mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 05:32:07 -04:00
130 lines
3.4 KiB
Plaintext
130 lines
3.4 KiB
Plaintext
# Generated from a user-provided Pokemon ROM (Red/Blue/Yellow/Gold/Silver/Crystal).
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# Regenerate with: python3 tools/build_data.py --rom /path/to/rom.gb --clean
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# Yellow Surfing Pikachu minigame art also lands here on import:
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# assets/generated/minigame/surf_1{a,b,c}.png
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# assets/generated/minigame/title_bg.png
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# assets/generated/minigame/intro_pika_{0,1,2,3}.png
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data/generated/
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assets/generated/
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# Decoded from a user-provided dump of another game they own (IMPORTERS tab).
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# Never committed and never redistributed; re-import from the launcher.
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asset_packs/
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# LÖVE packages & archives
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*.love
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*.zip
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# Local saves (LÖVE writes to its save dir, but keep the repo clean anyway)
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save/
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__pycache__/
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*.pyc
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.venv
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.*/
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.*
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!.github/
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!.gitignore
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!.luacheckrc
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# Android build outputs / local SDK path / packaged payload (keep love-android sources)
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mobile/android/app/build/
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mobile/android/love/build/
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mobile/android/.gradle/
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mobile/android/local.properties
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mobile/android/app/src/embed/assets/game.love
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mobile/android/**/build/
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# iOS love-src (downloaded love-*-ios-source; see mobile/ios/README.md)
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mobile/ios/love-src/
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mobile/ios/cache/
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mobile/ios/build/
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# love-nx vendor binaries (fetch per docs/switch-build.md; also covered by .*)
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.bazinga/love-nx/
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# Final packaged build artifacts (mac/win/web/android/ios/switch) — see scripts/build.sh
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/dist/
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# Switch OTA launcher build outputs
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ports/switch/ota-launcher/build/
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ports/switch/ota-launcher/build-host/
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ports/switch/ota-launcher/*.nro
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ports/switch/ota-launcher/*.nacp
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ports/switch/ota-launcher/*.elf
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ports/switch/ota-launcher/*.map
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ports/switch/ota-launcher/romfs/logo.rgba
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ports/switch/ota-launcher/romfs/logo.png
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ports/switch/ota-launcher/romfs/cacert.pem
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ports/switch/ota-launcher/romfs/ota-bootstrap.nro
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ports/switch/ota-bootstrap/build/
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ports/switch/ota-bootstrap/*.nro
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ports/switch/ota-bootstrap/*.nacp
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ports/switch/ota-bootstrap/*.elf
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ports/switch/ota-bootstrap/*.map
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# Legacy manual convenience-copy location (superseded by /dist/android/)
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mobile/dist/
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# Tiled map-editing workspace (tools/tiled_export.py). Derived from the imported
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# ROM cache exactly like data/generated/, so it is never committable.
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/build/tiled/
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# Local visual scratch from minigame development (not wired to CI).
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/tests/fixtures/
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# per-machine iOS bundle-id pin (see scripts/build_ios.sh)
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mobile/ios/bundle_id.local
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tools/reimport.local
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# Xbox UWP build output
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/ports/uwp/build/
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/ports/uwp/third_party/*/source/
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/ports/uwp/third_party/angle/depot_tools/
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# Native TLS dialer build output (dotnet publish)
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/native/tls_dial/bin/
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/native/tls_dial/obj/
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/dist/native/
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/dist/win/
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/.bazinga/
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# Local options / preferences
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/options.lua*
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# User-owned ROMs imported for individual mods. Manifests declare the
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# destinations, but source checkouts and packaged mods never ship the files.
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/mods/*/baseroms/
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/imports/baseroms/
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/imports/baseroms-recovery/
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# GBA/GBC ROM files and save states
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*.gba
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*.gb
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*.gbc
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*.sav
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# Reference decompilation repositories (used for reference / extraction only)
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pokefirered/
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pokered/
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pokegold/
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pokecrystal/
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# Scratch / temporary testing artifacts
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s[0-9]_*.png
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test_*.png
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scratch_*.png
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dex_area_bg_test.png
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src/mod_cache_sevii_test/
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src/import/gba/chrome/**/*.png
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src/import/gba/chrome/**/*.bin
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src/import/gba/chrome/**/*.pal
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src/import/gba/chrome/**/*.rgba
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src/import/gba/chrome/*.png
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src/import/gba/chrome/*.bin
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src/import/gba/chrome/*.pal
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src/import/gba/chrome/*.rgba
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/os
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/re
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