1188 Commits

Author SHA1 Message Date
bryanthaboi a2b22e7190 Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-10-02 16:03:51 -04:00
bryanthaboi 362df3ee2a chopped heads 2026-10-02 16:03:49 -04:00
bryanthaboi 211f09ff00 launcher auto index 2026-10-02 15:19:41 -04:00
Code-Grub 8899f4dca6 fix(launcher): dead rows no longer starve FIND MODS thumbnails
_queueFindEnrichment allows two thumbnail starts per frame, but it counted a
row against that allowance even when _startFindThumb ignored it. A row already
resolved to "failed", or with no thumbnail at all, is ignored there, so two such
rows above a card spent the allowance every frame and the card never got a
download. It stayed on its MOD placeholder (no spinner) for the whole session.

Skip rows that have already resolved, so only a row that actually starts a
download is counted. Adds a regression test that fails without the change.
2026-10-02 14:36:40 -04:00
bryanthaboi 24433fecc2 CLOSES #2626 2026-10-02 14:10:22 -04:00
bryanthaboi 09445ab6b8 CLOSES #2588 2026-10-02 13:58:59 -04:00
bryanthaboi 178cbf1bc4 CLOSES #2578, CLOSES #2617, CLOSES #2623 2026-10-02 13:52:21 -04:00
bryanthaboi 22586020ff maybe windows fix 2026-10-02 11:36:59 -04:00
bryanthaboi d5ac9d623e new intro spooko 2026-10-02 11:04:23 -04:00
bryanthaboi db3ce9cc02 CLOSES #2618 2026-10-02 10:04:15 -04:00
bryanthaboi c079233819 major enhancement 2026-10-02 09:48:20 -04:00
bryanthaboi 093f2fe0da performance enhancements 1 and decoration names 2026-10-02 08:54:15 -04:00
bryanthaboi f5e02b8dbe CLOSES #2619 2026-10-02 07:07:05 -04:00
bryanthaboi d555a24693 further save editor yum 2026-10-02 06:21:06 -04:00
bryanthaboi 20ab97abf8 save editor 2026-10-01 21:31:40 -04:00
bryanthaboi d0e66aebd7 follow up 2026-10-01 19:14:51 -04:00
bryanthaboi 7d5fbd5754 CLOSES #2604, CLOSES #2605, CLOSES #2607, CLOSES #2608, CLOSES #2610, CLOSES #2611, CLOSES #2612, CLOSES #2613 2026-10-01 18:50:48 -04:00
bryanthaboi 9b7f3188b1 big save fix energy 2026-10-01 17:30:52 -04:00
bryanthaboi 91dcc62324 Update RomImporter.lua 2026-10-01 11:58:16 -04:00
bryanthaboi 84a20b3f61 CLOSES #2603 2026-10-01 11:56:12 -04:00
bryanthaboi fc7da4dd2a CLOSES #2601 2026-10-01 10:38:59 -04:00
bryanthaboi 5f27f0f87b game 3 performance 2026-10-01 10:32:14 -04:00
bryanthaboi 9e4c565088 CLOSES #2498 2026-10-01 09:23:14 -04:00
bryanthaboi 78916ef416 CLOSES #2561, CLOSES #2593, CLOSES #2596, CLOSES #2597 2026-10-01 08:27:27 -04:00
bryanthaboi 44723376b8 CLOSES #2555, CLOSES #2558, CLOSES #2560, CLOSES #2562, CLOSES #2563, CLOSES #2581, CLOSES #2583, CLOSES #2584, CLOSES #2585, CLOSES #2589, CLOSES #2590, CLOSES #2592 2026-10-01 07:26:48 -04:00
bryanthaboi fd2c8ecdae further fixes 2026-09-30 22:35:18 -04:00
bryanthaboi ff9259b680 tiny update 2026-09-30 18:38:58 -04:00
bryanthaboi 19df78292a tiny update 2026-09-30 17:59:39 -04:00
bryanthaboi 690b5a61e6 more 2026-09-30 17:33:36 -04:00
bryanthaboi 1de631d123 Update LauncherView.lua 2026-09-30 16:50:03 -04:00
bryanthaboi 6118b1e38a Update item_storage.lua 2026-09-30 16:45:40 -04:00
bryanthaboi bafa8b4103 couple other things 2026-09-30 16:21:10 -04:00
bryanthaboi 8c5d877bb9 various fixes 2026-09-30 15:47:06 -04:00
bryanthaboi 54fed8ba86 Merge pull request #2580 from 1Jamie/grandpas-garage 2026-09-30 14:13:48 -04:00
bryanthaboi 2e8332abc7 Fix Palette.hash MD5 fallback on long input 2026-09-30 13:58:55 -04:00
bryanthaboi 6806d5a235 CLOSES #2577, CLOSES #2573, CLOSES #2572 2026-09-30 13:54:23 -04:00
bryanthaboi 370aaf4e1f Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-09-30 12:18:25 -04:00
bryanthaboi 932a075496 CLOSES #2564, CLOSES #2570 2026-09-30 12:18:24 -04:00
1jamie b694d67d85 fix(emerald): fix party item selection input routing in battle 2026-09-30 10:31:53 -05:00
Shane McGovern 795276935c Performance pass: cut per-frame allocations and draw calls, fix frame-rate and batch bugs
- Shared render: cache Font encode/width, skip unchanged palette/ShaderFX
  uniform sends, reuse quads and scratch tables, cheaper sprite palettes
- Mods: fast path for loaded requires, memoized sandbox verdicts, fewer
  Hooks:call allocations, drop emptied hook chains
- Audio: bulk PCM writes, cry/SFX prewarm on the worker, sliced sync
  fallback, cached Gen 3 SE sources
- Gen 1: per-frame SGB battle palettes, hoisted overworld FX, cached menus
- Gen 2: numeric attr grid, indexed anim cells, entity culling, memoized
  cache keys, palette shader set once per tile run
- Gen 3: reuse native tile batches, per-cell metatile rebuilds, partial
  FRLG tile anim uploads, near-view ghost ticking, packed FRLG font atlas
- Fixes: emergency quit timer, Gen 3 batch regression and stale sprite
  index, trainer card texture leak, missing pic re-reads, anim tint cache,
  Crystal ghost grass overdraw, refresh-rate dependent counters, pad swap
2026-09-30 14:53:18 +00:00
bryanthaboi af69971efe save fix gen 3 2026-09-30 08:07:52 -04:00
bryanthaboi 4f7657aad0 performance attempts 2026-09-30 05:40:41 -04:00
bryanthaboi fdea09dc8f performance attempts 2026-09-29 22:28:54 -04:00
bryanthaboi 6a946df19e performance attempts 2026-09-29 21:35:31 -04:00
bryanthaboi a5094c8264 Merge pull request #2565 from 1Jamie/grandpas-garage 2026-09-29 20:28:55 -04:00
bryanthaboi 5047e7cf18 fix game3 subpriority regressions: keep map refusal and fixedClass capture, update draw order test 2026-09-29 20:20:42 -04:00
bryanthaboi f409866cc0 fix mod update failing to write files after old tree is removed 2026-09-29 20:07:37 -04:00
bryanthaboi afc5e30d80 perhaps a windows fix 2026-09-29 20:01:49 -04:00
1jamie 655000bfac fix(emerald): OAM software subpriority, duplicate boat cleanup, and start menu size 2026-09-29 17:44:38 -05:00
bryanthaboi bf45bb51d6 CLOSES #2557 2026-09-29 16:00:57 -04:00