mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-10-04 00:20:01 -04:00
197 lines
7.1 KiB
Lua
197 lines
7.1 KiB
Lua
local U = require("tests.drivers.util")
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local CENTER_2F = "FR_VIRIDIAN_CITY_POKEMON_CENTER_2F"
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local Plaza = require("src.core.game3.link.union_plaza_map")
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-- pokefirered/include/constants/flags.h:1375
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local FLAG_SYS_POKEDEX_GET = 0x829
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local SECONDS = tonumber(os.getenv("PERF_SECONDS")) or 20
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local LABEL = os.getenv("POKEPORT_TOUCH") == "1" and "touch" or "desktop"
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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local Link = package.loaded["src.core.game3.link"]
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if Link then pcall(Link.reset) end
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local Client = package.loaded["src.online.Client"]
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if Client then pcall(Client.disconnect) end
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if failures == 0 then
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print("PASS g3link_union_plaza_perf")
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love.event.quit(0)
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else
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print("FAIL g3link_union_plaza_perf failures=" .. failures)
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love.event.quit(1)
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end
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end
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local function now() return love.timer.getTime() end
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return function(game)
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print("PASS driver_started")
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Map = require("src.core.game3.map")
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local Space = require("src.core.game3.scripting.space")
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local Flags = require("src.core.game3.scripting.flags")
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local Player = require("src.core.game3.player")
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local Message = require("src.ui.game3.message")
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local Choice = require("src.ui.game3.choice")
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local Link = require("src.core.game3.link")
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local Union = require("src.core.game3.link.union_room")
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local Client = require("src.online.Client")
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local Relay = require("tests.support.fake_relay")
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local Natives = require("src.core.game3.scripting.natives")
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local MapCatalog = require("src.import.gba.map_catalog")
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local relay = Relay.new({ clock = function() return now() end })
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local me = relay:seat("a0000001", "RED")
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Client.configure({ relayAddress = "fake:1", connect = function() return me.transport end })
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local function ctx() return Space.vm and Space.vm.ctx end
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local function wait(n)
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for _ = 1, n do
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relay:pump()
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U.wait(1)
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end
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end
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local function waitFor(cond, seconds)
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local t0 = now()
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while not cond() do
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relay:pump()
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U.wait(1)
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if now() - t0 > (seconds or 5) then return false end
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end
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return true
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end
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local function drive(cond, seconds)
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local t0 = now()
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while not cond() and now() - t0 < (seconds or 10) do
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if Choice.active or Message.isOpen() then U.tap(game, "a") end
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wait(6)
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end
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return cond()
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end
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local live = Link.liveProfile()
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if not result(live ~= nil, "the live g3 profile computes (vanilla game)") then return finish() end
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Link.connect()
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result(waitFor(function() return Client.state() == "online" end, 5), "online on the relay")
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Map.load(nil, game, CENTER_2F, { x = 5, y = 1, facing = "up" })
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wait(30)
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Flags.setFlag(Space.store, ctx(), FLAG_SYS_POKEDEX_GET, true)
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Player.cellX, Player.cellY, Player.targetX, Player.targetY = 5, 1, 5, 1
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Player.px, Player.py, Player.facing = 5 * 16, 1 * 16, "up"
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wait(5)
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-- pokefirered/data/specials.inc:12
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Natives.special(ctx(), 0x01, Space.vm.adapters)
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local slot = MapCatalog.slotKeyFor("FR_UNION_ROOM") or ""
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local group, num = slot:match("(%d+)%D+(%d+)")
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-- pokefirered/data/scripts/cable_club.inc:797
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Space.vm.adapters.warp(tonumber(group), tonumber(num), 0xFF, 7, 11, function() end, "warpspinenter")
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if not result(drive(function() return Space.mapId == Plaza.MAP_ID and Union.state == "main" end, 60),
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"entered the plaza") then
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return finish()
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end
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local peers = {}
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local function addPeers(n)
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while #peers < n do
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local i = #peers + 1
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local id = string.format("d%07x", i)
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local s = relay:seat(id, "P" .. i)
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relay:handle(s, { type = "lobby_hello", protocol = 3, name = "P" .. i, profiles = { live },
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presence = { where = "launcher", status = "idle", version = "firered" } })
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s.avatar = { name = "P" .. i, trainerId = i * 37, gender = i % 2, version = "firered" }
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relay:handle(s, { type = "plaza_join", kind = "union", cap = 40, profile = live, avatar = s.avatar })
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peers[i] = s
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end
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end
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local ownUpdate, ownDraw = rawget(game, "update"), rawget(game, "draw")
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local rawUpdate, rawDraw = game.update, game.draw
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local upd, drw = { sum = 0, max = 0, n = 0 }, { sum = 0, max = 0, n = 0 }
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local function timed(fn, acc)
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return function(self, ...)
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local t = love.timer.getTime()
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local a, b = fn(self, ...)
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local d = (love.timer.getTime() - t) * 1000
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acc.sum, acc.n = acc.sum + d, acc.n + 1
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if d > acc.max then acc.max = d end
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return a, b
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end
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end
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game.update = timed(rawUpdate, upd)
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game.draw = timed(rawDraw, drw)
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local STATUSES = { "chatting", "battling", "idle" }
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local function measure(n)
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addPeers(n)
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result(waitFor(function() return Union.playerCount() == n end, 10), n .. " avatars in the room")
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Player.cellX, Player.cellY, Player.targetX, Player.targetY = 12, 12, 12, 12
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Player.px, Player.py = 12 * 16, 12 * 16
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wait(90)
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upd.sum, upd.max, upd.n = 0, 0, 0
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drw.sum, drw.max, drw.n = 0, 0, 0
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collectgarbage("collect")
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local kb0 = collectgarbage("count")
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local last = kb0
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local allocated = 0
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local frame = { sum = 0, max = 0, n = 0 }
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local builds0 = Union.plazaBuilds or 0
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local t0, tPrev, nextChange, k = now(), now(), now() + 1, 0
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while now() - t0 < SECONDS do
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relay:pump()
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for i = 1, #peers do
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local box = peers[i].transport.inbox
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for j = #box, 1, -1 do box[j] = nil end
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end
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if now() >= nextChange then
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k = k + 1
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local s = peers[(k - 1) % n + 1]
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s.status = STATUSES[(k - 1) % #STATUSES + 1]
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relay:plazaChanged(s)
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nextChange = nextChange + 1
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end
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U.wait(1)
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local t = now()
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local d = (t - tPrev) * 1000
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tPrev = t
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frame.sum, frame.n = frame.sum + d, frame.n + 1
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if d > frame.max then frame.max = d end
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local kb = collectgarbage("count")
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if kb > last then allocated = allocated + (kb - last) end
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last = kb
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end
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local elapsed = now() - t0
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collectgarbage("collect")
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local growth = collectgarbage("count") - kb0
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local line = string.format(
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"PERF %s members=%d seconds=%.1f frames=%d frame_ms mean=%.2f max=%.2f update_ms mean=%.3f max=%.3f"
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.. " draw_ms mean=%.3f max=%.3f alloc_kb_per_s=%.1f gc_growth_kb=%.1f status_changes=%d rebuilds=%d",
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LABEL, n, elapsed, frame.n, frame.sum / math.max(1, frame.n), frame.max,
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upd.sum / math.max(1, upd.n), upd.max, drw.sum / math.max(1, drw.n), drw.max,
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allocated / elapsed, growth, k, (Union.plazaBuilds or 0) - builds0)
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print(line)
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local f = io.open(os.getenv("PERF_OUT") or "/tmp/g3link_union_plaza_perf.log", "a")
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if f then
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f:write(line, "\n")
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f:close()
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end
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result((Union.plazaBuilds or 0) - builds0 <= k + 1, "one rebuild per status change at " .. n)
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end
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measure(8)
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measure(Plaza.CAP - 1)
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game.update, game.draw = ownUpdate, ownDraw
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finish()
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end
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