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https://github.com/bryanthaboi/gen1recomp
synced 2026-10-08 01:34:06 -04:00
Draw the Gen 3 nickname mon icon at its real 32x32 size
The mon branch of drawPlayerIcon reused the player overworld sprite's 16x32 box to letterbox the icon, so a 32x32 Pokemon.icon came out at scale 0.5 -- half size inside the frame baked into bg.png. The 64x64 frontPic fallback was worse still, at 0.25. Give the mon its own box in the layout table (pret naming_screen.c:1422 CreateMonIcon(species, SpriteCallbackDummy, 56, 40) draws it unscaled on that centre), so the icon fills the frame 1:1 and the fallback shrinks to fit the same box. Also pin the frame to quads[0]: pret's dummy callback leaves the icon on its first frame, not the 1px-shifted second pose. The player/rival overworld slot keeps its 16x32 box untouched. Fixes #2319 Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
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+13
-5
@@ -93,6 +93,12 @@ local L = {
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-- Player/rival icon CreateSprite(56,37); 16×32 → TL (48,21)
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iconCX = 56, iconCY = 37,
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iconW = 16, iconH = 32,
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-- Mon icon CreateMonIcon(species, SpriteCallbackDummy, 56, 40) is a 32×32
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-- sprite (Versions.MON_ICON_W/H) drawn unscaled, centred on the frame baked
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-- into bg.png — pokefirered/src/naming_screen.c:1422. Reusing the 16×32
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-- player box above would letterbox it to half size.
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monIconCX = 56, monIconCY = 40,
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monIconW = 32, monIconH = 32,
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charY = 49,
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-- Underscore CreateSprite(base+3,60) 8×8 → TL (base-1, 56)
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underscoreBaseY = 56,
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@@ -310,13 +316,15 @@ local function drawPlayerIcon(st)
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if entry and entry.image then
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local iw = entry.w or entry.image:getWidth()
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local ih = entry.h or (entry.quads and entry.h) or entry.image:getHeight()
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local sc = math.min(L.iconW / iw, L.iconH / ih)
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local q = entry.quads and (entry.quads[1] or entry.quads[0])
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local cx, cy = L.iconCX, 40 -- pokefirered/src/naming_screen.c:1422
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-- A mon icon is 32×32 and fills its frame 1:1; the frontPic fallback
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-- is 64×64 and shrinks into the same box.
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local sc = math.min(L.monIconW / iw, L.monIconH / ih)
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-- pret passes SpriteCallbackDummy, so the icon shows its frame 0.
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local q = entry.quads and entry.quads[0]
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if q then
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love.graphics.draw(entry.image, q, cx, cy, 0, sc, sc, iw / 2, ih / 2)
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love.graphics.draw(entry.image, q, L.monIconCX, L.monIconCY, 0, sc, sc, iw / 2, ih / 2)
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else
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love.graphics.draw(entry.image, cx, cy, 0, sc, sc, iw / 2, ih / 2)
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love.graphics.draw(entry.image, L.monIconCX, L.monIconCY, 0, sc, sc, iw / 2, ih / 2)
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end
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return
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end
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@@ -0,0 +1,123 @@
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-- #2319: the Gen 3 nickname screen drew the mon's 32x32 menu icon at half
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-- size, because the mon branch reused the player OW sprite's 16x32 box.
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-- pret pokefirered/src/naming_screen.c:1422 CreateMonIcon(species,
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-- SpriteCallbackDummy, 56, 40, ...) draws it unscaled, showing frame 0.
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package.path = "./?.lua;./?/init.lua;" .. package.path
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local T = require("tests.harness")
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local check, eq = T.check, T.eq
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love = love or require("tests.love_stub")
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local function fakeImage(w, h)
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return {
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w = w, h = h,
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getWidth = function() return w end,
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getHeight = function() return h end,
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getDimensions = function() return w, h end,
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}
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end
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-- 32x32 icon frames stacked two high; 64x64 front pic fallback.
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local ICON_IMG = fakeImage(32, 64)
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local PIC_IMG = fakeImage(64, 64)
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local QUAD0, QUAD1 = { frame = 0 }, { frame = 1 }
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local monIcon, monFrontPic
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package.loaded["src.core.game3.pokemon"] = {
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icon = function() return monIcon end,
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frontPic = function() return monFrontPic end,
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}
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package.loaded["src.ui.game3.stack"] = {
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push = function() end, pop = function() end,
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busy = function() return false end, drawOrder = function() return {} end,
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}
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local Versions = require("src.import.gba.versions")
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local Naming = require("src.ui.game3.naming")
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eq(Naming.L.monIconW, Versions.MON_ICON_W,
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"mon box width matches the extracted icon width")
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eq(Naming.L.monIconH, Versions.MON_ICON_H,
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"mon box height matches the extracted icon height")
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-- Normalise both draw signatures into one record:
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-- draw(img, quad, x, y, rot, sx, sy, ox, oy) and draw(img, x, y, rot, sx, sy, ox, oy)
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local draws = {}
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local realDraw = love.graphics.draw
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love.graphics.draw = function(a, b, c, d, e, f, g, h, i)
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local rec
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if type(b) == "table" then
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rec = { img = a, quad = b, x = c, y = d, rot = e, sx = f, sy = g, ox = h, oy = i }
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else
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rec = { img = a, x = b, y = c, rot = d, sx = e, sy = f, ox = g, oy = h }
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end
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draws[#draws + 1] = rec
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end
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local function render(opts)
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draws = {}
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Naming.open(opts)
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local ok, err = pcall(Naming.draw)
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Naming.dismiss()
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return draws, ok, err
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end
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local function drawsOf(ds, img)
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local out = {}
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for _, d in ipairs(ds) do
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if d.img == img then out[#out + 1] = d end
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end
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return out
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end
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-- The mon icon: 1:1 on the (56, 40) frame centre, static frame 0.
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monIcon = { image = ICON_IMG, w = 32, h = 32, sheetH = 64, frames = 2,
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quads = { [0] = QUAD0, [1] = QUAD1 } }
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monFrontPic = nil
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local ds, ok, err = render({ template = "NICKNAME", species = 1, maxLen = 10 })
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check(ok, "nickname draw runs headless: " .. tostring(err))
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local icon = drawsOf(ds, ICON_IMG)
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eq(#icon, 1, "the mon icon is drawn once")
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local d = icon[1] or {}
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eq(d.quad, QUAD0, "static frame 0, not the 1px-shifted frame 1")
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eq(d.x, 56, "icon centre x = 56 (naming_screen.c:1422)")
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eq(d.y, 40, "icon centre y = 40 (naming_screen.c:1422)")
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eq(d.rot, 0, "no rotation")
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eq(d.sx, 1, "32x32 icon drawn 1:1, not the player box's 0.5")
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eq(d.sy, 1, "uniform scale")
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eq(d.ox, 16, "origin x is the frame centre, so the draw covers the frame")
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eq(d.oy, 16, "origin y is the frame centre")
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-- frontPic fallback: 64x64 shrunk into the same 32x32 box (was 0.25).
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monIcon = nil
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monFrontPic = { image = PIC_IMG, w = 64, h = 64 }
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local ds2 = render({ template = "CAUGHT_MON", species = 4 })
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local pic = drawsOf(ds2, PIC_IMG)
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eq(#pic, 1, "the front-pic fallback is drawn once")
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eq(pic[1] and pic[1].x, 56, "fallback keeps the mon centre x")
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eq(pic[1] and pic[1].y, 40, "fallback keeps the mon centre y")
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eq(pic[1] and pic[1].sx, 0.5, "64x64 fallback fills the 32x32 mon box")
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eq(pic[1] and pic[1].sy, 0.5, "uniform fallback scale")
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eq(pic[1] and pic[1].ox, 32, "fallback origin is the pic centre")
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-- Player/rival slot: still the 16x32 OW box.
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monIcon, monFrontPic = nil, nil
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local portrait = fakeImage(64, 64)
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local ds3 = render({ template = "PLAYER", icon = portrait })
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local p = drawsOf(ds3, portrait)
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eq(#p, 1, "the player-slot portrait is drawn once")
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eq(p[1] and p[1].x, 56, "player slot keeps its OW centre x")
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eq(p[1] and p[1].y, 37, "player slot keeps its OW centre y")
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eq(p[1] and p[1].sx, 0.25, "player OW box math is unchanged (16/64)")
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eq(p[1] and p[1].sy, 0.25, "player OW box scale is uniform")
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eq(p[1] and p[1].ox, 32, "player OW origin is the portrait centre")
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-- Guard: the mon icon is never letterboxed below 1:1 again.
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for _, dl in ipairs({ ds, ds2 }) do
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for _, e in ipairs(drawsOf(dl, ICON_IMG)) do
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check((e.sx or 0) >= 1, "mon icon scale is never below 1:1")
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end
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end
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love.graphics.draw = realDraw
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T.finish()
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