Commit Graph

618 Commits

Author SHA1 Message Date
bryanthaboi 72f2294d8d CLOSES #2649, CLOSES #2650, CLOSES #2652, CLOSES #2653, CLOSES #2654, CLOSES #2657, CLOSES #2658, CLOSES #2659, CLOSES #2660, CLOSES #2662, CLOSES #2664, CLOSES #2665, CLOSES #2666, CLOSES #2669, CLOSES #2671, CLOSES #2672, CLOSES #2674, CLOSES #2676, CLOSES #2682, CLOSES #2683, CLOSES #2684, CLOSES #2685, CLOSES #2686, CLOSES #2687, CLOSES #2688, CLOSES #2689
CLOSES #2649, CLOSES #2650, CLOSES #2652, CLOSES #2653, CLOSES #2654, CLOSES #2657, CLOSES #2658, CLOSES #2659, CLOSES #2660, CLOSES #2662, CLOSES #2664, CLOSES #2665, CLOSES #2666, CLOSES #2669, CLOSES #2671, CLOSES #2672, CLOSES #2674, CLOSES #2676, CLOSES #2682, CLOSES #2683, CLOSES #2684, CLOSES #2685, CLOSES #2686, CLOSES #2687, CLOSES #2688, CLOSES #2689
2026-10-05 11:06:01 -04:00
bryanthaboi 4e56874725 Make test.sh --quick a sub-minute smoke run and move the old pass to --standard 2026-10-05 08:07:00 -04:00
bryanthaboi b305652fdb Store Gen 3 cache pixel data deflated and write compressed PNGs
Same decoded pixels, about 60 percent smaller caches. Bumps the FireRed/LeafGreen, Emerald and Ruby/Sapphire cache versions.
2026-10-05 08:00:07 -04:00
bryanthaboi 5bee513600 Keep scripted player steps at walking speed while biking so Mr. Briney's boat stays on camera 2026-10-05 06:28:37 -04:00
bryanthaboi c6ea960ed2 Place object sprites by their ROM subsprite offsets and drop the sailor stand-ins for the Seagallop and SS Anne 2026-10-05 05:43:14 -04:00
bryanthaboi 586d56e6c7 Merge remote-tracking branch 'origin/dev' into dev 2026-10-05 05:07:47 -04:00
bryanthaboi 6774889505 Add Pokemon Ruby and Sapphire
Ruby and Sapphire 1.0/1.1/1.2 import, play, save, convert and link. Gen 3 shaders, braille, weather and reflection parity, link room players, RS custom carts and launcher support, Gen 3 link fixes for Emerald and FireRed/LeafGreen.
2026-10-05 05:07:42 -04:00
1jamie a39efc30f4 feat(game3): add GBA shoulder buttons, touch overlay editor support, and bundled gba_purple skin 2026-10-03 15:50:39 -05:00
bryanthaboi 340e2567ec CLOSES #2644, CLOSES #2645 2026-10-03 06:57:16 -04:00
bryanthaboi 46d255d18c CLOSES #2639, CLOSES #2640, CLOSES #2642, CLOSES #2643 2026-10-03 05:49:13 -04:00
bryanthaboi dc0756c236 CLOSES #2632, CLOSES #2634, CLOSES #2637, CLOSES #2638 2026-10-02 22:57:54 -04:00
bryanthaboi cb02aebd01 Update launch_update_mods_bug2037.lua 2026-10-02 16:09:07 -04:00
bryanthaboi a2b22e7190 Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-10-02 16:03:51 -04:00
bryanthaboi 362df3ee2a chopped heads 2026-10-02 16:03:49 -04:00
bryanthaboi 211f09ff00 launcher auto index 2026-10-02 15:19:41 -04:00
Code-Grub 8899f4dca6 fix(launcher): dead rows no longer starve FIND MODS thumbnails
_queueFindEnrichment allows two thumbnail starts per frame, but it counted a
row against that allowance even when _startFindThumb ignored it. A row already
resolved to "failed", or with no thumbnail at all, is ignored there, so two such
rows above a card spent the allowance every frame and the card never got a
download. It stayed on its MOD placeholder (no spinner) for the whole session.

Skip rows that have already resolved, so only a row that actually starts a
download is counted. Adds a regression test that fails without the change.
2026-10-02 14:36:40 -04:00
bryanthaboi 09445ab6b8 CLOSES #2588 2026-10-02 13:58:59 -04:00
bryanthaboi 178cbf1bc4 CLOSES #2578, CLOSES #2617, CLOSES #2623 2026-10-02 13:52:21 -04:00
bryanthaboi 22586020ff maybe windows fix 2026-10-02 11:36:59 -04:00
bryanthaboi c079233819 major enhancement 2026-10-02 09:48:20 -04:00
bryanthaboi 093f2fe0da performance enhancements 1 and decoration names 2026-10-02 08:54:15 -04:00
bryanthaboi d555a24693 further save editor yum 2026-10-02 06:21:06 -04:00
bryanthaboi 7d5fbd5754 CLOSES #2604, CLOSES #2605, CLOSES #2607, CLOSES #2608, CLOSES #2610, CLOSES #2611, CLOSES #2612, CLOSES #2613 2026-10-01 18:50:48 -04:00
bryanthaboi 9b7f3188b1 big save fix energy 2026-10-01 17:30:52 -04:00
bryanthaboi 78916ef416 CLOSES #2561, CLOSES #2593, CLOSES #2596, CLOSES #2597 2026-10-01 08:27:27 -04:00
bryanthaboi 44723376b8 CLOSES #2555, CLOSES #2558, CLOSES #2560, CLOSES #2562, CLOSES #2563, CLOSES #2581, CLOSES #2583, CLOSES #2584, CLOSES #2585, CLOSES #2589, CLOSES #2590, CLOSES #2592 2026-10-01 07:26:48 -04:00
bryanthaboi 8c5d877bb9 various fixes 2026-09-30 15:47:06 -04:00
bryanthaboi 6806d5a235 CLOSES #2577, CLOSES #2573, CLOSES #2572 2026-09-30 13:54:23 -04:00
bryanthaboi 370aaf4e1f Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-09-30 12:18:25 -04:00
bryanthaboi 932a075496 CLOSES #2564, CLOSES #2570 2026-09-30 12:18:24 -04:00
Shane McGovern 795276935c Performance pass: cut per-frame allocations and draw calls, fix frame-rate and batch bugs
- Shared render: cache Font encode/width, skip unchanged palette/ShaderFX
  uniform sends, reuse quads and scratch tables, cheaper sprite palettes
- Mods: fast path for loaded requires, memoized sandbox verdicts, fewer
  Hooks:call allocations, drop emptied hook chains
- Audio: bulk PCM writes, cry/SFX prewarm on the worker, sliced sync
  fallback, cached Gen 3 SE sources
- Gen 1: per-frame SGB battle palettes, hoisted overworld FX, cached menus
- Gen 2: numeric attr grid, indexed anim cells, entity culling, memoized
  cache keys, palette shader set once per tile run
- Gen 3: reuse native tile batches, per-cell metatile rebuilds, partial
  FRLG tile anim uploads, near-view ghost ticking, packed FRLG font atlas
- Fixes: emergency quit timer, Gen 3 batch regression and stale sprite
  index, trainer card texture leak, missing pic re-reads, anim tint cache,
  Crystal ghost grass overdraw, refresh-rate dependent counters, pad swap
2026-09-30 14:53:18 +00:00
bryanthaboi a5094c8264 Merge pull request #2565 from 1Jamie/grandpas-garage 2026-09-29 20:28:55 -04:00
1jamie 655000bfac fix(emerald): OAM software subpriority, duplicate boat cleanup, and start menu size 2026-09-29 17:44:38 -05:00
bryanthaboi bf45bb51d6 CLOSES #2557 2026-09-29 16:00:57 -04:00
bryanthaboi f99d59f8f6 CLOSES #2548 2026-09-29 13:30:13 -04:00
bryanthaboi 8d60fe8c02 Update launcher_patch_notes.lua 2026-09-29 11:28:21 -04:00
bryanthaboi 9fb3c529e7 couple tiny fixes 2026-09-29 10:38:20 -04:00
bryanthaboi ebd4985cc0 CLOSES #2524, CLOSES #2540, CLOSES #2541, CLOSES #2542 2026-09-29 10:08:21 -04:00
bryanthaboi 6d224e7d89 Merge pull request #2545 from 1Jamie/grandpas-garage 2026-09-28 23:21:08 -04:00
1jamie fad767ffc0 test: remove redundant generic test bundle in favor of modular test suites 2026-09-28 22:09:06 -05:00
1jamie 26506b0677 fix(emerald): fix party TM descriptions, summary 5th move, and UI issues
- Fix Emerald party menu TM learnability descriptions (sDescriptionStringTable indexing)
- Fix summary menu 5th move slot display and move learning in RSE
- Fix pause/start menu viewport scrolling and scroll arrow indicators
- Fix berry planting bag pocket routing and screen veil fading in Emerald
- Fix Route 101 Birch rescue positioning and truck sequence unfreeze
- Add comprehensive regression tests for all fixes
2026-09-28 22:03:03 -05:00
bryanthaboi a739e70c9e update 2026-09-28 20:37:29 -04:00
bryanthaboi f7a8014fdb Update oaks_lab_last_ball_bug601.lua 2026-09-28 14:40:18 -04:00
bryanthaboi a98c0d2a0a Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-09-28 14:33:10 -04:00
bryanthaboi 8450c8f107 CLOSES #2515, CLOSES #2516, CLOSES #2518, CLOSES #2519, CLOSES #2521, CLOSES #2522, CLOSES #2523, CLOSES #2525, CLOSES #2526
CLOSES #2515, CLOSES #2516, CLOSES #2518, CLOSES #2519, CLOSES #2521, CLOSES #2522, CLOSES #2523, CLOSES #2525, CLOSES #2526
2026-09-28 14:33:06 -04:00
1jamie 27b2e2548b fix(save_convert): Gen 2 cartridge SRAM export parity and PKHeX compatibility 2026-09-28 12:07:48 -05:00
bryanthaboi d4899e48b0 ok o ok 2026-09-28 09:13:34 -04:00
bryanthaboi 706a025222 AUDIBLE 2026-09-28 06:57:18 -04:00
bryanthaboi ff9cc6d172 YELLOWCARD 2026-09-28 06:45:52 -04:00
bryanthaboi 690f0cd9a1 TOUCHDOWN 2026-09-27 16:07:31 -04:00