mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
102 lines
3.3 KiB
Lua
102 lines
3.3 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/g3link_lobby_icon"
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local CORNER = "FR_TWO_ISLAND_JOYFUL_GAME_CORNER"
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local CHARMANDER = 4
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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local Link = package.loaded["src.core.game3.link"]
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if Link then pcall(Link.reset) end
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local Client = package.loaded["src.online.Client"]
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if Client then pcall(Client.disconnect) end
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if failures == 0 then
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print("PASS g3link_lobby_icon")
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love.event.quit(0)
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else
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print("FAIL g3link_lobby_icon failures=" .. failures)
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love.event.quit(1)
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end
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end
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local function now() return love.timer.getTime() end
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return function(game)
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print("PASS driver_started")
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Party = require("src.core.game3.party")
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local Link = require("src.core.game3.link")
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local Client = require("src.online.Client")
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local Relay = require("tests.support.fake_relay")
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local Lobby = require("src.ui.game3.minigames.common_lobby")
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local WirelessIcon = require("src.ui.game3.wireless_icon")
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return finish() end
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session.trainerId = 0x1234
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Party.giveMon(session, CHARMANDER, 12)
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local drawn = 0
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local draw = WirelessIcon.draw
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WirelessIcon.draw = function(...)
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local ok = draw(...)
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if ok then drawn = drawn + 1 end
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return ok
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end
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local function iconDrawn(frames)
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drawn = 0
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for _ = 1, 4000 do
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if drawn >= (frames or 3) then return true end
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U.wait(1)
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if drawn == 0 and _ > 600 then return false end
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end
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return drawn > 0
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end
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local relay = Relay.new({ clock = function() return now() end })
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local me = relay:seat("a0000001", "RED")
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Client.configure({ relayAddress = "fake:1", connect = function() return me.transport end })
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local function waitFor(cond, seconds)
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local t0 = now()
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while not cond() do
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relay:pump()
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U.wait(1)
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if now() - t0 > (seconds or 5) then return false end
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end
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return true
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end
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Map.load(nil, game, CORNER, { x = 6, y = 3, facing = "up" })
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U.wait(60)
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result(Link.liveProfile() ~= nil, "the live g3 profile computes")
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Link.connect()
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result(waitFor(function() return Client.state() == "online" end, 5), "the Client is online on the relay")
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print("[driver] state=" .. tostring(WirelessIcon.connectState()) .. " anim=" .. tostring(WirelessIcon.anim()))
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result(iconDrawn(), "Joyful Game Corner field draws the icon")
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Lobby.showPlayers({}, { mode = "leader", group = { min = 2, max = 5 }, activity = 9 })
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result(iconDrawn(), "leader lobby draws the icon")
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U.still(game, DIR .. "/g3link_lobby_icon_leader.png")
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Lobby.showPlayers({ { slot = 1, name = "BLUE", trainerId = 0x2222 } },
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{ mode = "group", capacity = { activity = 9, min = 2, max = 5 } })
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result(iconDrawn(), "joiner lobby draws the icon")
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U.still(game, DIR .. "/g3link_lobby_icon_joiner.png")
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Lobby.reset()
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U.wait(4)
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finish()
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end
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