This commit is contained in:
bryanthaboi
2026-10-06 11:00:18 -04:00
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@@ -56,6 +56,18 @@ The Launcher consists of the following files, and any later version of them:
Distributing the Launcher together with this program is permitted only in
unmodified official releases from BOIS CLUB GAMES, LLC.
### PortMaster distribution permission
As an exception to the Launcher distribution restriction above, BOIS CLUB
GAMES, LLC grants permission to distribute the Launcher with this program
through PortMaster, including the PortMaster-MV repository and its release
packages. This permission covers PortMaster packaging and launch scripts;
it does not grant a general right to reuse or modify the proprietary Launcher
in other projects. Retain this license and the attribution required above.
This exception records the explicit PortMaster permission granted by project
owner bryanthaboi on 6 October 2026. All other terms remain unchanged.
### 3. Names and marks (Section 7(e))
This license grants no rights to use the names, logos, or trademarks of BOIS
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# PortMaster submission
Status: testing candidate; not accepted into the catalogue.
Destination: https://github.com/PortsMaster-MV/PortMaster-MV-New
Current requirements: https://portmaster.games/packaging.html
## Permission
On 6 October 2026, project owner bryanthaboi replied “Explicit permission
granted” to Nexhas's request to permit PortMaster distribution of the proprietary
launcher. The supplied private-message screenshot is retained by the requester;
it is not bundled or published. LICENSE.MD records the narrow distribution
exception. The original attribution and other launcher restrictions remain.
## Build and validate
```sh
python3 scripts/portmaster/package.py --version X.Y.Z --screenshot /absolute/gameplay.png
python3 scripts/portmaster/test_launcher.py
luajit tests/engine/portmaster_managed_update_test.lua
```
Use a clean, committed source revision; SOURCE.txt records that revision and
whether tracked changes were present. X.Y.Z identifies the engine version, not
PortMaster approval. The ZIP is explicitly named `gen1recomp-testing.zip`.
The screenshot must show the actual unmodified base game or main function,
not a mod absent from the package. A desktop capture is presentation evidence,
not ARM device validation. Do not commit ROMs or extracted caches.
Copy `dist/portmaster/ports/gen1recomp/` into `ports/` in a sparse checkout of
PortMaster-MV-New. Run its `python3 tools/build_release.py --do-check` and
`python3 tools/build_release.py --quick-build gen1recomp`.
The repository-built ZIP is preferred for community testing.
## Hardware evidence
- Existing standalone SBC build: Nexhas reports it worked on TrimUI Brick.
- Firmware/version and exact build for that report: not yet recorded.
- Catalogue testing ZIP: Nexhas confirmed it works on TrimUI Brick on
6 October 2026, after testing the candidate supplied in this chat.
- Tested candidate source: `fce5f08650618846ae35142475441ac65937fd2f`.
- Supplied ZIP SHA-256: `7298d2720cf4701f48d5fd31b5f27d03f1351375730e0d0c11cb47553c3ce519`.
- Firmware/version and individual import/save, exit and suspend checks for the
catalogue test: not yet specified; the report confirms general operation.
- Discord #testing-n-dev thread: not yet created.
Record build SHA/checksum, firmware/version, device and resolution with each
result. Check cold launch, missing/wrong ROM handling, import, controls,
new game, save/reload, exit shortcut, suspend/resume, offline play, and an
update preserving saves. Test 640x480 and a higher resolution; request help
for AmberELEC, dArkOS/ArkOS, muOS, ROCKNIX (Libmali/Panfrost), and Knulli.
Keep untested cells unchecked. The Brick confirmation applies to the candidate
identified above; it does not establish compatibility with other firmware.
## Testing-thread draft
Title: Gen1Recomp — aarch64 LÖVE port testing
I'm preparing Gen1Recomp for PortMaster-MV. It is a native recreation which
extracts assets from a user-supplied supported US ROM; no ROMs or generated
cache are included. The project owner has explicitly permitted PortMaster
distribution of the launcher, recorded in the included license.
I tested this catalogue candidate on my TrimUI Brick and confirmed it works.
It uses PortMaster's LÖVE 11.5 runtime. I'm looking
for testing on the firmware and resolutions listed above, especially import,
save/reload, controller exit and suspend/resume. Please include device,
firmware, package checksum, result and `gen1recomp/log.txt` when reporting a
problem. Do not upload ROMs, saves, or generated cache in reports.
Attach the validated testing ZIP and its SHA-256. Add the thread URL here once
posted. Submit the upstream PR after community testing, with the source
revision, build instructions, permission note and honest testing matrix.
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#!/bin/bash
# Gen1Recomp catalogue launcher; runtime and exit shortcut supplied by PortMaster.
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d /opt/system/Tools/PortMaster ]; then
controlfolder=/opt/system/Tools/PortMaster
elif [ -d /opt/tools/PortMaster ]; then
controlfolder=/opt/tools/PortMaster
elif [ -d "$XDG_DATA_HOME/PortMaster" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder=/roms/ports/PortMaster
fi
source "$controlfolder/control.txt" || exit 1
[ -f "$controlfolder/mod_${CFW_NAME}.txt" ] && source "$controlfolder/mod_${CFW_NAME}.txt"
get_controls
SHDIR="$(cd "$(dirname "$0")" && pwd)"
GAMEDIR="$SHDIR/gen1recomp"
CONFDIR="$GAMEDIR/conf"
mkdir -p "$CONFDIR"
cd "$GAMEDIR" || exit 1
exec >"$GAMEDIR/log.txt" 2>&1
export XDG_DATA_HOME="$CONFDIR"
export XDG_CONFIG_HOME="$CONFDIR"
export SDL_GAMECONTROLLERCONFIG="$sdl_controllerconfig"
export POKEPORT_HANDHELD=1
export POKEPORT_PORTMASTER=1
export POKEPORT_PORTMASTER_MANAGED=1
export NINTENDO_LAYOUT=1
export POKEPORT_AUDIO_RATE=22050
export POKEPORT_IDLE_AFTER=10
export POKEPORT_IDLE_FPS=6
export LOVE_GRAPHICS_USE_OPENGLES=1
source "$controlfolder/runtimes/love_11.5/love.txt" || exit 1
$GPTOKEYB "$LOVE_GPTK" &
trap 'pm_finish' EXIT
pm_platform_helper "$LOVE_BINARY"
# LOVE_RUN intentionally contains the runtime command and its environment.
$LOVE_RUN "$GAMEDIR/lovegame"
exit $?
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## Notes
Gen1Recomp is a native LÖVE recreation using assets extracted locally from a
player-supplied, supported canonical US ROM. No ROM or generated cache is included.
Based on the Pokemon Gen 1 Recompilation Project by BOIS CLUB GAMES, LLC
(https://github.com/bryanthaboi/gen1recomp).
Thanks to BOIS CLUB GAMES, LLC for the engine and permission to distribute the
launcher through PortMaster, and to the PortMaster team for the LÖVE runtime.
PortMaster packaging: Nexhas28.
## Installation
Install the port and keep PortMaster up to date (LÖVE 11.5 is required).
Copy your supported US ROM into `ports/gen1recomp/lovegame/`, launch
**Gen1Recomp**, and use **Choose ROM**. Start testing with Red or Blue.
No ROM download is supplied. The importer verifies the ROM before extraction.
## Controls
| Button | Action |
|--|--|
| D-pad | Move / navigate |
| A | Confirm |
| B | Cancel |
| Start | In-game menu |
| L1 / R1 | Launcher tabs |
| PortMaster exit combination | Quit |
In-game controls can be rebound in OPTIONS → CONTROLS.
## Saves and updates
Portable saves and extracted caches live in `gen1recomp/lovegame/`; LÖVE
configuration lives in `gen1recomp/conf/`. Back these up before updating.
Update this catalogue edition through PortMaster. Its launcher disables the
standalone application updater to avoid installing a differently named SBC pack.
To migrate from the standalone `gen1recomp-sbc` package: back it up, install this
edition, then copy its `lovegame/` and `conf/` contents into the corresponding
new directories **before reinstalling this catalogue package over them**. This
retains user data while restoring the catalogue edition's code. Do not launch
between copying and reinstalling. Do not migrate `updates/` directories.
Keep the original backup until saves have been loaded successfully.
## Build
From the source revision recorded in `gen1recomp/SOURCE.txt`:
```sh
python3 scripts/portmaster/package.py --version X.Y.Z --screenshot /path/to/gameplay.png
```
The output under `dist/portmaster/ports/gen1recomp/` is the unpacked submission.
The builder uses the existing shared payload packer; LÖVE is provided by
PortMaster, not bundled again. No native shader-conversion bridge is bundled;
converting new SHADER FX presets on-device is unavailable in this package.
## Testing status
Nexhas confirmed the catalogue candidate from source revision `fce5f086` works
on TrimUI Brick on 6 October 2026. Firmware/version and individual import/save,
exit and suspend checks have not been specified. Other devices and firmware
remain unverified. See `docs/portmaster-submission.md` for the candidate checksum
and testing checklist.
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+104
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@@ -0,0 +1,104 @@
#!/usr/bin/env python3
"""Build the ROM-free PortMaster catalogue submission from this checkout."""
import argparse
import datetime
import json
from pathlib import Path
import re
import shutil
import subprocess
import zipfile
ROOT = Path(__file__).resolve().parents[2]
def main():
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument("--version", required=True)
parser.add_argument("--screenshot", type=Path, required=True)
args = parser.parse_args()
if not re.fullmatch(r"[0-9]+\.[0-9]+\.[0-9]+", args.version):
parser.error("version must be X.Y.Z")
screenshot = args.screenshot.resolve()
if not screenshot.is_file() or screenshot.suffix.lower() not in (".png", ".jpg"):
parser.error("screenshot must be an existing PNG or JPG gameplay capture")
output = ROOT / "dist/portmaster"
port = output / "ports/gen1recomp"
if port.exists():
shutil.rmtree(port)
game = port / "gen1recomp"
game.mkdir(parents=True)
payload = output / "game.love"
subprocess.run([str(ROOT / "scripts/pack_love.sh"), "--output", str(payload),
"--listing", str(output / "payload-listing.txt"),
"--version", args.version], check=True)
with zipfile.ZipFile(payload) as archive:
for name in archive.namelist():
path = Path(name)
if (path.is_absolute() or ".." in path.parts
or path.suffix.lower() in (".gb", ".gbc", ".gba", ".sav", ".srm", ".bak")
or "generated" in path.parts or "updates" in path.parts):
raise SystemExit(f"Private/generated payload entry rejected: {name}")
archive.extractall(game / "lovegame")
# These development helpers are not used by the game and cause firmware
# frontends to discover extra launch entries inside the port directory.
for helper in ("src/import/gba/install_local_rom.sh",
"src/import/gba/chrome/vendor_ui.sh"):
(game / "lovegame" / helper).unlink(missing_ok=True)
(game / "lovegame/portable.txt").touch()
licenses = game / "licenses"
licenses.mkdir()
shutil.copy2(ROOT / "LICENSE.MD", licenses / "LICENSE.MD")
shutil.copy2(ROOT / "assets/launcher/lucide/LICENSE", licenses / "lucide.txt")
for notice in (ROOT / "scripts/portmaster/licenses").glob("*.txt"):
shutil.copy2(notice, licenses / notice.name)
for notice in ("fonts/plainpixel", "skins/gba_purple", "skins/gb_anim",
"skins/tv_crt", "touch", "game3"):
shutil.copy2(ROOT / "assets" / notice / "README.md",
licenses / (notice.replace("/", "-") + ".md"))
revision = subprocess.check_output(["git", "rev-parse", "HEAD"], cwd=ROOT, text=True).strip()
dirty = bool(subprocess.check_output(["git", "status", "--porcelain", "--untracked-files=no"], cwd=ROOT))
(game / "SOURCE.txt").write_text(
f"https://github.com/bryanthaboi/gen1recomp\nRevision: {revision}\n"
f"Version: {args.version}\nTracked working-tree changes: {dirty}\n"
"Testing candidate; hardware validation pending.\n")
for name in ("Gen1Recomp.sh", "README.md"):
shutil.copy2(ROOT / "scripts/portmaster" / name, port / name)
(port / "Gen1Recomp.sh").chmod(0o755)
shutil.copy2(screenshot, port / ("screenshot" + screenshot.suffix.lower()))
metadata = {
"version": 4, "name": "gen1recomp.zip",
"items": ["Gen1Recomp.sh", "gen1recomp"], "items_opt": [],
"attr": {"title": "Gen1Recomp", "porter": ["Nexhas28"],
"desc": "Native Pokemon recreation in LÖVE. Requires your own supported US ROM; no ROM is included.",
"desc_md": None,
"inst": "Copy a supported canonical US ROM into gen1recomp/lovegame/, then launch and choose the ROM. Start with Red or Blue. Update through PortMaster.",
"inst_md": None, "genres": ["adventure", "rpg"], "image": None,
"rtr": False, "exp": False, "runtime": [], "store": [],
"reqs": [], "arch": ["aarch64"], "min_glibc": ""}}
(port / "port.json").write_text(json.dumps(metadata, indent=4) + "\n")
date = datetime.date.today().strftime("%Y%m%d")
(port / "gameinfo.xml").write_text(f'''<?xml version="1.0" encoding="utf-8"?>
<gameList><game>
<path>./Gen1Recomp.sh</path><name>Gen1Recomp</name>
<desc>Native Pokemon recreation. Supply your own supported US ROM.
Based on the Pokemon Gen 1 Recompilation Project by BOIS CLUB GAMES, LLC
(https://github.com/bryanthaboi/gen1recomp)</desc>
<releasedate>{date}T000000</releasedate><developer>BOIS CLUB GAMES, LLC</developer>
<publisher>BOIS CLUB GAMES, LLC</publisher><genre>RPG</genre>
<image>./gen1recomp/screenshot{screenshot.suffix.lower()}</image>
</game></gameList>
''')
with zipfile.ZipFile(output / "gen1recomp-testing.zip", "w", zipfile.ZIP_DEFLATED) as archive:
for path in sorted(port.rglob("*")):
if path.is_file():
relative = path.relative_to(port)
# Match PortMaster's build_release.py install layout.
if len(relative.parts) == 1 and relative.name != "Gen1Recomp.sh":
name = "gen1recomp.md" if relative.name == "README.md" else relative.name
relative = Path("gen1recomp") / name
archive.write(path, relative)
print(port)
print(output / "gen1recomp-testing.zip")
if __name__ == "__main__":
main()
+49
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@@ -0,0 +1,49 @@
#!/usr/bin/env python3
"""Exercise launcher ordering, paths with spaces, exit status and cleanup."""
import os
from pathlib import Path
import shutil
import subprocess
import tempfile
SOURCE = Path(__file__).with_name("Gen1Recomp.sh")
with tempfile.TemporaryDirectory(prefix="portmaster launcher ") as tmp:
root = Path(tmp)
control = root / "PortMaster"
runtime = control / "runtimes/love_11.5"
runtime.mkdir(parents=True)
port = root / "ports/gen1recomp"
(port / "lovegame").mkdir(parents=True)
trace = root / "trace"
(control / "control.txt").write_text('''CFW_NAME=test
DEVICE_ARCH=aarch64
get_controls() { echo controls >> "$TRACE"; sdl_controllerconfig=testpad; }
pm_platform_helper() { echo helper >> "$TRACE"; }
pm_finish() { echo finish >> "$TRACE"; }
GPTOKEYB=true
''')
(control / "mod_test.txt").write_text('echo cfw >> "$TRACE"\n')
binary = runtime / "love.aarch64"
binary.write_text('''#!/bin/bash
[ "$POKEPORT_PORTMASTER_MANAGED" = 1 ] || exit 90
[ "$SDL_GAMECONTROLLERCONFIG" = testpad ] || exit 91
[ -d "$1" ] || exit 92
echo game >> "$TRACE"
exit 7
''')
binary.chmod(0o755)
# Real LOVE_RUN is a shell word list; use a space-free command with quoted
# execution inside the fake runtime function to test the GAME directory.
(runtime / "love.txt").write_text('''LOVE_BINARY="$RUNTIME_BINARY"
LOVE_GPTK=love.aarch64
run_love() { "$LOVE_BINARY" "$@"; }
LOVE_RUN=run_love
''')
launcher = root / "ports/Gen1Recomp.sh"
shutil.copy2(SOURCE, launcher)
env = dict(os.environ, XDG_DATA_HOME=str(root), TRACE=str(trace),
RUNTIME_BINARY=str(binary))
result = subprocess.run(["bash", str(launcher)], env=env)
assert result.returncode == 7, result.returncode
assert trace.read_text().splitlines() == ["cfw", "controls", "helper", "game", "finish"]
print("PASS launcher: CFW/controls order, spaced game path, managed updates, exit status, cleanup")
+2
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@@ -19,6 +19,8 @@ local function consumeMarker(fs)
end
local function updateAllowed(opts, fs)
-- Catalogue packages are updated by PortMaster, not the standalone updater.
if os.getenv("POKEPORT_PORTMASTER_MANAGED") == "1" then return false end
if opts.allowUpdate ~= nil then return opts.allowUpdate and true or false end
local ok, Version = pcall(require, "src.core.Version")
if ok and type(Version) == "table" and Version.isDev and Version.isDev() then
+2
View File
@@ -395,6 +395,8 @@ end
-- accident. Boot.run and Prelaunch.updateAllowed both ask this one function,
-- so the boot gate and the --update gate cannot disagree.
function Boot.canUpdateInPlace()
-- Catalogue packages are updated by PortMaster, not the standalone updater.
if os.getenv("POKEPORT_PORTMASTER_MANAGED") == "1" then return false end
local fs = love and love.filesystem
if not fs then return false end
if fs.isFused and fs.isFused() then return true end
+4
View File
@@ -203,6 +203,7 @@ if persistedRequirement then
end
local function ensureWorker()
if os.getenv("POKEPORT_PORTMASTER_MANAGED") == "1" then return false end
if workerReady ~= nil then return workerReady end
if not Platform.networkValidated() then
workerReady = false
@@ -254,6 +255,8 @@ end
-- once a check is in flight or has reached a terminal state it is a no-op unless
-- force=true is passed (e.g. from an explicit button press).
function Check.start(force)
-- Do not offer standalone SBC archives over a catalogue-managed install.
if os.getenv("POKEPORT_PORTMASTER_MANAGED") == "1" then return end
drain()
if cache.status == "checking" or cache.status == "downloading" then return end
if not force and requested and cache.status ~= "error" and cache.status ~= "idle" then return end
@@ -271,6 +274,7 @@ end
-- idle | checking | uptodate | available | downloading | ready | needs_full |
-- full_downloading | full_ready | error.
function Check.state()
if os.getenv("POKEPORT_PORTMASTER_MANAGED") == "1" then return { status = "idle" } end
drain()
return {
status = cache.status or "idle",
@@ -0,0 +1,28 @@
-- Catalogue installs must not download or boot standalone application updates.
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
local Boot = require("src.update.Boot")
local Check = require("src.update.Check")
local Prelaunch = require("src.core.Prelaunch")
local oldEnv, oldLove = os.getenv, _G.love
local enabled = "1"
os.getenv = function(name)
if name == "POKEPORT_PORTMASTER_MANAGED" then return enabled end
return oldEnv(name)
end
local threads = 0
_G.love = {
filesystem = { isFused = function() return true end },
thread = { newThread = function() threads = threads + 1; error("must not start") end },
}
T.eq(Boot.canUpdateInPlace(), false, "managed fused builds cannot chainload")
T.eq(Boot.run({}), false, "managed boot ignores downloaded updates")
Check.start(true)
T.eq(threads, 0, "forced checks do not start the network worker")
T.eq(Check.state().status, "idle", "managed update UI stays idle")
T.eq(Prelaunch.new({ tasks = { update = true, sync = false },
allowUpdate = true, fs = false }), nil, "prelaunch cannot override package manager")
enabled = "0"
T.eq(Boot.canUpdateInPlace(), true, "standalone fused builds still update")
os.getenv, _G.love = oldEnv, oldLove
T.finish()