bryanthaboi
a2b22e7190
Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev
2026-10-02 16:03:51 -04:00
bryanthaboi
362df3ee2a
chopped heads
2026-10-02 16:03:49 -04:00
bryanthaboi
211f09ff00
launcher auto index
2026-10-02 15:19:41 -04:00
Code-Grub
8899f4dca6
fix(launcher): dead rows no longer starve FIND MODS thumbnails
...
_queueFindEnrichment allows two thumbnail starts per frame, but it counted a
row against that allowance even when _startFindThumb ignored it. A row already
resolved to "failed", or with no thumbnail at all, is ignored there, so two such
rows above a card spent the allowance every frame and the card never got a
download. It stayed on its MOD placeholder (no spinner) for the whole session.
Skip rows that have already resolved, so only a row that actually starts a
download is counted. Adds a regression test that fails without the change.
2026-10-02 14:36:40 -04:00
bryanthaboi
24433fecc2
CLOSES #2626
2026-10-02 14:10:22 -04:00
bryanthaboi
09445ab6b8
CLOSES #2588
2026-10-02 13:58:59 -04:00
bryanthaboi
178cbf1bc4
CLOSES #2578 , CLOSES #2617 , CLOSES #2623
2026-10-02 13:52:21 -04:00
bryanthaboi
22586020ff
maybe windows fix
2026-10-02 11:36:59 -04:00
bryanthaboi
d5ac9d623e
new intro spooko
2026-10-02 11:04:23 -04:00
bryanthaboi
db3ce9cc02
CLOSES #2618
2026-10-02 10:04:15 -04:00
bryanthaboi
c079233819
major enhancement
2026-10-02 09:48:20 -04:00
bryanthaboi
093f2fe0da
performance enhancements 1 and decoration names
2026-10-02 08:54:15 -04:00
bryanthaboi
f5e02b8dbe
CLOSES #2619
2026-10-02 07:07:05 -04:00
bryanthaboi
d555a24693
further save editor yum
2026-10-02 06:21:06 -04:00
bryanthaboi
20ab97abf8
save editor
2026-10-01 21:31:40 -04:00
bryanthaboi
d0e66aebd7
follow up
2026-10-01 19:14:51 -04:00
bryanthaboi
7d5fbd5754
CLOSES #2604 , CLOSES #2605 , CLOSES #2607 , CLOSES #2608 , CLOSES #2610 , CLOSES #2611 , CLOSES #2612 , CLOSES #2613
2026-10-01 18:50:48 -04:00
bryanthaboi
9b7f3188b1
big save fix energy
2026-10-01 17:30:52 -04:00
bryanthaboi
91dcc62324
Update RomImporter.lua
2026-10-01 11:58:16 -04:00
bryanthaboi
84a20b3f61
CLOSES #2603
2026-10-01 11:56:12 -04:00
bryanthaboi
fc7da4dd2a
CLOSES #2601
2026-10-01 10:38:59 -04:00
bryanthaboi
5f27f0f87b
game 3 performance
2026-10-01 10:32:14 -04:00
bryanthaboi
9e4c565088
CLOSES #2498
2026-10-01 09:23:14 -04:00
bryanthaboi
78916ef416
CLOSES #2561 , CLOSES #2593 , CLOSES #2596 , CLOSES #2597
2026-10-01 08:27:27 -04:00
bryanthaboi
44723376b8
CLOSES #2555 , CLOSES #2558 , CLOSES #2560 , CLOSES #2562 , CLOSES #2563 , CLOSES #2581 , CLOSES #2583 , CLOSES #2584 , CLOSES #2585 , CLOSES #2589 , CLOSES #2590 , CLOSES #2592
2026-10-01 07:26:48 -04:00
bryanthaboi
fd2c8ecdae
further fixes
2026-09-30 22:35:18 -04:00
bryanthaboi
ff9259b680
tiny update
2026-09-30 18:38:58 -04:00
bryanthaboi
19df78292a
tiny update
2026-09-30 17:59:39 -04:00
bryanthaboi
690b5a61e6
more
2026-09-30 17:33:36 -04:00
bryanthaboi
1de631d123
Update LauncherView.lua
2026-09-30 16:50:03 -04:00
bryanthaboi
6118b1e38a
Update item_storage.lua
2026-09-30 16:45:40 -04:00
bryanthaboi
bafa8b4103
couple other things
2026-09-30 16:21:10 -04:00
bryanthaboi
8c5d877bb9
various fixes
2026-09-30 15:47:06 -04:00
bryanthaboi
54fed8ba86
Merge pull request #2580 from 1Jamie/grandpas-garage
2026-09-30 14:13:48 -04:00
bryanthaboi
2e8332abc7
Fix Palette.hash MD5 fallback on long input
2026-09-30 13:58:55 -04:00
bryanthaboi
6806d5a235
CLOSES #2577 , CLOSES #2573 , CLOSES #2572
2026-09-30 13:54:23 -04:00
bryanthaboi
370aaf4e1f
Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev
2026-09-30 12:18:25 -04:00
bryanthaboi
932a075496
CLOSES #2564 , CLOSES #2570
2026-09-30 12:18:24 -04:00
1jamie
b694d67d85
fix(emerald): fix party item selection input routing in battle
2026-09-30 10:31:53 -05:00
Shane McGovern
795276935c
Performance pass: cut per-frame allocations and draw calls, fix frame-rate and batch bugs
...
- Shared render: cache Font encode/width, skip unchanged palette/ShaderFX
uniform sends, reuse quads and scratch tables, cheaper sprite palettes
- Mods: fast path for loaded requires, memoized sandbox verdicts, fewer
Hooks:call allocations, drop emptied hook chains
- Audio: bulk PCM writes, cry/SFX prewarm on the worker, sliced sync
fallback, cached Gen 3 SE sources
- Gen 1: per-frame SGB battle palettes, hoisted overworld FX, cached menus
- Gen 2: numeric attr grid, indexed anim cells, entity culling, memoized
cache keys, palette shader set once per tile run
- Gen 3: reuse native tile batches, per-cell metatile rebuilds, partial
FRLG tile anim uploads, near-view ghost ticking, packed FRLG font atlas
- Fixes: emergency quit timer, Gen 3 batch regression and stale sprite
index, trainer card texture leak, missing pic re-reads, anim tint cache,
Crystal ghost grass overdraw, refresh-rate dependent counters, pad swap
2026-09-30 14:53:18 +00:00
bryanthaboi
af69971efe
save fix gen 3
2026-09-30 08:07:52 -04:00
bryanthaboi
4f7657aad0
performance attempts
2026-09-30 05:40:41 -04:00
bryanthaboi
fdea09dc8f
performance attempts
2026-09-29 22:28:54 -04:00
bryanthaboi
6a946df19e
performance attempts
2026-09-29 21:35:31 -04:00
bryanthaboi
a5094c8264
Merge pull request #2565 from 1Jamie/grandpas-garage
2026-09-29 20:28:55 -04:00
bryanthaboi
5047e7cf18
fix game3 subpriority regressions: keep map refusal and fixedClass capture, update draw order test
2026-09-29 20:20:42 -04:00
bryanthaboi
f409866cc0
fix mod update failing to write files after old tree is removed
2026-09-29 20:07:37 -04:00
bryanthaboi
afc5e30d80
perhaps a windows fix
2026-09-29 20:01:49 -04:00
1jamie
655000bfac
fix(emerald): OAM software subpriority, duplicate boat cleanup, and start menu size
2026-09-29 17:44:38 -05:00
bryanthaboi
bf45bb51d6
CLOSES #2557
2026-09-29 16:00:57 -04:00