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Author SHA1 Message Date
xbzk aaa0bcb9bf [patcher, ro, settings] runtime tls patch (#4492) optimization and nuke toggle (#4502) (#4523)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
This is a follow up for the biomutant fix. By the time i knew it was shallow, coz i was running patchtext routine even for svc and modules, causing a routine which were needed to run 14 times to run 4000+ instead.
Since some perf loss was reported in 30 sep nightly, and it caused ac3r to not boot, we had added a temp toggle, which is now being removed as optimizations + fix are in.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4523
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-10-15 12:13:17 +02:00
PavelBARABANOV e255c20db4 Revert "[hle] constexpr handler dispatch maps, introduce version gating (#4480)" (#4532)
This reverts commit 218c6705d9.

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4532
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-10-15 08:45:15 +02:00
lizzie 14da4482a4 [input_common/joycon] Enumerate SDL devices iff SDL signals change (#4486)
As per SDL documentation this is the "desired" loop.

> Enumerating the HID devices is an expensive operation, so you can call this to see if there have been any system device changes since the last call to this function. A change in the counter returned doesn't necessarily mean that anything has changed, but you can call SDL_hid_enumerate() to get an updated device list.

https://wiki.libsdl.org/SDL3/SDL_hid_device_change_count

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4486
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-10-14 21:24:58 +02:00
lizzie fb51a12534 [input/sdl] nuke SDL_Vibration thread (#4299)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

isn't it net faster to just...send things, serially?
especially since vibration occurs so non-often...
i dont think it would cause any issues

TEST: if this causes ANY sort of perf regression on games
when the thing vibrates WITH AN SDL CONFIGURED GAMEPAD OR WHATEVER

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4299
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-10-14 21:24:35 +02:00
CamilleLaVey a594c8d60e [shader_recompiler, vulkan, qcom, tu] Provide handling to missing shader subgroups on QCOM (#4508)
This works provides better emulation on certain GS missing for shader invocation data + geometry pass fallback in qcom/turnip drivers, some of those were provided as community patch by @a.kamaltdinov; which was refined to address the requirements on forced gpu reads; which used to kill some performance on low end devices; now, the stability with some of the graphical problems have been addressed and balanced. Shuffle shaders (SHFFL) are not actually provided on QCOM and turnip drivers, so any game that previously required this stage draw, will now avoid being ignored and tax some performance based on the complexity of the stage draw from now on. This will also address partially some tessellation problems as well.

_Special Thanks:_

1.- @a.kamaltdinov (for the initial patch "early fix for nier" provided for #4325)
2.- @PavelBARABANOV (because the making the cherry-pick easier for a new PR)

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4508
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-10-14 00:04:16 +02:00
crueter 6b3cb5772b [docs] revise AI policy (#4522)
spent 2 hours on a document award

This is a revised version of our original AI policy that is cautiously
permissive to skilled developers using AI responsibly, while hopefully
keeping out the script kiddies spamming their mom's credit card on
Claude tokens.

This will be trialed for at least a week once merged, any
revisions/changes should be made within the next few months

Signed-off-by: crueter <crueter@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4522
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-10-13 23:54:51 +02:00
lizzie 218c6705d9 [hle] constexpr handler dispatch maps, introduce version gating (#4480)
This PR primarily focuses on upbringing constexpr maps for handlers.

Each time an HLE object of a service is construed, it registers it's own handlers, over and over.
Regardless of whetever it needs them at the moment or not.
Additionally we don't require to keep track of different function pointers amongst each object.
This can be done by overriding the given function instead, as opposed to having a separate
hash map for every given object.

In other words: Remove handlers (and handlers_tipc) map for every instance
then read from a static defined per-class.

- [x] Migrate all HLE functions to new `frozen::map` constexpr time finder
- [ ] Measure if this approach actually makes better codegen

Optional:
- [x] Properly gate all functions (that have versions commented next to them)
- [x] Maybe store `HandlerFnP<>` and `const char*` separately, version gating can go in a different map as well

Information such as name can be used on debug builds, but doesn't particularly help on release as one can consult an external reference (or have an annotated IPC map)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4480
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-10-13 04:38:36 +02:00
421 changed files with 1748 additions and 279 deletions
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- [ ] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [ ] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [ ] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [ ] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
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AI and LLM use is *strictly* prohibited within our codebase and surrounding community, including issues and comments. This includes using AI or LLMs to write docs/commit messages, debug issues, brainstorm ideas, research concepts, or search the codebase.
# AGENTS
Read and follow the AI policy found in `docs/policies/AI.md`, and the coding policies found in `docs/policies/Coding.md`.
Do not, under any circumstances, ever submit PRs or push commits on behalf of the user.
Keep comments to a reasonable level. Do not overexplain or add/remove comments from unrelated parts of the codebase.
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AI and LLM use is *strictly* prohibited within our codebase and surrounding community, including issues and comments. This includes using AI or LLMs to write docs/commit messages, debug issues, brainstorm ideas, research concepts, or search the codebase.
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# Contributing
<!--
This document is not to be perused by AI models.
-->
Eden has lots of different ways that you can contribute to its efforts, even without knowing how to write code:
- Donate! This will help us live our lives, pay for infrastructure/testing hardware, and more
@@ -20,8 +16,7 @@ Eden is free, open-source, copyleft software, licensed under the terms of the [G
### Policies
- No LLM or AI usage, *period*, for patches, pull requests, issues, comments, debugging, brainstorming, etc.
- For details on why, see the [detailed AI policy](docs/policies/AI.md).
- We are trialing a slightly relaxed AI policy to allow high-quality contributors to use AI *responsibly*. Please read our [detailed AI policy](docs/policies/AI.md) for more info.
- Usage of any form of profanity or otherwise unsavory language is generally discouraged.
- This is primarily because it rarely helps to actually understand what's going on.
- Remember that your comments should be focused and actually address what's happening. With very few exceptions, expletives are actively detrimental at best.
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# AI Policy
AI and LLM use is *strictly* prohibited within our codebase and surrounding community, including issues and comments. This includes using AI or LLMs to write docs/commit messages, debug issues, brainstorm ideas, research concepts, or search the codebase.
> [!WARNING]
> We are trialing a slightly relaxed AI policy to allow high-quality contributors to use AI *responsibly*.
> This policy is subject to change at any point in time, so check back frequently.
>
> This banner will be removed once we have finalized our revised policy.
- [AI Policy](#ai-policy)
- [Low-quality code](#low-quality-code)
- [Licensing concerns](#licensing-concerns)
- [Vibe-coding](#vibe-coding)
- [Commit messages](#commit-messages)
- [Miscellaneous concerns](#miscellaneous-concerns)
- [Unacceptable Use Examples](#unacceptable-use-examples)
- [Addendum: Commit Messages](#addendum-commit-messages)
- [TL;DR](#tldr)
- [Definitions](#definitions)
- [Scope](#scope)
- [Introduction](#introduction)
- [Requirements](#requirements)
- [Sign-off, Authorship, and Copyright](#sign-off-authorship-and-copyright)
- [Permitted Usage](#permitted-usage)
- [Recommended Prior Discussion](#recommended-prior-discussion)
- [Forbidden Usage](#forbidden-usage)
- [Human Effort Denial of Service](#human-effort-denial-of-service)
- [Disclosure](#disclosure)
- [Codebase Ingestion](#codebase-ingestion)
- [Enforcement](#enforcement)
- [Addendum: AI Commit Messages](#addendum-ai-commit-messages)
- [References](#references)
## Low-quality code
## TL;DR
AI is notorious for producing low-quality code; be it:
AI-assisted contributions are welcome, provided you take responsibility for them.
- nonfunctional,
- verbose/inefficient,
- breaking other parts of the codebase,
- or writing/architecting in a completely different style
- You **must** disclose any AI or LLM usage in your pull request description *and* commit message.
- You **must** be able to explain, defend, and revise every line of code you submit.
- Commit messages, PR descriptions, issues, and comments **must** be written by you. Verbatim AI output is not acceptable.
- Undisclosed AI usage will result in your contribution being rejected.
- Low-quality contributions, disclosed or not, will be reworked or rejected.
- Spamming automated PRs, comments, or issues is treated as a Denial of Service (DoS) attack on our reviewers; see [Human Effort Denial of Service](#human-effort-denial-of-service).
All code, AI or not, is held under a **strict standard of excellence**. AI/LLM-generated code will fail this test 10 times out of 10.
## Definitions
## Licensing concerns
An *AI or LLM-based tool* is any piece of software that generates code, text, or other content through machine learning models. This includes, but is not limited to: chat assistants, agentic coding tools/harnesses, inline code completion suggestions you have accepted into the code, and AI-driven explanation/refactoring features.
This is an area of ongoing litigation, and as such, is still very iffy. For the time being, know that allowing AI to ingest the codebase may end up with its copyleft code regurgitated into incompatibly-licensed proprietary or permissive software. For you, this means to **not** feed code into LLMs.
For the purposes of this policy, basic deterministic/static development tools (such as clang-tidy, git, compilers, etc.) are not considered AI tools.
AI models may have also ingested AGPLv3 code, which is license-incompatible with our codebase.
Terms such as "substantially", "large-scale", "majority", and "low-quality" are intentionally left vague, and will be interpreted at the maintainers' discretion. When in doubt, ask first.
## Vibe-coding
## Scope
Just don't. If you're not going to put the effort in to understand every line of code you wrote, neither will we, and your patch or pull request will be ignored.
This policy applies to all code contributions, alongside issues and pull requests surrounding this codebase. This includes:
## Commit messages
- Commit messages
- PR descriptions
- Code review comments
- Issue/PR comments
- Patches submitted via e-mail
AI-generated commit messages are absolutely terrible, and your pull request or patch will immediately be rejected if you choose to do this. They are, quite simply, actively detrimental to our understanding of your changes, and if you're not willing to summarize the intent behind your changes, then we're not going to bother reading the code you wrote.
Areas that are not directly related to code--such as our surrounding communities--are not covered by the terms of this policy. Additionally, spelling/grammar checking via AI or LLM-based tools is not covered under this document.
Write concise, simple, and descriptive commit messages that actually convey the proper intent behind what your change is trying to do.
## Introduction
See the [Addendum](#addendum-commit-messages) for an instance of how bad AI models are at commit messages.
In the right hands, AI and LLM-based tools are incredibly useful for getting features and bugfixes out the door as fast as possible. At the same time, reviewer bandwidth is a scarce resource. We are therefore open to AI-assisted contributions, provided they are produced and disclosed properly.
## Miscellaneous concerns
The goal of this document is *not* to set arbitrary restrictions, but rather to keep our development healthy and stable, while still allowing contributors to use the tools they find helpful. A contribution must be worth more to the project than the time it takes to review it.
- While many environmental concerns about AI are typically blown out of proportion, it *is* a legitimate issue, and should be taken into account.
- Many people have significant concerns over the ethics of AI usage due to inhumane and predatory behavior by large AI companies, particularly Anthropic and OpenAI. This can technically be avoided through the usage of local LLMs.
- LLMs have a tendency to add unicode characters (such as the arrow → and the em-dash — symbols) to their output, which can make viewing code or documents harder on command-line editors and viewers.
- Dedicated coding models--namely Claude--also like to add a lot of comments to overexplain every individual line of code it produces. This actually makes it *harder* to understand the code!
Throughout this document, **must** and **must not** are inflexible, binding requirements. Refusal to follow these is treated as a violation of the terms outlined in this document.
## Unacceptable Use Examples
## Requirements
Here are a few examples of unacceptable use:
These apply to all contributions, whether AI-assisted or not. AI-assisted contributions also carry additional disclosure requirements as outlined in [Disclosure](#disclosure).
- Solving problems
- Slapping a few files and a "please fix bug XYZ" into an LLM is a recipe for disaster that will pretty much never work.
- Fully AI-generated code, aka "vibecoding"
- Writing code based on pseudo-instructions
- If you don't know how to write code, don't. If you've figured out the root cause (preferably without feeding random files into an LLM) and actively know what's going on, provide information to other developers or friends of yours who have knowledge of the language and/or the codebase.
1. *Disclosure*. Any and all usage of AI or LLM-based tools within any contribution **must** be explicitly marked and disclosed as appropriate.
2. *Responsibility*. The human submitter of any contribution is held wholly responsible for the accuracy, completeness, and intent of what is submitted. You **must** be able to explain, defend, and revise your code during review.
3. *Review*. All code **must** be thoroughly reviewed by the author before opening a PR or marking it ready for review.
4. *Testing*. All code changes **must** be tested directly by the human author.
5. *Quality*. All submitted code is held to a strict standard of excellence. Low-quality AI-generated content does not uphold this standard.
6. *Licensing*. All code **must** be compatible with the GPLv3 or later. You **must** warrant that you have the right to submit it under those terms, and that it was not copied from work published under an incompatible license.
## Addendum: Commit Messages
## Sign-off, Authorship, and Copyright
The patchset for pull request [#3422](https://git.eden-emu.dev/eden-emu/eden/pulls/3422) was fed into several LLMs to generate a commit message. One LLM produced the following:
AI agents **must not** add `Signed-off-by:` tags. The human submitter **must** sign off on all changes.
Similarly, AI agents cannot hold authorship or copyright over code, and **must not** add `Co-authored-by:` or `Co-developed-by:` tags. The human submitter **must** author all changes.
## Permitted Usage
This is a non-exhaustive list of permitted uses of AI and LLM-based tools, provided they are disclosed properly.
- Drafting issues and pull requests, provided the final text and submitted code are substantially your own.
- Debugging issues, bugs, glitches, and crashes, whether pre-existing or introduced by your own changes.
- Reviewing your own changes before submitting a PR.
- Research, brainstorming, and codebase searching/understanding.
- Applying tedious but not particularly large changes, such as mass-migrating specific classes to polyfills or abstractions.
## Recommended Prior Discussion
Some usage cases are not necessarily forbidden nor permitted. These should be discussed with maintainers in an issue or e-mail *before* submission. Maintainers and reviewers may also comment on this during the review/submission phase.
- Generating boilerplate/scaffolding for new code.
- Writing unit tests.
- Large-scale refactors primarily driven by an AI agent.
- Any contribution where an AI agent or model was responsible for the majority of the implementation.
## Forbidden Usage
This is a non-exhaustive list of strictly forbidden uses of AI and LLM-based tools.
- Vibecoding, or changes entirely authored by AI agents without human intervention or understanding.
- If you don't choose to put in the necessary effort to understand every line of code you submitted, neither will we.
- Fully AI-generated commit messages, PR descriptions, issues, or comments. See [Addendum: AI Commit Messages](#addendum-ai-commit-messages).
- Submission of AI-assisted work that is not disclosed per the [Disclosure](#disclosure) requirements.
- Low-quality submissions that fail to satisfy our standard of code excellence.
- Submitting secrets, credentials, private user data, or unpublished security reports to third-party AI services.
- This includes console keys, encryption material, and private vulnerability disclosures.
- Verbatim AI code reviews (e.g. Codex/Copilot reviews).
## Human Effort Denial of Service
Using automated tools and AI to submit PRs, issues, and comments that we have to carefully review and handle is considered a [Denial-of-service attack](https://en.wikipedia.org/wiki/Denial-of-service_attack) on our human effort.
It takes very little effort on your side (an LLM prompt) to generate a large amount of effort on ours (careful and thorough code review). Please respect our time and don't do that.
## Disclosure
How you disclose AI usage is up to you. However, it **must** be explicit, easy to identify, and placed both within the commit message *and* the surrounding PR description. For patches submitted by e-mail, the cover letter counts as the PR description. We recommend an `Assisted-by:` footer:
```txt
Assisted-by: <model> (<what it was used for>)
```
For instance:
```txt
Assisted-by: Claude Opus 5.5 (initial draft and code review)
```
Contributions without a commit message (e.g. issues/comments) should instead use a plain sentence in the text body such as `I used <model> to help with <X>`. PRs and commit messages may opt to use this format as well.
Multi-commit series/squashes **must** maintain the trailer. Maintainers will handle this for merges to master, but you are responsible for ensuring the disclosure survives into the final commit/PR body of squashes within your branches.
Regardless, what matters is that reviewers can tell *at a glance* where and how AI was involved in your contribution.
## Codebase Ingestion
Ingestion of this codebase by LLMs for any purpose--such as training or prompt context--is permitted *for now*. This may change at any point as litigation and court rulings around AI and code copyright proceed.
AI models may have ingested AGPLv3 or otherwise copyleft-incompatible code and may regurgitate it. You remain responsible for ensuring that all code you submit is compatible with the GPLv3 or later.
## Enforcement
- If we suspect undisclosed AI usage in a contribution, we will ask for disclosure.
- Refusal to provide disclosure will result in rejection of the contribution, and your PR or issue will be closed. Maintainers may choose to rework it themselves if the change is worth having.
- Accounts that spam us with repeated automated PRs or comments will be blocked or permanently suspended from our Git instance.
- Maintainers reserve the right to close your issues and pull requests if you don't follow the guidelines and procedures outlined in this document, and refuse or fail to make changes as necessary to comply.
- Repeated failures to comply may result in loss of contribution privileges.
## Addendum: AI Commit Messages
The patchset for pull request [#3422](https://git.eden-emu.dev/eden-emu/eden/pulls/3422) was fed into a dedicated code AI model, and it produced the following:
```txt
profile_manager: Refactor user deletion to use index instead of UUID
@@ -89,28 +183,21 @@ These changes eliminate redundant code, reduce the risk of UUID → index mismat
Fixes: potential inconsistency when user order changes between UI and backend
```
This is:
This:
- Needlessly verbose (nobody cares about most of these details)
- Is needlessly verbose (nobody cares about most of these details)
- Doesn't address the actual purpose of the PR (fixing a double-deletion bug in the profile manager)
- Has unicode arrows (this is bad for command-line editors)
- Uses corporate and word-salad language
- Uses corporate and word-salad language that pads out the message to make it look like a lot changed
Another (code-oriented) LLM output the following:
A good commit message should be concise, descriptive, and convey the *intent* behind the change, such as the bug being fixed or the feature being added. It should *not* be a detailed changelog of every individual byte that's changed.
```txt
profile(manager/ui): switch to index-based deletion and unify removal logic
## References
- Make ConfigureProfileManagerDeleteDialog emit a deleteUser(int) signal instead of taking a callback. Store the target index in the dialog (m_index) and emit it on acceptance.
- Change ConfigureProfileManager to pass an index to SetInfo and to accept an index in DeleteUser. Wire the dialog signal to the new DeleteUser slot.
- Update headers: add the signal and m_index, add TODO to move dialog to a .ui file, and update slot/signature declarations.
- Add ProfileManager::RemoveProfileAtIndex(std::size_t) and refactor RemoveUser(UUID) to call RemoveProfileAtIndex to avoid duplicated removal logic. Ensure the removal path marks saves as needed and writes the user save file.
- Ensure the profile list updates immediately after deletes by calling profile_manager.ResetUserSaveFile() when populating the user list (qlaunch fix).
- Misc: update SPDX copyright year and fix build breakages caused by the API changes.
This policy document has been adapted from the AI policies of numerous other free and open-source projects, whether restrictive or permissive.
This consolidates profile removal behavior, fixes potential race conditions in the profile dialog, and removes duplicated removal code.
```
This has all of the same problems as the other one. Needlessly verbose, doesn't address *what* it actually fixes ("consolidates profile removal behavior"... okay, why? What does it fix?), etc. It even has the bonus of totally hallucinating the addition of a method!
On a more "philosophical" note, LLMs tend to be geared towards *corporate language*, as that's what they're trained on. This is why AI-generated commit messages feel like "word salad", and typically pad out the commit message to make it *look* like a lot of things were changed (trust me, it's like that in the corporate world). They typically also drift towards unneeded buzzwords and useless implementation details.
- [Gitea](https://github.com/go-gitea/gitea/blob/main/CONTRIBUTING.md#ai-contribution-policy)
- The [Linux kernel](https://kernel.org/doc/html/next/process/coding-assistants.html)
- [Gentoo Linux](https://wiki.gentoo.org/wiki/Project:Council/AI_policy)
- [cURL](https://curl.se/dev/contribute.html#on-ai-use-in-curl)
- [FastAPI](https://tiangolo.com/open-source/contributing/#automated-code-and-ai)
@@ -17,7 +17,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
USE_CUSTOM_CPU_TICKS("use_custom_cpu_ticks"),
SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
NCE_INVALIDATION_GPU_READBACK("nce_invalidation_gpu_readback"),
NCE_RUNTIME_NRO_PATCH("nce_runtime_nro_patch"),
FIX_BLOOM_EFFECTS("fix_bloom_effects"),
EMULATE_BGR565("emulate_bgr565"),
RESCALE_HACK("rescale_hack"),
@@ -95,7 +94,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
ENABLE_QUICK_SETTINGS("enable_quick_settings");
// external fun isFrameSkippingEnabled(): Boolean
//external fun isFrameSkippingEnabled(): Boolean
external fun isFrameInterpolationEnabled(): Boolean
override fun getBoolean(needsGlobal: Boolean): Boolean =
@@ -866,13 +866,6 @@ abstract class SettingsItem(
descriptionId = R.string.nce_invalidation_gpu_readback_description
)
)
put(
SwitchSetting(
BooleanSetting.NCE_RUNTIME_NRO_PATCH,
titleId = R.string.nce_runtime_nro_patch,
descriptionId = R.string.nce_runtime_nro_patch_description
)
)
put(
SwitchSetting(
BooleanSetting.FIX_BLOOM_EFFECTS,
@@ -555,7 +555,6 @@ class SettingsFragmentPresenter(
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
add(BooleanSetting.NCE_INVALIDATION_GPU_READBACK.key)
add(BooleanSetting.NCE_RUNTIME_NRO_PATCH.key)
add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
add(BooleanSetting.EMULATE_BGR565.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
@@ -595,8 +595,6 @@
<string name="skip_cpu_inner_invalidation_description">Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it\'s performance. This may cause glitches or crashes on some games.</string>
<string name="nce_invalidation_gpu_readback">GPU Readback Before NCE Invalidation</string>
<string name="nce_invalidation_gpu_readback_description">Temporary. Fix Ender Magnolia (and other UE titles) crashes. May reduce performance. Improvement in progress.</string>
<string name="nce_runtime_nro_patch">Patch Runtime NROs for NCE</string>
<string name="nce_runtime_nro_patch_description">Temporary. Fix Biomutant boot. May impact performance. Improvement in progress.</string>
<string name="fix_bloom_effects">Fix Bloom Effects</string>
<string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.</string>
<string name="emulate_bgr565">Emulate BGR565</string>
-2
View File
@@ -641,8 +641,6 @@ struct Values {
true};
SwitchableSetting<bool> nce_invalidation_gpu_readback{
linkage, false, "nce_invalidation_gpu_readback", Category::RendererHacks};
SwitchableSetting<bool> nce_runtime_nro_patch{
linkage, false, "nce_runtime_nro_patch", Category::RendererHacks};
SwitchableSetting<bool> async_presentation{linkage,
#ifdef __ANDROID__
true,
+42
View File
@@ -45,6 +45,23 @@ Patcher::Patcher() : c(m_patch_instructions), c_pre(m_patch_instructions_pre) {
WriteLoadContext(c_pre);
}
Patcher::Patcher(std::span<const u8> text) : c(m_patch_instructions), c_pre(m_patch_instructions_pre) {
modules.emplace_back();
curr_patch = &modules.back();
const auto words = std::span<const u32>{reinterpret_cast<const u32*>(text.data()), text.size() / sizeof(u32)};
for (u32 i = ModuleCodeIndex; i < static_cast<u32>(words.size()); ++i) {
const uintptr_t offset = i * sizeof(u32);
if (auto mrs = MRS{words[i]}; mrs.Verify() && mrs.GetRt() != 31 && (mrs.GetSystemReg() == TpidrEl0 || mrs.GetSystemReg() == TpidrroEl0)) {
BranchToPatch(offset);
const auto src_reg = mrs.GetSystemReg() == TpidrroEl0 ? oaknut::SystemReg::TPIDRRO_EL0 : oaknut::SystemReg::TPIDR_EL0;
WriteMrsHandler(offset + sizeof(u32), oaknut::XReg{static_cast<int>(mrs.GetRt())}, src_reg);
} else if (auto msr = MSR{words[i]}; msr.Verify() && msr.GetSystemReg() == TpidrEl0) {
BranchToPatch(offset);
WriteMsrHandler(offset + sizeof(u32), oaknut::XReg{static_cast<int>(msr.GetRt())});
}
}
}
Patcher::~Patcher() = default;
bool Patcher::PatchText(std::span<const u8> program_image, const Kernel::CodeSet::Segment& code) {
@@ -182,6 +199,31 @@ bool Patcher::PatchText(std::span<const u8> program_image, const Kernel::CodeSet
return true;
}
std::span<const u32> Patcher::RelocateRuntimeTls(
s64 patch_offset, std::vector<InstructionPatch>& out_patches) {
const auto& patch = modules.front();
const auto can_branch = [](s64 offset) {
return offset % 4 == 0 && offset >= -static_cast<s64>(MaxRelativeBranch) && offset < static_cast<s64>(MaxRelativeBranch);
};
out_patches.clear();
out_patches.reserve(patch.m_branch_to_patch_relocations.size());
for (const auto& rel : patch.m_branch_to_patch_relocations) {
const s64 offset = patch_offset + rel.patch_offset - static_cast<s64>(rel.module_offset);
if (!can_branch(offset)) {return {};}
u32 replacement;
oaknut::CodeGenerator rc{&replacement};
rc.B(offset);
out_patches.push_back({rel.module_offset, replacement});
}
for (const auto& rel : patch.m_branch_to_module_relocations) {
const s64 offset = static_cast<s64>(rel.module_offset) - patch_offset - rel.patch_offset;
if (!can_branch(offset)) {return {};}
oaknut::CodeGenerator rc{m_patch_instructions.data() + rel.patch_offset / sizeof(u32)};
rc.B(offset);
}
return m_patch_instructions;
}
bool Patcher::RelocateAndCopy(Common::ProcessAddress load_base, const Kernel::CodeSet::Segment& code, std::vector<u8>& program_image, EntryTrampolines* out_trampolines) {
const size_t patch_size = GetSectionSize();
const size_t pre_patch_size = GetPreSectionSize();
+7
View File
@@ -48,15 +48,22 @@ using ModuleTextAddress = u64;
using PatchTextAddress = u64;
using EntryTrampolines = ::Common::unordered_map<ModuleTextAddress, PatchTextAddress>;
struct InstructionPatch {
u64 offset;
u32 replacement;
};
class Patcher {
public:
void SetModuleID(const ModuleID& id) {
module_id = id;
}
explicit Patcher();
explicit Patcher(std::span<const u8> text);
~Patcher();
bool PatchText(std::span<const u8> program_image, const Kernel::CodeSet::Segment& code);
bool RelocateAndCopy(Common::ProcessAddress load_base, const Kernel::CodeSet::Segment& code, std::vector<u8>& program_image, EntryTrampolines* out_trampolines);
std::span<const u32> RelocateRuntimeTls(s64 patch_offset, std::vector<InstructionPatch>& out_patches);
size_t GetSectionSize() const noexcept;
size_t GetPreSectionSize() const noexcept;
+3
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+3
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+3
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+3
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+1 -1
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
+1 -1
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+3
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "core/hle/service/am/service/common_state_getter.h"
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+3
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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+3
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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+3
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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,7 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+3
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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+3
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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+3
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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+3
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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
+1 -1
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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "core/hle/service/bcat/news/msgpack.h"
+1 -1
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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project

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