Files
gen1recomp/tests/drivers/g3link_union_plaza.lua
2026-09-25 10:28:21 -04:00

288 lines
12 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/g3link"
local CENTER_2F = "FR_VIRIDIAN_CITY_POKEMON_CENTER_2F"
local Plaza = require("src.core.game3.link.union_plaza_map")
local UNION_ROOM = Plaza.MAP_ID
local OTHERS = Plaza.CAP - 1
-- pokefirered/include/constants/flags.h:1375
local FLAG_SYS_POKEDEX_GET = 0x829
-- pokefirered/include/constants/metatile_behaviors.h:104
local MB_CABLE_CLUB_WIRELESS_MONITOR = 0x8D
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
local Link = package.loaded["src.core.game3.link"]
if Link then pcall(Link.reset) end
local Client = package.loaded["src.online.Client"]
if Client then pcall(Client.disconnect) end
if failures == 0 then
print("PASS g3link_union_plaza")
love.event.quit(0)
else
print("FAIL g3link_union_plaza failures=" .. failures)
love.event.quit(1)
end
end
local function now() return love.timer.getTime() end
return function(game)
print("PASS driver_started")
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Flags = require("src.core.game3.scripting.flags")
local Player = require("src.core.game3.player")
local Collision = require("src.core.game3.collision")
local Message = require("src.ui.game3.message")
local Choice = require("src.ui.game3.choice")
local SaveMenu = require("src.ui.game3.save_menu")
local Party = require("src.core.game3.party")
local Link = require("src.core.game3.link")
local Union = require("src.core.game3.link.union_room")
local Chat = require("src.core.game3.link.chat")
local LinkMenu = require("src.ui.game3.link_menu")
local Status = require("src.core.game3.link.status")
local Client = require("src.online.Client")
local Relay = require("tests.support.fake_relay")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
Party.giveMon(session, 25, 12)
Party.giveMon(session, 1, 10)
local relay = Relay.new({ clock = function() return now() end })
local me = relay:seat("a0000001", "RED")
Client.configure({ relayAddress = "fake:1", connect = function() return me.transport end })
local function ctx() return Space.vm and Space.vm.ctx end
local function place(x, y, facing)
Player.cellX, Player.cellY = x, y
Player.px, Player.py = x * 16, y * 16
Player.targetX, Player.targetY = x, y
Player.facing = facing
game.session.x, game.session.y, game.session.facing = x, y, facing
end
local function wait(n)
for _ = 1, n do
relay:pump()
U.wait(1)
end
end
local function waitFor(cond, seconds, frames)
local t0, n = now(), 0
while not cond() do
relay:pump()
U.wait(1)
n = n + 1
if now() - t0 > (seconds or 5) and n > (frames or 60) then return false end
end
return true
end
local function busy()
return (Space.vm and Space.vm:isRunning()) or Message.isOpen() or Choice.active
or SaveMenu.isOpen()
end
local function drive(cond, seconds)
local t0 = now()
while not cond() and now() - t0 < (seconds or 10) do
if Choice.active or SaveMenu.isOpen() or Message.isOpen() then U.tap(game, "a") end
wait(6)
end
return cond()
end
local live = Link.liveProfile()
if not result(live ~= nil, "the live g3 profile computes (vanilla game)") then return finish() end
local function peer(id, name, trainerId, gender, version)
local s = relay:seat(id, name)
relay:handle(s, { type = "lobby_hello", protocol = 3, name = name, profiles = { live },
presence = { where = "launcher", status = "idle", version = version } })
s.avatar = { name = name, trainerId = trainerId, gender = gender, version = version }
return s
end
Link.connect()
result(waitFor(function() return Client.state() == "online" end, 5, 120), "the Client is online on the relay")
result(Link.adapterConnected(), "the adapter reads connected")
Map.load(nil, game, CENTER_2F, { x = 6, y = 4, facing = "up" })
wait(60)
Flags.setFlag(Space.store, ctx(), FLAG_SYS_POKEDEX_GET, true)
place(6, 4, "up")
wait(12)
U.tap(game, "a")
local entered = drive(function() return Space.mapId == UNION_ROOM and Union.state == "main" end, 25)
print("[driver] map=" .. tostring(Space.mapId) .. " union=" .. tostring(Union.state))
if not result(entered, "the attendant walks the player into the Union Room") then
U.shot(game, DIR .. "/g3link_union_enter_failed.png")
return finish()
end
result(Union.relay, "the Union Room runs over the relay")
result(waitFor(function() return Client.plaza() ~= nil end, 5, 60), "the player is in the union plaza")
me.presence.where = "union"
local blue = peer("b0000002", "BLUE", 0x2222, 0, "leafgreen")
relay:handle(blue, { type = "plaza_join", kind = "union", cap = 40, profile = live, avatar = blue.avatar })
local crowd = { blue }
for i = 2, OTHERS do
local s = peer(string.format("c%07x", i), "T" .. i, 0x100 + i * 13, i % 2, i % 3 == 0 and "leafgreen" or "firered")
relay:handle(s, { type = "plaza_join", kind = "union", cap = 40, profile = live, avatar = s.avatar })
crowd[#crowd + 1] = s
end
result(waitFor(function() return Union.playerCount() == OTHERS end, 10, 120),
"all 39 other plaza members appear as avatars")
result(waitFor(function()
local VirtualObjects = require("src.core.game3.virtual_objects")
return VirtualObjects.count() == OTHERS
end, 5, 60), "39 virtual objects, no cart map objects")
local mySlot = Client.plaza() and Client.plaza().you
result(mySlot ~= nil and Union.players[mySlot] == nil, "our own slot is not drawn")
local cellsOk = true
for slot = 1, Plaza.CAP do
if slot ~= mySlot then
local v = Union.vobj(slot)
local x, y = Plaza.cellFor(slot)
if not (v and v.visible and v.x == x and v.y == y) then cellsOk = false end
end
end
result(cellsOk, "every avatar stands on its slot's cell")
wait(60)
U.still(game, DIR .. "/g3link_union_plaza_entrance.png")
place(12, 12, "down")
wait(20)
U.still(game, DIR .. "/g3link_union_plaza_full_room.png")
place(22, 3, "left")
wait(20)
U.still(game, DIR .. "/g3link_union_plaza_far_corner.png")
local far = crowd[#crowd]
local farSlot = Union.slotForId(far.id)
if farSlot ~= Plaza.CAP then
for _, s in ipairs(crowd) do
if Union.slotForId(s.id) == Plaza.CAP then far, farSlot = s, Plaza.CAP end
end
end
local fx, fy = Plaza.cellFor(Plaza.CAP)
result(farSlot == Plaza.CAP, "someone holds slot 40 at " .. tostring(fx) .. "," .. tostring(fy))
place(12, 22, "up")
wait(10)
local function walk(dir, axis, target)
for _ = 1, 600 do
local v = axis == "x" and Player.cellX or Player.cellY
if v == target then
waitFor(function() return not Player.moving end, 2, 60)
return (axis == "x" and Player.cellX or Player.cellY) == target
end
if Player.moving then wait(1) else U.hold(game, dir, 1) end
end
return false
end
local walked = walk("up", "y", 18) and walk("left", "x", fx + 1) and walk("up", "y", fy)
if walked and Player.facing ~= "left" then
U.tap(game, "left")
wait(6)
end
print("[driver] walked to " .. tostring(Player.cellX) .. "," .. tostring(Player.cellY) .. " " .. tostring(Player.facing))
result(walked and Player.cellX == fx + 1 and Player.cellY == fy, "walked through the crowd to slot 40's cell")
U.tap(game, "a")
local prompt = waitFor(function()
if Message.isOpen() and Message.isWaiting() and (Message._page or 1) < #(Message._pages or {}) then
U.tap(game, "a")
end
local Screen = require("src.ui.game3.union_room")
return Screen.isOpen() and Screen.mode == "activity"
end, 8, 600)
result(prompt, "talking to slot 40 opens the do-something prompt")
result(Union.vobj(Plaza.CAP).dir == Union.DIR.EAST, "slot 40 turned to face the player")
wait(10)
U.still(game, DIR .. "/g3link_union_plaza_slot40_prompt.png")
U.tap(game, "b")
drive(function() return Union.state == "main" and not Message.isOpen() end, 8)
relay:handle(blue, { type = "invite", to = "a0000001", activity = "chat", detail = {}, profile = live })
result(waitFor(function() return Union.state == "player_contacted_you" or Union.state == "handle_activity_request" end,
5, 120), "BLUE's invite rings the player")
waitFor(function()
if Message.isOpen() and Message.isWaiting() and (Message._page or 1) < #(Message._pages or {}) then
U.tap(game, "a")
end
return Choice.active
end, 8, 600)
wait(10)
U.shot(game, DIR .. "/g3link_union_invite_prompt.png")
U.tap(game, "a")
local seated = waitFor(function() return Chat.isActive() end, 8, 400)
if not result(seated, "accepting starts the chat in the private room") then return finish() end
local room = Client.room()
result(room ~= nil and room.intent == "chat" and room.stage == "battling", "a chat room born battling")
relay:handle(blue, { type = "room_msg", seq = 1, msg = { type = "game3_union_hello", name = "BLUE",
gender = 0, trainerId = 0x2222, activity = 0x45 } })
relay:handle(blue, { type = "room_msg", seq = 2, msg = { type = Chat.MSG.LINE, name = "BLUE", text = "HELLO RED" } })
result(waitFor(function() return #Chat.lines > 1 end, 5, 60), "BLUE's line arrives over the relay")
wait(30)
U.shot(game, DIR .. "/g3link_union_chat.png")
Chat.stop("left")
result(waitFor(function() return Union.state == "main" and Link.link == nil end, 5, 200),
"leaving the chat ends it")
result(Client.room() == nil, "and leaves the private room")
place(12, 22, "down")
wait(10)
for _ = 1, 20 do
if Map.current == CENTER_2F then break end
U.hold(game, "down", 8)
relay:pump()
end
result(waitFor(function() return Map.current == CENTER_2F end, 8, 300), "the exit pad warps back to the PC 2F")
wait(60)
U.still(game, DIR .. "/g3link_union_plaza_exit_2f.png")
result(Union.state == "off", "leaving the Union Room stops it")
result(Client.plaza() == nil, "and leaves the plaza")
local mx, my
for y = 0, 40 do
for x = 0, 40 do
if not mx and Collision.behavior(x, y) == MB_CABLE_CLUB_WIRELESS_MONITOR then mx, my = x, y end
end
end
if not result(mx ~= nil, "the 2F has a wireless monitor") then return finish() end
place(mx, my + 1, "up")
wait(20)
U.tap(game, "a")
result(waitFor(function() return LinkMenu.isOpen() end, 5, 400), "the monitor opens over the relay")
waitFor(function()
relay:tick()
return Client.plazaCounts() ~= nil
end, 5, 60)
for _ = 1, LinkMenu.ROWS_FRAMES + 5 do wait(1) end
local rows = LinkMenu.rows
print("[driver] rows trade=" .. tostring(rows[1] and rows[1].count) .. " battle=" .. tostring(rows[2] and rows[2].count)
.. " union=" .. tostring(rows[3] and rows[3].count) .. " total=" .. tostring(rows[4] and rows[4].count))
result(rows[Status.GROUPTYPE.UNION] and rows[Status.GROUPTYPE.UNION].count == OTHERS,
"UNION ROOM counts the 39 plaza members")
result(rows[Status.GROUPTYPE.TOTAL] and rows[Status.GROUPTYPE.TOTAL].count == OTHERS, "TOTAL = trade + battle + union")
result(relay.wireless["a0000001"] == true, "the monitor subscribed to wireless counts")
U.shot(game, DIR .. "/g3link_wireless_monitor_counts.png")
U.tap(game, "a")
result(waitFor(function() return not LinkMenu.isOpen() end, 5, 120), "A closes the monitor")
wait(2)
result(relay.wireless["a0000001"] == nil, "and unsubscribes")
drive(function() return not busy() end, 8)
finish()
end