This commit is contained in:
bryanthaboi
2026-09-29 14:31:55 -04:00
parent f99d59f8f6
commit 9eb6f199b9
4 changed files with 86 additions and 8 deletions
+4 -6
View File
@@ -5073,10 +5073,9 @@ function BattleState:playerMonFainted()
-- battles go straight to the party menu (the menu-phase guard).
if self.kind ~= "wild" then return end
local game = self.game
self:say(self.data.text._UseNextMonText or Strings("Use next POKéMON?"))
self:ui(function()
local ChoiceBox = require("src.ui.ChoiceBox")
return ChoiceBox.new(game, function(yes)
-- engine/battle/core.asm:1052-1078
self:sayChoice(self.data.text._UseNextMonText or Strings("Use next POKéMON?"),
function(yes)
if yes then return end -- the menu-phase guard opens the party menu
local pSpd = (game.save.party[1].stats or { speed = 0 }).speed or 0
if self:runRoll(pSpd, TurnOrder.effectiveSpeed(self.enemy)) then
@@ -5088,8 +5087,7 @@ function BattleState:playerMonFainted()
else
self:say(self:romText("_CantEscapeText", "Can't escape!"))
end
end)
end)
end, { box = require("src.ui.Theme").useNextMonBox })
end
-- ChooseNextMon (core.asm:1086-1128): the battle party menu; a fainted
+2
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@@ -23,6 +23,8 @@ local Theme = {
-- EnemySendOutFirstMon inlines its own TWO_OPTION_MENU at hlcoord 0, 7
-- instead of the shared right-hand one -- engine/battle/core.asm:1378-1384
trainerSwitchBox = { tx = 0, ty = 7, tw = 6, th = 5 },
-- engine/battle/core.asm:1062
useNextMonBox = { tx = 13, ty = 9, tw = 6, th = 5 },
-- SaveTheGame_YesOrNo pins its TWO_OPTION_MENU at hlcoord 0, 7 too --
-- engine/menus/save.asm:186-192
saveBox = { tx = 0, ty = 7, tw = 6, th = 5 },
+65
View File
@@ -0,0 +1,65 @@
-- engine/battle/core.asm:1052
return function(game)
local U = dofile("tests/drivers/util.lua")
local DIR = os.getenv("SHOT_DIR") or os.getenv("POKEPORT_SHOT_DIR") or "/tmp/shots"
local Pokemon = require("src.pokemon.Pokemon")
local BattleState = require("src.battle.BattleState")
local function isChoice(top, battle)
return top ~= battle and top ~= nil and top.index ~= nil and top.onChoose ~= nil
end
local lead = Pokemon.new(game.data, "CATERPIE", 3)
lead.hp = 1
game.save.party = { lead, Pokemon.new(game.data, "SQUIRTLE", 10) }
U.teleport(game, "ROUTE_1", 5, 5, "down")
local battle = BattleState.newWild(game, "RATTATA", 50)
battle.onFinish = function() end
game.overworld:pushBattle(battle)
for _ = 1, 200 do
if battle.phase == "menu" then break end
U.tap(game, "a")
U.wait(4)
end
U.tap(game, "a"); U.wait(8)
U.tap(game, "a"); U.wait(8)
local sawPrompt = false
local up = false
for _ = 1, 900 do
local top = game.stack:top()
local cur = battle.current
local txt = cur and cur.text and tostring(cur.text) or ""
if isChoice(top, battle) then up = true break end
if top ~= battle then break end
if txt:find("Use next") then
sawPrompt = true
else
U.tap(game, "a")
end
U.wait(2)
end
U.log("use-next page seen:", sawPrompt)
local top = game.stack:top()
if not up then
for _ = 1, 120 do
U.wait(1)
if isChoice(game.stack:top(), battle) then up = true break end
end
end
U.log("PASS_USE_NEXT_YESNO_WITHOUT_A", up and sawPrompt)
local boxOk = false
if up then
top = game.stack:top()
boxOk = top.tx == 13 and top.ty == 9
U.log("PASS_USE_NEXT_BOX_13_9", boxOk)
U.wait(20)
U.still(game, DIR .. "/2554_01_use_next_yesno_auto.png")
end
local ok = up and sawPrompt and boxOk
U.log(ok and "RESULT PASS" or "RESULT FAIL")
love.event.quit(ok and 0 or 1)
end
+15 -2
View File
@@ -44,8 +44,16 @@ local function battleWith(partyHP, result)
data = { text = { _UseNextMonText = "Use next POKéMON?" } },
game = { save = { party = party, player = { name = "RED" } } },
sayNext = function(self, m) self.said[#self.said + 1] = m end,
say = function(self, m) self.said[#self.said + 1] = m end,
ui = function() end,
rows = {},
say = function(self, m)
self.said[#self.said + 1] = m
self.rows[#self.rows + 1] = { kind = "say", text = m }
end,
sayChoice = function(self, m, fn, opts)
self.said[#self.said + 1] = m
self.rows[#self.rows + 1] = { kind = "choice", text = m, fn = fn, opts = opts }
end,
ui = function(self) self.rows[#self.rows + 1] = { kind = "ui" } end,
}, BattleState)
end
@@ -106,6 +114,11 @@ do
BattleState.playerMonFainted(b)
eq(b.result, nil, "a faint with reserves left does not decide the battle")
check(not saidBlackout(b), "and does not black out")
eq(#b.rows, 1, "the prompt is a single queue row, no trailing ui row")
eq(b.rows[1].kind, "choice", "Use next POKéMON? is a done-tail choice row")
eq(b.rows[1].text, "Use next POKéMON?", "the choice row carries the prompt text")
eq(b.rows[1].opts.box.tx, 13, "YES/NO sits at hlcoord 13, 9 (x)")
eq(b.rows[1].opts.box.ty, 9, "YES/NO sits at hlcoord 13, 9 (y)")
end
-- enemyMonFainted is also a native authority path used by move effects. A