Files
gen1recomp/tests/drivers/game3_moveteach_deleter.lua
2026-09-21 11:14:17 -04:00

182 lines
5.9 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_moveteach_deleter"
local HOUSE = "FR_FUCHSIA_CITY_HOUSE3"
local DELETER_X, DELETER_Y = 4, 4
local BULBASAUR = 1
local failures = 0
local function say(line)
print(line)
os.execute('mkdir -p "' .. DIR .. '" 2>/dev/null')
local fh = io.open(DIR .. "/moveteach_deleter.log", "a")
if fh then
fh:write(line, "\n")
fh:close()
end
end
local function result(ok, label)
say((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
say("PASS moveteach_deleter")
love.event.quit(0)
else
say("FAIL moveteach_deleter failures=" .. failures)
love.event.quit(1)
end
end
local function run(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Flags = require("src.core.game3.scripting.flags")
local Player = require("src.core.game3.player")
local Party = require("src.core.game3.party")
local Pokemon = require("src.core.game3.pokemon")
local PartyMenu = require("src.ui.game3.party_menu")
local SummaryMenu = require("src.ui.game3.summary_menu")
local Message = require("src.ui.game3.message")
local Choice = require("src.ui.game3.choice")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return end
session.party = {}
Party.giveMon(session, BULBASAUR, 50)
local mon = session.party[1]
if not result(mon ~= nil, "a level 50 BULBASAUR joined the party") then return end
local before = {}
for i = 1, 4 do before[i] = Pokemon.moveIdAt(mon, i) end
say("[driver] starting moveset: " .. table.concat({
tostring(Pokemon.moveName(before[1])), tostring(Pokemon.moveName(before[2])),
tostring(Pokemon.moveName(before[3])), tostring(Pokemon.moveName(before[4])),
}, ", "))
result(Pokemon.moveSlotCount(mon) == 4, "it knows four moves")
local function ctx() return Space.vm and Space.vm.ctx end
local function getVar(id) return Flags.getVar(Space.store, ctx(), id) end
Map.load(nil, game, HOUSE, { x = DELETER_X + 1, y = DELETER_Y, facing = "left" })
Player.cellX, Player.cellY = DELETER_X + 1, DELETER_Y
Player.px, Player.py = (DELETER_X + 1) * 16, DELETER_Y * 16
Player.targetX, Player.targetY = DELETER_X + 1, DELETER_Y
Player.facing = "left"
if game.session then
game.session.x, game.session.y, game.session.facing = DELETER_X + 1, DELETER_Y, "left"
end
U.wait(90)
U.shot(game, DIR .. "/moveteach_deleter_01_move_deleter.png")
local function pumpUntil(cond, frames)
for _ = 1, (frames or 300) do
if cond() then return true end
if Choice.active or (Message.isWaiting and Message.isWaiting()) then
U.tap(game, "a")
end
U.wait(6)
end
return cond() and true or false
end
say("[driver] talking to the MOVE DELETER")
U.tap(game, "a")
U.wait(24)
local picker = pumpUntil(function()
return PartyMenu.isOpen and PartyMenu.isOpen()
end, 400)
result(picker, "ChoosePartyMon opened the party picker")
if not picker then
U.shot(game, DIR .. "/moveteach_deleter_02_no_picker.png")
return
end
U.shot(game, DIR .. "/moveteach_deleter_02_party_picker.png")
U.tap(game, "a")
U.wait(40)
result(getVar(0x8004) == 0, "VAR_0x8004 = 0 for the lead slot, got " .. tostring(getVar(0x8004)))
result(getVar(0x800D) == 4,
"GetNumMovesSelectedMonHas put 4 in VAR_RESULT, got " .. tostring(getVar(0x800D)))
local summary = pumpUntil(function() return SummaryMenu.isOpen() end, 400)
result(summary, "SelectMoveDeleterMove opened the summary screen")
if not summary then
U.shot(game, DIR .. "/moveteach_deleter_03_no_summary.png")
return
end
U.wait(24)
U.shot(game, DIR .. "/moveteach_deleter_03_move_list.png")
local doomed = before[2]
say("[driver] deleting " .. tostring(Pokemon.moveName(doomed)))
U.tap(game, "down")
U.wait(12)
U.tap(game, "a")
U.wait(30)
result(not SummaryMenu.isOpen(), "the summary screen closed on the pick")
result(getVar(0x8005) == 1,
"VAR_0x8005 is the chosen move slot, got " .. tostring(getVar(0x8005)))
local asked = false
for _ = 1, 60 do
if Choice.active then asked = true break end
U.wait(6)
end
result(asked, "the script asks whether that move should be forgotten")
U.wait(12)
U.shot(game, DIR .. "/moveteach_deleter_04_confirm.png")
pumpUntil(function()
return not Pokemon.knowsMove(mon, doomed)
end, 400)
result(not Pokemon.knowsMove(mon, doomed),
"the mon forgot " .. tostring(Pokemon.moveName(doomed)))
result(Pokemon.moveSlotCount(mon) == 3,
"three moves are left, got " .. tostring(Pokemon.moveSlotCount(mon)))
result(Pokemon.moveIdAt(mon, 1) == before[1] and Pokemon.moveIdAt(mon, 2) == before[3]
and Pokemon.moveIdAt(mon, 3) == before[4] and Pokemon.moveIdAt(mon, 4) == nil,
"the remaining moves shifted up into slots 1 to 3")
pumpUntil(function()
return not (Space.vm and Space.vm:isRunning())
end, 400)
U.wait(30)
SummaryMenu.openMenu(session.party, 1, { session = session, page = 2 })
U.wait(60)
U.shot(game, DIR .. "/moveteach_deleter_05_new_moveset.png")
say("[driver] final moveset: " .. table.concat({
tostring(Pokemon.moveName(Pokemon.moveIdAt(mon, 1))),
tostring(Pokemon.moveName(Pokemon.moveIdAt(mon, 2))),
tostring(Pokemon.moveName(Pokemon.moveIdAt(mon, 3))),
tostring(Pokemon.moveName(Pokemon.moveIdAt(mon, 4))),
}, ", "))
SummaryMenu.close()
U.wait(20)
end
return function(game)
local ok, err = pcall(run, game)
if not ok then
say("FAIL moveteach_deleter driver error: " .. tostring(err))
failures = failures + 1
end
finish()
end