mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 05:32:07 -04:00
4.9 KiB
4.9 KiB
New Features
Features intentionally added beyond the original Pokémon Red, Blue, and Yellow games:
- Survey zoom with connected-map rendering and configurable void fill
- Perspective tilt mode for an HD-2D-style overworld
- Multiple color modes, including original, SGB, advanced GBC, monochrome, and classic green
- Optional GBC screen effects, including pixel grids, shadows, glare, and transparency
- Performance presets and configurable FPS limits
- V-SYNC row and a DISPLAY frame cap, for panels whose refresh is not a multiple of 60Hz
- LOGIC CLOCK option (60HZ or the cart's 59.73HZ vblank rate) on every game's options screen
- Peer-to-peer LAN link play for trades and battles between Red, Blue, and Yellow
- Online lobby in the launcher for battles, spectating and tournaments
- FireRed/LeafGreen online over the relay (Union Room, Direct Corner, wireless minigames, PIN-locked private matches, launcher and in-game invites)
- FireRed/LeafGreen Mystery Gift on the main menu after the first save: WONDER NEWS right away, WONDER CARDS once the questionnaire passphrase is in
- Persistent custom options stored separately from game saves
- Optional widescreen battle layout
- Mobile touch controls with editable layouts, vibration, and orientation settings
- Screen position setting (center, upper, top) shared across all games, for clamp-on controllers that cover the lower screen
- Touch skins in RetroArch overlay format and Delta
.deltaskin(including PDF-wrapped bezel art), with per-button press states and Super Game Boy borders - Pokédex diploma and printer image exports
- Deleting a synced save deletes it everywhere, a slot removed in the launcher is dropped from the server and from every other linked device on its next sync
- Shareable mod lists over save sync, optionally carrying the options set for those mods, which the receiving device is asked about before anything is changed
- Custom carts, a named mod set saved from the mods tab and picked from a game's page, with its own shell colour, label art, save slots and export file
- Install required mods, one press on a cart that will not start, fetching every pinned mod at the pinned version and refusing any archive whose hash is not the one the cart recorded
- Browse carts in Find mods, a Mods / Carts switch on the same community index, searched and filtered by base game, installing the cart file straight into that game's cart list
- Filter Find mods by game, a generation or single-game filter of its own, with every listing showing the games and tags it declares
- Update all in one press from the MODS tab, installing every outdated mod and every installed cart the index lists ahead of it, with a summary of what failed
- Rebindable GAME SPEED shortcuts, SPEED - / SPEED + rows in CONTROLS that move the shoulder hotkeys to any pad button or switch them off
- Fast-forward locks to 1X in link play, every link or online battle, link session and the FireRed/LeafGreen Union Room on every game
- 40-player Union Room on FireRed and LeafGreen online, a larger square room where every trainer keeps a fixed spot and anyone can be talked to
- Key bar on the touch pad, a corner toggle that slides out SAVE, LOAD, SPEED, COLOR, TILT and ZOOM for phones with no keyboard
- Save editor item verbs, sorting the bag and PC by item number or name, filling one stack or every stack to x99, and a coin editor on every game
- Save editor bag / PC move, a PC / BAG button on every item row that moves the stack across, clamped to the stack and slot caps
- Shortcuts sync before they boot, a
--gamelaunch syncing saves (and, with--update, taking a release) first, skippable with any button --update-mods, a launch flag that runs Update all before the game boots- Mod load order, a Load order sort in the launcher MODS tab and LOAD EARLIER / LATER in the in-game manager, no manifest editing
Gen 2 Specifics
- Pokémon Silver as an importable, launcher-selectable version alongside Gold
- Pokémon Crystal as an importable, launcher-selectable version alongside Gold and Silver
- Mod manager with Gen 1 mod adapters, per-game targeting, and
modkit gen2check - Followers for mods, plus Gen 2-only registries and hooks
- Battle screen options on Gold, Silver and Crystal: BATTLE SIZE (fixed or window-filling) and BATTLE BG (white, black or the dimmed map as the surround)
- Widescreen battle layout on Gold, Silver and Crystal: BATTLE LAYOUT -> WIDE spreads the HUDs and bottom windows across a 304-wide screen
- Extended battle HUD on Gold, Silver and Crystal: BATTLE HUD -> EXTENDED docks the WIDE layout's foe panel to the top of the window and the text area and player panel to the bottom
- Importers, a launcher tab that reads a dump of another game you own and exports its sprites, tiles and sound as versioned asset packs mods can require