Files
gen1recomp/tests/drivers/game3_field_bag_items.lua

187 lines
6.1 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_field_bag_items"
-- pokefirered/src/item_use.c:286 FieldUseFunc_Rod
-- pokefirered/src/item_use.c:359 FieldUseFunc_PokeFlute
local ITEM_OLD_ROD = 262
local ITEM_POKE_FLUTE = 350
local PALLET = "FR_PALLET_TOWN"
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
print("PASS field_bag_items")
love.event.quit(0)
else
print("FAIL field_bag_items failures=" .. failures)
love.event.quit(1)
end
end
return function(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Player = require("src.core.game3.player")
local Field = require("src.core.game3.field")
local Bag = require("src.core.game3.bag")
local Party = require("src.core.game3.party")
local StartMenu = require("src.ui.game3.start_menu")
local BagMenu = require("src.ui.game3.bag_menu")
local Message = require("src.ui.game3.message")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
session.party = {}
Party.giveMon(session, 7, 15)
session.party[1].status = "SLP"
session.party[1].sleep = 3
session.bag = session.bag or {}
Bag.add(session.bag, ITEM_OLD_ROD, 1)
Bag.add(session.bag, ITEM_POKE_FLUTE, 1)
local function place(x, y, facing)
Player.moving = false
Player.progress = 0
Player.cellX, Player.cellY = x, y
Player.px, Player.py = x * 16, y * 16
Player.targetX, Player.targetY = x, y
Player.facing = facing
if game.session then
game.session.x, game.session.y, game.session.facing = x, y, facing
end
end
Map.load(nil, game, PALLET, { x = 7, y = 16, facing = "down" })
place(7, 16, "down")
U.wait(90)
result(Space.mapId == PALLET, "stood on the Pallet Town beach, map=" .. tostring(Space.mapId))
local function openBagOn(itemId)
U.tap(game, "start")
U.wait(30)
for _ = 1, 12 do
local e = StartMenu.ENTRIES and StartMenu.ENTRIES[StartMenu.cursor]
if e and e.id == "bag" then break end
U.tap(game, "down")
U.wait(8)
end
U.tap(game, "a")
U.wait(60)
for _ = 1, 5 do
if BagMenu.currentPocket() == "KEY_ITEMS" then break end
U.tap(game, "right")
U.wait(15)
end
for _ = 1, 24 do
if not BagMenu.isOpen() then break end
local want
for i, r in ipairs(BagMenu.list() or {}) do
if r.id == itemId then want = i end
end
if not want or BagMenu.cursor == want then break end
U.tap(game, (BagMenu.cursor > want) and "up" or "down")
U.wait(8)
end
local row = BagMenu.isOpen() and BagMenu.list()[BagMenu.cursor]
if not (row and row.id == itemId) then
local ids = {}
for i, r in ipairs(BagMenu.list() or {}) do ids[i] = tostring(r.id) end
print(string.format("[driver] bag=%s pocket=%s mode=%s cursor=%s row=%s list=%s",
tostring(BagMenu.isOpen()), tostring(BagMenu.currentPocket()),
tostring(BagMenu.mode), tostring(BagMenu.cursor),
tostring(row and row.id), table.concat(ids, ",")))
end
return row and row.id == itemId
end
if not result(openBagOn(ITEM_POKE_FLUTE), "bag cursor on the POKe FLUTE") then
return finish()
end
U.shot(game, DIR .. "/field_bag_items_01_flute_selected.png")
U.tap(game, "a")
U.wait(25)
U.tap(game, "a")
U.wait(60)
-- pokefirered/src/item_use.c:359 FieldUseFunc_PokeFlute
result(session.party[1].status ~= "SLP", "the flute woke the sleeping mon")
-- pokefirered/src/item_menu.c:471 a bag USE runs with data[3] == 0
local bagPage = BagMenu.messageText or ""
result(BagMenu.mode == "message" and bagPage:find("FLUTE", 1, true) ~= nil,
"gText_PlayedPokeFlute is in the bag's message box (" .. tostring(bagPage) .. ")")
result(BagMenu.isOpen() == true, "and DisplayItemMessageInBag kept the bag up")
U.shot(game, DIR .. "/field_bag_items_02_flute_message.png")
for _ = 1, 60 do
if BagMenu.mode ~= "message" then break end
U.tap(game, "a")
U.wait(8)
end
-- pokefirered/src/item_use.c:388 Task_DisplayPokeFluteMessage
result(BagMenu.isOpen() == true and BagMenu.mode == "list",
"A pages through it back to the item list (mode=" .. tostring(BagMenu.mode) .. ")")
result(Message.isOpen() == false,
"and nothing escaped to the field message box")
-- pokefirered/src/item_menu.c:1085 the bag's own B exit
U.tap(game, "b")
for _ = 1, 180 do
if not BagMenu.isOpen() then break end
U.wait(1)
end
U.wait(30)
if StartMenu.isOpen and StartMenu.isOpen() then
U.tap(game, "b")
U.wait(30)
end
result(BagMenu.isOpen() == false, "and B handed the field back")
place(7, 16, "down")
U.wait(60)
result(Field.locked == false, "the D-pad is free again")
if not result(openBagOn(ITEM_OLD_ROD), "bag cursor on the OLD ROD") then return finish() end
U.shot(game, DIR .. "/field_bag_items_03_rod_selected.png")
U.tap(game, "a")
U.wait(25)
U.tap(game, "a")
U.wait(60)
-- pokefirered/src/item_use.c:324 ItemUseOnFieldCB_Rod
result(Field.isFishing() == true, "USE on the rod started the fishing task")
result(BagMenu.isOpen() == false, "and left the bag for the field")
local t0 = Field._fishing and Field._fishing.timer
U.wait(45)
local t1 = Field._fishing and Field._fishing.timer
result(t0 ~= nil and t1 ~= nil and t1 ~= t0,
"the fishing task ticks (timer " .. tostring(t0) .. " -> " .. tostring(t1) .. ")")
U.shot(game, DIR .. "/field_bag_items_04_rod_cast.png")
for _ = 1, 900 do
U.wait(1)
local p = Message.currentPage() or ""
if Message.isWaiting() and (p:find("nibble", 1, true) or p:find("hook", 1, true)) then
result(true, "the cast resolved (" .. p .. ")")
break
end
end
finish()
end