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https://github.com/bryanthaboi/gen1recomp
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CLOSES #2626
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@@ -2198,10 +2198,6 @@ function Objects.hideObjectAt(localId, mapGroup, mapNum)
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or (on_named_map(mapGroup, mapNum) and Objects._byId[localId] or nil)
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if not eo then return false end
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eo.invisible = true
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eo.hidden = true
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eo.visible = false
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if eo.def then eo.def.hidden = true end
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Objects._tracks[eo.localId] = nil
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return true
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end
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@@ -85,8 +85,8 @@ do
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local hiddenOk = Objects.hideObjectAt(2, 0, 0)
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assert(hiddenOk == true, "hideObjectAt should return true")
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assert(carriedBoat.invisible == true, "carriedBoat should be invisible")
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assert(carriedBoat.hidden == true, "carriedBoat should be hidden")
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assert(carriedBoat.visible == false, "carriedBoat should not be visible")
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assert(carriedBoat.hidden ~= true, "hideobjectat leaves the boat active")
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assert(carriedBoat.visible == true, "hideobjectat does not clear visible")
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-- Check forDraw: carried boat should NOT be in draw list
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local drawList = Objects.forDraw()
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@@ -91,6 +91,18 @@ Objects.loadMap(nil, MAP, pcDef())
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Objects.addObject(6)
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check(not has(Objects.forDraw(), 6), "journal 6 still not drawn")
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print("[test] 9. hideobjectat stays talkable")
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local nurse = Objects.find(1)
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Objects.hideObjectAt(1)
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check(nurse.invisible == true, "hideobjectat sets invisible")
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check(nurse.visible and not nurse.hidden, "hideobjectat leaves the object active")
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check(Objects.at(7, 2) == nurse, "Objects.at still finds a hideobjectat object")
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check(Objects.blocks(7, 2), "hideobjectat object still occupies its tile")
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check(not has(Objects.forDraw(), 1), "hideobjectat object is not drawn")
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Objects.showObjectAt(1)
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check(nurse.invisible ~= true, "showobjectat clears invisible")
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check(has(Objects.forDraw(), 1), "showobjectat draws it again")
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if failed > 0 then
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print("[test] FAILED " .. failed)
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os.exit(1)
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