Files
gen1recomp/tests/drivers/game3_import2_slots.lua
2026-09-21 11:14:17 -04:00

133 lines
4.4 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_import2_slots"
local CORNER = "FR_CELADON_CITY_GAME_CORNER"
-- pokefirered/include/constants/flags.h:604
local FLAG_GOT_COIN_CASE = 0x243
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
print("PASS import2_slots")
love.event.quit(0)
else
print("FAIL import2_slots failures=" .. failures)
love.event.quit(1)
end
end
return function(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Flags = require("src.core.game3.scripting.flags")
local Player = require("src.core.game3.player")
local Message = require("src.ui.game3.message")
local Choice = require("src.ui.game3.choice")
local Bag = require("src.core.game3.bag")
local Slots = require("src.core.game3.slot_machine")
local SlotUi = require("src.ui.game3.slot_machine")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
local function ctx() return Space.vm and Space.vm.ctx end
Flags.setFlag(Space.store, ctx(), FLAG_GOT_COIN_CASE, true)
Bag.Coins.set(session, 120)
Map.load(nil, game, CORNER, { x = 1, y = 7, facing = "left" })
Player.cellX, Player.cellY = 1, 7
Player.px, Player.py = 16, 7 * 16
Player.targetX, Player.targetY = 1, 7
Player.facing = "left"
if game.session then
game.session.x, game.session.y, game.session.facing = 1, 7, "left"
end
U.wait(90)
result(Space.mapId == CORNER, "standing in the Celadon Game Corner, map=" .. tostring(Space.mapId))
-- pokefirered/data/maps/CeladonCity_GameCorner/scripts.inc:243
U.tap(game, "a")
U.wait(20)
for _ = 1, 80 do
if SlotUi.isOpen() then break end
if Message.isOpen() or Choice.active or (Space.vm and Space.vm:isRunning()) then
U.tap(game, "a")
end
U.wait(10)
end
if not result(SlotUi.isOpen(), "the slot machine sign opened the machine") then
return finish()
end
U.wait(20)
local icons, quads = SlotUi.iconSheet()
if result(icons ~= nil, "the baked reel icon sheet loaded from the cache") then
result(icons:getWidth() == 32, "the reel icon sheet is 32 wide, got " .. icons:getWidth())
result(icons:getHeight() >= 32 * 7,
"the reel icon sheet carries seven frames, got height " .. icons:getHeight())
local n = 0
for _ in pairs(quads or {}) do n = n + 1 end
result(n >= 7, "the screen cut seven icon quads, got " .. n)
end
local bg = SlotUi.background()
if result(bg ~= nil, "the baked machine frame loaded from the cache") then
result(bg:getWidth() == 240 and bg:getHeight() == 160,
string.format("the machine frame is 240x160, got %dx%d", bg:getWidth(), bg:getHeight()))
end
local clef = SlotUi.clefairySheet()
result(clef ~= nil, "the baked Clefairy sheet loaded from the cache")
U.shot(game, DIR .. "/import2_slots_01_machine_art.png")
local st = SlotUi.state
U.tap(game, "down")
U.wait(6)
U.tap(game, "down")
U.wait(6)
U.tap(game, "down")
U.wait(6)
for _ = 1, 120 do
if SlotUi.task ~= "bet" and SlotUi.task ~= "spin" then break end
U.wait(2)
end
result(st ~= nil and st.bet == 3, "three coins are bet, got " .. tostring(st and st.bet))
result(Slots.isReelSpinning(st, 0), "the reels are spinning on the baked icons")
U.wait(20)
U.shot(game, DIR .. "/import2_slots_02_reels_spinning.png")
for reel = 0, 2 do
for _ = 1, 40 do
if not Slots.isReelSpinning(st, reel) then break end
U.tap(game, "a")
U.wait(6)
end
end
for _ = 1, 120 do
if SlotUi.task ~= "stopping" then break end
U.wait(2)
end
result(not Slots.isReelSpinning(st, 2), "every reel stopped on a baked icon")
local visible = Slots.visibleIcons(st)
print(string.format("[driver] visible icons %d %d %d / %d %d %d / %d %d %d",
visible[0], visible[3], visible[6], visible[1], visible[4], visible[7],
visible[2], visible[5], visible[8]))
U.shot(game, DIR .. "/import2_slots_03_reels_stopped.png")
finish()
end