Files
2026-09-24 05:17:32 -04:00

102 lines
3.3 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/g3link_lobby_icon"
local CORNER = "FR_TWO_ISLAND_JOYFUL_GAME_CORNER"
local CHARMANDER = 4
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
local Link = package.loaded["src.core.game3.link"]
if Link then pcall(Link.reset) end
local Client = package.loaded["src.online.Client"]
if Client then pcall(Client.disconnect) end
if failures == 0 then
print("PASS g3link_lobby_icon")
love.event.quit(0)
else
print("FAIL g3link_lobby_icon failures=" .. failures)
love.event.quit(1)
end
end
local function now() return love.timer.getTime() end
return function(game)
print("PASS driver_started")
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Party = require("src.core.game3.party")
local Link = require("src.core.game3.link")
local Client = require("src.online.Client")
local Relay = require("tests.support.fake_relay")
local Lobby = require("src.ui.game3.minigames.common_lobby")
local WirelessIcon = require("src.ui.game3.wireless_icon")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
session.trainerId = 0x1234
Party.giveMon(session, CHARMANDER, 12)
local drawn = 0
local draw = WirelessIcon.draw
WirelessIcon.draw = function(...)
local ok = draw(...)
if ok then drawn = drawn + 1 end
return ok
end
local function iconDrawn(frames)
drawn = 0
for _ = 1, 4000 do
if drawn >= (frames or 3) then return true end
U.wait(1)
if drawn == 0 and _ > 600 then return false end
end
return drawn > 0
end
local relay = Relay.new({ clock = function() return now() end })
local me = relay:seat("a0000001", "RED")
Client.configure({ relayAddress = "fake:1", connect = function() return me.transport end })
local function waitFor(cond, seconds)
local t0 = now()
while not cond() do
relay:pump()
U.wait(1)
if now() - t0 > (seconds or 5) then return false end
end
return true
end
Map.load(nil, game, CORNER, { x = 6, y = 3, facing = "up" })
U.wait(60)
result(Link.liveProfile() ~= nil, "the live g3 profile computes")
Link.connect()
result(waitFor(function() return Client.state() == "online" end, 5), "the Client is online on the relay")
print("[driver] state=" .. tostring(WirelessIcon.connectState()) .. " anim=" .. tostring(WirelessIcon.anim()))
result(iconDrawn(), "Joyful Game Corner field draws the icon")
Lobby.showPlayers({}, { mode = "leader", group = { min = 2, max = 5 }, activity = 9 })
result(iconDrawn(), "leader lobby draws the icon")
U.still(game, DIR .. "/g3link_lobby_icon_leader.png")
Lobby.showPlayers({ { slot = 1, name = "BLUE", trainerId = 0x2222 } },
{ mode = "group", capacity = { activity = 9, min = 2, max = 5 } })
result(iconDrawn(), "joiner lobby draws the icon")
U.still(game, DIR .. "/g3link_lobby_icon_joiner.png")
Lobby.reset()
U.wait(4)
finish()
end