SignalAlarms:
m_alarm_worker.GetTimerEvent().Clear(m_system.Kernel());
m_time_m->CheckAndSignalAlarms();
break;
case EventType::UpdateNetworkSystemClock: {
m_network_clock_event->Clear(m_system.Kernel());
case EventType::UpdateLocalSystemClock: {
m_local_clock_event->Clear(m_system.Kernel());
Service::PSC::Time::SystemClockContext context{};
R_ASSERT(m_network_clock->GetSystemClockContext(&context));
Service::PSC::Time::SystemClockContext context{};
R_ASSERT(m_local_clock->GetSystemClockContext(&context));
m_set_sys->SetNetworkSystemClockContext(context);
s64 time{};
if (m_network_clock->GetCurrentTime(&time) != ResultSuccess) {
m_set_sys->SetUserSystemClockContext(context);
m_file_timestamp_worker.SetFilesystemPosixTime();
break;
}
[[maybe_unused]] auto offset_before{
m_ig_report_network_clock_context_set ? m_report_network_clock_context.offset : 0};
// TODO system report "standard_netclock_operation"
// "clock_time" = time
// "context_offset_before" = offset_before
// "context_offset_after" = context.offset
m_report_network_clock_context = context;
if (!m_ig_report_network_clock_context_set) {
m_ig_report_network_clock_context_set = true;
}
case EventType::UpdateNetworkSystemClock: {
m_network_clock_event->Clear(m_system.Kernel());
m_file_timestamp_worker.SetFilesystemPosixTime();
break;
}
Service::PSC::Time::SystemClockContext context{};
R_ASSERT(m_network_clock->GetSystemClockContext(&context));
case EventType::UpdateEphemeralSystemClock: {
m_ephemeral_clock_event->Clear(m_system.Kernel());
m_set_sys->SetNetworkSystemClockContext(context);
Service::PSC::Time::SystemClockContext context{};
auto res = m_ephemeral_clock->GetSystemClockContext(&context);
if (res != ResultSuccess) {
s64 time{};
if (m_network_clock->GetCurrentTime(&time) != ResultSuccess) {
break;
}
[[maybe_unused]] auto offset_before{
m_ig_report_network_clock_context_set ? m_report_network_clock_context.offset : 0};
// TODO system report "standard_netclock_operation"
// "clock_time" = time
// "context_offset_before" = offset_before
// "context_offset_after" = context.offset
m_report_network_clock_context = context;
if (!m_ig_report_network_clock_context_set) {
m_ig_report_network_clock_context_set = true;
}
m_file_timestamp_worker.SetFilesystemPosixTime();
break;
}
s64 time{};
res = m_ephemeral_clock->GetCurrentTime(&time);
if (res != ResultSuccess) {
case EventType::UpdateEphemeralSystemClock: {
m_ephemeral_clock_event->Clear(m_system.Kernel());
Service::PSC::Time::SystemClockContext context{};
auto res = m_ephemeral_clock->GetSystemClockContext(&context);
if (res != ResultSuccess) {
break;
}
s64 time{};
res = m_ephemeral_clock->GetCurrentTime(&time);
if (res != ResultSuccess) {
break;
}
[[maybe_unused]] auto offset_before{m_ig_report_ephemeral_clock_context_set
? m_report_ephemeral_clock_context.offset
: 0};
// TODO system report "ephemeral_netclock_operation"
// "clock_time" = time
// "context_offset_before" = offset_before
// "context_offset_after" = context.offset
m_report_ephemeral_clock_context = context;
if (!m_ig_report_ephemeral_clock_context_set) {
m_ig_report_ephemeral_clock_context_set = true;
}
break;
}
[[maybe_unused]] auto offset_before{m_ig_report_ephemeral_clock_context_set
? m_report_ephemeral_clock_context.offset
: 0};
// TODO system report "ephemeral_netclock_operation"
// "clock_time" = time
// "context_offset_before" = offset_before
// "context_offset_after" = context.offset
m_report_ephemeral_clock_context = context;
if (!m_ig_report_ephemeral_clock_context_set) {
m_ig_report_ephemeral_clock_context_set = true;
case EventType::UpdateSteadyClock:
m_timer_steady_clock->Clear(m_system.Kernel());
m_steady_clock_resource.UpdateTime();
m_time_m->SetStandardSteadyClockBaseTime(m_steady_clock_resource.GetTime());
break;
case EventType::UpdateFileTimestamp:
m_timer_file_system->Clear(m_system.Kernel());
m_file_timestamp_worker.SetFilesystemPosixTime();
break;
case EventType::AutoCorrect: {
m_standard_user_auto_correct_clock_event->Clear(m_system.Kernel());
bool automatic_correction{};
R_ASSERT(m_time_sm->IsStandardUserSystemClockAutomaticCorrectionEnabled(&automatic_correction));
Service::PSC::Time::SteadyClockTimePoint time_point{};
R_ASSERT(m_time_sm->GetStandardUserSystemClockAutomaticCorrectionUpdatedTime(&time_point));
m_set_sys->SetUserSystemClockAutomaticCorrectionEnabled(automatic_correction);
m_set_sys->SetUserSystemClockAutomaticCorrectionUpdatedTime(time_point);
break;
}
default:
UNREACHABLE();
}
break;
}
case EventType::UpdateSteadyClock:
m_timer_steady_clock->Clear(m_system.Kernel());
m_steady_clock_resource.UpdateTime();
m_time_m->SetStandardSteadyClockBaseTime(m_steady_clock_resource.GetTime());
break;
case EventType::UpdateFileTimestamp:
m_timer_file_system->Clear(m_system.Kernel());
m_file_timestamp_worker.SetFilesystemPosixTime();
break;
case EventType::AutoCorrect: {
m_standard_user_auto_correct_clock_event->Clear(m_system.Kernel());
bool automatic_correction{};
R_ASSERT(m_time_sm->IsStandardUserSystemClockAutomaticCorrectionEnabled(
&automatic_correction));
Service::PSC::Time::SteadyClockTimePoint time_point{};
R_ASSERT(
m_time_sm->GetStandardUserSystemClockAutomaticCorrectionUpdatedTime(&time_point));
m_set_sys->SetUserSystemClockAutomaticCorrectionEnabled(automatic_correction);
m_set_sys->SetUserSystemClockAutomaticCorrectionUpdatedTime(time_point);
break;
}
default:
UNREACHABLE();
}
}
m_process_cv.notify_one();
});
}
} // namespace Service::Glue::Time
+8 -4
View File
@@ -1,8 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <condition_variable>
#include "common/common_types.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/glue/time/alarm_worker.h"
@@ -33,17 +37,17 @@ public:
void StartThread();
private:
template <typename T>
T GetSettingsItemValue(const std::string& category, const std::string& name);
void ThreadFunc(std::stop_token stop_token);
Core::System& m_system;
KernelHelpers::ServiceContext m_ctx;
std::shared_ptr<Service::Set::ISystemSettingsServer> m_set_sys;
std::jthread m_thread;
std::mutex m_process_mutex;
std::condition_variable m_process_cv;
std::stop_source m_stop_source;
Kernel::KEvent* m_event{};
std::shared_ptr<Service::PSC::Time::ServiceManager> m_time_m;
std::shared_ptr<Service::PSC::Time::StaticService> m_time_sm;
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -24,7 +24,7 @@ IReceiverService::~IReceiverService() = default;
Result IReceiverService::OpenReceiver(Out<SharedPointer<IReceiver>> out_receiver) {
LOG_DEBUG(Service_PSC, "called");
*out_receiver = std::shared_ptr<IReceiver>(new IReceiver(system));
*out_receiver = std::make_shared<IReceiver>(system);
R_SUCCEED();
}
+12 -3
View File
@@ -98,8 +98,10 @@ ServerManager::~ServerManager() {
// Signal stop.
m_stop_source.request_stop();
m_wakeup_event->Signal(m_system.Kernel());
if (m_deferral_event) m_deferral_event->Signal(m_system.Kernel()); //for sm: and ports
// Wait for processing to stop.
// Wait for processing to stop. Schedule
m_stopped.Wait();
m_threads.clear();
@@ -253,6 +255,14 @@ void ServerManager::StartAdditionalHostThreads(const char* name, size_t num_thre
}
}
/// @brief Notifies that the system is shutting down (pre-emptively terminate threads)
void ServerManager::NotifyShutdown() {
m_stop_source.request_stop();
// Wake them up regardless
m_wakeup_event->Signal(m_system.Kernel());
if (m_deferral_event) m_deferral_event->Signal(m_system.Kernel()); //for sm: and ports
}
Result ServerManager::LoopProcess() {
SCOPE_EXIT {
m_stopped.Set();
@@ -285,9 +295,8 @@ MultiWaitHolder* ServerManager::WaitSignaled() {
this->LinkDeferred();
// If we're done, return before we start waiting.
if (m_stop_source.stop_requested()) {
if (m_stop_source.stop_requested())
return nullptr;
}
auto* selected = m_multi_wait.WaitAny(m_system.Kernel());
if (selected == std::addressof(*m_wakeup_holder)) {
+4
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -49,6 +52,7 @@ public:
Result LoopProcess();
void StartAdditionalHostThreads(const char* name, size_t num_threads);
void NotifyShutdown();
static void RunServer(std::unique_ptr<ServerManager>&& server);
+1 -1
View File
@@ -117,7 +117,6 @@ Services::Services(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system
{"friends", &Friend::LoopProcess},
{"settings", &Set::LoopProcess},
{"psc", &PSC::LoopProcess},
{"glue", &Glue::LoopProcess},
{"grc", &GRC::LoopProcess},
{"hid", &HID::LoopProcess},
{"jit", &JIT::LoopProcess},
@@ -153,6 +152,7 @@ Services::Services(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system
{"usb", &USB::LoopProcess},
{"i2c", &I2C::LoopProcess},
{"gpio", &GPIO::LoopProcess},
{"glue", &Glue::LoopProcess},
})
kernel.RunOnGuestCoreProcess(std::string(e.first), [&system, f = e.second] { f(system); });
}
+4 -6
View File
@@ -305,16 +305,14 @@ SM::SM(ServiceManager& service_manager_, Core::System& system_)
SM::~SM() = default;
void LoopProcess(Core::System& system) {
auto& service_manager = system.ServiceManager();
auto server_manager = std::make_unique<ServerManager>(system);
Kernel::KEvent* deferral_event{};
server_manager->ManageDeferral(&deferral_event);
service_manager.SetDeferralEvent(deferral_event);
system.ServiceManager().SetDeferralEvent(deferral_event);
auto sm_service = std::make_shared<SM>(system.ServiceManager(), system);
server_manager->ManageNamedPort("sm:", [sm_service] { return sm_service; });
server_manager->ManageNamedPort("sm:", [sm_service] {
return sm_service;
});
ServerManager::RunServer(std::move(server_manager));
}
+23 -33
View File
@@ -11,6 +11,7 @@
#include "common/thread.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/vi/conductor.h"
#include "core/hle/service/vi/container.h"
#include "core/hle/service/vi/display_list.h"
@@ -29,24 +30,29 @@ Conductor::Conductor(Core::System& system, Container& container, DisplayList& di
});
if (system.IsMulticore()) {
m_event = Core::Timing::CreateEvent(
"ScreenComposition",
[this](s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
m_signal.Set();
return std::chrono::nanoseconds(this->GetNextTicks());
});
m_event = Core::Timing::CreateEvent("ScreenComposition", [this](s64 time, std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
m_signal.Set();
return std::chrono::nanoseconds(this->GetNextTicks());
});
system.CoreTiming().ScheduleLoopingEvent(FrameNs, FrameNs, m_event);
m_thread = std::jthread([this](std::stop_token token) { this->VsyncThread(token); });
} else {
m_event = Core::Timing::CreateEvent(
"ScreenComposition",
[this](s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
m_thread = system.Kernel().RunOnHostCoreThread("VSyncThread", [this]() {
auto const stop_token = m_thread.get_stop_token();
Common::SetCurrentThreadPriority(Common::ThreadPriority::VeryHigh);
Common::SetCurrentThreadToPerformanceCores();
while (!stop_token.stop_requested()) {
m_signal.Wait();
if (stop_token.stop_requested() || m_system.IsShuttingDown()) {
break;
}
this->ProcessVsync();
return std::chrono::nanoseconds(this->GetNextTicks());
});
}
});
} else {
m_event = Core::Timing::CreateEvent("ScreenComposition", [this](s64 time, std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
this->ProcessVsync();
return std::chrono::nanoseconds(this->GetNextTicks());
});
system.CoreTiming().ScheduleLoopingEvent(FrameNs, FrameNs, m_event);
}
@@ -54,10 +60,10 @@ Conductor::Conductor(Core::System& system, Container& container, DisplayList& di
Conductor::~Conductor() {
m_system.CoreTiming().UnscheduleEvent(m_event);
if (m_system.IsMulticore()) {
if (m_thread.joinable()) {
m_thread.request_stop();
m_signal.Set();
m_thread.join();
}
}
@@ -83,22 +89,6 @@ void Conductor::ProcessVsync() {
}
}
void Conductor::VsyncThread(std::stop_token token) {
Common::SetCurrentThreadName("VSyncThread");
Common::SetCurrentThreadPriority(Common::ThreadPriority::VeryHigh);
Common::SetCurrentThreadToPerformanceCores();
while (!token.stop_requested()) {
m_signal.Wait();
if (m_system.IsShuttingDown()) {
return;
}
this->ProcessVsync();
}
}
s64 Conductor::GetNextTicks() const {
const auto& settings = Settings::values;
auto speed_scale = 1.f;
+205
View File
@@ -0,0 +1,205 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <regex>
#include <cctype>
#include "common/assert.h"
#include "common/logging.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "common/scm_rev.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/launch_params.h"
#undef _UNICODE
#include <getopt.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
namespace Core {
LaunchParams ParseLaunchParams(Core::System& system, int argc, char *argv[], wchar_t *argv_w[]) noexcept {
LaunchParams p{};
int option_index = 0;
static struct option long_options[] = {
// clang-format off
{"debug", no_argument, 0, 'd'},
{"config", required_argument, 0, 'c'},
{"fullscreen", no_argument, 0, 'f'},
{"help", no_argument, 0, 'h'},
{"game", required_argument, 0, 'g'},
{"multiplayer", required_argument, 0, 'm'},
{"program", optional_argument, 0, 'p'},
{"user", required_argument, 0, 'u'},
{"version", no_argument, 0, 'v'},
{"input-profile", no_argument, 0, 'i'},
{"null-render", no_argument, 0, 'n'},
{"singlecore", no_argument, 0, 's'},
{"filter", no_argument, 0, 'x'},
{0, 0, 0, 0},
// clang-format on
};
while (optind < argc) {
if (int arg = getopt_long(argc, argv, "dc:fhg:m:p:u:vinsx", long_options, &option_index); arg != -1) {
switch (char(arg)) {
case 'd':
p.override_gdb_port = uint16_t(atoi(optarg));
break;
case 'c':
p.config_path = optarg;
break;
case 'f':
p.fullscreen = true;
LOG_INFO(Frontend, "Starting in fullscreen mode...");
break;
case 'h':
p.print_help = true;
break;
case 'g':
p.filepath = std::string(optarg);
break;
case 'i': {
p.input_profile = std::string(optarg);
break;
}
case 'm': {
p.use_multiplayer = true;
const std::string str_arg(optarg);
// regex to check if the format is nickname:password@ip:port
// with optional :password
const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
if (std::regex_match(str_arg, re)) {
std::smatch match;
std::regex_search(str_arg, match, re);
ASSERT(match.size() == 5);
p.nickname = match[1];
p.password = match[2];
p.address = match[3];
if (!match[4].str().empty()) {
p.port = u16(std::strtoul(match[4].str().c_str(), nullptr, 0));
}
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
ASSERT(std::regex_match(p.nickname, nickname_re) && "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
ASSERT(!p.address.empty() && "Address is empty");
}
break;
}
case 'p':
p.program_args = argv[optind];
++optind;
break;
case 'u': {
// Launch game with a specific user
bool argument_ok = isdigit(optarg[0]);
p.selected_user = atoi(optarg);
if (!argument_ok) {
// try to look it up by username, only finds the first username that matches.
auto const user_idx = system.GetProfileManager().GetUserIndex(optarg);
if (user_idx != std::nullopt) {
p.selected_user = user_idx.value();
} else {
LOG_ERROR(Frontend, "Invalid user argument '{}'", optarg);
break;
}
}
if (system.GetProfileManager().UserExistsIndex(*p.selected_user)) {
Settings::values.current_user = s32(*p.selected_user);
} else {
LOG_ERROR(Frontend, "Selected user {} doesn't exist", *p.selected_user);
}
break;
}
case 'v':
p.print_version = true;
break;
case 'n':
p.force_null_render = true;
break;
case 's':
p.force_single_core = true;
break;
case 'x':
p.log_filter = argv[optind];
++optind;
break;
}
} else {
// only kept due to shortcuts made by Qt frontend which use "-qlaunch"
if (strcmp(argv[optind], "-hlaunch") == 0) {
p.launch_hlaunch = true;
} else if (strcmp(argv[optind], "-qlaunch") == 0) {
p.launch_qlaunch = true;
} else if (strcmp(argv[optind], "-setup") == 0) {
p.launch_setup = true;
} else {
// qt feeds utf8 data, sdl frontend feeds raw utf16 data
#ifdef _WIN32
p.filepath = argv_w != nullptr
? Common::UTF16ToUTF8(argv_w[optind])
: argv[optind];
#else
p.filepath = argv[optind];
#endif
}
optind++;
}
}
p.argv0 = argv[0];
return p;
}
void ApplyLaunchParams(LaunchParams const& lp) noexcept {
// apply the log_filter setting
// the logger was initialized before and doesn't pick up the filter on its own
Common::Log::Filter filter{};
filter.ParseFilterString(lp.log_filter.value_or(Settings::values.log_filter.GetValue()));
Common::Log::SetGlobalFilter(filter);
if (!lp.program_args.empty()) {
Settings::values.program_args = lp.program_args;
}
if (!lp.input_profile.empty()) {
auto& players = Settings::values.players.GetValue();
players[0].profile_name = lp.input_profile;
}
if (lp.selected_user.has_value()) {
Settings::values.current_user = std::clamp(*lp.selected_user, 0, 7);
}
if (lp.override_gdb_port.has_value()) {
Settings::values.use_gdbstub = true;
Settings::values.gdbstub_port = *lp.override_gdb_port;
}
if (lp.force_single_core) {
Settings::values.use_multi_core = false;
}
if (lp.force_null_render) {
Settings::values.renderer_backend = Settings::RendererBackend::Null;
}
if (lp.print_version) {
LOG_INFO(Frontend, "Eden {} {}", Common::g_scm_branch, Common::g_scm_desc);
}
if (lp.print_help) {
LOG_INFO(Frontend,
"Usage: {}"
" [options] <filename>\n"
"-c, --config Load the specified configuration file\n"
"-f, --fullscreen Start in fullscreen mode\n"
"-g, --game File path of the game to load\n"
"-h, --help Display this help and exit\n"
"-m, --multiplayer=nick:password@address:port"
" Nickname, password, address and port for multiplayer\n"
"-p, --program Pass following string as arguments to executable\n"
"-u, --user Select a specific user profile from 0 to 7\n"
"-d, --debug Run the GDB stub on a port from 1 to 65535\n"
"-v, --version Output version information and exit\n",
lp.argv0
);
}
}
}
+43
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@@ -0,0 +1,43 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <string>
#include <optional>
#include "common/common_types.h"
#include "network/room.h"
namespace Core {
class System;
struct LaunchParams {
std::string argv0{};
std::string filepath{};
std::string nickname{};
std::string password{};
std::string address{};
std::string input_profile{};
std::string program_args{};
std::optional<std::string> config_path{};
std::optional<int> selected_user{};
std::optional<u16> override_gdb_port{};
std::optional<std::string> log_filter{};
u16 port = Network::DefaultRoomPort;
bool use_multiplayer = false;
bool fullscreen = false;
bool force_null_render = false;
bool force_single_core = false;
// print
bool print_version = false;
bool print_help = false;
// qt
bool launch_hlaunch = false;
bool launch_qlaunch = false;
bool launch_setup = false;
};
LaunchParams ParseLaunchParams(Core::System& system, int argc, char *argv[], wchar_t *argv_w[]) noexcept;
void ApplyLaunchParams(LaunchParams const& lp) noexcept;
}

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